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Aurailus

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TimestampSince previousGameAurailus's comment
May 3 16:16:37 RELEASE THE MEAT ♥ 3 Nice game! Through the five (four?) levels that the game had, I ended up making a different vehicle every time. For a game that didn't limit what I built at all, that's really impressive! It speaks to the level design. I really liked how the falling level and the end level pushed against your assumptions and forced you to design *for* them. I think that the game misses a little though, with a lack of limitations. If certain levels restricted the type / number of parts you could use, that would be more interesting to me at least. For QOL, I would have liked to be able to restart and modify my vehicle instead of having to start from scratch every time. It would have also been nice to know why I was shipping meat. I've heard an explanation now but when I was playing the game I was sort of confused. Either way, it was a lot of fun! Good job :)
May 3 16:19:54 3m 17s Dead-End Delivery ♥ 2 Holy hell, the effects in this game are top notch! From the screen filters to the lighting to the music and the sound effects, everything just comes together for an incredible presentation. The gameplay is fun and hectic, I never feel like I'm in control of my vehicle and I think that's the point, and the timers are strict as hell, which is great for replayability. My only complaint is that reversing feels backwards to my brain, I don't know if it's just me but I expect the directions to be swapped when going backwards, like a real car. Either way, that's a small nitpick that doesn't affect my rating. Great job!
May 3 16:26:11 6m 17s "I Do Extra Good!" ♥ 2 This is a super fun game! I love the choice between getting perfect launches to go horizontal quickly, or boosting as much as possible to gain height. Just being a helpful little robot and watching the world burn as a result of your actions was super satisfying. The difficulty curve felt a little shallow, the impacts of my actions didn't seem to hit until several minutes had passed, but I eventually did die because the mob wouldn't let me land long enough to get a package. I liked the quirky dialogue when you delivered a package. Great job!
May 3 16:33:12 7m 01s Derilicity Delivery ♥ 2 This game looks absolutely gorgeous. Your team deserves like 10 high-fives for pulling this off in the jam period. The music is also beautifully composed, although I think the track that plays when you're not delivering a package feels a bit too high-spirited for a post apocalyptic setting? I think that the gameplay falls a bit short for a couple of reasons. For one, I feel like the world design doesn't contribute very well to the driving gameplay. There's very few straightaways and more often than not I feel like I need to lose all my speed to get somewhere, which isn't fun when the car feels so good to go quickly with. It's hard to tell where you're supposed to go without a minimap, as there are lots of tight streets with only one way in / out. I also got screwed over by alleyways a *lot*. I assumed that I could squeeze through them if my car would fit, so I could waste a little time to get past a row of buildings, but almost all of them had clutter in them that stopped me from going fully through, and I wasted a ton of time backing out of them. I think that allowing the player to drive right past the pickup / drop points instead of slowing down would be more satisfying as well. The game had a nasty habit of forcing me to 180 right after picking up a package, which was frustrating. With such an interesting world and character, I would have loved to see more story / character development. I think that having the character on the screen 24/7 was a missed opportunity for expositioning as you were driving around. Maybe if you pushed her to the corner and had textboxes occasionally run across the bottom of the screen from her? I really enjoyed the aesthetic, and the gameplay had a strong concept that could be pushed further with some tweaks. Good job!
May 3 16:36:57 3m 45s U-haul U-surper ♥ 2 Damn, it's so hard to keep all the boxes in the truck. I played twice and only ended up with one box both times. I really like the concept, and doing little circles to try to re-adjust your packages is fun! Good job :)
May 3 16:41:39 4m 42s If I Fits, I Sits ♥ 1 I helped the cats, I have fulfilled my purpose. It's so much fun running around, trying to get those little dorks contained before they do more damage. The progressively more absurd cat sprites were a lot of fun, and the whole concept is hilarious! I would have liked to see a slightly steeper difficulty curve and maybe another final level with extreme challenge. Why are my cats so antagonistic? Great game!!
May 3 16:48:09 6m 30s Delivery Boy ♥ 3 This game is really fun! I played a few times to try to get a good score. It's a very solid arcade-like experience. Your character bears a shocking resemblance to a pizza delivery boy in a certain franchise... what a coincidence! The gameplay is solid and hectic, I like how you have to hit A and D while you're trying to move around at full speed. Great job!
May 3 16:53:47 5m 38s Popcorn Odyssey ♥ 3 This game is wildly fun! I couldn't put it down until I was done. The end scene is definitely worth it ;) I didn't expect to have so much in-flight control, and it was a super refreshing iteration on the Angry Birds formula. The levels were challenging, but not too challenging, although I think a couple of the later levels were a bit too long to not have any checkpoints in them. The humour was great, the music was great. The art was really pleasing to look at, except for the janky parallax, but I imagine that's because you ran out of time. This jam is definitely top scoring in Fun for me. Amazing job!
May 3 17:03:49 10m 02s Rain On Their Parade! ♥ 4 This game is cuteness overload oh my god! The plotlines for the levels were all super charming, I loved the LGBT rep! The art and music are so charming. The gameplay is a ton of fun, it's legitimately challenging to score perfectly, and I like that! It would have been cool to see an online leaderboard to compare my score against others. This game is top tier, incredible job!
May 3 18:16:01 1h 12m Don't Slip on the Snail Trail ♥ 1 Pretty fun game! I enjoyed the challenge of trying to avoid the same-colored snails. The time limit was incredibly tight. The compass felt a bit weird, like the waypoints weren't quite where they should be? Maybe that was just me though. Good job!
May 3 18:17:33 1m 32s Giggle Groove ♥ 1 This is such a cute concept! I suck so bad at rhythm games haha. I loved how when you mistimed beats the characters would just go 'hmm,' 'huh,' 'err,' 'uh...' Great job!
May 3 18:23:04 5m 31s Easter Panic! ♥ 3 This game is really cute! I really liked the strategy of spending your downtime storing eggs for later. The gameplay got crazy fast. The graphics are clean and nice, and it's a solid experience. Nice job! My only suggestion would be some audio feedback on picking up, putting down, and delivering eggs to the people :)
May 4 18:39:45 24h 16m Constellation Courier ♥ 4 Hey there devs! I just wanted to let you know I'm going to be playing your game on my [Twitch](https://twitch.tv/Aurailus) in 20 minutes here, if you wanted to be there! I'll edit this comment with my review once I've played it.
May 4 18:42:48 3m 03s Delivering realness: The human simulator ♥ 2 This game makes my brain feel wobbly o.o In all seriousness though, it's such a sweet message, the gameplay is inventive, and the disturbing presentation is pretty hilarious :) I had fun playing through twice to try to max out my human-ness, to fairly limited success. I love how all the changes you make animate in linear time after the level is complete. Great job, you two!
May 4 18:47:59 5m 11s De-Liverance of a God ♥ 1 I gamed Zeus by asking him if that hypothetically, if he had a favorite number, maybe one of special magical significance, what might it be? It was fun teasing the AI, I also managed to get Heracles to spit out a bunch of universal concepts, like pi, when I asked him for special numbers. It was a bit too easy to trick the AI into believing what you write to it are literal actions that are occurring. After playing this game, I tried out a few prompts on my own to see if I could reduce that by specifically prefixing player speech (Player says: ...), and I had a decent bit of success. As far as the game goes, I've been really interested in seeing AI used as NPCs in video games, so I quite enjoyed this project! It was a unique interpretation of the theme, and I had fun just messing around and dorking on the characters. It would be nice if there was a bit more to do than just getting one number, but for a jam game, it was a good bit of fun! I'm excited to see how LLMs can create more convincing video game characters as the technology develops, and that's coming from someone that generally has a fairly negative view on AI. Good job!
May 5 16:48:47 22h 00m Hell'o-Cargo ♥ 6 This game is wildly good! I don't have a single criticism. The art is beautiful and evokes strong Celeste energy, the music is fantastic, the platforming feels great. I would love to see a full game with this theme. Amazing job!
May 5 16:52:24 3m 37s Delivery 23 ♥ 2 This is a neat game! I agree with the other comments that a trajectory line would be ideal, and also a mark on the meter to show your last hit strength maybe. The concept is intriguing, although I think some of the levels play a bit too slowly, particularly when there's ice involved. The physics also feel a bit inconsistent, kicking at really low intensity would sometimes make the package fly across the level. I think that with some refinement, this could be a fun mobile game. Good job!
May 5 16:55:37 3m 13s Beat Boxes ♥ 2 I am hilariously bad at this game, I got like -16000 points, but it was a ton of fun! It definitely felt a little bit like Beat Saber. The note arrangement was good, the music was snappy, and flinging the cubes was really satisfying. I will say that the game performed really poorly on my system, but I do have a somewhat dated graphics card so that could just be a me thing. I also found it hard to understand what to do if two notes were going the same direction back to back, I kept accidentally flicking one the other way. I definitely think with more tracks and maybe a few more mechanics (big boxes you have to hold the mouse to the side for maybe?) this could be a full game. Great job!
May 5 17:09:45 14m 08s Warmazon ♥ 4 This is a fun bullet hell! The lines from the generals were funny, and I liked the low-bit aesthetic of the environment. I think the items are a little too difficult to use properly, as they're mostly reactive items to get you out of colliding with a bullet, but if I had the reaction speed, I would have just ran out of the way anyways. More passive / not-time bounded items would probably work better, like a permanent shrink, or a piece of armor that protects you against one extra shot indefinitely. Even a temporary invincibility like the Star from Mario would work, but it would have to have a long enough duration that you felt safe using it. I think that for the time provided, you guys managed to make a very polished and enjoyable experience. Great job!
May 5 17:14:46 5m 01s The Skeleton Delivery Experience ♥ 2 I'll admit that I'm not a fan of this genre of game, I think it's too punishing and frustrating. But I'll keep the review to how I feel it works mechanically, as I know it is a genre that people do enjoy. The skeleton's movement feels surprisingly snappy for a game like this, I would have expected more frustrating quirks to moving. The game felt as though it had a lot of straight stretches that just had to be spammed past, which wasn't the most satisfying. The tight corridors when you first go into the ceiling were kind of frustrating as well, as the skeleton would often get near-softlocked in the little one block rises. I like the mood and the art of the game, and I think that it could have been enhanced with music. It serves its purpose as a rage game, I did end up quitting after falling into the fire like five times in a row. I appreciated that there was no lengthy respawn sequence. For its genre, I think this is a solidly built game, so good job!
May 5 17:17:24 2m 38s WitchDelivr ♥ 3 This is a cute little game! The social commentary is amusing, the mechanics are fun. Dogs booped: 4. I think it would have been nice to only show the drop-off points after you get to the pick-up point for a package, as once things got a bit more busy I kept getting distracted by drop-off points I couldn't do anything at yet. The procedurally generated (I think) environments are really cool! Great job!
May 5 17:26:47 9m 23s Delivery Boy Express ♥ 3 This game broke my brain for the first while, but once I got a hang of the controls I had a lot of fun! The art is charming, the number of different environments you managed to cram in the timeframe is impressive, and flinging yourself through space is great! Space zombies are an... interesting choice 🙃 but they made the gameplay more hectic and intense. This is a super solid game, great job! Oh, and I definitely recommend playing with a controller ;)
May 5 17:28:45 1m 58s Coastal Carrier ♥ 2 I don't know why, but this game was giving me intense Pocket Frogs energy the whole time I played it. It has just that right blend of MS Paint art and realistic aliased JPEGs to give me a wonderful wave of nostalgia the whole time I played. The mechanics are simple, but enjoyable, and the difficulty progresses very naturally with the timer speeding up as you deliver the fruit. This is just a good feels kinda game. Great job!
May 5 17:32:13 3m 28s Bullet Worm ♥ 3 This game is great fun! I enjoyed just swimming around collecting squares, and the fact that the physics gets weightier as you go (which I initially thought was placebo) is very satisfying. I do agree with the other commenters that there should be more tension to having a longer tail. Self collision would be good, and maybe if the tail collides with a black square it cuts the tail to the length of the segment that collided? Great game!
May 5 17:35:17 3m 04s Mailure To Launch ♥ 2 This game is hilarious! The levels got notably more challenging as I went through, and I had to start strategizing what packages to throw where to optimally kill all the drones. I initially thought the 3 health system was too punishing, but as I got used to the game I really started to like it. The intro sequence is hilarious, and the conclusion is a perfect punchline. The game did run quite poorly on my GTX 1060, probably around 20 FPS, but even through the lag I had a great time. Thanks for the super fun experience!
May 8 03:00:37 57h 25m Mail-In Vengeance ♥ 2 This is a super cool idea! I like the way the balloon controls. It would be cool if the camera was aimed so you could see a bit more ahead of the card, so that you have more time to react. If I was to make a suggestion, I think it would be cool to be able to choose the type of card, between maybe Attack, Buff, or Heal. Maybe you could even have special cards and have a bit of a deck-building mechanic! That way you can strategize a bit more than just trying to get the highest number to the top. Great game!
May 8 03:02:51 2m 14s Meowxtape: Delivery ♥ 2 This game is so cute! The texting and driving segments were my favorite, I was hitting cars left and right while reading the dialogue. The characters and music are expressive, the story was funny, our protagonist was lovably terrible. This game has great energy. My only suggestion would be that maybe the driving gameplay could be a bit deeper? It's also fun how it is, though. Awesome job!
May 8 03:08:51 6m 00s Grab N' Dash ♥ 2 This game is super addictive! I really enjoyed playing it. The controls are easy to understand but hard to master, the game speeds up and gets really challenging at a solid rate, and it looks and sounds great. Great job!
May 8 03:13:50 4m 59s Ice Cream Express ♥ 2 This game is pretty challenging! Driving around the map is fun, the main ice-cream is solid, but a little bit simple, and the amount that the game expects you to make per day is satisfyingly challenging. I think that more complex main mechanics would be nice, and the music in the background feels a bit tonally dissonant with the difficulty of the game. It lulled me into a sense of security before I totally bombed my first run. Nice job!
May 19 19:12:45 279h 58m Ultimate Package ♥ 1 Pretty neat take on the theme! I would mirror what some other people said here about the sort of unwieldy movement controls. The enemies are also quite hard to dodge, as it seems like they jump when it's almost impossible to dodge them. Definitely impressive to make a platformer like this in the Compo timeframe though!
May 19 19:15:00 2m 15s Bundle Dumper: Florida Edition ♥ 2 Oh my god, I played this game on stream a few weeks ago (sorry for taking so long to review -.-) and it was so much fun! The humour had me laughing my ass off, and the gameplay was difficult but enjoyable. I always felt like I was in control, even when stuff got really busy. Super impressive that you got all of this made not only in the Compo period, but also using PICO-8. Great job!
May 19 19:18:54 3m 54s Dirigible Delivery ♥ 3 This game is so atmospheric!~ I had so much fun just drifting around exploring all of the different locations. What's in the Jam entry is already super impressive, and as I was playing I was just wistfully thinking about how much fun I'd have if the islands were more fleshed out and you could walk around them. Definitely no shade for not implementing that though, what you have in the timeframe is already crazy. Catching the wind was super fun, although it took me a bit to realize I didn't need to angle the sail in the direction that I was going, but the direction that the wind was. When I was far away from any landmarks, it was a bit hard to tell if I was moving and how much, maybe some sort of radar map with a movement vector on it could be cool for that, or a wind trail behind the airship. Either way, this game was great, congratulations on putting something so cool together in such a short time! :)
May 19 19:22:13 3m 19s Energy Delivery ♥ 1 I really love the concept here. The game totally thrashed me the first few times I played it, when I realized that the bars on the generators were how much power they were producing, and not a stored power meter, things made a lot more sense. Seems like tripling up power lines between the producers and the destinations is the winning strategy if you have the time to do it. I think the power line decay was a little too quick, and hard to keep up on, and I would have appreciated if there was a buffer time in between a building not having enough power and you losing life. It would also be cool if the different generators had different ranges of outputs they tend to give out. I think with some polishing this game could be even more fun. Congrats!
May 19 19:25:59 3m 46s Note ♥ 2 Really simple but calming concept. I really liked how the notes were linked to the background music, it gave it a really pleasing atmosphere. It would have maybe been cool to have analog control over the map rotation, by using the mouse or something. Regardless, this was a quick but enjoyable experience. Good job!
May 19 19:37:33 11m 34s DElive ♥ 1 This game feels and looks so smooth! I love minimalist bullet-hells like this. I liked the subtle theming with the enemies coming out of boxes. The attack patterns felt smooth, I felt like I was in control, and the difficulty curve was pretty good given the time it was made in. If I had to complain about one thing, I don't really like how the enemies can fly off of the screen and come back at mach speeds, but that is a matter of taste I think. Super great presentation, and the gameplay was a lot of fun. Great job!
May 19 19:39:58 2m 25s Papi's Delivery Ops: Cardbark Infiltration ♥ 4 Such a cute game. Helping a little dog get home by infiltrating a post office, that's a unique concept. I got hit by a glitch in the final room where re-entering it from the left would instantly agro the enemies in there, but I managed to avoid it by kiting them over to the other side of the room before going left, which stopped them from seeing me when I returned. The minimap seems a bit unclear with their view radiuses, it felt like they didn't always match up 1-1. The stealth mechanics were fun, and the levels were laid out neatly. I liked this game a lot. Great job!
May 19 19:45:00 5m 02s Under The Moon Delivery ♥ 2 I really like games like this. The graphics are super polished, and the movement is smooth. The tight corridors really challenged me, which was neat. When I got to the surface, I had a bit of a wow-moment as the moon spread out in front of me. Super fun game!
May 19 19:48:59 3m 59s Medieval Messenger ♥ 2 I like the concept of hex-based movement games like this, although I noticed a few rough edges when I played. For one, having to click tile by tile over and over on a map this big was pretty tiring, it would have been nice to be able to draw a path or something and have the whole thing be executed at once. The terrain difficulty mechanics were super cool, but I got really frustrated when I realized that the bandits didn't get affected by them at all, so entering a mountain or a desert was just a death trap if any of the enemies caught sight of you. I also encountered an issue where I'd have a package to deliver to a location, but I couldn't because they had a quest for me to deliver something elsewhere, resulting in me having to go in a big circle to deliver the second package, and then return to deliver the first. The art was really well done, and it reminded me of classing turn based games. I also liked that fighting wasn't a mechanic, just fleeing. Nice game!
May 19 19:51:43 2m 44s DETOUR ♥ 2 This. Game. Is. So. GOOD!!! Seriously, please make a full game out of this. The primary mechanic was super inventive and unique, and it lent itself really well to puzzles. I loved the occasional quick action levels where you had to do something that put you in harm's way before an enemy returned to cut off your charging line. Each level had a new and interesting challenge, and my only complaint is that there wasn't more. Top notch presentation, super involved puzzle design, and a really unique gimmick. Amazing job!
May 19 20:01:35 9m 52s Gullliver ♥ 4 This game's vibe is solid as hell. I got shivers when I jumped into the water, and stumbling across the massive ground-eyeballs was gross in all the right ways. Really incredible art direction and implementation, damn. The gameplay felt pretty simple, it seemed like I was just hitting a button every time a new enemy showed up, but I wasn't too concerned with that as most of the time I was just running to every corner of the island looking for cool stuff. I swallowed my fears and ran through the water out of bounds, and I ended up on top of the eyeball cube in the sky, which was a super fun moment. Your environment design is wild, please keep using these skills. Great job!!
May 19 20:03:29 1m 54s Rail Blazer ♥ 3 This game feels really polished and complete. The art and sound design is great, and the gameplay is a lot of fun. I found the $200 goal a bit high for the map size, I ended up just circling my track at the end there, but the game was a ton of fun, and a great experience. Nice job!
May 19 20:06:45 3m 16s Little Oni ♥ 4 I have literally nothing negative to say about this game. It was sooooo well done. The baby throwing mechanic was hilarious and unique, and it made for awesome gameplay. The art and music were incredible, I loved the low-color palette, it made everything pop. Dashing, slashing, and homing in on targets felt so smooth. The celeste inspiration was clear, but this game stands perfectly on its own. I *need* you to make this a full game, *please*. You have a gem here, and it would be an affront to gamers not to expand on it. Incredible job.
May 19 20:10:01 3m 16s Delivery Is EVERYTHING ♥ 2 The art and style of this game slaps. I love the concept of a joke-throwing typing game. Everything was so polished, that the only negative things I can say are nitpicks. I suppose the biggest thing for me is that I wish there was a hard mode. Maybe I've just spent too long on computers, but my 130 wpm typing speed crushes the game's scoring system, and I think in a demographic of programmers there's probably a lot of people like me. I was also annoyed that the text you typed didn't always match with the guide until you wrote the whole thing. Either way though, this game was a ton of fun, and I think it was great. Awesome job :)
May 20 00:39:04 4h 29m Juggle Mail ♥ 2 This game is super cute! It took me a bit to wrap my mind around the mechanics, but once I did I had a lot of fun. Fast mode is wayyyy too much for me. Great job!
May 20 00:51:16 12m 12s A mailman's nightmare! ♥ 2 This game is pretty cool! The speed of the gameplay feels pretty fast, and the bullets are quite hard to see on the background, but the core movement is solid. A lot of the levels feel the same, since you can usually just do one jump left or right to complete them. But I definitely think there's an interesting core here. Nice job!
May 20 00:53:52 2m 36s Mailman Madness ♥ 2 This game is super vibrant and really fun to play. I loved the online leaderboard. The parallaxing on the buildings felt a bit jittery and gave me a little bit of a headache, but that might be a me thing. This game is super polished! Nice one.
May 20 00:56:44 2m 52s CUBE RUNNER ♥ 1 This game looks super super good! I was reverse catfished by the image in the game post, so when I saw the super polished low-poly graphics I was really impressed. The gameplay was a lot of fun, especially the post-jam hardmode, and the world looks really nice. I found the easter egg ;) Great game!!