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Aurailus

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TimestampSince previousGameAurailus's comment
Jan 10 06:16:21 Reaper ♥ 1 Gorgeous low-bit graphics. I really like the tileset, and the little bits of wheat that you can cut with your scythe add to the atmosphere in an appealingly abstract way. The player controls a little bit funny, occasionally losing velocity in mid air, but it's very fun to play regardless! I agree with the above commenter that it can be a bit frustrating when the soul flies out of reach, and I was slightly confused initially that I had to jump into the soul instead of hitting it with the scythe. I really enjoyed playing your game on stream!
Jan 10 06:20:22 4m 01s Deep Harvest VII ♥ 3 This game was incredible! I loved the voice acting from the very beginning, both actors were so talented! I'm super impressed by the amount of polish your team managed to cram into 3 days. The story was interesting to hear unfold, the atmosphere was mysterious and foreboding, and the underwater craft felt clunky in all the right ways. I can't help but feel like the story would have hit a bit harder if you were actually travelling down the same ocean vent that was being described in the black-boxes, wondering if you might discover the same creature as the quiet creaking of your ship made you painfully aware of how vulnerable you were, but given the insane time constraints of this jam I perfectly understand why that didn't happen. I'd love to see you guys flesh this game out into a beautiful environmental horror, it's already 90% there. Amazing job, all!
Jan 10 06:23:32 3m 10s GRIM REAPER: Harvester of Souls ♥ 1 A really fun and enjoyable take on the theme. The controls felt fluid, and I really liked the online scoreboard, I played a couple times just to get my initials on there. (AJC if you want to contest me!) I liked the art and the music, and the gameplay was interesting, with how you have to take different actions depending on the type of enemy that approaches you. The lighting stood out to me a little bit, given that it was a pixel art game, but it had very realistic shading. I think a bit of undersampling & posterization of the shadows would go a long way to adding to the atmosphere. Great job, guys!
Jan 10 06:27:42 4m 10s Harvester Inc. ♥ 1 I really enjoyed playing this game! It was mischievously fun to dig into (imaginary) people's personal lives and steal their data. I'll admit, when I saw the disclaimer in the description about the AI generated assets, I was skeptical, but I think that this game was the best example for the value of such tools that I've seen to date. I think there's a balance between empty searching and activity that was *slightly* off, where I felt like I was scrolling through looking for data a bit too much, and I wasn't spending enough time actually discovering things, which I think could be improved with smaller social media feeds for your targets, but it's super hard to balance things like that on such a short timeframe, and it's pretty damn good already. The game could have benefitted from an interactive tutorial that showed me what to do, as I definitely got lost a bit in the beginning, but that's something that could be added in a post jam release, if the dev chooses to continue. I really loved the aesthetic of the virtual browser too, it sucked me right in, it was very inventive and enjoyable. I hope you guys polish this up into a full game after the jam, I'd love to play more!
Jan 10 06:35:53 8m 11s Growin' Ballistic ♥ 1 I enjoyed the simplistic art style of this game, and I liked trying out the different plant turrets. I did not immediately realize I could zoom out and access more plots, and I wish that there was longer gaps between waves, but I enjoyed the gameplay a lot! This was a fun, cute game, and I'm happy to have played it!
Jan 10 06:44:59 9m 06s 4 Souls 2 Reap ♥ 5 This game is maddeningly impressive. I would buy it, right now, in its current state. I streamed playing it on Twitch, and it entirely derailed the rest of the stream because I wanted to finish it. The controls are fluid, the abilities augment the platforming well. I love the aesthetic, and the levels were *so* well designed. You've created a nearly perfect the precision platformer in three days. Stop it! You're scaring me. Your team did absolutely amazing, and I 100% want to see more from you if you choose to continue this game's development. Thank you so much~ If you want to watch my gameplay, I uploaded the VOD here: https://youtu.be/mwYiD6fR8PE (gameplay of this game starts at 1:42:09)
Jan 12 01:12:57 42h 27m DEATHLESS ♥ 1 I really like the concept here, although I'm a bit unclear on why I take damage, and when. The art style is neat and creepy, and the gameplay is snappy and enjoyable. I like the strategy with having to only get one color of keys every input sequence.
Jan 12 01:15:57 3m 00s Bas ♥ 1 This game is super cute! I love the art, and the plants. The growing animations are great. The controls could use a bit of refinement, particularly with jumping on vines, and I wonder if it would be easier to just use the mouse to select the current seed instead of buttons, at least on keyboard. I love the blend of puzzle and platforming mechanics. I played to the end, I hope you make more of this game!
Jan 12 01:20:14 4m 17s Powered Plants ♥ 1 This game is fantastic! The art and music are both beautiful, the particle effects are juicy, and the enemies have so much character to them. I love the theming. The variety of plants and enemies is great for a jam entry. I wish there was a bit more strategy with choosing what to attack, as right now it feels like just spinning in a circle is the optimal strategy. When I first saw "Stackable" in the seed descriptions, I thought it meant that you could place multiple in the same tile to bolster that plant's effect. That turned out not to be the case, but I think that would be a great idea if you wanted to expand on the concept. Great job all around!!
Jan 12 01:25:33 5m 19s Carvest ♥ 1 Great concept, the art is simple and appealing, and it's really enjoyable to slam a bunch of vehicles into each other for points. I think the game could benefit from requiring more strategic placements of various obstacles, maybe if it was designed more as a puzzle game than a sandbox, and right now it feels like placing walls is usually the best option. The fact that you got a level editor in in time was impressive! Great job :)
Jan 20 06:10:15 196h 44m Harvesting Hustle ♥ 1 I liked this game a lot! At first I wasn't sure how it would become difficult, but as more and more sheep crowded onto the board, I realized it wasn't about trying to herd them away, but simply trying to have any space to plant at all :) The voxel art style is really appealing, and it's super polished for a Jam game. Great job!
Jan 20 06:12:56 2m 41s Pipeline Defender ♥ 1 The art is this game is really nice! The slow zoom out is interesting, and the animation is a bit jarring with how it scales the pixels, but somehow the art looks good when zoomed in and when zoomed out. I like the idea of the game, but I find it pretty hard to play, at least as a single player. It would definitely be easier with others, but I think it's missing some more flexible aiming controls. Only being able to fire ahead of you was really limiting when there was dozens of flying enemies around. I also found that the pipes weren't really dying, their passive regen seems really high. The game didn't end until I jumped off the bottom of the map :) I think you guys have a great concept here, that could be polished into something really fun!
Jan 20 06:16:36 3m 40s Food Flinger ♥ 2 I really enjoyed playing your game! The fruit was super spastic when I tried to move it, which I actually think added to the experience a lot. One thing I think could be improved is it doesn't seem like the game will give you all of the fruits you need to fulfill all your orders. I think a semi-random system that ensures that enough of each type of fruit are dropped (with some margin of error) would be good for that. Great job on your first jam!
Jan 20 06:21:30 4m 54s Charlie’s Lemonade Stand ♥ 0 I liked the disconcerting deep fried energy of this game. The music made me feel like I was dying, but in a good way. I was pretty unclear on what to do until I was informed by chat, but once I figured it out, I had a good time. Perhaps a bit more direction in-game would be helpful. I also didn't realize that only one type of enemy made you progress. Thanks for the lemonade :3
Jan 20 06:32:03 10m 33s No Harvest ♥ 2 This game is great! I love the art, the effects, the design, and the implementation. I mirror the other commentors in thinking that having to press OK for each effect feels a bit redundant. I also think that the amount of plants that grow every time you destroy some is too high, I believe it cycles between 4, 4, and 8, which is a *lot*, as when you get absolutely optimal placements, which happen rarely, you can only get 9. Upgradable spells would be very cool. I definitely wasn't thinking of puzzle games when I saw the theme, but this game shows me how well they work. Super cute game!
Jan 20 06:38:45 6m 42s Oyster Odyssey ♥ 1 I really liked this game! The progression is fun, the story is simple but sets the tone immediately, and I liked the idea of travelling deeper and deeper into the depths. I think the environment could use some more variation, such as environmental hazards and puzzles, and going deeper didn't really produce any more challenges. I didn't end up getting to the end, but if I had more time to play it I could see casually chipping away at the upgrades until I get there. Good job!
Jan 20 06:43:06 4m 21s Samhain ♥ 0 My god, this game looks and plays great for a compo game. I definitely thought it was a jam game when I played it. The gameplay is super snappy, the chains feel impactful, and the sound design is great. I had a ton of fun playing it several times. Super impressive!!
Jan 20 06:45:13 2m 07s Hedgehog Tree ♥ 2 This game is incredibly cute! The art is gorgeous, I was sucked right in when playing. It's a bit odd to me that the apples collide with other apples, it can make it difficult to get any apples above any others down to the hedgehogs. I liked the smart hedgehogs, but after my first few I basically found myself ignoring my original ones. Maybe if you could upgrade basic ones into smart ones somehow?
Jan 20 06:47:41 2m 28s Betty Raba - Don't Be Harvested ♥ 1 This game was pretty fun, I played it a few times and enjoyed it! I didn't end up surviving the full 4 minutes any of the times I played, mostly out of carelessness. I feel like there should either be collectables or a timer, not both. Or at least show the score when you die, instead of just booting me out. Good job!
Jan 20 06:53:04 5m 23s Doki Doki Ninjin ♥ 2 This game is so incredibly cute! It's such a loving homage to Doki Doki Panic / Mario 2, all the art and characters were super well done and adorable. I really liked the different gimmick plants you could collect, like the Cherry Bombs and the Leek Propellers. The character dialogue was fun, and I love that you have to be nice to the NPCs to get a perfect score. I have no idea how you guys managed to cram so much content into a jam entry. Incredible job!
Jan 26 08:30:11 145h 37m Harvest - Food Cut ♥ 1 Silly but enjoyable concept. I like the voice lines!
Jan 27 06:09:20 21h 39m Final Harvest ♥ 1 I hope you get enough ratings to qualify! Your game is really impressive for the time you had to develop it. I've reached out to a few other jam participants to see if I can get you a few more ratings. Good luck!