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JfeeefL

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TimestampSince previousGameJfeeefL's comment
Jan 9 20:24:58 Forget-Me-Not: Harvesting Memories ♥ 2 The idea of harvest memory flower is surprisingly interesting. With this idea, I can imagine how wide can it expand. Wanna see your more progress on it.
Jan 9 20:39:38 14m 40s Golem Problem ♥ 1 Small and delicate game. Good teaching tool for exponential function.
Jan 10 06:41:29 10h 01m FarmUp! ♥ 2 Small but delicate game! Enjoyed your low-poly art. But game needs time to be familiar with, you can try a varied cold-time for each tool and short it when points grow!
Jan 10 16:27:19 9h 45m 7 days to harvest ♥ 5 Cool idea of Tractor-S Mark5™! Delicated art and ambient music. Though people in the field gets a little annoying. Perhaps I didn't found an approperiate strategy.
Jan 10 16:49:36 22m 17s Hi!Waste Tomato ♥ 0 哈哈哈,仿佛听到GlaDOS的吐槽,就是音色有点叨耳朵,屏幕盯久了眼睛花🤣。解密挺有意思的,就是如果上面的指令方块一次性把周期给出来会不会要更accessible一点,不用等完一个周期再思考。 另外欢迎互评~😘
Jan 11 07:13:09 14h 23m The Orchid's Edge ♥ 2 Really enjoyed your artwork! In gameplay part, like the sercret collection and visual guide.
Jan 11 07:22:32 9m 23s Potato Game ♥ 1 Love the art style. Great control of play tense!However core strategy part introduction progress too slow. I have to wait for a long period to get to the part where I can really perform any strategy. Enjoyed your game~
Jan 11 07:42:09 19m 37s The Search for The Golden Crown Plant ♥ 1 Sweet game! whole art atmosphere is harmonic and perfect! Like this game.
Jan 11 08:39:11 57m 02s Children of the Combine ♥ 2 weird but... COOL! Had fun playing your game!
Jan 11 09:39:37 1h 00m Greenfinger! ♥ 3 Cute visual and harmonic atmosphere! Though I'm bad at this type, I can tell how polished and delicated it is. Great job!
Jan 11 11:32:15 1h 52m Editor Gregoritz ♥ 1 Love the atmosphere! I enjoyed it and my LD52 game is also a "1984" styled game, what a coincidence! But text size on the files are too small for me, I really had to push my head on the screen to read it. If there were music and SFX, game would be wonderful.
Jan 11 12:07:32 35m 17s My mother told me... ♥ 0 Cute art style, I like it! However I come cross a bug that I contantly die every time I just respawned. Maybe the enery object wasn't destroyed when scene is reloaded?(but I didn't see any enemy nearby!) I didn't see enemy getting near but see myself get stabbed🤣 But in other part the game style looks harmonic! Overall, you made a nice game.
Jan 11 12:40:44 33m 12s Froot Labs ♥ 1 Great artwork and concept! I definitely immersed in it for quite a moment! However, dunno whether I missed anything or not, apple color generation seems to random? During playing I feel like struggling in anxiety hoping next apple could be the one I needed but in most situations it wouldn't be. I think a color generation algorithm do helps to control players' experience flow. That's my opinion. Anyhow the concept is really attractive and I bet I would spend even more time on it if it produced apples with some determination of what color I needed. The present game is good enough.
Jan 11 13:09:50 29m 06s Boar'd'Hell ♥ 1 Delicate art style, and it fits gameplay so well! When playing I do struggled in a muddle, but it's fun! 😝
Jan 11 17:56:06 4h 46m Agent 001 ♥ 2 Doom-like artwork really attracts me! And its paced combat play is immersive! However, based on present system, strategy can be more deep if block system can create a application more than a single lined shooting period; Or to add some obtacles or block with certain buff or debuff in the panel tile, which may deepen the strategy of tile management. Whatever, I really enjoyed your game!
Jan 12 06:05:43 12h 09m Doki Doki Ninjin ♥ 2 Nice game, enjoyed it a lot. Good design of mechanics and levels, very pleasant experience.
Jan 12 07:34:56 1h 29m The Pets Over The Innsmouth ♥ 2 They are so cute that I can't believe it's cthulhu themed! Whole game mood really fits my appetite! However, the simulation part is kinda made me anxious because these "C"s sometimes cannot find a tent to sleep by themselves even if I end up built so many tents that nearly filled the sceen. It means that the outcome of my investment is kinda... random? Well, there could be some randomness in game and it can be fun, but when these "C" dies, no obvious signals are given, like a symbolic sound effect? so I have to stare at the screen all the time if I do not want to have any loss due to randomness, and sometimes it's frustrating. But the game content is not that rich for me to stare at it all the time and just wait for a transparent soul coming out. But for a 72h jam work it is good enough and core gameplay is fun! If there's further development, more details can be added. And a more complex activities logic of these cute "C"s can make this game much more interesting to play! Thank you for your work!
Jan 12 17:00:31 9h 25m The Time Traveler's Garden ♥ 4 Really cool idea! First I didn't read intro before playing. And while I was thinking of how the farming simulation part could be and whether it is awkard to combine restraunt business with farming genre, the moment when I step into the time-travelling portal, it just ... shocked me! It is quite a good representation of "As you sow, so shall you reap", player take responsibility for their decision. And I think this idea is really amazing and potential!
Jan 12 18:38:36 1h 38m Organ-ized Crime ♥ 1 Cool idea and immersive experience! As a player, each step I take is recognizing and repeating, but the mood fits so well and I can feel as if it is me who made these decisions. Especially when querying someone's life, their hobby, their passion, it is really guilty to imagine that I had just destroyed everything in his future. Texts are also pretty interesting. Good work!
Jan 13 03:28:40 8h 50m A Walk in Nature ♥ 1 Comfortable vibe. Such a special and beautiful game!
Jan 13 10:39:28 7h 10m Crowings Do ♥ 1 Simple but effective aethetics, hand drawing sprites and recorded voice SFX combined together and brought it a harmonic vibe. Really cool! Mechanics is neat, simple, and fun. Enjoyed your game!
Jan 13 12:38:46 1h 59m BEANSTALKERS ♥ 3 Awesome shooting and hit feedback! The whole game seems really polished and fun! The gameplay of harvesting resources from enemies made me think of *Doom Eternal* (However health cannot be recovered from killing enermies in this game). Totally impressive game experience! Thanks for your game!
Jan 13 17:13:38 4h 34m Fairy Feeder ♥ 3 Good theme and execution! The twist is kinda creepy but interesting. To better serve this performance maybe more interactivity can be implemented? Like dragging those fairies? Having communication with them? Or, in the last scene -- push fairies into the blender on players' hand? Anyway, the game is really cool. However, the main part of gameplay kinda feel like -- *Aim Lab*? Feel like I have to click fast and accurately all the time, and be focus! Though that maybe isn't kinda bad experience? But it can be optimized perhaps. Thanks for your work, I have had fun with it!
Jan 14 05:57:05 12h 43m Homunculus ♥ 2 Great aethetics and atmosphere. Though we've know you were lack of time in jam but still can see a great potential in it! Short but impressive!
Jan 14 07:24:58 1h 27m a farmer and his fields, bound together ♥ 1 沉重而严肃的游戏,简洁而有力,直穿内心。虽然个人认为只看劳动本身而不看其带来的社会关系的话,其实即便是城里的大多数人的劳动也都是这样枯燥的,甚至更甚。但是仍然很震撼,尤其是读了文字后再玩,五味杂陈:和土地在一起,既体会到了生命的力量,也体会到了生命的无力。谢谢你的游戏,对我很有启发!
Jan 14 07:57:32 32m 34s No Harvest ♥ 3 Cool aethetics! Though to strengthen sense of strategy, maybe there can be a prediction about where and what plant will grow in the next day? Anyway, I like the reverse thinking about the theme.
Jan 15 17:47:00 33h 49m Boba ♥ 1 One of favourite game in LD52! Really thought-provoking when you find that: viewing everything in a high level, every step human take finally is just making everything in our life meaningless, like when text lost its meaning to the player, you can still find a way of developing "your" civilization, even if you know nothing about what it is. True attitude towards life is to look at everything around you, care about people in your daily occurance, and actively practice in society and enjoy it.
Jan 16 13:46:24 19h 59m It was all for the Tuna ♥ 2 Nice game! Amazing athetics and atmosphere. The ending is predictable but still a little unexpected though. It is when I push a big fish to the corner of the map and harvest it with my poorest ship, that I felt the happiest moment. However, when I was simply search for tuna for upgrading, it's a little boring. There're so many islands, if there were any different functionalities it would drive player more for exploration. Anyhow, for a jam work, it is already good enough and I really enjoyed it!
Jan 17 13:36:13 23h 49m Wheat Master ♥ 1 Neat and delicate game! I got addictive to this game quite a while. However, for the farming process is highly abstracted, the fun mainly came from the upgrading process. What's most interesting is that, the upgrade system kinda like a metaphor for capitalism: you constantly replace your plant method, harvest method, and growth with a faster one, squeeze more profit from it, and expand the field. In this process, player finally do not even have to perform the basic gameplay of planting and harvesting, and there will be no end, until you find an escape: Freedom(Quit). This means previous player has been slaved, by the never stopping growing number, and infinite desire for "upgrade", since the very beginning moment that player no more enjoy the process of sow and harvest. Pretty like this game.