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Oliver Richmeier

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TimestampSince previousGameOliver Richmeier's comment
Oct 4 03:46:46 Cypon ♥ 1 Fun game, I liked how the music escalated up to the boss spawn, and how you got to pick what weapons to upgrade. reminiscent of vampire survivors and games of the like, could probably remain consistently engaging with more weapons and enemy patterns. nice work!
Oct 4 03:56:32 9m 46s Swipe For Victory ♥ 1 it was fun getting flung in the air by the moving obstacles. the controls are quite slippery, it requires a lot of mid-air adjustment to do any precise platforming
Oct 4 03:58:37 2m 05s Overwhelming swarm ♥ 1 Basic concept but the implementation is quite good, movement is responsive and it almost always feels fair taking damage despite the overwhelming number of enemies. Nice work!
Oct 4 20:08:36 16h 09m Decobelisk ♥ 4 Really interesting concept, there's potential for a lot of depth with more mechanics. I agree that a full-speed replay at the end would be cool
Oct 4 20:17:07 8m 31s 10 SEC. P🌀RTAL ♥ 1 Really cool mechanic! The puzzles are also nice albeit a bit linear, having more spots to place portals would make it more engaging to solve. I also really liked the atmospheric sound design
Oct 18 20:55:00 336h 37m INTRUSIVE ♥ 1 This is fantastic, you absolutely nailed the atmosphere and presentation. Even with a short length and simple gameplay, it very well compliments the story and thematic elements. Really a beautiful piece of art that resonated with me a lot.
Oct 18 21:12:03 17m 03s 10 Seconds Hero ♥ 1 Overall it's an interesting concept but some issues in the execution. The visuals are very nice, the music is alright too but I thought the transitions were a bit jarring and the differences in tempo weren't significant enough. It's fun to break the cubes, but could have been more satisfying with sound effects. Also the cubes frequently did not line up with the rhythm, making the tempo changes feel kinda arbitrary. All things considered though, this probably took a lot of technical work and definitely has the potential to be really fun and interesting.
Oct 18 21:24:32 12m 29s BabySitter ♥ 1 Interesting concept but definitely needs a few more mechanics to feel good. The house is really small and there's not a lot of room to weave around the alien if the spawns in a bad spot, so while planning can help you a little it ultimately comes down to chance. Also fun song
Oct 18 22:37:50 1h 13m Raidar ♥ 2 Really interesting game and unique take on the theme. You definitely have to play it quite slowly and carefully which might annoy some people but I thought it was cool, I liked using the laser to check if there were rocks nearby when I couldn't see. Also music and art are both great, very immersive.
Oct 18 22:46:35 8m 45s Ayyy Leon's 10 Second Turmoil ♥ 1 Simple and fun little game! Only improvement really would be to just have more content, but what's here works well for what it is.
Oct 18 22:59:33 12m 58s Sheepwolves ♥ 0 Cute and funny, although sometimes quite difficult to manage, the sheep got stuck in the corners of the screen quite often. Also I think there is a bug with the lose condition, as it seemed to just happen randomly
Oct 18 23:09:59 10m 26s BackroomsBreak - Alpha version test v0.1 ♥ 1 Funny concept! Game is pretty interesting although somewhat lacking in polish, I never found any loot boxes except the one at the start and broken walls are sometimes very difficult to move through. The graphics and sound design are good, it definitely functions as a unique horror experience.
Oct 19 00:36:12 1h 26m Bullet Switch ♥ 0 Fun! Decent variety of modifiers, well thought out. As others have said, sometimes damage is unavoidable. It also would have been more interesting to fight different enemy types at once.
Oct 19 00:51:11 14m 59s Gnomageddon ♥ 0 Pretty fun game, although definitely needs some better difficulty scaling. It's a bit tricky in the beginning but quickly becomes unlosable
Oct 19 02:16:58 1h 25m Birdwatching ♥ 1 my demise birdwatching.png
Oct 19 02:57:26 40m 28s Esgobert's Escapade ♥ 1 The art is nice and the game is pretty fun. Could use more content or some kind of meta, but is nonetheless satisfying and addicting. i was also reminded of rotmg :)
Oct 19 03:20:49 23m 23s Viam in tenebris ♥ 0 Super cool game, a unique concept and really great atmosphere
Oct 19 03:49:52 29m 03s Just 10 More Seconds ♥ 0 Really fun game with an interesting meta to it. The minimal style was nice and I loved all the transitioning music tracks
Oct 19 04:20:20 30m 28s Relentless ♥ 1 Very fun, the weapons feel good and I think the fast and slippery movement combined well with the precise item pickups, it means you have to slow down and put yourself at danger to get health back. Gets quite easy with the upgraded flamethrower XD game.png
Oct 19 04:40:52 20m 32s 10 Second Shmup ♥ 1 Really interesting mechanics but I think the game failed to fully utilize them. The inability to predict the distance bullets and ships will travel limited the potential of time-based strategizing, and I ended up just killing the easier ships and letting all the others pass. This definitely has the potential to be really engaging though
Oct 19 04:52:20 11m 28s Parasite Assassin ♥ 1 Interesting puzzle mechanic. Could use some qol but nice work
Oct 19 17:07:37 12h 15m 10 Second Tower Defense ♥ 1 Pretty fun, although got really easy in the late game. Would have preferred a separate tutorial screen instead of having it during the game, there wasn't time to both read the text and place defenses
Oct 20 04:22:58 11h 15m Darkstar Sailor ♥ 2 Really cool idea! Performance wasn't bad on either version for me. This would have also worked really well for Delay the Inevitable lol
Oct 20 20:57:06 16h 34m A Song of Red and Blue (and Green) ♥ 1 Nice work, could definitely be a good base for more ideas or some form of meta, and the ray tracing looks pretty great
Oct 20 21:25:33 28m 27s House Hitman ♥ 1 Pretty fun shooter, and the procedural generation is nice. There were sometimes lag spikes when enemies fired which would cause me to take damage. but overall this is a solid base
Oct 20 21:54:10 28m 37s Robotbotbot ♥ 1 Unique and well executed idea, levels are well thought out and explore the mechanics in interesting ways. Art is nice too
Oct 20 22:12:00 17m 50s Slime Can Fly ♥ 0 Very polished feeling platformer, and an impressive amount of levels! I thought the "powerup" was funny XD
Oct 20 22:29:45 17m 45s The Ghosts in your Mind ♥ 0 Really nice art and music. Would like to be able to just hold down fire
Oct 20 22:38:38 8m 53s The Last Bullet ♥ 1 Cool mechanic, satisfying to kill a group of enemies. I agree that the deadly puzzle at the top wasn't well telegraphed, and also that it could have better AI so you don't have to seek out individual enemies near the end
Oct 20 22:49:01 10m 23s Limited Window ♥ 0 It's an neat mechanic but didn't feel particularly engaging, although the enemies that do move are cool. There's definitely potential for something more interesting and strategic here with more mechanics and enemy designs. The music fit well and it was nice how it lined up with the timer. Nice work!
Oct 20 22:54:58 5m 57s Secret ingredient ♥ 1 Mood is very good but really not sure if there's something to do
Oct 20 23:03:54 8m 56s Terra Nova ♥ 1 The style and audio are very good, and the game feels great! I did find myself getting stuck on enemies often, and screen shake sometimes made it quite chaotic to control. but otherwise very nice work
Oct 20 23:09:38 5m 44s Line Momentum ♥ 1 Fun little rhythm game! That's awesome that you were inspired by Steve Reich, I'm also a fan of minimalist composers. I didn't necessarily mind having to start each round from the beginning, but I would definitely like to be able to use any key on the keyboard
Oct 21 00:34:08 1h 24m Get All the Orbs ♥ 1 Feels really good and the sound effects are great, I thought the knockback was interesting too. The enemies could have been a bit faster, never really felt I was in danger. Nice work!
Oct 21 01:09:30 35m 22s Mages Arena ♥ 1 Pretty fun and good amount of progression, although it takes quite a bit of time. nice work!
Oct 21 02:51:04 1h 41m 10 Second Apocalypse ♥ 0 Cool crafting system and dynamic world, but it descends into madness pretty quickly. I see a lot of potential in an expanded version of this with more depth
Oct 21 16:55:34 14h 04m Starshock! ♥ 1 Cool idea and plays pretty smoothly. Controlling with the mouse is very awkward though, with the move speed limit. Would be much easier on keyboard
Oct 21 17:05:20 9m 46s PARALLAND ♥ 0 The sound design is good and general mood is established well, however I don't think the core mechanic was used in a very engaging way, felt I was mostly just waiting around
Oct 21 17:10:24 5m 04s Run 'n' Run ♥ 1 Fun and very creative use of the theme! Appreciated having a "hit" counter instead of having to restart. Nice work
Oct 21 17:36:23 25m 59s BOMBA LINE ♥ 0 Well done! An engaging twist on Snake to also have to manage environmental hazards. My strategy was to time the explosion when I was near walls or corners. Distinguishing the sprite of the bombs we pickup would have been useful. Also would have been nice to have some basic sound effects telegraphing the explosion, although the design of the timer is actually good enough that it doesn't distract from the game to pay attention to it. Overall very nice work!
Oct 21 17:49:19 12m 56s Prince Defense ♥ 1 Cute game! I appreciated the homing on my attacks. I found it pretty much impossible to get past wave 5 though
Oct 21 18:44:36 55m 17s Hit By A Car ♥ 1 Funny game, the physics and sound effects are very good. With more work and a set goal this could be an engaging sort of puzzle.
Oct 21 19:54:17 1h 09m Alien Cattle Rustlers ♥ 1 Pretty fun, quite tricky to get the cows where you want them. Also sound effects are funny. Nice work!
Oct 21 20:31:27 37m 10s Moovement ♥ 1 Pretty interesting idea but needs more substance to be engaging
Oct 21 20:40:05 8m 38s Do it slowly ♥ 1 Cool menu, and the platforming is pretty difficult but fun. could definitely use a bit of polish, also mouse sensitivity was SUPER low for me
Oct 21 20:46:48 6m 43s Heaven or Hell ♥ 0 Cool concept. Would have been nice to have a timer or some other telegraph for the transition.