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Feedback comments for LD55
Oliver Richmeier's games and stats for all events →
| Timestamp | Since previous | Game | Oliver Richmeier's comment | |
|---|---|---|---|---|
| Apr 18 05:36:47 | Deadly Roots | ♥ 1 | It's a neat idea, a more expanded version could be interesting. As it is, the "puzzle" of trying to complete with as few crystals as possible isn't very engaging, but I could see this being really cool with more strategy to the wave construction. Overall what's here is pretty good, the art and music fit and the fx are nice. | |
| Apr 18 05:54:41 | 17m 54s | My First Necromancy | ♥ 0 | Pretty fun, not super deep but decently balanced. |
| Apr 18 15:27:48 | 9h 33m | Djimm's Revenge | ♥ 1 | The art and animations look really good, and the music fits the mood. Everything in the game works and feels quite polished actually, but it is just too easy to spam apples right in front of him and win. Overall nice work! |
| Apr 18 15:51:15 | 23m 27s | Bible and a Gun | ♥ 0 | Simple game but tough, can get pretty unmanageable if you slip up for a bit! It would help if the monsters stopped spawning once the respective necromancers were killed. It also keeps going once you get all of them lol, there is no escape from the demons... Untitled.png |
| Apr 18 16:08:29 | 17m 14s | BLOOD WRITES | ♥ 0 | This game absolutely nails the aesthetic! The challenge of the game itself though, isn't very engaging and can be a bit frustrating, I could not get this one for the life of me. Untitled.png Overall really nice work! |
| Apr 18 19:46:07 | 3h 37m | The Wave Summoner | ♥ 1 | Pretty fun, I could only get to wave 3 or 4. The thing that kept tripping me up was not being able to attack when the good spirits prompt you, resulted in some unnecessary damage. I also think the attack's hitbox should linger just a little bit longer. Nice work! |
| Apr 18 20:01:58 | 15m 51s | Booking It | ♥ 1 | Great entry all around! Really good art and music, the gameplay feels responsive and polished, very well executed. |
| Apr 18 20:26:37 | 24m 39s | Fellwand | ♥ 1 | Really unique feeling movement, but I want it to be bigger! The combat spaces were so cramped, it was really fun but hard to keep enemies in view to dodge their attacks. The music is also really great, there's so many tracks and they're all quite different from each other, and decently mixed. |
| Apr 19 00:08:00 | 3h 41m | Let's Boogie | ♥ 3 | Very polished mechanics and some clever puzzle design! The boss fight is also really good, feels like a culmination of everything you've learned in the levels. |
| Apr 19 00:22:44 | 14m 44s | Circle Robot | ♥ 0 | The game is functional but not very engaging. Music is weird but it's definitely a vibe. |
| Apr 19 18:26:45 | 18h 04m | Demon Incremental | ♥ 0 | Neat little game, hindered a bit by it's structure. Feels like you have to grind a few too many times over, although it was fun to try to find the most efficient way of clearing each demon to have more time for the boss, even if it is just a trial and error puzzle. And still considerably less grindy than most incremental games lol. Good work. |
| Apr 19 21:07:16 | 2h 40m | Rolling Ba'all | ♥ 1 | Chrome flagged the windows version as a virus for me, but I played the web version, it mostly ran fine. The game could definitely use some more engaging enemies but it was satisfying to control the swarm, I was also impressed by how smooth it felt, and the music was pretty good too. Nice work! |
| Apr 19 22:05:33 | 58m 17s | Bloody Infection | ♥ 1 | Holy cow this slaps!! Really taken by surprise here, this is a nearly perfect entry! All the mechanics feel really good and satisfying, the enemies are fast and engaging to dodge, the healing mechanic is clever and intuitive, and the upgrade system is just the icing on the cake. I'm not sure if you did the music since you're opted out of audio, but it does match the energy of the game very well, and I love how they ended in time with the waves. The only issues I had were: - Occasionally when getting caught in a clump of cells, I would jump around sporadically. Took a couple unnecessary hits from this but not a huge issue - B is an awkward binding for spawning helper cells, I think right mouse would have made much more sense. - During the second set of upgrades, I am still able to choose the upgrade I took previously. Both upgrades I choose will be gone in the third set, but in the second one everything is always available. This led me to mistakenly think they could stack in my first run - Playing another game in the same session, it seems to retain the upgrades and cells from the previous run, and the game starts to perform much worse Overall great work! Definitely a hidden gem, maybe the most fun I've had so far this jam. |
| Apr 20 02:42:00 | 4h 36m | Fortress Invader | ♥ 1 | Interesting little puzzle, I've seen a number of takes on a "reverse tower defense" this jam and this one I think is the most engaging so far. |
| Apr 20 04:18:08 | 1h 36m | Goblin Hunt | ♥ 1 | It's pretty straightforward and also very exploitable, but I could see a more developed version of this being really engaging. I echo the suggestion of cooldowns, that would incentivize more strategic play, but there is lots of potential in expanding the game with more mechanics and levels. |
| Apr 20 04:49:00 | 30m 52s | Crystal Defense | ♥ 2 | Really fun! Love that each ability has an alternate to switch to, adds replayability and depth. It pretty quickly gets difficult to manage, I did a few runs and my best was wave 12. I also like the mechanic of healing the big crystal by picking up crystals from enemies, though I would prefer if they would get automatically collected at the end of a wave instead of having to go and get them all. Music was a bit repetitive as well. Overall nice work! |
| Apr 21 22:48:19 | 41h 59m | Accelerate | ♥ 0 | Some of the moves aren't very intuitive to control but once I got the hang of it, I found this to be a solid speedrunning game, it was fun figuring out the alternate routes. The music fits pretty well too. |
| Apr 21 23:07:00 | 18m 41s | Crystal Defense | ♥ 0 | Neat. The initial buildup is fun but the game quickly spirals in your favor and the difficulty never ramps up to compensate. |
| Apr 22 05:13:41 | 6h 06m | Shape Defender | ♥ 1 | It's an interesting idea but the enemies just weren't aggressive enough, I could outrun them and take them out easily without using the lenses. There is definitely room for expansion and potential for more strategic play. |
| Apr 23 01:07:34 | 19h 53m | Summoner's Arena | ♥ 1 | Really nice work here, feels satisfying and polished, really fun to time your attacks to take out a bunch of rabbits. although a quick restart button would have been nice, as for the last few levels I immediately got cornered and pummeled for like 45 seconds. |
| Apr 23 01:32:02 | 24m 28s | Horizon Assault | ♥ 2 | It's satisfying to watch but doesn't demand much strategy, you can place down most anything you want and win pretty easily. Still, it looks good and functions well, and also the tutorial was really well implemented |
| Apr 23 01:58:09 | 26m 07s | Little Armies | ♥ 1 | I love this, basically feels like the spore cell stage as a minimalist strategy roguelike. Would definitely come back to play an expanded version. |
| Apr 23 02:22:08 | 23m 59s | Summoving | ♥ 1 | It's an interesting idea, and the game is really polished. I didn't find the levels here to be particularly engaging as puzzles, since it's mostly just a matter of being able to predict the enemy patterns, but it could definitely be the framework for something more complicated. Something like introducing moves of different distances could make you have to really consider the sequencing. Nice work! |