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Xeke-Death

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TimestampSince previousGameXeke-Death's comment
Apr 5 11:32:58 Future me problem ♥ 1 Damn you and your end of game timer! I enjoyed the story mode, but the items I hadn't picked up were getting in my way. The Challenge mode was even better, and the pizza box was the best trash can extender ever. You bastards got me with that end of game timer though. Well done.
Apr 5 11:46:41 13m 43s The Manbutton Project ♥ 1 I BEAT ELYSIA! I cannot think of a single thing that I would like to see different in this game. Great work!
Apr 5 12:03:20 16m 39s From Beyond The Stars ♥ 1 Had to do flip, and I could still flip after I let the world burn. That's talent. I enjoyed the different mechanics for the rockets. They were visibly different and easy to remember what does what. I liked having to pick up and move the fat rockets like a persistent child. "No, you can't have that!" The arrow keys made the shield move the opposite way to what I expected, which threw me off a little. Music set the tone really well. I needed a little more time to see what the skills were. Maybe hot keys to activate them so I don't have to stop shooting?
Apr 5 12:21:45 18m 25s Safe Spot ♥ 3 I found the perspective like being inside a sphere, which is pretty cool given that the game takes place inside your mind. The concept overall was fairly grim, and the graphics and music fitted that quite well. It took a moment to get the hang of the mechanics, but after that it was an interesting little survival game. I did lose my watering can at one point.
Apr 5 12:41:52 20m 07s Virus Bash ♥ 1 Started off nice and easy, then I saw why there was no edges and I didn't have enough damage and there were big green guys everywhere and I died. But I enjoyed it a lot. Good work. Some background music would have been nice.
Apr 5 13:11:33 29m 41s Trolley's Delayma ♥ 1 Very nice puzzler, I like the concept a lot. And the name. The last one was a very tough to figure out!
Apr 5 13:40:48 29m 15s Fated Fantasy ♥ 1 I think the fog is a bit too much, it washes everything down a lot. The shop needs more of an introduction, or some way to let players know it is there. i found it by accident. Putting something behind the text in the corner will help readability. The time as the health/currency/pressure mechanic was cool. I really like the wall of eyeballs, that was a cool mechanic to get the player moving. I got destroyed by the vampire boss in no time.
Apr 5 13:42:01 1m 13s Death's Gambit ♥ 1 This game looks great, I like all the animations and the artwork. I knew that the random chance cards were going to be the death of me, and they were. The mechanic is fun, and I would love to see some more abilities implemented. Best I got was 36 moves.
Apr 5 13:59:11 17m 10s Void Prison ♥ 3 1:07:76 was my best. This game is great, well done! I love the intensity, the speed at which it ramps up, the mechanic of only dying if you hit the void. The graphics are really cohesive and all the effects really add to the atmosphere. Would love to see a leaderboard so I can be competitive against people without them knowing. Would also like some volume control, other than that the menu screen looks like it fits the game really well.
Apr 5 14:19:21 20m 10s Un-Rooted ♥ 3 This was great fun. The controls made it just hilarious and I just wanted to bash into everyone and everything. I liked the different plants, the character combinations, and the audio. They suited the game well. The NPCs comments made me want to throw some of them out the window, while others I would let look at my plant. But if they touched it, out the window with them. My best was 106 seconds. Great game, I had a lot of fun.
Apr 5 14:37:39 18m 18s Find, Fling, Repeat ♥ 1 Music got a little repetitive quickly but the SFX were pretty good. Asteroids should push the player, not the other way around. Sitting at the edge was still viable, but I did have to move to get more energy. That was a good addition. Great concept, and well done in the 2 days.
Apr 5 14:50:18 12m 39s PRESSURE ♥ 2 Really enjoyed this. And I'm impressed with the file size. The overall look was great, everything fit well and the water effect looks great. The constant need to cycle around is a good mechanic, giving the player reason to fix pipes after turning on the PCs under water. Some music would be nice.
Apr 5 15:18:34 28m 16s The Ribbit ♥ 2 After the start of the game, I didn't see the water again. I guess I was just outpacing it very well. I just kept going until I accidentally jumped off a platform with about 160 points, I think. An indicator as to how far ahead you are would be good. I like the graphics, the cardboard cutout style in front of the photographic rocks. Looks very good. The pitch shift in the croaking is good, stops the sound getting old and repetitive. Volume sliders would be good.
Apr 6 02:45:53 11h 27m Populus Romanus ♥ 1 I like the graphics style, and the ambient sounds really make the game. The mechanic was simple enough to get the hang of quickly but still required a lot of planning and thought. More distinct buildings between the population types would be a good addition. I managed to break the game.
Apr 6 03:10:52 24m 59s No Time To Leave ♥ 1 I like that you got some variance into the walls and the layout of each area. Just as it was starting to feel a bit big, there was the escape hatch, so good work on the length. Movement was good, though I kept trying to jump, because that's what I do when running around in FPS games. The enemies and combat are a good start. More variety and something to stop me just backing up slowly while shooting would be good if you decide to add more to the game later.
Apr 6 13:05:17 9h 54m Lethal Dice 50 ♥ 2 Finally a game where my crappy dice roll luck in TTS isn't as much of a hindrance! The rules were well written enough for me to understand the flow of the game, except for that "discard the rest" part you forgot (I heard you mention that on Elysia's stream) Well done, I like the take on the theme.
Apr 6 13:20:45 15m 28s HANG UP! ♥ 3 If I was typing words, I'm sure I would have gotten more than 16 sales. Having the unrelated letters means you have to concentrate because you can't rely on muscle memory. I did like the "WIIIII" one I had to do, though. That was easy. Nice graphics, and the little animations are cool. I like how the letters are said when you type them, and they sound different every time. And each customer has a "No thanks" audio.
Apr 6 13:33:50 13m 05s The Assessment ♥ 2 The sushi just dropped while I tried to move it every time. Took a few goes to understand the safe one. Nice collection of different minigames.
Apr 7 10:56:01 21h 22m Last Moment ♥ 2 The simple colour palette worked really well, and the music was relaxing and not obtrusive. I didn't know what counted as having fun in game, but stacking the llamas amused me.
Apr 7 11:03:53 7m 52s Overworked & Underpaid ♥ 3 That got intense fast. I'd like to know who is keeping the patients alive now that I'm not there. I like the colour palette and the sprites. If I was carrying something to show what cure I currently had I think that would help a little, because I sometimes found myself not curing people because I didn't know what I had and had to stop and take a moment to look in the corner, which killed people. Controls were good, the ambient chatter from the patients was a good touch.
Apr 7 11:24:01 20m 08s Geometry Survivors ♥ 1 I ran into a few bugs on my last run that killed me early. Heal pickups only seem to heal me for how much HP I currently have, and sometimes I had 0 but was alive, and the heals did nothing. After a bullet time, the red guys just launched themselves onto me so there was nothing I could do. I had a lot of fun, and played about 10 runs, overall it's really good.
Apr 7 11:40:58 16m 57s Recycle This! ♥ 2 Is the ending based on how well you did? I only missed 11 items overall and got 12 extra hours. Fun game, the graphics work well and the music is nice throughout. I like the addition of the guitar track over the top.
Apr 7 12:14:07 33m 09s The British Are Coming! ♥ 3 I could have played this all day. Looks great and plays great. Some way of targeting enemies like cannons specifically might be nice. You guys heard everything I had to say anyway. This is a great entry!
Apr 7 12:26:35 12m 28s Boing & Bonk ♥ 1 Something to increase the difficulty over time is needed. I didn't feel like I was ever going to drop the ball, so I got to 225 before I let the ball through so I could get on with rating other games. Cannons shooting faster, or the ball speeding up, or both. I like all the visual touches. The shakes, the lighting, the face on the paddle changing when it gets hit. Good work. Audio is good and not obtrusive at all.
Apr 7 12:43:49 17m 14s JUNKER ♥ 2 This would work much better without the rocking of the ship. It caused me a few issues while playing. I refilled the fuel and clipped up through the ceiling. I lost the lock on the kitchen door so I couldn't feed myself at all, and movement around the ship became near impossible while it was rocking a lot. Clip of the lock vanishing: https://clips.twitch.tv/SecretiveBoringTofuEagleEye-5ZpuR6ciwOCj1Snl The floor and walls need more visual separation. From some angles corridors around the stairs in the middle looked like dead ends. I like the concept overall, but the game play needs to be smoothed out. I made it to 21286 meters.
Apr 7 12:54:38 10m 49s Highrail to hell ♥ 1 It's too short, I need more! I see how it's a puzzle game as well as a beat-em-up. I was stuck at one door until I read my objective and then passed it immediately. I like the graphic style, the simple sprites and the 3Dish environment, and the music was good and intense.
Apr 7 13:16:16 21m 38s Cooperate with your shadow! ♥ 1 Nice puzzle mechanic, I don't think I've seen a shadow-based game where you interact physically with your shadow like that. Changing the delay was a little annoying due to how long and how many button presses it took. Holding down the key to change would help. Graphics are very nice and the audio is well done.
Apr 7 13:24:53 8m 37s Gate Keeper ♥ 1 I hate the flying guy. I kept getting squashed, but couldn't squash the demons in revenge for my stupid positioning. Overall I liked this game, it was fun, the pace was good, and the new element in each wave was cool.
Apr 7 14:05:28 40m 35s Giraffe o'Clock ♥ 1 I didn't understand the choice of using the GHJK keys until it all made sense and I head danced my way to transcendence. Great work, this plays really well and has a good story. Great pacing, the jump felt a floaty but overall the controls were good. The graphics work really well with the minimal colours.
Apr 8 06:40:19 16h 34m Timeless ♥ 1 I enjoyed this game. The simple mechanic makes for some interesting puzzles. The simple graphics and audio worked really well together. A couple of puzzles took me a minute or two to figure out. Good work.
Apr 8 06:55:26 15m 07s Deck And Decay ♥ 3 Had fun with this. Got a long way with one survivor doing all the work. Interesting because he had surprisingly few hands. I wonder who was dropping the tables...
Apr 8 11:11:00 4h 15m ENDURACE - Drift Or Die ♥ 3 I exploded a car! Fun game, I found the controls didn't mesh with what I expected and was often spinning or drifting when I wanted a small turn and not going anywhere when I wanted to turn quickly. Really well done on the environment and the AI. I like the smoke from the tires and the rubber on the road. Good effects.
Apr 8 11:22:46 11m 46s Doomsday Run ♥ 2 This is not what I expected from the name at all. I like the gameplay, though the pickups only really started spawning for me on the third run. I like the variety of guests that are chasing you as well. I feel sorry for the groom being forced into a wedding he obviously doesn't want to partake in.
Apr 8 11:35:42 12m 56s Blorbsitter ♥ 1 I kept my little RedShirt alive for about 3 weeks, then he died and rotted away before I could bury him. At least his skull likes being patted. Good work overall. Even had the flies and maggots and flies again. Nice touch. A tree in the background would be nice.
Apr 8 11:47:36 11m 54s Kinderkaos ♥ 2 After the first day I don't know why I was still given children to care for. After the second day where I turned children into cookies, I don't know why I had any freedom at all on the third day. But I managed to almost keep them all alive. One died and I didn't notice. Fun game, it started out nice and easy but those toddlers just won't stay put!
Apr 8 12:01:01 13m 25s Terrible Brakes ♥ 1 I ended up facing backwards and upside down in zone 3. My best was zone 6 I think. I did better with a keyboard than controller. Music rocks, sound effects are top notch. The ghost car was a great addition. The instant back-to-action is a real productivity killer. It's like I never stopped at all! Just kept on rolling.
Apr 8 12:14:04 13m 03s Day of the Flame - LD 50 ♥ 1 Too short, I wanna play more! The graphics are great, I love the fire and water effects, and the rats look great. The timer on your flame charges is a great addition. Good work.
Apr 8 12:27:32 13m 28s Oort's Escape ♥ 1 The bright green/pink at the end was a bit too much. I found that if I held onto a satellite it would shoot meteors for me. Overall the game idea is great and could use some refinement. Sound effects were great and the music nice and ambient while still being tense.
Apr 8 12:38:32 11m 00s Mr. Second ♥ 1 Great artwork and animation. I like the textured background with the animated cogs in it. The mechanic is interesting, 3.5 seconds is just enough to make a little progress, but you can progress in two directions.
Apr 8 12:59:57 21m 25s The Ultimate Martian Roulette ♥ 4 I died on 5% chance twice in a row. Such is my digital RNG luck. I love the faces and their expressions being tied to the %chance on their turn. The audio is great, the announcer in the intro did a good job. The card names and descriptions were great. Needs rag dolls! And zero-G!
Apr 8 13:13:49 13m 52s The Scraps of Victory ♥ 1 Those damn animals! Very tricky, I got past Thursday and had to give up for now. Great work, it was both fun and frustrating and reminds me why I let the cats here look at the food and decide they don't want to eat it. Who leaves the bone in their sandwich!?!
Apr 8 13:21:39 7m 50s Will There Bee Another? ♥ 2 Nice work on the graphics. A soundtrack would have been nice, even just a little ambient music.
Apr 8 13:39:30 17m 51s Astral Abyss ♥ 2 Graphics are amazing, and the mechanics are simple to understand and play with. The music certainly set the mood and the sounds meshed with it very well. There was a level of frustration involved with the abyss converting my shards seemingly out of nowhere, or a shard spawning and merging into something I didn't want and then pushing other shards around causing chain reactions of losing shards. Great entry.
Apr 8 13:59:17 19m 47s Dig Dig Joy ♥ 0 I was about 20 levels in before I realised the game was going! Does the pick get stronger as you level even if you don't have a choice of upgrading it? I was able to get to the green XP areas fairly easy, but kept having a beetle thing drop on me. Good work, this is a fun game.
Apr 8 15:05:00 1h 05m Flowers Photos & Pills ♥ 4 Very different game to the others I have played. I like the deeper and personal take on the theme. Incredible work getting the mood and emotion in such a simple story telling device. I took some nice photos. I hope someone has some great lasting memories from them.
Apr 19 22:36:27 271h 31m Erefos ♥ 3 Very well done. This could very easily be the beginning of a much larger project. A good story, a couple more mechanics, and a much larger game world would make for a great game. The art is great, but I'd like a little more visual feedback when hitting enemies. Just a little puff of particles would help. The control scheme needs refinement, but the mechanics in the game work very well when I manage to press the right buttons. The sound design is great, not overwhelming and well balanced.
Apr 19 22:51:29 15m 02s The Denevetable ♥ 1 The man mechanic was good at keeping me moving, because if I didn't, then it's game over. What the pickups do isn't quite obvious enough. I couldn't work out what the stars did, and I assume the purple pickup is a shield of some sort, but I don't know how long it lasts. I did see a few different levels, which made replaying it more interesting. Good work overall, I like the idea and you executed it pretty well.