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Feedback comments for LD50
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| Timestamp | Since previous | Game | caeonosphere's comment | |
|---|---|---|---|---|
| Apr 5 08:20:22 | Shepherd's Island | ♥ 2 | Very cute! I got stuck on the level "Seafarers" — got a little hint to keep me going? | |
| Apr 5 08:26:26 | 6m 04s | Crows | ♥ 1 | Working for me too. Lost all my dudes, enjoyed the setting and all the descriptions. And that ending song is rad! |
| Apr 6 04:10:13 | 19h 43m | Delirious Descent | ♥ 0 | Birds can be cruel... would have loved maybe one more use for the boosts; they seemed pretty situational. Maybe to blast a bird away, eh? |
| Apr 6 04:19:29 | 9m 16s | Model-5C | ♥ 1 | Bah, only managed to find 6 of 7 robots. Definitely a cool environment, never seen anything quite like it in a compo game before! |
| Apr 6 04:26:48 | 7m 19s | Bussin | ♥ 0 | Wish I had a touchscreen to play this on! Definitely liked the feel of the physics, especially the soft-body food, although it did have a tendency to flip out and explode. Also a big fan of the specificity of the achievements. Nice work, all! |
| Apr 6 04:34:22 | 7m 34s | Keep It Warm | ♥ 1 | This house has pretty good insulation, especially considering I cracked the door in half right away! Enjoyed breaking all my furniture, just wish there was more of it! |
| Apr 6 04:45:52 | 11m 30s | Atlantis | ♥ 1 | A neat, simple little sim. Losing sure didn't feel inevitable, though! After some struggling at the beginning, I was able to go infinite on my first run. With a way to increase the draw speed or even to unlock new cards, I could see this being a cool incremental game. |
| Apr 6 05:54:35 | 1h 08m | I Refuse to Hibernate! | ♥ 2 | Those bears are so cute! Some nice hidden depth here — I wonder what it looks like when a real pro plays this game. They'd probably do better than my meager 15 turns. |
| Apr 6 06:34:34 | 39m 59s | Carpentangle | ♥ 1 | A great concept, well executed! I'd love to try a version with just one more block color: it feels like the pieces accumulate into giant unmanageable blobs very quickly, which takes a little of the strategy out. (Disallowing rotation definitely feels like the right move, though.) Nice work! |
| Apr 6 08:01:55 | 1h 27m | Tap to Snooze | ♥ 1 | Made it all the way to 20:15! A neat framing of the theme to turn it into a minigame collection. Would have been cool if the music was tied to the alarm going off, something like that. Would have loved to see more minigames as well! |
| Apr 7 00:42:35 | 16h 40m | Don't Melt | ♥ 0 | Yeah, that inverted camera is definitely trippy. A fun little playground with some cute hidden secrets. |
| Apr 7 00:49:04 | 6m 29s | That One Time I Woke Up and Saw Vines Outside My Window | ♥ 1 | Cool take on the theme, and a nice lo-fi implementation of growing plants. Hitboxes could definitely use a little work, and it would be cool if different parts grew at different speeds so you didn't find yourself surrounded 20 seconds in. |
| Apr 7 00:57:27 | 8m 23s | SUNSTAMEN | ♥ 1 | Ach, it's so hard! Maybe the rate the light diminishes could start a little lower, to give the player a little time to get used to the rules, then go up over time. I liked the drawings for the various stages of plant growth, and the interesting approach to the theme. |
| Apr 7 02:28:37 | 1h 31m | Hymenoptera King | ♥ 2 | I like the style! Great job with the models and animation. Even knowing that the spider was just a box, I had a hard time tracking exactly what was going on, and why I was losing! Also you can just spam-click both mouse buttons to win the minigame quickly. :) |
| Apr 7 02:42:24 | 13m 47s | Mankind Sorrow | ♥ 2 | Wake and bake! Pizza and hot dogs for breakfast! This guy lives quite a life. |
| Apr 7 02:56:34 | 14m 10s | Battery Low | ♥ 6 | Ooh, I woulda been pissed if I hadn't gotten that last surprise artifact! Looks and sounds great, good job all! |
| Apr 7 05:28:09 | 2h 31m | Venting Machine | ♥ 1 | I claim the new high score! Cool art! ss.png |
| Apr 7 05:52:18 | 24m 09s | Shotgun King: the Final Checkmate | ♥ 2 | Joining the crowd here... excellent entry. Gameplay, art, and music are all on point. The theme could have been a closer hit, I think, but certainly not a disqualifier. Great work, y'all! |
| Apr 7 06:05:52 | 13m 34s | Claim your FREE BitBuddy™ TODAY! | ♥ 1 | Not often an LD game gives me a hearty chuckle, but when I relaunched after quitting... great stuff! |
| Apr 7 06:15:38 | 9m 46s | Card O''Clock | ♥ 2 | Deckbuilding meets idle game, very cool! Liked the creativity of all the different ways you found to interact with the bank. Would love to see a post-LD version! |
| Apr 7 06:23:53 | 8m 15s | IBYH!? | ♥ 3 | Nice variety of games, even with the limitation of them all being platform-y. Liked that each character had their own advantages! |
| Apr 7 21:50:04 | 15h 26m | Death, Taxes, and Bananas | ♥ 1 | Damn, those exponentially increasing hordes of auditors are terrifying! Love the look of the title screen, too. My fingers hurt! |
| Apr 7 21:58:57 | 8m 53s | The Endless Night | ♥ 1 | Wow, what great animation for an LD game! Lots going on gameplay wise, but it all made sense. |
| Apr 7 22:15:54 | 16m 57s | Dinosurvivor | ♥ 0 | Cute game y'all! I found that I could do pretty well just hanging out and not really moving... that is until those nasty side-splitting meteors showed up. And then the strong sidesplitters. Filled my whole dang screen! Nice work! |
| Apr 8 03:11:50 | 4h 55m | Light at the Museum | ♥ 3 | Neat! Liked the darkness-activated switches. Just FYI: there's a bug where once you have two lanterns, you can generate an infinite number by dropping and picking them up again real fast! :) |
| Apr 8 03:26:50 | 15m 00s | Block or Bust | ♥ 2 | Let me join the crowd here: what a creative, funny game! I had a smile the whole while. Love that funny armless run cycle. I made a note to follow your work long ago and it keeps paying off. |
| Apr 8 03:32:11 | 5m 21s | Waterlogged | ♥ 2 | Neat-o! I'm surprised how good it looked even just with parallaxed billboarded sprites like that. Had a real unique style. That little fanfare at the end of each level is so fun, too! |
| Apr 8 03:38:05 | 5m 54s | Did I Just Poop Myself by the Produce Section | ♥ 1 | Even though I wanted to avoid the topic, I knew it would be the right move to just confront the matter head-on and talk about butts. Worked out very well. |
| Apr 8 22:27:21 | 18h 49m | Shadow Rush | ♥ 1 | Very cool, y'all! I like how there's kinda two ways to play: fast, to try to minimize the number of ghosts on the track, and slow, to keep everything orderly. Impressed with the performance, too, even with a couple hundred ghosts driving around! |
| Apr 9 21:55:14 | 23h 27m | Extinction is inevitable | ♥ 1 | Very cool! Not often in a game do you have to prevent yourself from becoming too powerful! My guys were eating that grass way too fast. Reminds me of the board game Evolution, but honestly I like it a lot more. Would be awesome to see more evolutions! |
| Apr 10 21:00:35 | 23h 05m | Sir Blocksalot | ♥ 1 | Very cool take on the theme, and on the polyomino puzzle game. The bushes are a great mechanic to make the player think a little more, and to hurry up defeat without making things seem totally unfair. I do think it might have felt a little better to control if the player was locked to the same grid that the rest of the game is — always being between blocks gave it kind of a slidey feel to me. |
| Apr 10 21:10:22 | 9m 47s | Isn't-Land | ♥ 1 | Cool interplay between all the different buildings and resources, even if it was a lot to take in at first. A more fantastical sim would have been impossible to absorb at the start, but since everything mostly extended from familiar concepts, it was within reason. I thought I could be clever and just delete everything from the start, but that didn't seem to work so well. :) |
| Apr 10 23:48:47 | 2h 38m | Encroaching Void | ♥ 1 | Neat! This could be expanded into a really cool arena shooter, I think. I would love to play it with some extra enemy types and more mechanics that interact with the paint. A couple things I noticed: * Someone else mentioned this already, but being able to hold the Fire button down would help a lot. * I'm not able to shoot while I'm near a wall? (I see this is a known issue.) * I'm not sure sure that defeat *is* inevitable! :P There seems to be an upper limit on enemies, and I was able to camp out in the corner of the room, pick one off occasionally, and not get bothered much. I lasted about 10 minutes this way before throwing in the towel. |
| Apr 11 01:10:49 | 1h 22m | Dilate the time! | ♥ 1 | Cool idea! I'm not sure I've ever gone so fast in a platformer before, really tested my reflexes. |
| Apr 11 01:48:46 | 37m 57s | The Pit | ♥ 1 | Neat! I got got by the second Greater Dragon, but I could maybe have lasted a little longer with more careful play. |
| Apr 13 04:24:50 | 50h 36m | Rocket Rally | ♥ 2 | ss.png Is this the last level? The door doesn't seem to work. A rocket jumping platformer is a great idea, would love to try a post-jam version! |
| Apr 13 04:29:29 | 4m 39s | DataWorker | ♥ 0 | Neat idea! You might have better luck with the physics using Continuous instead of Discrete collision detection. Separately, I had a hard time tilting right to slide the pieces off — is there something else I'm supposed to be doing instead? |
| Apr 13 04:40:50 | 11m 21s | Some Heart For Your Boyfriend | ♥ 1 | Yeah, I like that chainsaw dash! Would be even better if the upward slash had a little more oomph to it. Nice big map to explore, well done! |
| May 1 07:54:34 | 435h 13m | Claustrowordia | ♥ 0 | Coming to this a little late... very enjoyable. Breaks many assumptions I have about how word games should work, and yet it still works. A well deserved win. |