Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Cakestorm

Cakestorm

Feedback comments for LD49

← LD48   LD50 →

Cakestorm's games and stats for all events →

TimestampSince previousGameCakestorm's comment
Oct 5 13:16:33 Go Hard! ♥ 1 I love the mechanics, it's a really satisfying game to play and you've made it so fun just to shoot things! I particularly liked the insanity mode, getting that reward for playing well is so nice. The graphics were awesome too, I loved the effects on the bullets, they made shooting so much more satisfying. The online leaderboard was a nice touch too, added some motivation to perform as well as you could. I would've liked adding my own username, but I can see why you might limit them! Can I ask what you used to set that leaderboard up? Really great game, very well done on making it!
Oct 5 13:47:27 30m 54s Stars - Where they come from? ♥ 2 Interesting idea, you used a really unique mechanic for jumping! I'm all for new ways to control characters, and with some work this could be a fun way to move about. Maybe something like a meter to show how far you're about to jump, or some sort of indication of that? It was still a fun platformer, though, and I liked the increasing tension as the lava began to rise. The graphics were awesome as well, very clean animations, and the lighting effects really added to the atmosphere of the game. I had fun, well done on this game!
Oct 5 13:57:11 9m 44s Snowbody's Mountain ♥ 3 Hard game, but I really liked the physics! A physics-based platformer is a really interesting idea, and I'd love to see it expanded upon, just maybe in a slightly easier way! Still, I can see how fun this would be if I started getting good at it. The artwork was really clean and polished, and I loved the cold colour scheme, it fit perfectly with the tone of the game. The music and sounds were also great, and I particularly liked the little notes whenever you hit your head on the ground, they made restarting a bit nicer. I love the idea here, so great work for implementing it!
Oct 5 14:04:51 7m 40s Unstable Cubes ♥ 1 Great idea, I loved the main mechanic! I loved just bouncing around and exploding upwards - a shorter refresh time would be even more entertaining, in my opinon. There are a lot of interesting ways to take the idea, and I like how it's used in-game! The little particles when your jump refreshes are a nice touch as well, I like how simple yet effective they are in communicating that to the player. The lighting was also pretty cool, it added some visual variety to the levels, so it was a good addition! Very nice game, great work on making it!
Oct 5 14:16:17 11m 26s Jimothy and the Unstable Sword ♥ 1 I loved how movement felt in this game; there was something so satisfying about dodge rolling through logs and fire, and slashing away at those little spider monsters. The way each room was set up was good too, I liked how close the respawn points were to the action. The dialogue between characters was also a highlight, the humour added a lot of character to the game and it was nice being given context for what I was doing! Awesome work, I really enjoyed it!
Oct 5 14:44:43 28m 26s Citride ♥ 4 What an interesting idea - having to change characters, each with their own abilities, to solve a puzzle! I loved how complex it could get, considering whether or not to wait for a switch to get over an obstacle or keep on moving as quickly as possible to the end, it made for some tense moments, especially with the timer ticking down and the music speeding up. The graphics were great as well, I loved the isometric viewpoint and the visual designs of each character, it gave them character and made their abilities clear. I appreciated the music and sound design too, the way it gradually picked up pace was great. I wish there were more levels, since this was very fun to play, excellent work!
Oct 5 14:55:22 10m 39s STAR STRUGGLE ♥ 2 Wonderful game, I loved it! The main mechanic was very well implemented, it definitely felt unstable but not unfair, since I still had control over the spinning. The waves of enemies were good too, there were enough that it didn't feel repetitive, and the fact it went on infinitely was great fun as well. Having a high score system was nice also, it kept me playing just to see if I could beat last time's score. The music and graphics worked really well together, and I loved the arcade aesthetic of the game, it felt great. It's a little thing, but I liked how huge the player's bullets were as well, it made hitting enemies much more forgiving and fun. That's probably the best way to describe this game: fun. I had a blast playing this, I'd love to see what you could do with it in future! Awesome work! Oh, and my final highscore was 18200 - good score or bad score?
Oct 5 15:06:32 11m 10s Grabanakki ♥ 3 Great fun! The mechanic was great, it made for some interesting tradeoffs - throw the block and lose a plaform, or be patient and risk getting hit? Being able to aim in all 4 directions added a lot of depth to gameplay as well, and the little bits of movement when throwing things added some good feedback too. I appreciated the variety as well, the variety in enemies, in level design, in blocks, it all added up. The art was brilliant - I particularly liked the contrast between 3-colour muted backgrounds and the bright, high contrast outlined foreground, it made reading the scene very easy to do. Showing the ghost of the enemies was a good addition too, it made the game much more fair without feeling too easy, I liked that mechanic. For the music and sound design, I especially liked the level select sound effect; the rest of it was still all very good, but I just liked the steel drum particularly, it's a pleasant sound effect. All in all I had a great time, and you all did a great job making this game! Great work!
Oct 5 15:24:56 18m 24s Volatile Defender ♥ 3 Brilliant game! I loved the mix between turn-based and real time, it was fun considering when to move and which rows to move to, since there was enough time to think but not too much to feel slow. The powerups were awesome as well, they added so much variety to gameplay - I'm not sure if the shield was supposed to be used offensively, but it was definitely fun to do so! The enemies worked well as well, and I particularly liked the one that could destroy other enemies around it, I loved seeing it do that every time. The artwork was also brilliant, I loved the enemies' consistent colour scheme and general mechanic look, and the lighting on those bullets was a nice touch too. I also thought the sound was great, with all the explosions and that fast-paced music, it was very satisfying. Overall a really fun game that kept me playing for 19 waves and 2070 score - wonder how long I'll stay on the leaderboard? Well done for this game!
Oct 5 15:46:16 21m 20s Lovecrafting ♥ 4 Brilliant game, it was so much fun to mix and match and create my own elder god. I loved how the complexity built up, from managing one bar with one card, to the end where each card was changing 3 different variables and the time was ticking down and it all got a bit hectic. I really liked how you could choose your type of creature too - it wasn't just random, and I liked having that control over my spawn, even if I kept getting unnameable beasts instead of actual elder gods. The art and sound design just helped improve the awesome theme and feel of the game, the mounting music and weather just added to the atmosphere in the perfect way. The compendium was a good addition as well; it was great looking through all the potential creatures and seeing all the effor that went into the visual design. Phenomenal work for a game jam, I loved it!
Oct 5 15:56:49 10m 33s Finding Balance ♥ 1 I love the gameplay here, it's a unique take on the theme! Having to balance two players on either side of the level made for some additional challenge to the already puzzling levels, and I spent a lot of them dashing to the end before the whole thing fell over - it was very tense, and I liked it! The dynamic music helped make it even more thrilling, as the closer you got to the end the more the tension built up in the music. The graphics were easy to read as well, especially with everything colour coded, and the simple style worked well for the abstract environment. A really unique game, with a great idea behind it too - stellar job!
Oct 5 19:27:49 3h 31m Glass Cow Dash ♥ 2 I like the idea, dashing through a maze whilst avoiding the walls makes for a solid game! All of the collectibles and powerups help make the game more engaging too, and it was all pretty clear and well explained what each of them did and how they affected the game, so good job on communicating that! The little visual elements you added were great too, like your character shaking as you charged up, or the different sound effects when you let go, the particles when you hit a wall, they all made the game more fun. Having a characacter was also really nice, and a little bit of story; it's always good to have context in a game, and it helps add personality too! This was a fun game, so well done on making it! Hope you enjoy the lousy t-shirt you got after making the game ;) !
Oct 6 07:18:24 11h 50m Lab Panic! ♥ 1 I loved all the little additions to this game that made it so much more fun to play - the way the explosions moved around walls, the map of levels that you'd completed, the ability to skip levels - all these little things add up to make a much more enjoyable experience, and it shows how much time and effort you put into your game! The main mechanic was really fun too, there was nothing quite as satisfying as firing through as many goo vats as possible. Great work, it was a really fun game!
Oct 6 07:27:43 9m 19s Please don't explode ! ♥ 2 Great game! I loved how the challenge built up as you kept playing through the game, with more and more visitors and tourists destabilising your artefact with their cameras. The artefact changing colours as it got more unstable was a nice touch as well, it looked pretty and also gave some indication of how close it was to exploding, so I li,ked the visual feedback. And I love how powerful the punch was - that was a really fun mechanic! Great work on this game, I had fun!
Oct 7 14:22:49 30h 55m Animals Island ♥ 2 Nice game! It was a really interesting idea, and it played well too - there was never a moment where I felt bored or in control, and things rapidly became unstable, perfect for the theme! I liked the random order of placing creatures too, it made it even more disorderly and forced you to think ahead to your next move. The graphics were nice too, the different colours for creature made things very easy to read, and I really liked the pencil-drawn aesthetic! The variety in sound effects kept them fresh, which was also nice. Good work on this game, it was really unique!
Oct 7 15:16:28 53m 39s The Lesser Evil ♥ 2 I loved seeing all of the curses in this game - there were so many of them, that I only had a few repetitions throughout the entire run! It was really fun when then synergised to be particularly bad as well, and I'd imagine an invisible player, invisible flashlight and invisible crosshair would make for some interesting gameplay. The art was beautiful as well, especially impressive with only 2 colours, and the 3D effects on the enemies looked very nice. It still looked good even with the random palette swaps! Overall a very fun game, with a solid design, well done!
Oct 7 15:22:01 5m 33s WOLFGUN ♥ 1 The variety in upgrades was great, as well as how quickly they added together and how quickly you became overpowered too - I loved the feeling of power. The unique mechanic was also a good addition, and it provided some interesting challenges: charge through the horde of enemies, but risk having it run out too early? I would've to see it expanded upon more! The graphics were also really nice, and I appreciated the amount of blood and particles and explosions; there was nothing quite like walking through a sea of red after the end of a wave. Great work, it was a really fun game!
Oct 7 19:23:17 4h 01m Crazy Cauldron ♥ 2 Beautiful game, with such a good idea behind it! I liked the mechanic of mixing colours together to make potions, as well as the options of mixing two colours together or just using one ingredient instead, it gave me some choice which I liked. I'd love to see it expanded upon further, with more and more combinations and mixtures - maybe not just with colours, but size, opacity, all sorts of other factors - mixing the right potions could become hectic! Dipping the potion bottle in the cauldron was also a good touch, it made it feel a bit more realistic and much more fun than just pressing a button. The art was also amazing, and I particularly like the rounded sort of cel shading on the background and menus, as well as the colours on the shading and lighting - it all looks great in the pixel art style. Well done on this game, I loved it! Oh, and my final score was 2039!
Oct 10 20:01:56 72h 38m Space Station 8 ♥ 2 Awesome work on the level editor, it's very impressive for a game jam! I love the fact that you can customise graphics too, there's so much potential. It's not as inspired as a complete reskin, but here's my level: funmap.png Hope it loads properly! Editing and saving it as an image was nice and convenient. Even though the switches don't do anything yet, they still make for some good background decor when reskinned, I like that. The retro feel is wonderful too - making it with Pixel Vision 8 just makes it even more authentic! Very impressive what you can do with PV8, it's really great! Well done!
Oct 12 19:19:22 47h 17m Emily vs the Unstable Creatures ♥ 1 Really fun! The progression was great, I loved starting off pretty weak, but by the end I felt really powerful - that was one fast machine gun! The upgrades were awesome as well, and I especially loved the shiba and panda companions, since not only did they do my work for me but they were cute too! I'm really interesting in where you might take the idea in future, with more upgrades and enemy types and levels - there's so much potential for even more fun. The graphics and artwork were wonderful, the fact that the enemies had such unique designs and were colour coded were great, I loved the animations on those little blue guys. Overall a fantastic game - very, very fun!
Oct 13 07:46:27 12h 27m Atomic Rock Paper Scissors ♥ 2 Awesome game! I loved how the mechanics naturally balanced themselves out - if you had too many scissors, one rock was all you needed to clear them out (and earn a ton of points!). It led to some interesting trade offs as well, it was very strategic! I really liked how methodical the endgame got as well, it was interesting going from setting up long chains to trying to avoid trapping any of your pieces under blocks. The graphics were very good, nice and readable, and I liked the little frame around your selected piece, particularly with those sound effects on the arrows! Overall really fun puzzle game, great work!
Oct 13 08:31:16 44m 49s Oh, Hello? ♥ 2 I love the physics, it makes for some hilarious situations! There's nothing quite like taking your rage out on a fridge by throwing it about 2 miles in the air. Having to find the sweet spot to get perfect signal was also a great idea, and I can definitely relate to the experience. The signal getting stronger as you got nearer was a nice touch; it kept me from just guessing in the dark, and revealing the signal circle made things way easier to figure out, so thank you for that addition. There was so much variety in objects too, which was great, and every level felt unique and looked really nice! Overall great fun, I love physics-based games - and this is no exception! Well done!
Oct 13 08:41:28 10m 12s NEKONOVA'S NOT HOME ♥ 2 What a fun game! The idea was simple, but it worked very well in the core gameplay loop - even though I wasn't very good at it, I kept coming back over and over! I liked how the gravity worked as well, sometimes it was fun to just orbit for a little bit, and it was great seeing how far out I could go too, and I'm glad the screen zoomed for that! The graphics and aesthetics worked really well in that geometric style, and I particularly liked how the cat rotated and tumbled through space - very entertaining to watch! The music added to the feel of the game too; it felt relaxing, just clicking from obejct to object, once I got into the flow of it. Very entertaining game, I had lots of fun playing it!
Oct 13 08:53:24 11m 56s BATTERY ACID ♥ 0 Brilliant game! It was nice and simple to understand and learn, and playing it made me feel powerful; I loved the parry ability especially, using the enemies' bullets against them. It was very fun to just shoot as well, the sound effects and shaking on the enemies made for some excellent feedback. I loved the colour scheme and aesthetic too, the black and white and rainbow look was beautiful, it made for such a nice mood! The boss enemies help keep up some variety as well, they kept me playing much longer just to see if there were any new ones to appear, and it was always so fun trying to kill them as fast as possible. The flavour text when you died was a good addition too, gave the game some character. Overall, a very fun game, and very engaging, well done!
Oct 13 09:32:35 39m 11s RAGE HORSE ♥ 2 This game was really fun to play - well done! I loved the effects on the guns - it felt great to shoot, and all the little things like the magazines falling out, the screenshake, it all added up to make it very engaging and fun. Shooting the windows was entertaining as well - I'd love to see more destructible environments like that. The guns all felt different from one another too, with the different sounds and all, which added some variety. I loved the graphics as well, the city background looked so good without looking noisy or getting in the way of the foreground, good job on that! The little animation of you dropping your burner phone was also a good addition. I'd love to see this expanded upon, it looks to have a lot of potential - great work!
Oct 13 09:55:58 23m 23s 00:00 (ZeroTime) ♥ 3 Awesome game, I loved the idea! It was tense having to manage the shuttle from falling apart, especially when I was racing to the cockpit to get away from the explosion - it got pretty frantic! It was really simple to understand too, which was nice - having to use only E for everything (and a & d) made things easier to figure out, which was nice. The art was really great - in particular I liked the background, which managed to look beautiful without getting in the way of the foreground, and the whole thing worked very well as an artstyle. The way objects were highlighted when you could interact was a good touch; it made things clearer without needing any text or anything, it was good visual communication! Overall a fun little game, I'd love to see it expanded upon - very well done!
Oct 14 08:16:23 22h 20m Quantum Splitter ♥ 1 A brilliant puzzle game, well done! I loved the idea of using atoms as puzzle pieces - there are so many chemical and physical ideas you can implement as mechanics! The levels were all very good too, and the mechanics worked together in interesting ways - I can't remember which one it was, but having to make a move, then move and atom, then make another was a wonderful combination to make. The difficulty curve was great as well, it always kept me challenged, so I'd love to see even more levels to keep it up! The mood of the game was great, very calming and methodical, with the minimalistic art style, UI design and music; it worked together very well. The little popping sounds of the atoms were satisfying too - I loved the slight variation between them. Very good job making this game, particularly in 48 hours - well done!
Oct 17 08:10:10 71h 53m Natura Disastia ♥ 1 I love how you combined a puzzle game and a fighting game together in this way, it was a brilliant idea! I loved organising my placements of spirits and trying to work out the optimal moves, and it was always so satisfying getting that 5-combo in the end. I'd love to see it expanded upon, with new spells, new spirits, even bigger grids; it was so fun to play around in. The upgrades were a nice addition as well, they added some progress and I particularly liked buying new spells and spirits, it kept the game refreshing. The art was wonderful, I loved how the game art and UI art worked well together - I loved the style of the shadows and that polka dot background, right out of a comic book - and the character designs were awesome as well. Those little animations when attacking or getting hit added a lot of personality to the game! The music was a really good fit for the game as well, particularly that final boss music, it never got old. A brilliant game, I'd love to see where it goes in future, so very well done!
Oct 18 07:18:23 23h 08m Hunger Of The Elder Slime ♥ 3 Brilliant fun, it was a really unique concept that was executed very well! I loved the way you had to balance tower building - not only did you have to worry about the elder slime, but also the paths of the smaller slimes too, as well as how well positioned your towers were - it led to some great strategy. The towers were all good as well, I liked how much variety there was in them, and how not all of them were used for killing slimes either. The variety in enemies helped the game a lot too, I'd love to see that idea expanded upon with more variety in enemy types! The artwork was wonderful, calming in a way; the nice nighttime background was nice and peaceful considering the battleground in front. I appreciated the animations when slimes died too, as well as the little amount of sugar you got - it made those waves with dozens of weak slimes so much fun. The music and sound effects also worked well, especially the little squish noises. Overall a very good game, with even more potential too - fantastic work on it!