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Cakestorm

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Apr 5 13:00:33 Dungeon Architect ♥ 3 Great game, I loved playing it! The puzzles were really great - having to figure out the best combination of rooms that you could still afford - and it made for some great strategic gameplay. The mechanics were also introduced nicely, which kept the game from getting too confusing, and it was all explained well! I loved the artwork as well, particularly for the characters; I loved how each of them had their own personality! The sound effects for each room were also a good addition, it made it a lot more interesting to watch the adventurers move through the level. I'd love to see this game expanded on, it has a lot of potential with the ideas and content it has right now - well done!
Apr 5 13:43:21 42m 48s Brian Is Burning ♥ 2 Great game, it kept me playing for a long time! What I particularly liked was how strategic it was; every room was like a little puzzle I had to plan my way through, and a lot of thought went into it. I also liked how powerful a lot of the powerups felt, like full heals or increased attack range, it made collecting them feel more meaningful - it would've been nice if the water bottles scaled with storage, but I can see why that might be a little overpowered! The artstyle was brilliant as well, I loved how simple it was yet how well it worked, and the little line boil effect was a nice addition to that. Really well made game, and it was great fun playing it, well done!
Apr 5 14:30:33 47m 12s Trauma Center (futile medical care edition) ♥ 3 I love how many little features there are in this game, it's great to see all that attention to detail! You can't cause a nuclear incident in most hospital simulators, which is why I love this one. The core gameplay was fun as well, particularly towards the end as the goal shifted from injecting enough syringes to finding a place to inject a new syringe; it helped build challenge and really helped with making the game fit with the theme, that running out of space was inevitable. The artwork worked great, and it was simple and readable whilst still looking nice. I particularly appreciated the lighting when one value got low, it helped clear things up at the start of the game when I wasm't sure what to do. Really fun game overall, I had fun!
Apr 5 15:04:22 33m 49s Slime Zone ♥ 3 Great gameplay loop, it was really fun! I loved the destructible environment, and how much control the player had over that, it gave the game some great challenge and strategy. The feedback the game had was also brilliant, I loved all the little effects when the blocks spawned in and were destroyed, it looked great. The graphics in general were very readable, and it all looked cohesive, which was great to see (literally)! As well as that, the music and sound effects fit equally well with the rest of the game, so it all came together very nicely! I had a great time playing this, so good job on making it!
Apr 5 16:37:04 1h 32m Department Of Demise ♥ 5 I love how the difficulty ramped up in this game, how quickly it got chaotic and I had to start hoping that I got everything right, it managed that really well! It works with the simple gameplay too, which I liked, and it was easy to get the hang of things after a bit. All the polish and love that went into the game shows too, with the death messages, voice acting, all the decor in the background, it made the game feel complete! The voiced tutorial was a good introduction to the mechanics as well, it helped clear up some confusion from the written instructions before. Overall, this was a really solid game, so good work on it!
Apr 6 08:27:01 15h 49m Deloop ♥ 0 Nice game! The screen slowly being covered up was a really neat mechanic, I liked how it added tension and pressure to the game. The variety in enemies was also nice to see, I'd love to see more of them with different mechanics as well! And I liked the music as well; it fit great with the atmosphere of the game. Well done on making this!
Apr 6 08:41:34 14m 33s PLOUF! ♥ 2 Fantastic game, it works so well! I love the unique feel of the game; it just felt nice to play and look at, and the gameplay worked weirdly well with the aesthetic. It's hard to describe, but it all just came together really nicely. The little bit of story at the start was great as well, it told me why I was doing what I was doing, and I appreciate the attention to detail where it didn't say the same thing after a restart. Brilliant work, it was a great experience!
Apr 6 08:51:03 9m 29s Kinderkaos ♥ 3 Haha, this was great! I really liked the idea of the game, having to manage an unruly group of toddlers, and it definitely was chaotic. The fact that they spread out over time was great for challenge; at first I thought I was being clever keeping them all in the same room, until I had to leave and they all spread out like some sort of gas, it was brilliant to watch! The artwork and music fit very well with the game too, they worked very nicely with the kindergarten theme. I had a lot of fun with this game, so great job on making it!
Apr 6 09:07:35 16m 32s The Great Filter ♥ 3 Really fun game, well done! I love seeing strategy and turn-based games in game jams, and this is no exception. I particularly liked the unique abilities of each ship, and if you expand on this in future it'd be great to see even more factions - maybe they join you as you travel away from the black hole? More things to encounter on the way generally would be great to see, but I still like how much there is, especially as the difficulty ramps up and more and more enemies spawn in! The artwork was great as well, I love the effort that went into it particularly for each of the character sprites. It was very visually interesting; I liked it! Overall, a you've made a really solid game and I had a great time playing, congrats!
Apr 6 09:17:29 9m 54s Time, Commander? ♥ 1 Nice game! I loved the mechanic of rewinding time, it made things much more interesting than they would've been without it, and it was an interesting way of using the theme as well. I liked the puzzle aspect of the game too; it was a lot more methodical and strategic than I first thought, which was great to see. The artstyle also worked well, it was all very readable and the shading was particularly pleasant to look at. Well done!
Apr 6 09:41:22 23m 53s You Will Fall ♥ 3 Nice work! The game was easy enough to understand, but had some real challenge to it, especially with all the different distractions and challenges going on. The balance mechanic was done particularly well; it felt very realistic in how it was done, and it felt great to slowly master it. The voice acting was also an impressive feature, particularly for a game jam! I wish it'd insult me a bit less, but I can understand why that's a feature still! It'd definitely be a different game entirely if it was just encouraging me. Overall, it was a solid game, so good job on making it!
Apr 6 09:50:11 8m 49s Big Small Defender ♥ 2 Very fun game, it was great! I loved how the game picked up in pace over time, it was great to see that progression from the start, where I was barely scraping by with resources, to the end where they were scattered across the map and I had hundreds in storage. The upgrades helped with that as well, and they were just right in terms of power - they felt useful to get, but not too overpowered to make things easy, and the variety in them was great to see. I loved the artstyle as well, everything was very readable and I particularly liked the background! The newsreader in the corner was also a nice addition to the game. Overall it was very fun, so great job on making this game!
Apr 6 10:52:35 1h 02m The Last Day With You ♥ 4 Well done on making this game, it was interesting! It worked really well with the theme, and I liked the fact there was some story behind it. It'd be great to see that expanded upon; there's a lot of potential to tell even more story! The artwork was nice too. Good work on making this game!
Apr 6 11:06:42 14m 07s CryptoHunk Market Platform ♥ 2 Great game, it was an immersive simulator! I really liked how simple it was, yet complex at the same time; it was easy enough to invest my money and like tweets, but I imagine there was a lot more calculation going on under the hood which led to some nice volatility in gameplay. The twitter feed was a great addition as well, I loved all the dialogue and interactions between accounts (especially when I disliked something and was mobbed by about a dozen people), and the profile pictures were (worryingly) accurate too. It was a great experience playing the market like this, so nice work on getting the game made!
Apr 6 11:08:39 1m 57s Pellet ♥ 1 Nice game! It was a really interesting idea, taking the game of snake and flipping it on its head, and it works surprisingly well! I particularly liked the AI on the snakes, it made things a lot more dynamic and interesting than just having them move about randomly. More and more of them showing up as time went on was a good feature as well, it kept up the challenge and it was great to get them to collide with one another. It's very impressive that all the AI and movement was coded in just a weekend, so congrats on making the game, I had fun!
Apr 6 11:13:00 4m 21s The Last Stand ♥ 1 This was a really fun game, I particularly loved the progression of it, well done! Being able to upgrade everything and slowly get more powerful was great, and I loved the turret upgrades that gave more bullets especially, so I'd love to see more interesting upgrades like that. It was great fun shooting down waves and waves of enemies too, especially since they increased in number so quickly - it felt great to shoot them all down. There was also a lot of strategy - upgrade the iron machine, or the turrets? - which added a lot of depth to the gameplay. Well done on making such a fun game!
Apr 6 11:21:51 8m 51s Venting Machine ♥ 1 Nice work! The game was simple, but it still worked very well, and it was great fun to play over and over to get the highest score possible. It was very easy to figure out what to do as well, so good work on communicating the controls and gameplay to the player. Artstyle-wise, I loved how each character looked, and how distinct each one was as well; they all had their own personalities, which was great to see, and it's particularly impressive considering the almost-CGA palette, so well done!
Apr 6 11:28:26 6m 35s Lights Out ♥ 1 I love the idea, and it fits really well with the minimalistic design; it's simple, but works really well as a core gameplay loop. My favourite part of the gameplay was trying to cover as much area as possible, rather than maximising score - if you work on the game in future, it might be nice to expand on that idea (maybe each tile supports the surrounding ones, like some pseduo-game-of-life?) Even without that, though, it was addictive to play, the game itself is very solid, and I had fun - well done on making it!
Apr 6 11:33:52 5m 26s Volcano ♥ 1 Brilliant work! I particularly liked the exploration aspect of the game, having to walk around the island looking for things to push into the volcano was fun, especially towards the end when I was getting more and more desperate - that was a great use of the theme! All of the little details that went into the game were great to see as well, like being able to break the columns, or push the signs around, it really shows the effort that went into the game. Using the faces as a measure of time left was a neat feature as well, it was a great way of communicating to the player! I had a lot of fun playing this, good job!
Apr 11 16:44:17 125h 10m Stickman Dam ♥ 1 Cool idea! I liked the take on the theme, and the game itself was fun as well, particularly with how easy it was to learn! I particularly liked the upgrades, they really made the game a lot more fun to play and I'd have loved to see more things like that in the game. The graphics worked well; I liked how the water particles were a good indicator of where the leaks were, it was a great way of communicating that to the player! Great work on this game, well done!
Apr 11 17:11:57 27m 40s =< 1001 Nights ♥ 2 Fascinating idea, and the main mechanic was a brilliant use of that idea! It was impressive how you got the responses working so well, especially with the Sultan's memory, and I loved how he kept calling me out on my nonesense (how does a dead king marry a giant that just fell on him?). All of the different choices were great to see as well, I never felt limited by them and I never had to repeat anything either, even across playthroughs (unless it was to annoy the sultan). The timer was a good addition as well, it made things a bit more challenging, and the option to adjust the timings was a nice consideration also. Brilliant work on this, it was a great entry, so very well done!
Apr 11 17:56:33 44m 36s RAD ♥ 1 Great atmosphere, the game comes together very nicely and it's a great experience to play! The idea behind it was great as well, doing your best to rescue survivors despite the inevitable failure, the whole game felt a bit hopeless but it still kept me playing throughout. The environment, graphics and sound design all helped with that theme, and it was fun to just move around in the environment as well - it'd be great to see environmental storytelling with that if you keep working on the game. It was fun playing this, and the game worked very well, good work!
Apr 12 13:52:35 19h 56m STUDY LADY (cookie mix) ♥ 2 Great game, it was definitely a unique idle game - especially in the beginning, I've never really thought an idle game could be fast paced until now. The idea behind the game was also interesting, with the looping through different dimensions, I loved the variety that gave the game, as well as how coherent it all managed to be with that. I loved the art; not only was it great to look at, but it gave the game some great character and personality, which is brilliant to see! Very well done on this game, it was fantastic!
Apr 12 14:00:25 7m 50s NAP GUARDIAN ♥ 1 Awesome game, it was so well put together! I loved how polished the game felt, particularly with the graphics, and the game felt fun to play with generally, especially with that movement - with a bit of work, it'd be a really interesting dashing system to use in a combat game! It was great that you could attack whilst moving, attack by dashing, attack by throwing things too, I loved the choice there. The shop was also a great addition, particularly with upgrading attack speed; it looked like it gave the most tangible benefit over the other two upgrades, so it'd be great to see more feedback for upgrading them, even if it's jsut visual. I could still tell they made a difference in game though, so they still worked! Really fun game, and it was especially well designed - great work!
Apr 18 15:24:34 145h 24m lose95 ♥ 2 Brilliant idea, and it was very well executed, well done! The core gameplay was very solid, it was fun to just click things and the upgrades supported that style of gameplay well - I especially liked the ones which had multiple levels e.g. the trail upgrades, since they gave the game some nice progression from the beginning to the end. Another thing I loved were all the enemy types; there was some great variety in both how many of them there were as well as their mechanics e.g. spawning popups, spawning bullets that go outside of the window etc - it made seeing new enemies much more interesting. It was very readable as well, particularly since the game got pretty fast paced and hectic at times, so great work on getting the graphics to not only look great but communicate things to the player as well! The sound design was also very nice to hear, with everything fitting into the aesthetic of the game well, and those different music tracks for different colours were a great addition too, they really show the effort that went into the game. Great work on this game, it was a joy to play, fantastic work!