kazuren 2022-04-05 10:39
I loved the music and the art style, it reminded me of LIMBO. Controls felt a bit floaty and unresponsive and I fell through the ground when I went left.
unknown.png
Foon → Ludum Dare Explorer → LD50 → RAD
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1015 | 3.27 | 26 | |
| Fun | 1241 | 2.77 | 26 | |
| Innovation | 1167 | 2.72 | 26 | |
| Theme | 607 | 3.72 | 26 | |
| Graphics | 503 | 3.87 | 26 | |
| Audio | 378 | 3.63 | 25 | |
| Humor | 1126 | 1.88 | 20 | |
| Mood | 163 | 4.04 | 26 |
I loved the music and the art style, it reminded me of LIMBO. Controls felt a bit floaty and unresponsive and I fell through the ground when I went left.
unknown.png
Good mood and theme. Hard to control character
Good graphics and atmosphere, but i found some bugs. Сharacter incorrectly scaled by x axis (he always looks to the right direction). Moving controls have small feedback, feels like you moving on ice. In left bottom part of the map there are place where you cannot move out.
Thanks for the feedback! The level section with the hole and the character facing only one way will hopefully be fixed in the next update, we were aware of these but time running out on the Jam is also inevitable.
Really great mood and graphics with the game. I think the audio really lends itself to creating that atmosphere. I don't really have criticisms about it, you did a really great job with making it
The visuals and the audio were very fitting. But the controls did not feel very good. To slow, sticky and unresponsive. Good job on the atmosphere tho.
The character as some have said were unresponsive but the game overall was great, reminded me of metroid.
The map is beautiful. Though the game is so hard that I'm not sure it's possible to fully explore it without deliberately setting out to explore and ignore the actual pickup-and-retrieve part of the game.
While I don't mind the floatiness of the character, since the lack of control is used to great effect to punish panicking when you're running out of time, the collisions for the level-geometry are a bit too detailed, as the character can get stuck on tiny pixel extrusions.
The art and map are definitely the star of this game. While simplistic, it's still interesting and nice to look at. The audio is a bit loud imo, but fits the mood well.
I'm really getting Limbo vibes here. The atmosphere is great, audio, color choices, and environment. That's where this shines.
It is quite difficult to retrieve multiple survivors before you succumb to radiation sickness. I did also fall through the world and get stuck underground. Had more time been spent on tightening up the player controls, I would have enjoyed the experience even more. Well done.
Man, I wanted to play this more. Just couldn't get used to the jump mechanic. Everything else was great.
Very good game
Cool game
Great atmosphere, the game comes together very nicely and it's a great experience to play! The idea behind it was great as well, doing your best to rescue survivors despite the inevitable failure, the whole game felt a bit hopeless but it still kept me playing throughout. The environment, graphics and sound design all helped with that theme, and it was fun to just move around in the environment as well - it'd be great to see environmental storytelling with that if you keep working on the game. It was fun playing this, and the game worked very well, good work!
I really like the art style inspired by Limbo, the music is great too and it helps to give that dark and gloomy atmosphere to the game. Perhaps the controls did not feel very good, they had a lag that did not help the game, polishing that can improve what they did a lot. Well done! xD
Really nice art! Loved the audio as well. Fit the game perfectly.
Platforming controls were OK for me.
I was not a fan of the little imperfections on the ground near the first little hill. I kept getting stuck on them.
Great artwork and mood, nice idea and good game! Was a little repetitive to keep going back to the shelter.
Loved how you built up the atmosphere of the game with the art style and music :) Could be a casual mobile game if you add checkpoints and procedurally generated content. Also don't make the jumps too tight, leave some room for the players, else it's a little too hard