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Apr 27 14:40:10 Derelict Dive ♥ 1 Nice game! It was a simple concept, but it worked well. I loved the progression of the game, and how it fit with the theme, and it was always satisfying to see myself going past previous milestones. The gameplay was slow at times though, especially since there wasn't all that much challenge getting to the oxygen tanks, so a lot of the time I was just waiting to rise up. Also, I wasn't sure if holding up and boosting actually did anything, or if I was supposed to be doing it all the time - it'd be nice if that was a bit clearer. As for the artwork, it was great. The background looked really nice, and the sprites stood out well in front of it. The obstacles were very clear to see too, which is always great in a game - though one complaint is that some of the oxygen tanks and obstacles look a bit similar, which was a little confusing at times. The sound design was fitting too, and the thruster sound effects, though small, were a really nice addition to the game. The background music was relaxing, and it worked with the feel of them game. All in all, it was a fun little game, and you did a really good job on it! Nice work!
Apr 27 15:00:47 20m 37s Dreep - Drilling Deep ♥ 0 I had a lot more fun in this one than I thought I would, so good work! I always loved those flash mining games, like motherlode, so I was bound to like this one. It was all very easy to understand after a bit, and I got into the flow of mining and upgrading after a while too. For what there was it was nice and enjoyable - though the problem I had was that there wasn't enough! The upgrades felt a little boring to me, and there wasn't much to do except mine through dirt and occasionally a fossil. The pacing felt off too since the upgrades were very expensive at the start, for not that much benefit, while at the end I was earning thousands from gems that I only could've collected if I was fully upgraded already. Some more substance to the game would've been really nice. Polish is another thing I'd mention; it did feel a little unfinished, but it is a jam game, so that's not the end of the world! The art was pretty good too and I could tell what everything was quickly, which is always great! Some of the graphics did feel a bit rushed - the stone texture and shop menu particularly - but it still all worked together nicely. The sounds were also fine. The drilling noises were a nice little touch to add some engagement to the game, although some music would've been great too, since it did feel a little empty without it. Overall, though, it was a solid game, and it had me hooked for a while - great work on it!
Apr 27 15:15:04 14m 17s LUNA IN THE SKY WITH DIAMONDS (FESTA ESTRANHA COM GENTE ESQUISITA ) ♥ 3 A really unique idea for a game - nice one! It was a little confusing what to to at first, but I got there eventually. The gameplay itself was fine, but it was difficult to understand - I sort of stumbled my way through the first playthrough, although I suppose that does fit in with the theme of the game! Having the mechanics explained more clearly definitely would've helped though, since otherwise I have no clue if I'm playing the game right or not. Kind of unrelated, but a way to exit the game or at least get back to the menu to quit would've been great as well. The graphics were nice, if a little inconsistent at times. The archers, ghosts, and player sprites all had different styles, and all clashed when placed in the same room. The rest of the graphics were nice, though, and I did enjoy the gradually increasing effects throughout the game. I would've liked it if they were a bit less extreme on the menu though - it did make things hard to read. The game, overall, was a nice little experience though, and you did a great job making it, so well done!
Apr 27 15:25:39 10m 35s Deep Abyss ♥ 2 Good job on making a 3D game for the jam - and one that works on mobile too! The game was easy to understand, and it was clear what I was supposed to do, which is great. It did feel a bit unfair though, and I feel like there's some mechanic that I'm missing, since it's difficult to dodge all the enemies. There are so many of them, and most of them are one or two hit kills - and if you get caught by the squid, it's game over, since you can't run away from them anymore. It was a fun little challenge trying to path my way through them though, and the dash mechanic did help a little there too, which was nice. The graphics were really nice! The low-poly 3D look was great and the way the game got darker the deeper you went helped add to the atmosphere and feel of the whole game. The way the enemies got bigger and bigger was a really nice touch too - it helped to make the depths seem even more ominous, and it really helped the feel of the game. The music was pretty pleasing too, but I would've loved some more sound effects - the game did feel sort of empty without many of them. It was a fun little adventure regardless, and I had a good time, so nice work on this one!
Apr 27 15:35:12 9m 33s Chippy Picker ♥ 0 What a weird and wonderful game! The changing gameplay styles and perspectives were a really nice feature, and each section felt well polished and designed in its own right. The first section I especially liked - it was a simple idea, but having to try and catch up was a fun idea, and the way all the chips were colour-coded was a great little quality of life feature. The graphics were amazing too. They worked really well, looked great, and added a great deal of personality to the game - excellent work on them! The little animated cutscenes were a nice touch and they helped keep the flow of the game going, so that was a great addition. It was an experience, in the best sense of the word, to play this game, and I really enjoyed it all, so really good job!
Apr 27 17:57:30 2h 22m Rainbow Fall ♥ 3 I loved how polished this game felt - really nice! The idea was unique, but still implemented very well, which is always an accomplishment to be proud of. The different block mechanics were introduced and paced well, and each one added something new to the game, though I do wish that there was some more variety in the types and formations of blocks. Maybe having multiple layers of them, instead of just one horizontal line? Something like that to add to the strategy, since a lot of the time I wasn't really feeling all that challenged. That didn't stop me playing, mind you - I ended up with a final score of 20200. The graphics and art were wonderful. Not only did the colours work nicely to make the game feel vibrant, but the sprites themselves looked nice too. All of the subtle effects were a great addition too - the glowing, the particles, all of it added up to make a really visually pleasing game. One thing I would add though is that the player sprite did feel a little static, so animating it a bit more might've been nice. The music was fitting for the game, and it was a great listen too - I really liked it! The sound effects were a great choice as well. With that all said, it's a really fun casual game, and I had a great time. Excellent work!
Apr 27 18:07:28 9m 58s Descending ♥ 1 Cool idea - I liked it! It was sort of like a side-view bomberman, which worked well, especially with the enemies there to add some challenge. Having two separate bomb types to use was a nice addition, though the hitboxes for the explosions could've been a bit clearer and I did get hit a few times when I thought I shouldn't. The artwork could've been better, but to its credit it was clear to me what everything did and the different tiles added a nice bit of visual flavour, so nice work on those. The music got a bit repetitive too, but it was much better than just silence. Great work on this game!
Apr 27 18:44:49 37m 21s Down Under ♥ 1 It's a challenging little puzzle platformer - and I like challenging puzzle platformers! It was fun being able to sculpt the level around you, whilst trying to manage how many pickaxes I had left. It was a little unintuitive at times, since sometimes I would mine the wrong block, and when jumping out of small gaps my jumps wouldn't register, which took away from the game somewhat. The controls were a little too fast in my opinion too, and it felt like I had to do things pixel perfect at points - though that added to the challenge of it all. The art was charming, and for only 4 colours it worked well. On large walls it was sort of hard to tell each tile apart, but I suppose that just means that the graphics tile nicely, which is good. The player animations were great too - they really added some nice visual flavour to the game. The sound effects fit nicely, but some music would've helped the game feel less empty, I think. It was a fun little game though, so nice work on this one!
Apr 27 19:16:14 31m 25s Sleepy Trouble ♥ 4 I absolutely loved this game! It was so polished, and pretty, and it was a great experience overall. The mechanic of only having so much time outside your body was great - although it did feel like more of a chore at some points. Especially at the sections where there was a hard jump to make, having to go back and reset every time was a bit tedious. Still, it was implemented well, and nothing about it felt too unfair or challenging. The abilities you gain throughout the game were all fun to use, and they helped add to a sense of progression. Some of them felt like they were there for a one-time use only - the explosion did feel a bit gimmicky - but they were a nice addition nonetheless. I enjoyed all of the different puzzles and rooms in the game as well, there was a lot of content for a game jam game! I found the artwork stunning as well. The sprites and environment were all really well made (and some of the paintings were ...interesting?), and the black and white colour scheme did make it feel more dream-like. The blue glowing when using your abilities was very nice looking too and it made the whole thing feel more ethereal. One complaint I have is that the levers are a little hard to see - though as you've already said, some blue light could've made them stand out more. The effects added that extra bit of visual flavour to the game too. As for the sound design and music, it was wonderful. The music was a great match for the feel of the game, and didn't feel too intrusive. The sound effects were also pleasing to listen to, and the variance in them was great. Overall, I really loved this game. The gameplay, the graphics, the sound - it all came together to make something really enjoyable. I had a great time playing it, and you did a phenomenal job making it!
Apr 27 19:45:17 29m 03s The Falling Knight V.S the Endless Pit of Dark Despair ♥ 1 I love the idea here - the turn-based puzzling and combat really lets you think ahead and strategize, and strategizing (and having plans actually work!) is always fun in a game. All of the movement options that you're given really help with that, since there are so many ways to manoeuvre enemies about and get them in the way of damage. I would say that it's a little difficult though - 25 enemies for level two was a steep goal to reach, especially with no (clear) way to heal, but it might just be that I'm not very good at the game :P The art was great and I loved the hand-drawn feel of the game. The character and enemies all had some personality in their sprites too - it's only brief, but the face the player makes when attacking is great. The backgrounds were nice too, and all visually distinct, which helped make each level feel unique. Sound-wise, it was all good, and the sound effects were a good fit with the feel of the game. I really liked this one - it's creative, fun, and has a nice charm to it. Nice work!
Apr 27 19:59:09 13m 52s Elevator Ninja ♥ 1 A game with a lot of personality and charm - I really liked it! The intro cutscene was helpful little addition, and the gameplay itself was fun. The way the difficulty scaled was nice too - the game felt very nicely paced. It was a little unfair at times, though - having to rapidly move left and right at the end of the falling rocks section seemed almost impossible to do at times. Falling through the spikes afterwards was a nice way to shake up gameplay, but not being able to see below you at times was not too fun. Knowing that info on my second run, however, did make it much more enjoyable. The sound effects were great, and I loved how silly the whole thing felt. It was a really fun experience overall, and the game was very funny - great work!
Apr 28 15:49:23 19h 50m Dig It Out ♥ 0 A surprisingly meaningful game for 48 hours - well done! The idea of falling deeper and deeper into debt and being unable to dig yourself out was a very unique take on the theme, and having to figure out through gameplay that you couldn't get out was a good way to show that. The gameplay, though, was tedious - a lot of the time was spent just walking right for minutes, and about halfway through I realised the metal detecting - the only real gameplay mechanic there was - was pointless too. Still, I suppose it does show the hopelessness of the situation well, so I shouldn't complain that much about it. The artwork was nice and the day-night cycle was a great little touch, though it did feel a bit sudden that it changed so quickly. The background was really good too, and the little details like the cut down trees around the lumberjack's house just helped make the world feel more alive. I liked the animation too, since it felt pretty smooth, if a little slow for the speed you were going at. The music was brilliant, and very high quality for the 48 hours. Having different tracks each day was really nice too. The sound effects when talking were also great, so good job on those. It was a nice experience, and had some real depth to it, so well done!
Apr 28 16:02:00 12m 37s Birdy adventures of Sherlock Worm ♥ 5 It was an enjoyable little game, good work! The intro cutscene was a really nice addition, and provided a good bit of context to what I was doing in the game. The gameplay itself was simple, but it worked well, and growing as I ate more wood helped give the game some progression. That being said, it was a little unclear what I was doing - did growing actually do anything in game? And the powerups were a bit confusing too, since they kind of looked like saws or blades to me at first - something to avoid, which made the first couple of playthroughs feel kind of unfair. The graphics were nice too, and I loved how the tree was textured and coloured - it was all nice and clear. The character designs looked unique as well, which was great. Some of the powerups did seem out of place though, like the dark blue speed powerups in the tree - what were they supposed to represent? The music was really good, though, and the sound effects added some feedback to the game - good on those. It was a good game, nice one!
Apr 28 16:53:35 51m 35s Altius ♥ 1 A nice little mining game, with some good combat in it - great job! I liked the sense of progression in the game, going deeper and deeper into the mines whilst upgrading my tools. That being said, it would've been much nicer if more was shown to the player. Stuff like how many crystals you had, what buttons did, how much going deeper costed, all of that would've made the game feel much more enjoyable. The enemies did feel too powerful at first - though maybe I wasn't supposed to be going where they were. I also spent a lot of my time running back and forth, so maybe some way to get back to base faster would be nice. The art and animations were very smooth and polished, especially the attack projectiles - it looked great. All of the effects helped the game feel more responsive too, which is always cool to see in a game. I do think that it felt a bit empty though, with nothing really standing out in the background, and no variation in the tiles - even a little bit of variance could've helped it there, I think. The lack of sound was kind of jarring as well, and the game felt kind of unfinished without it - though it is a jam game, and running out of time to add that there is understandable. All in all, it was a fun time playing the game, so good job making it!
Apr 28 17:19:49 26m 14s Deep Cover ♥ 6 Brilliant game - I loved it! It's such a simple idea, collecting **_clues_** and finding the right person, but it works so well here! I really liked how you had to bring it all together at the end, and test your memory on the keywords - really added some **_depth_** to the game. The story was a really nice addition too, and it helped keep me going throughout. I loved all the nonsensical **_humour_** of it all. I would say though that the game got a bit tedious at points - the characters who delayed you didn't really add much to the game, and just wasted your time without adding any **_challenge_**. I don't usually like hard memory games either, but I still found this one too easy - some more difficulty in guessing the correct **_sentences_** would've been nice. Artstyle-wise, I found it wonderful. The **_environments_** were all very attractive and the low-poly style of it worked very well. The cutouts were a creative way to show characters, and the designs on them - especially the **_fish people_** - were all very well done. The only real issue I had with it is that throughout the game I was always dressed as a waiter, which was a little strange on a **_submarine_**. The music was very nice, as were the **_sound effects_** - it was only a minor thing, but the little footstep sounds were a good **_idea_** to add. The ambient background noises also helped to make the game feel more alive, so it was nice to hear those. It was a great detective game with a lot of charm and personality to it, and I thoroughly enjoyed the whole thing - very well done on this one!
Apr 28 17:47:57 28m 08s Dino Digging ♥ 2 It was a little hard to understand at first, but when I got used to it it was actually a really fun puzzle game! I loved all the strategizing that went into it - planning ahead which blocks were going to fall where, chaining together 10 blocks to be destroyed at once, it was all so satisfying. The upgrades were a nice touch too, and gave a pretty good incentive to see how far down I could get. One thing I would've liked is some end state though - maybe I didn't get deep enough down, but I collected all the bones (I think) and all the upgrades, but didn't get anything in the end. Even a congratulations screen would've been nice - but that doesn't have any effect on how fun the game was regardless! The art was nice looking too, and the dirt and rock tiles especially looked good. The way the tiles got darker the deeper you went was also a cool addition. The UI was clear, but the buttons and text did feel a little out of place with the rest of the game - though it was all still readable. The sound design was all alright as well, though there were a few bugs with the sound looping on loading a new level - nothing major, but it was slightly annoying. I really liked the game overall, and it seems like it has a lot of potential features and gameplay to add - I'm interested to see where it goes in future! Great work!
Apr 28 18:24:51 36m 54s Delve ♥ 1 I always love rhythm games in jams - especially when they do something new with it - and this is no exception! Having shots and enemy spawns sync up with the music really helped the game flow nicely, and it made the whole experience much more enjoyable. I loved the gradual increase in challenge too, with new enemies and obstacles coming in. It did feel slightly unfair at points, like when spikes appeared beneath me with almost no warning, or a flying enemy had an unexpected path through me, but it was nothing too bad. Another thing I would've liked is a bit more progression; the start of the game and the end feel mostly the same, and there's not much change throughout. Something like powerups, something changing in the background - even collectable score tokens or something - that might've helped make the game feel like it has more substance to it. The artwork was nice, and it did a lot with the limited colour palette - I especially liked how the enemies, terrain, and player were all colour-coded separately. One thing I'd say though is that the graphics felt a bit noisy at times, like the background, which was kind of confusing to look at and distracted from the actual platforms. Another thing is that the bullets suddenly disappearing looked a bit unpolished, so maybe some little animation for them disappearing would've helped. The music was, of course, very good, and the way it worked within the game was also a great fit. The bullet sound, too, meshed nicely with the background music. I really loved the concept here, and I think it was well executed, and you did a great job on the game! Well done!
Apr 30 13:23:27 42h 58m Ludum Dare ♥ 2 This was more of an experience than it was a game - and I liked it! It was confusing at first to figure out what to do, but the way the game pulled you out of that initial situation was a nice twist. Some more feedback, or something to do, would've been nice though, since at first I was thinking I was doing something wrong. A similar thing happened with the second section, where I wasn't sure if hovering over the words actually did anything at first - giving some visual indication of progress, or making it shorter, would've helped. The art was great, and I loved the hand-drawn style of it. The colour palette was really pleasing too - not something I would've thought of for space, but it worked very well. Some visual feedback or engagement on the game would've been nice, since the only thing I really affected was the cursor and astronaut, but it wasn't too big of an issue. Sounds-wise, I think the game could've been better; they felt a bit harsh on the ears, especially at the start where there was no music, but I suppose that fits with how sudden the situation would be. I enjoyed my time with this game, so good job on it!
Apr 30 19:48:37 6h 25m Boomerang Basement Brawl ♥ 1 Simple, but still fun - good job! Boomerang physics and projectiles are always fun in games, so it's good to see it being used well here. I did enjoy throwing the boomerang around and trying to hit as many enemies as possible, but it did seem a bit buggy (ha!) since the boomerang got stuck on shelves sometimes, and the hitbox did feel slightly off. I would say as well that something more to do in the game would be great - opening the boxes could've felt like a fun gamble or something, but instead it felt like 90% bugs and maybe some health. More feedback when hitting the bugs would've made the game more engaging too, but it's still fun without. I did enjoy the humour of the game - particularly the self awareness of it all (yeah, why is there a room filled with empty shelves?), so nice work. I had fun in this game, and there's a lot of potential to add to it, so great work!
Apr 30 20:12:36 23m 59s Goose Root ♥ 2 A wonderful little game - I loved it! The art, and the gameplay, and the music, it was all so charming and relaxing. Drawing out your own roots was a really neat idea, and being able to control it myself and discover things was nice. One nitpick is that it was hard to control, and I kept dragging outside the lines at first and getting nowhere - especially at the beginning, where I wasn't sure if I was supposed to be following some set path or not, or if I was going almost horizontal and moved my mouse up slightly. Once I got the hang of it, though, it was actually great fun to control and I loved then discovering everything buried below - there was some great humour there. All of the variety really helped add to the experience, and there was a lot of it! The art and graphics were brilliant and very well polished - great work on those! I loved the look of the forest above, and everything buried below looked great too - the white outlines really helped things stand out against the background. The gooseberry bush growing with the roots was a nice addition and helped add some sense of progression to the game. As for the music, it fit very well with the general feel of the game, and was nice and relaxing - perfect for this kind of game. The background noises too helped the atmosphere, and the sound effects when finding something new very satisfying. And the ending was a lovely finish for it all - cute and creative! I loved this entry in all ways - it was a great experience, and I thoroughly enjoyed my time with it. Phenomenal work!
May 3 19:47:48 71h 35m Into The Darkness ♥ 1 It was a relaxing, chill experience! It was a bit confusing to figure out what I was doing - but the gameplay was simple enough, and I think I got there in the end. Having the upgrade system for the fire was a neat addition, and helped add some progress to the game. It would've been nice if the upgrades were a bit clearer though, since they didn't seem to be doing anything for me, and I'm not sure what upgrading heat or size really achieved for the gameplay. The camera did feel difficult to use too - it jumped around, sometimes seemingly randomly, and also might've rotated at times? It was a little difficult to use. On the other hand, the graphics and effects were great. The lighting and shadows, the RGB lighting effects, it helped make the game feel very atmospheric, and it looked very nice because of it. The way the camera smoothly moved around with the WASD keys was also good, and it made the game feel that bit more polished. The music was fitting for the feel of the game, although some sound effects would've been a great addition - some faint crackling noises, a whoosh or something when you lit a new fire - it would've helped make the game a bit more engaging. It was a nice experience, regardless, and I enjoyed this entry - well done!
May 3 20:02:31 14m 43s Dig Dog Dig ♥ 1 An interesting sort of puzzle-mining game! I liked the idea of mining down and collecting bonuses along the way, to get to the end goal of the bone. The cutscene at the beginning was a nice addition too, and it gave me some idea of what the game was about, so good work on adding that. I do feel the game could be better executed though - there wasn't really much indication of obstacles, even if they were the same place every time, and it was easy to forget where they were. Maybe put a warning on them, if you've discovered them once before? Another thing is that digging felt very slow, even with the first apple, and it was a little tedious to have to restart at the beginning each time. Being able to keep your speed upgrades might've helped there. The art was easy to read, and I did love all the little expressions the dog had - added some great personality to the game! The tiles looked a bit visually noisy, but they fit together well, and they clearly looked like dirt, so they were fine. The sound effects were a really good choice, and they added a lot of feedback to the game which helped make it a lot more fun to play. I really liked the idea here, and it has a lot of potential to be worked on - it was a good entry! Nice work!
May 3 20:23:47 21m 16s Mine - 0.3K ♥ 0 This game looks like it has a lot of potential - and it's good fun as it is now! Having to manage your workers and costs, as well as your reputation and skills, all made the game feel quite deep mechanically, which was nice. The events when mining were also a good addition, and they added a good bit of flavour to the game - it made it much more engaging to play. The randomness did feel unfair, though, and sometimes I would mine all my money away, and still find nothing, which wasn't particularly enjoyable. Some sort of goal to work towards would've been great too, since otherwise there wasn't really much reason to play past a certain point. The graphics were very nice and they looked great for a jam game! It was all very clear and easy to read too, which is always a great thing to see in a game. Some animations or more movement to the graphics would've been good, though, since right now it does feel a bit flat - that doesn't mean it's not a nice looking game! The way the music changed between levels was an interesting feature, so that was cool. It was a fun game, all in all, so good work on it!
May 5 09:17:28 36h 53m Deep Breaths ♥ 1 What a great take on the theme - and what a fun game! Combining serene meditation with high-octane racing was a great idea, and it worked surprisingly well. It controlled nicely too, and having to breathe in and out added a nice bit of mechanical depth, although at first it was a little confusing what it did and when the breathing changed - I understood how to do it in the end though. The powerups and bad vibes also gave the game more depth, with you having to pick up or avoid them, though I would say it was hard to do that with the low turning speed, especially when boosting forwards through the subconscious. Some new obstacles or challenges could've helped the game as well, since most laps around the track felt and played the same, and the timer did last for quite a long time. Art and graphics-wise, I thought it was brilliant. The colours worked really well together and made it easy to tell things apart on screen. The environment, too, was great - it really did feel surreal enough to be a dive into the mind. I loved the effects on-screen as well, like the speed lines, and the faint pink glowing at the edges. It added a good bit of visual flavour to the game, and made racing feel faster and more enjoyable. One nit-pick, though, is that the tree sprites were a little bit repetitive after a while, and the whole track didn't have that much visual variation, so something there might've been a good addition. The music was nice and relaxing, perfect for a game like this, and the sound effects added a lot of charm as well. The sounds when the breathing mode switched were also a nice touch which made changing controls just that bit easier. My favourite was probably the little grumbles when you caught a negative thought, though - it just had a lot of personality. Overall, I loved this game, and how it played, and how it looked - it was all around a brilliant entry, and so very good job on making it!