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Feedback comments for LD49
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| Timestamp | Since previous | Game | beats's comment | |
|---|---|---|---|---|
| Oct 4 23:59:41 | need to jump | ♥ 1 | The concept and the aesthetic is great, the platforming is a little tricky and the levels are more or not the same but cool experience overall. | |
| Oct 5 00:27:12 | 27m 31s | Take stuff the game | ♥ 1 | Cool take on a stealth type game, I liked that the fail state was just returning objects to the original position rather than losing a live etc. Fun game overall. |
| Oct 5 01:30:56 | 1h 03m | -Y- | ♥ 1 | The art and atmosphere is awesome, the game itself was very short and simple, good to still see an AGS user ,nice. |
| Oct 5 01:52:48 | 21m 52s | Pop Shove-It | ♥ 3 | I like the Crazy Taxi vibes, feels very nostalgic, the controls are a little difficult to get used to, I wished the jump was a little more springy but cool experience nonetheless. How much of the budget/time went into the swag intro? |
| Oct 5 02:08:34 | 15m 46s | The Juggler | ♥ 1 | High Score: 530. The mechanic is quite fun and also has an unpredictability which is great. Maybe a multiplier for keeping the balls in the air as they hit the hoops could incentivize the player to continue juggling. Nice work. |
| Oct 5 02:40:22 | 31m 48s | Crooked Castle (Web) | ♥ 3 | The game definitely has a strong aesthetic and playful atmosphere, I think with enemy improvements, eg. attack animations for the first enemy, adding attacks for the second enemy, the player can preempt this better. But the game has strong potential and I did eventually defeat the final boss, solid effort. |
| Oct 5 03:10:58 | 30m 36s | Hammer Keep | ♥ 1 | Interesting stalactite mechanic which promotes the player to keep moving or dodge and heal up. The gameplay itself was decent, solid effort overall. |
| Oct 5 03:57:35 | 46m 37s | Falling Tower | ♥ 1 | I got over 30 seconds durability when I stopped connecting the blocks over half way, the gameplay feels more based on trial and error and felt hard to employ a particular strategy due to the types of blocks that dropped and where but interesting experiment overall. |
| Oct 5 04:36:05 | 38m 30s | Tables & Tremors | ♥ 1 | Interesting take on the theme/table mechanic but player movement is smooth and gameplay is solid. |
| Oct 5 05:10:40 | 34m 35s | There'll Be Hell To Play | ♥ 1 | I like the weirdness, the art is dope, it's cool that you could use the plushies you gained as ammunition for the boss. Enjoyable wacky experience. |
| Oct 5 07:04:40 | 1h 54m | Finding Balance | ♥ 2 | Once the controls were figured out from reading the comments, there is a solid puzzle platformer here, I feel the latter levels better use the tilt mechanic and relate to the theme well, I completed the game but felt levels 8 and 9 required alot of patience especially with the very slow tilting which at points were very frustrating but rewarding when completed. |
| Oct 5 10:53:34 | 3h 48m | Snatched | ♥ 2 | The retro styled pixel art is great. The gameplay is very challenging and I feel it requires alot of patience, the player movement takes a while to get used to, the controls are unique but it would be a good idea to explain them beforehand. Good effort. |
| Oct 5 11:29:39 | 36m 05s | The Un's Stable | ♥ 5 | Interesting blend of genres, I liked all the different types of cards and the art and music are great, something I later realised which wasn't really explained is that the order in which animals move first because a chicken may still land on a slower animal prior to them making their move. Nice entry overall. |
| Oct 5 12:54:51 | 1h 25m | Leap Frog! | ♥ 0 | The double jump didn't always work after eating flies, but good potential on an endless runner type game. |
| Oct 6 06:24:49 | 17h 29m | Worst Theme Ever | ♥ 1 | Humorous take on a deduction game and nice choice of weird/annoying themes. |
| Oct 6 07:00:26 | 35m 37s | SNOOZLE! | ♥ 2 | A nice combination zen and puzzle game, chill vibes from the music and short puzzles and non-punishing levels. Needing to change from different arms to head was just the right amount of challenging, nice work. |
| Oct 6 08:26:09 | 1h 25m | Timmy's Very Bad School Day | ♥ 3 | Whoa, meta-ception, fourth even fifth walls broken. Cool mechanic, challenging gameplay and never takes itself too seriously, very cool. |
| Oct 7 00:45:12 | 16h 19m | Purps | ♥ 1 | I initially thought I had to specifically target the right kind of enemy with the right projectile but it ended up easier to spam fire instead, I defeated the boss after a couple tries. The boss art was pretty cool, the game has good potential. |
| Oct 7 02:08:01 | 1h 22m | Stable Meltdown | ♥ 4 | The gameplay is fun with katamari-esque elements, the lasso felt like throwing a pokeball as the animal gets weaker and the artstyle and atmosphere is awesome. There's a couple quality of life improvements I think would be useful: 1)Either having the animals closer to the radius of the player or having the camera zoomed out further, as the animals always seem to just be out of sight 2)If the stamina arrow shows where the lasso lands 3)There are times when an enemy animal charges at your herd and gets lost in it, which makes it difficult to find which one it is, there also seems to be a snowball effect when the charging enemies will take their own out of the the herd, then those animals will start charging, making you lose the herd very quickly, may be better losing an animal at random instead making it easier to recover. 4) I also managed to cheese my way through the game by being out the the enemy detection or not moving. There is really great potential here to be a super great game and I managed capture the mutant horse in the end. Solid effort. |
| Oct 7 04:02:37 | 1h 54m | Kalamari Damacy | ♥ 5 | I didn't see the 'l' in the name and thought you literally named the game Katamari Damacy, the boat has a weight to it and handles fine, had to get used to gauging where the hitboxes due to the perspective but decent game overall. Kinda disappointed the game wasn't a giant squid rolling around in the ocean collecting other sealife lol |
| Oct 7 10:03:37 | 6h 01m | Unstable: Save a Herd of Horses | ♥ 4 | Decent little game, nice retro styled graphics, game could have been a bit more punishing as the horses very rarely run straight into the player, but solid effort overall. |
| Oct 7 11:15:04 | 1h 11m | A Frog's Life T_T | ♥ 1 | I liked the game art reminds me of old freeware games, the first six levels were relatively straightforward, I liked the puzzle level 7, the last level felt a bit difficult especially given the staggered input of the frog, I would have ideally liked to be able to have been able to spam the key and the frog would follow suit, but still solid entry. |
| Oct 7 11:53:44 | 38m 40s | Meltdown Monday | ♥ 2 | Definitely a game in the Cruelty Squad Cinematic Universe and just as confusing! A couple of buggy interactions but I understood the overall concept, good potential. |
| Oct 7 12:46:22 | 52m 38s | Stack Up | ♥ 1 | I like the concept, the variety of objects and number of power ups, the jump is sometimes unresponsive but overall decent entry. |
| Oct 8 00:43:34 | 11h 57m | Baba Yaga | ♥ 2 | The art style is great reminds me of old twisted children's books and the walking mechanic is fun to wrangle. I did feel that alot of the time the house would lean forward and it was hard to re-orientate which made it difficult for the witch to move left and use objects but I never needed to use them anyway. Really wacky fun entry overall, nicely done. |
| Oct 8 01:36:43 | 53m 09s | Warp Glider | ♥ 0 | Nice take on the theme, the mechanics are great, the levels were challenging and some were a bit trial and error but overall solid effort. |
| Oct 8 01:54:02 | 17m 19s | Unstable98.exe | ♥ 1 | This is awesome 90s nostalgia, loved all the jokes, I did have to read the comments to figure out the solution but this was a cool little experience. |
| Oct 8 03:22:08 | 1h 28m | Rock punk | ♥ 2 | Good take on the theme, I would have liked to see more physics on the balancing rock when each rock fell but game was easy to understand and to interact with. |
| Oct 8 03:40:28 | 18m 20s | Chihuahua Revenge | ♥ 1 | I really like the art and humour behind the game and the intro was hilarious. The gameplay was decent sometimes felt a bit crowded with the other enemies and the goblin dude shot a bit too quickly times but still decent entry overall. |
| Oct 8 03:52:05 | 11m 37s | How high How many | ♥ 1 | Nice I got 33 in howmany but I didnt have 33 cubes, interesting concept, cool to have two modes and a leaderboard, solid entry all round. Also good to see 3d godot game, quite rare. |
| Oct 9 07:50:55 | 27h 58m | Circus Panic | ♥ 1 | Definitely a rage game, got to level 3, personally felt the mechanics could be a bit easier to handle, but the frustration in gameplay works well with the theme. |
| Oct 10 01:14:09 | 17h 23m | Earthquakes and Monsters | ♥ 1 | Interesting take on the tower defense genre, I played it through a couple more times got three endings, there's abit to explore through each playthrough which is pretty unique for jam game, each play through was a bit trial and error but still kept me interested, however I felt like context to each new building and event would provide more guidance for the player in the first instance but great effort overall. |
| Oct 10 01:20:40 | 6m 31s | Improbability Fighter | ♥ 1 | Interesting take on the shmup genre, game reminded me of ROM CHECK FAIL. I would have like a bit more variation in the enemies or projectiles, good potential. |
| Oct 10 03:30:13 | 2h 09m | King on the Mountain | ♥ 2 | I played the game through again after stream and built the monument. Great take on the theme, soundtrack, graphics and mechanics are well done. It was a good challenge figuring out what resources the next building needed. After noticing red bar showing the resulting weight, the game was much easier to complete, personally I think the balance bar could have been made more visible, and there was also an issue with the blacksmith not generating resources for some time, victory screen with the monument would've been a good touch but I understand the time constraints. I think a good idea would be incorporating a gradual unbalancing the closer you are to the left or right, so the player would have to think on their feet. But solid entry, one of the standouts of the jam so far. |
| Oct 10 10:21:28 | 6h 51m | Boat History | ♥ 1 | The mechanics were challenging but not frustrating, the chill atmosphere helped, solid entry. |
| Oct 11 03:24:53 | 17h 03m | The Dress Rehearsal | ♥ 2 | Very atmospheric game, love the soundtrack, the gameplay was short and simple but easy to understand. |
| Oct 11 14:38:23 | 11h 13m | Paper Route | ♥ 1 | Reminded me of Happy Wheels, challenging three levels with a backstory, very solid entry allround, thanks for sharing on stream. |
| Oct 11 14:46:51 | 8m 28s | Feed Me Pizza! | ♥ 1 | The game could have used more direction, but gameplay is fun, the stacking mechanic works well, art is well done, good effort. |
| Oct 12 01:58:29 | 11h 11m | ClownPunk | ♥ 3 | The mechanics are pretty easy to control, gameplay is enjoyable and nice touch with the powerups, number of items you're allowed on one side should have been explained because the player randomly dies and the tilting could be a bit more challenging but still solid entry all round. |
| Oct 12 08:09:40 | 6h 11m | Raiders of the lost gems | ♥ 0 | Very sizable puzzle game especially as a compo entry, the hook was mechanically interesting, I also appreciated the way the perspective was not completely isometric so you could tell which way to move. Not entirely sure how it relates to the theme, but a great entry overall. |
| Oct 14 08:12:53 | 48h 03m | Crunda | ♥ 0 | I love the Vib Ribbon aesthetic, the planet deformation felt satisfying and the gravity mechanic was challenging but not rage inducing, great entry. |
| Oct 14 08:20:24 | 7m 31s | Are You Sleeping? | ♥ 1 | The evil laughter was a nice touch, the foley sounds and MS Paint style art really set a mood, the enemies in the latter levels felt too tanky but I made it to night 21. |
| Oct 17 00:12:39 | 63h 52m | Ecna Lab Breaker | ♥ 1 | There's good potential here, the art and music are good, seeing as the game was based on hitting the enemies at the right speed, the movement needs more of an indication when you are about to fall over and also when the hits are more damaging, faster change in directional movement and cooldown would have benefit the game. |
| Oct 17 13:43:42 | 13h 31m | Unstable Gravity | ♥ 1 | Unique concept, I managed to get to the second universe, can't seem to stop the planets colliding at certain points, but decent entry. |
| Oct 17 13:55:13 | 11m 31s | Rival Sniper | ♥ 1 | Reminded me of Spy Party. Fun, easy to understand with minimal retro graphics, funny you have to kill the narrator that died already. It's a bit hard to tell when the others can't detect a shot but the levels are still beatable regardless. Nice job. |
| Oct 17 14:02:18 | 7m 05s | Threadships | ♥ 1 | Cool little game, I got up to floor 10, gameplay was easy to understand. Although the levels do repeat, it'd be cool if the difficulty ramped, potentially in the combat stage. |
| Oct 17 14:15:09 | 12m 51s | BATTERY ACID | ♥ 0 | Challenging game with good amount of polish, it was a bit hard detecting where the angular bullets were in relation to the player but parrying seemed to deflect them anyway. Managed to encounter three different bosses during the playthrough, solid entry. |
| Oct 17 14:20:16 | 5m 07s | Cliff swinger | ♥ 1 | This mechanic has great potential, it be cool if there was an easier way to move laterally, decent entry. |
| Oct 17 14:30:01 | 9m 45s | A Senator's Sacrifice | ♥ 0 | A creative take on the theme, got up to about halfway, I would have preferred the player to have quicker acceleration/deceleration but interesting mechanic and good potential. |