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Feedback comments for LD48
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| Timestamp | Since previous | Game | Squidly's comment | |
|---|---|---|---|---|
| Apr 27 08:52:44 | Crystal Mites | ♥ 1 | Never had so much fun holding Z in my life | |
| Apr 28 01:35:41 | 16h 42m | Ludum Dare Dex / ArdyTek Collab | ♥ 0 | Loved this game! There's an impressive of minigames to choose from. I think adding difficulty would've really improved the feeling of deeper and deeper, and some light SFX would've helped. All in all, very fun~ |
| Apr 28 01:47:02 | 11m 21s | Red Archer | ♥ 1 | Absolutely love this! I think there's tons of potential for puzzle solving as a mechanic here. Since the arrows have infinite range, shooting extremely high distance targets and teleporting to them would be hilarious and extremely fun. I really want to see where this game goes~ |
| Apr 28 01:57:52 | 10m 50s | Wellfell | ♥ 3 | Straight up the best music I've heard in a game jam game so far. Extremely fun game, with a really enjoyable aesthetic that screams just jolly goodness. The ending theme is a personal favorite and sounds like Diddy Kong racing. Overall you guys really just embraced the nonsense and I love it. Props to the choice to include voice acting and that silly little ending picture. I think taking a small concept and just fully realizing it like this is what LDJam is all about and you guys really captured that c: |
| Apr 28 02:22:22 | 24m 30s | Far Fetched | ♥ 6 | HOW DID YOU DO THIS IN 3 DAYS? This isn't just a good jam game, it's a good game. Period. Full stop. Not only are the levels a good length, but they keep introducing new mechanics. They show the mark of a true game designer. The music is incredible. I don't know what your musician was on the last 72 hours but he was wildin' for real. VOCALS IN YOUR MAIN THEME? And your main theme sounds straight up pixar quality. And the rest of the music is all creative and just endless high quality. Props to all your programming tricks as well. Making smooth expanding dialogue boxes (that move with the objects!) is NOT an easy task. The sheer amount of mechanics also in the game is incredible. I just don't know HOW you did this. This is one of my favorite things played in recent memory. Not in a game jam. Just period. Props to every single person on your team. The dialogue was funny. The art was cute. The programming was impressive. The music I wanna get on vinyl so make that happen. You're all incredible and I can't wait to see what more you do. |
| Apr 28 02:31:49 | 9m 27s | Cart go brrr | ♥ 1 | REALLY impressive for a 10 hour game. Not only is there a unique indirect mechanic going on, but it's also just enjoyable to play. There's all these little effects that make the game FEEL good that are hard to pull off in a jam let alone 10 hours of one. I wish you'd put this in compo because it would've dominated it, but you're really on to something here and I can't wait to see more of what you do. |
| Apr 28 02:46:42 | 14m 53s | [HTML5] Bodenhorizont | ♥ 3 | This is a really creative game with the most apt description I've seen - FrustraZen. It's mindless, it's fun, it's frustrating, and the music accompaniment really helps make it shine. I never thought I'd get so ticked off at a rock :x |
| Apr 28 02:57:50 | 11m 08s | Afraid to Turn | ♥ 2 | Surprising amount of depth to this game! The rock mechanics were fun to figure out. I didn't really get the idea of your body parts changing, but I did sort of notice the difference. Overall REALLY good atmosphere and I love the idea of having to really watch the scenery to figure out when the wolf will come out. There were a lot of tense moments where the wolf was next to the berries and there's juuuuuuust the right amount to make the game have a lot of exciting pressure but not be easy (took me two tries.) Really well done! |
| Apr 28 03:05:10 | 7m 20s | Surface Level | ♥ 3 | This is a creative and fun game with a lotta charm. Having the fail states be literal conversations was a hilarious touch and the writing is extremely clever. I can relate to this game on a personal level as someone who doesn't wanna get bothered while shopping, so this is a very relatable and forward thinking protagonist that I think we need more of in the game industry. Thanks for the game, and I love how there's no fail state so I don't feel bad for getting a score of 600. |
| Apr 28 03:34:29 | 29m 19s | [WebGL/HTML5] Who am I? | ♥ 2 | First of all, this is some of the cleverest puzzles I've ever seen. Second of all, way to call me out at the end there for my 1094 resets. I REALLY like the concept of R stepping you back. That takes a lot of frustration out of the typical platformer puzzler setup and really allows tons of room for experimentation. I would keep going with it, honestly. There's a lot of potential here. Also, clever ending c: |
| Apr 28 03:41:09 | 6m 40s | grem | ♥ 1 | Short and sweet, and I'm loving the HaxeFlixel representation. My only criticism is that the idea of having parts of the level meant to be navigated in the dark means that if you're hard of sight or your brightness is too low, this game is effectively impossible. It'd be cool if you explored other mechanics with darkness that don't rely on just vision. Overall great effort! |
| Apr 28 04:16:36 | 35m 27s | Beepo's Shop | ♥ 2 | What can I say except I played this for like an hour. I just kept going for one more run repeatedly. I'm gonna keep playing this later. Your handling of a simple aesthetic is flawless and I wanna see you just fully release this. Clean up what you didn't have time to finish and just get it out there. Put it on Newgrounds. 100% chance it'll get frontpaged. GET THIS IN FRONT OF PEOPLE'S EYES BECAUSE IT IS AMAZING AND MORE PEOPLE NEED TO SEE IT. |
| Apr 28 04:27:48 | 11m 12s | Hellevator | ♥ 1 | Fantastic game with a creative concept. The idea of having to juggle multiple different attacks and generator adds a lot to the excitement. My only suggestion is the game be a little faster, especially when it comes to resetting and wanting to skip the tutorial. The game is most fun when a lot is happening, but it takes a moment to get there and since it resets entirely on death it's a bit hard to ramp up to try again. This would be a great game on mobile/tablet! |
| Apr 28 04:44:50 | 17m 02s | Potato Pandemonium | ♥ 1 | Funny af, and truly the dark souls of crappy games. I love how bonkers bad the controls are and how the game has this absolutely hilarious sense of humor. Was an absolute joy to play on stream~ |
| Apr 28 04:58:49 | 13m 59s | Graverobber | ♥ 1 | Really atmospheric and has a beautifully done aesthetic. That shovel particle effect is incredible. I'm honestly so impressed with how you managed to realize so clearly a vision in compo. The SFX have that PS1 vibe which actually really compliment the horror. I'd only suggest you add a better visual indication of both invincibility frames and when you take damage (like for example, flashing the death screen visual but at a lower transparency.) Well done! |
| Apr 28 05:16:44 | 17m 55s | WATERCOLOR GALAXY | ♥ 1 | I don't really know how you did this. It literally is the best wallpaper generator I have ever seen and it took you 11 hours with an engine you'd only been using for a week. HOW. You're wildin' my man. |
| Apr 28 05:28:53 | 12m 09s | Fare Well | ♥ 2 | Really fun game with a lot of different mechanics and a really inventive system. I see this having potential to be a full fledged thing. I found it hard to beat Level 3 (and I didn't) but that didn't take away from the enjoyment I had here. Can't wait to see what you do next! |
| Apr 28 05:58:10 | 29m 17s | Deep Cover | ♥ 7 | I would literally pay money for this. Like, as it is. First off, your presentation is phenomenal. From cutscenes to the gorgeous art style. Second off, your writing is hilarious and well done. Loved the IT Crowd reference, but just the entire concept of things is just REALLY well written. Third off, your music is atmospheric and sets the tone for a great detective setup. Fourth off, your gameplay is actually really clever and the whole theme is set up perfectly. 5s across the board. I have nothing else to say except... like, do more. This would be a phenomenal full game. |
| Apr 29 01:33:16 | 19h 35m | Stock: A Tale from The Pages | ♥ 1 | This was really atmospheric and awesome! One thing I felt was that the text slow crawl should be a bit faster if you're revisiting a place and nothing has changed, though I do understand if that's part of the atmosphere. It just made misclicks a bit more punishing. Overall I REALLY liked the mood, the art, and the writing as well as that excellent choice in music that really heightened the atmosphere. Can't wait to see the image fixed version~ |
| Apr 29 02:42:59 | 1h 09m | HELL deep is your love? | ♥ 7 | What the hell was this. Literally. It took me like an hour of pure pain. And I liked it. The only feedback I have is to not restart the music on death. Those first four notes of both songs gonna be stuck in my head for pretty much ever. I'll have nightmares about it. I'll wake up in a cold sweat with just babam-babam-babam and it'll all be your fault. 👿 |
| Apr 29 03:01:06 | 18m 07s | Dragonborn's Hoard - Mine! Mine! Mine! | ♥ 1 | Excellent idea, but the rng was a bit forgiving in my run that took a way a lot of the challenge. Consider adding rng bypasses which force certain things to happen at a frequency, like for example, if you've gone 3 levels without bats, you MUST spawn a bat next level. Stuff like that guarantees a certain level of challenge. I recommend adding audio to your game if it's in Jam category. Consider using the [Newgrounds Audio Portal](https://www.newgrounds.com/audio) to find cool songs to fill in that sound. |
| Apr 29 03:22:52 | 21m 46s | Pâquerette Down the Bunburrow | ♥ 3 | Really fun and clever game! I'm VERY CONCERNED about what's gonna happen with these bunnies. Never seen a game explain its AI pathfinding before, let alone one all about exploiting it. As a bit of a CS geek that's actually pretty cool c: |
| Apr 29 03:39:30 | 16m 38s | Miner Rescue | ♥ 1 | Fun ship control but I feel the over abundance of collisions prevents the game from reaching its potential. The bullets were far less of a threat than the walls and I found myself slowly crawling down shafts more often than not. Overall good base, but maybe higher the threshold for collision damage. |
| Apr 29 04:00:09 | 20m 39s | Rabbit Rappel | ♥ 2 | Absolutely gorgeous game with a lot of potential. My main issue is there needs to be a "safe zone" to introduce mechanics. For example, you introduce grappling on to a second latch while also introducing spikes. You introduce rocket jumping with an area that has a pit. There's a ton of just "learn the mechanic and also master the mechanic at the same time" instants that make this harder to enjoy. I wanna see you continue with this, it's going places. |
| Apr 29 04:30:14 | 30m 05s | CubeMiner | ♥ 1 | Hey good effort. I think you should have different states of the blocks so we can see the impact of mining as it progresses. In addition I feel the speed upgrade went a little too hard too quickly. Solid start for compo. |
| Apr 30 02:00:31 | 21h 30m | Nuclear blaze | ♥ 1 | Absolutely gorgeous game and an amazing showcase of what heaps can do! My only complaint is the lack of checkpoints and sound. Though, I mean, this is compo... Holy shit dude. How did you do this in compo? |
| Apr 30 02:30:43 | 30m 12s | Vast Trivia Of The Void | ♥ 2 | Straight up the most complete package of a game I've seen in a Ludum Dare pretty much ever. There's nothing more you could've done. The presentation is phenomenal and I hope to see this on Steam or something in the future. |
| Apr 30 02:40:46 | 10m 03s | Dungeon Painter | ♥ 1 | Fun idea! The camera is a little rough and hides important details even after they're painted (floor drop into spikes right from the door, the main boss, etc.) so just be mindful of that. |
| Apr 30 02:47:26 | 6m 40s | Yerlik | ♥ 3 | Absolutely gorgeous game with amazing music. I loved the character design. Only thing I'd say is the mouse controls were included a little too late. Generally if it's a mouse and keys game you want to do something with the mouse, if not just a cursor, from the get go to tell people that it will be needed. Minor thing, but important one. |
| Apr 30 02:57:20 | 9m 54s | CHROMAHOLIC | ♥ 1 | Gorgeous game with a great sense of audio, but I have literally no idea what's going. Still VERY impressive. |
| Apr 30 03:10:39 | 13m 19s | How Deep is Your Love | ♥ 7 | 3D models were a ton of fun to look at. A very surprising amount of excellent character/visual design here. The music was enjoyable and the game was just a lot of fun! |
| Apr 30 03:20:50 | 10m 11s | Mandragorae Somnus | ♥ 3 | Kreeeeeeeeeeeeeeeeeeeeeeeeeee In other words, excellent game concept with a really cool vibe. Reminds me of a 1999 or so PC game. Really unsettling and the audio direction was excellent and worked fantastically with the visuals. |
| Apr 30 03:51:25 | 30m 35s | Rex's Wizardspace | ♥ 1 | Really fun gadget. Hope this becomes a full game |
| Apr 30 20:51:33 | 17h 00m | Drillmin | ♥ 2 | Bro you got the spice. First off, you got a unique and cool menu, which is the kind of detail people skip out on these sorts of jams. You got a fun, likeable concept that's unique and has a cool aesthetic wrapping it up. Feels "doodle-ey" which is absolutely the perfect vibe for this kind of game. I'm loving your level generation and overall just... yea. You've come a long way DPS, I'm so damn proud of ya. |
| Apr 30 23:13:50 | 2h 22m | Super Drill Diver! | ♥ 2 | I don't even know how you managed to pull this one off in 3 days, but if you keep going you could have a very compelling platforming. Not sure if roguelike is the right direction for this, it felt like it was gonna be a classic 3D platformer that this world sorely needs right now, but oh well. I will say, however, the jump needs a lot of work - it's very slidey and floaty and hard to judge your distance. Look to games like Hat in Time for what a perfect jump feels like. This game also could use some sort of z-targetting for airborne enmies. There's a lot of bells and whistles to this game, but it needs more focus on getting the platforming basics down. Overall fantastic effort and I really want to see this team go all the way with this. You're already extremely close. |