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Feedback comments for LD50

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TimestampSince previousGameSquidly's comment
Apr 6 17:51:47 STAY ♥ 1 Love the graphics, and all but the jump sound (which is maybe a bit too loud or could've rather been something else) feel great together. I don't honestly get what this has to do with the theme, truthfully, and was confused about the relation between levels.
Apr 6 17:52:35 48s Crushing Dread ♥ 1 Some pretty smart ideas here, and I think the moment this game really sold me is when the lever was the final crush obstacle. Great work!
Apr 6 17:53:22 47s Carpe Diem ♥ 1 Really hard. I think the music not evolving as you play and instead being a stationary loop was a bit of missed potential. Overall cool vibes.
Apr 6 17:57:30 4m 08s Hearts Ablaze ♥ 0 The presentation and gameplay feel are flawless. What I'd say though is maybe look into roguelike generation/pacing a bit more. A good roguelike is one where you can get consistent results despite the different obstacles it throws at you if you're good enough. With this game I felt like I'd get stuff like a whole bunch of blocks surrounding me at level 1 with no way to access enemies and that's just instant gg. I'd also recommend having an enemy tracker that kicks in on the last few enemies OR as an upgrade. The challenge of the game should be being accurate and resource management, I don't think actually finding the fight, which is truly just RNG (as you must choose a direction to go no matter what with no idea about the minimap on limited time,) should be part of the difficulty, and you'd benefit a lot from reducing that. All that being said, it is a game jam, and I REALLY liked this one. The bullet drawing on the menu was a nice touch!
Apr 6 17:58:41 1m 11s Hypercube Warrior ♥ 3 This was soooo trippy. I think you had a really cool concept and this is very, very, addicting. Good job DPS, bunner, and co!!! You really outdid yourselves!
Apr 6 18:00:06 1m 25s I Will Not Let Us Fall Behind Schedule ♥ 2 Great feel to the game, my only suggestion would be work on the fight pacing a bit more. Long periods of "and now you get to get stabbed by slow tentacles while you can't progress the game" aren't that fun to play through. Maybe I missed it, but always having the eye be exposed at some point for risky "cheat hits" would be really nice. I know you could in at least two of the boss fight states.
Apr 6 18:01:42 1m 36s Xermatt Redux ♥ 3 Take this to KS. Polish this one up a bit. Drop it as your demo. I guarantee you will get funded. This is just talent. My only feedback is something Pedipanol told me on my stream you intended to do but the fact that tossing the holotapes doesn't really do much to seal off a room or use the map to its advantage. The monster doesn't have a "presence" outside of an integer monster_closeness that is decremented -1 every room you go to. Also I appreciate there not being a jumpscare. Anyways, that's really it, see you in the top 100, if not top 10.
Apr 6 18:05:19 3m 37s Wormageddon ♥ 2 That's some really cool 3D effects and I love the sense of humor. The gamefeel was a bit off when it comes to shielding (especially with the button mapped down.) Maybe implement some hitStop for those hits/shields, as overall it just felt very 'soft' on the impact. This game could've also really benefited from some SoundFX. Otherwise, it's very addicting, awesome work!
Apr 6 18:06:29 1m 10s Protocol Delta ♥ 2 Another banger by itsBoats. Your visuals and mood are always a treat, and the gameplay mechanic is wonderfully arcadey and unique. Awesome work dude!
Apr 6 18:19:58 13m 29s Farm Dog ♥ 5 Fun game! Lacks hit feedback (hit pause/hit stop, vfx, etc.) on both receiving and dealing damage. I don't know when I was critical striking or my critical strike chance. Overall there just wasn't much feedback on stats in general. Do love the animations and basic gameplay as well as that really fun music. I really enjoyed how each critter had a weird walk cycle. Very good Mood!
Apr 7 06:01:41 11h 41m Asteroid Anarchy ♥ 1 Man that game over sound never fails to make me laugh xD Rather tough game, gives me Command and Conquer cutscene vibes, I dig it.
Apr 7 06:03:12 1m 31s The Assessment ♥ 2 This game looks DIFFICULT to pull off. So many minigames! And it was all so clever and fun to do (except Minesweeper, never was good at that...) Really amazing presentation, you all are incredibly talented and really I have nothing critical to say. Well done.
Apr 7 06:03:53 41s Giraffe o'Clock ♥ 1 That's some genuinely fun movement :)
Apr 7 06:04:58 1m 05s Mankind Sorrow ♥ 2 Not really sure what was going on here, plot wise, but I can appreciate the tons of effort.
Apr 7 06:06:53 1m 55s Doomsday Run ♥ 2 I really didn't see that coming. Hilarious game and the popping up "X is now chasing you" was hilarious. It's clear you guys had a lot of fun making this and the game is fun to play and watch as a result!
Apr 7 06:08:34 1m 41s NAP GUARDIAN ♥ 1 Fun game concept, but really did feel like I got cut out right when it was getting juicy. Really good audio/art, and a pretty unique mechanic with the dashes as your only upwards mobility!
Apr 20 04:18:15 310h 09m Healer's Handbook ♥ 3 Honestly so impressed with how this all came together. Considering the amount of assets and polish needed to get this sort of game done without making it frustrating with something like sloppy controls (which would've been so easy to get wrong here, but you got it so snappy and correct,) you've got me really impressed!