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Feedback comments for LD48
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| Timestamp | Since previous | Game | liero116's comment | |
|---|---|---|---|---|
| May 7 21:44:24 | ROBOTIC A.M. | ♥ 1 | I enjoyed the game, but it took me quite a while to understand what I was doing. There's a lack of feedback when repairing and it can sometimes be hard to tell what section of the ship is actually damaged. | |
| May 7 21:56:38 | 12m 14s | Aquarial | ♥ 1 | I'm impressed that you found a way to pack so much content into this game in such a short period of time. Some of the missions (like the race mission) felt a little unclear, but overall I am impressed. Visually I like the simplicity of it, but some of the visuals clash with others by being a bit more detailed than others. I would actually want to see a full game of this. |
| May 7 22:12:46 | 16m 08s | 6 Feet Under | ♥ 3 | I found this to be a really well put together game. While it's not exactly something I play typically or am very good at, I enjoyed it. I had a very hard time getting used to a lack of air control and the controls overall took me a very long time to get used to. I think other people wont have issues, but I did. Kind of a nit pick too; I wish the music was on all the time. It fading out when you go underground wasn't my favorite |
| May 7 22:20:53 | 8m 07s | Oceanwork | ♥ 1 | It feels like the initial oxygen level is too low and if there was a way to fight the shark I couldn't figure it out. Other than that I feel like you nailed the theme and the aesthetic. |
| May 7 22:33:56 | 13m 03s | Nuclear blaze | ♥ 1 | I thought this was great. My only 2 issues are that I wish I could move and shoot at the same time and the first time you enter the door and it exploded didn't feel too fair. Granted you can respawn immediately, but it took me more times than I'm willing to admit to be able to read the text on what to do. |
| May 7 22:37:57 | 4m 01s | Deep(er) Purple | ♥ 1 | The camera made it very difficult for me to keep track of what was going on. I think you nailed the art style you were going for though |
| May 7 22:43:01 | 5m 04s | Deepest Sword | ♥ 1 | It's well done I think. I have a really hard time with games like this. It looks great and it seems like it works how it should. |
| May 7 22:49:49 | 6m 48s | Red Archer | ♥ 1 | The aiming was very sensitive for me and it felt like the game relied a bit too much on the slow mo feature. I enjoyed it though. I think the idea is a great idea that could really be a great full game. |
| May 8 00:12:26 | 1h 22m | Super Drill Diver! | ♥ 2 | This was a great game. I found it more fun to ignore enemies and not try to fight them. I'm playing on controller and found it a little awkward to fight. Maybe its because the enemies are just as fast as you so getting the proper space to safely engage was usually difficult. Side note: I love character controllers that have a bit of leniency allowing you to still jump even though you just walked off a ledge a bit. It always feels great. |
| May 8 00:34:51 | 22m 25s | Swing Shroom | ♥ 1 | I spent way too much time trying to figure out how to ascend, but clearly you aren't meant to. It was an excellent game that felt very well thought out. The actual means of getting the grappling hook to connect took me a bit to get used to, but once I did, it started to feel really good. Well done! |
| May 8 00:42:59 | 8m 08s | Nav's Endless Nightmare | ♥ 1 | Everything looks and feels great (mostly). I experienced a bit of input lag, but maybe that was a WebGL issue. Gameplay-wise, I kept wanting to shoot teeth to land on enemies. That might add a bit more depth to the combat. Also maybe an actual aiming reticle instead of just the mouse cursor? Other than that, excellent game! |
| May 8 03:59:08 | 3h 16m | Underneath | ♥ 1 | I really enjoyed this a lot. I've played similar games to this, but still found this to be executed very well. If I had a tiny thing to say is the destructable blocks might take a couple hits too many, but that's a pretty nit picky remark to be honest. |
| May 8 04:06:31 | 7m 23s | Deep Breaths | ♥ 1 | This is alarmingly fun. 20210507_210433_firefox_70799530.png I played this for way longer than I expected to. My only wish is it had full controller support. I was able to steer with my left hand and press keys with my right so no big deal. I still thoroughly enjoyed this entry. |
| May 8 04:16:32 | 10m 01s | Upset Crab | ♥ 1 | This is brilliant. My favorite submission so far. You really did a great job making a very fun and challenging game with only one attack button. Incredible work |
| May 8 04:29:36 | 13m 04s | TAILSPIN! | ♥ 2 | I'm surprised you were able to get this much done just for a game jam. Well done! |
| May 8 04:38:48 | 9m 12s | DOWNHELL | ♥ 1 | The combat itself is great and feels very well balanced around the slow firing attack. Sometimes enemies can spawn on top of you though making it feel a little unfair at times when getting hit. Other than that, very fun game. |
| May 8 04:45:06 | 6m 18s | Holey Hell | ♥ 0 | It's a very clever game. A lot of very interesting tech went into making this. I personally found it hard to consistently judge my ability to jump of obstacles, but maybe that's intentional? I greatly appreciate this entry if only for how clever it is. |
| May 8 04:54:41 | 9m 35s | Werm - an existential adventure | ♥ 0 | A very unique interpretation of the theme for sure. Well done! |
| May 9 05:10:58 | 24h 16m | Below the Ocean | ♥ 1 | I don't usually play puzzle platformers like this, but I definitely enjoyed this one a lot. The first puzzle that required me to wrap the cable around a stone was a great "AHA" moment. Well done! |
| May 9 06:00:06 | 49m 08s | DRLLVINATION 👁 | ♥ 1 | I really like the look of it and the controls feel great. I had to read your explanation to fully understand how it's meant to be played. A bit more in-game explanation would help tie things together, but otherwise I did enjoy myself. |
| May 9 06:02:15 | 2m 09s | Ski Trip | ♥ 0 | Controls felt a little stiff to me and turning was slow. I had a pretty hard time getting the game to feel right enough for me to progress to far. |
| May 9 06:05:15 | 3m 00s | HellEvator | ♥ 1 | I'm glad you at least got something out! It looks like this could have been something fun. I hope you continue with it in the future. |
| May 9 06:13:55 | 8m 40s | Bunny Bunny Dig Dig | ♥ 0 | This was amazing. This could easily be a full game with a bit more polish. The only real things that stand out to me are that having some more visual feedback to destroying blocks and hitting enemies would be nice. |
| May 9 06:18:22 | 4m 27s | Get Down | ♥ 1 | It's a simple game as you described. For what it is, it's well put together. |
| May 9 06:22:36 | 4m 14s | Sleepie Cookie Eatie | ♥ 1 | Definitely a fun idea. I had some trouble with the controls though. Quite a bit of air control for my taste. Still I did enjoy myself quite a bit. Well done! |
| May 9 06:27:57 | 5m 21s | BUGGED | ♥ 1 | I really like the idea here. My only complaints are that it takes too many hits to kill. I feel like 1 should be enough. Also aiming when infecting a gunner is pretty tough. |
| May 9 06:32:06 | 4m 09s | Megazoon | ♥ 1 | The default control layout was a bit awkward for me, but I managed anyhow. Overall for a shoot em up it seems like you have the mechanics down. A bit more visual feedback and polish and I think you'd have seomthing good here. |
| May 9 06:36:31 | 4m 25s | Gundemonium | ♥ 1 | I averaged getting to room 8 most of the time. I really like the idea and the overall presentation. It's pretty hard though. Maybe too hard? I can't say for sure, but I still had fun either way. |
| May 9 06:41:59 | 5m 28s | OPEN SEA DEEP SPEAR FISHING DELUXE | ♥ 0 | The presentation is pretty decent actually. I had high hopes for this, but going in the controls were difficult. I think adding an aiming reticle could have helped quite a bit. |
| May 9 06:50:38 | 8m 39s | Stretch B4U Race | ♥ 0 | I feel like this could be a really fun game, but when I joined there wasn't anyone else playing. I also question the decision to make every action on one button. I just ran around for a while trying to get a feel of the game and I frequently had trouble getting it to jump when I wanted to. Additionally the jump height is very unpredictable. Maybe there is some level of skill to it I don't understand. The camera was also kind of a problem here. I would argue that it might be better to just layout levels with a fixed camera so players never have to mess with it at all. This is probably subjective though. Ultimately I like the idea. I actually think there s a lot of potential here. A highly polished and responsive character controller would have me playing this again. |
| May 9 07:04:26 | 13m 48s | Rogue Elevator | ♥ 0 | Ok this was great. Aiming felt pretty nice and the weapons also felt pretty good. Audio was a big problem for me though. At the very least it would be nice to have the enemies emit some sort of sound so players could locate them based on sound alone. Even a simple drone would be nice. As it is, the only way to locate them is if they are firing (at which point it might be too late). The large blue enemies are big issues for this since they dont fire anything and just deal damage if you are too close. This is kind of minor, but the guns don't auto reload when you run out of ammo. I found this a little annoying, but not a big deal. I kind of wonder if infinite ammo would break the game, but I don't know for sure either way. Best FPS I've played all Jam though. Well done! |
| May 9 07:10:28 | 6m 02s | ALTAR | ♥ 2 | I really really enjoyed the look of this game. The combat felt a little off to me though. I had a really hard time telling that I landed an attack. Maybe also enemies have too much health overall. |
| May 9 07:19:40 | 9m 12s | Turrim 3D | ♥ 0 | I really liked the look of the game. The combat felt good at times, but also felt a little mashy for me. For a 72 hour amount of time, what you accomplished is remarkable though. I really think that a bit of polish could take this really far. |
| May 9 07:36:56 | 17m 16s | DRYVER | ♥ 2 | The graphics got me to play it. Very good job on the presentation overall. I liked the music, but it didn't really feel like it fit the kind of game this was. I initially expected this to be some sort of racing game based on the audio. |