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| Timestamp | Since previous | Game | jonbro's comment | |
|---|---|---|---|---|
| Apr 27 03:58:16 | Wrath of the Stone | ♥ 3 | Cool game! It's a little chaotic to just jump into, so the tutorial is much appreciated. (And easy to follow!) I struggled to check the intent of more than just the first couple dwarves before it got too hectic, but it's fun either way! | |
| Apr 27 04:38:27 | 40m 11s | Cavity Tycoon | ♥ 1 | Really interesting idea! I love the thought of eventually building a cavity empire and taking over the mouth in a full version of this. I also love the character's animations! Nice work! |
| Apr 27 05:25:26 | 46m 59s | Go to Heck ๐ | ♥ 0 | Had a ton of fun with this! It starts off fairly slow, but the pace picks up when you start to stack up items. The only thing I didn't love was the sledgehammer item (whichever one makes you slow)... or at least how *slow* it makes you. It makes navigation feel pretty tedious. Other than that though, really nice job! |
| Apr 27 14:33:42 | 9h 08m | _arcuswarp | ♥ 2 | Fun game! It's a little hard to see what's happening due to the visual effects. I really like the idea of the bullet time and warp mechanics, though I felt like every time I tried to warp out of the way of something, I ended up dying anyway. It might help if you became invulnerable for a very short time after you warp? Or maybe warping through enemies or bullets could damage/kill them? Regardless, nice work! |
| Apr 27 15:46:05 | 1h 12m | Space Breaker | ♥ 0 | Cool concept! I really like the idea of having a kind of... mutual enemy? in the form of the plasma ball that hurts you but also hurts the enemies. I think a fully fleshed out of this game could be really neat. |
| Apr 27 16:52:59 | 1h 06m | Burst Vein | ♥ 4 | Incredible work! Love the atmosphere. Gotta be honest, I ended up brute forcing the door puzzle after wandering around for several minutes and only finding 2 clues. Also, I'm glad you prevented me from doing anything else until I figured out how the blood crystals work. It took me a minute to get, but I totally would've left and wandered around forever otherwise. |
| Apr 27 17:01:49 | 8m 50s | Crashdown | ♥ 1 | This was fun! The tilt-y movement effect is a little nauseating, but the gameplay is good and seeing down to the floors below is cool. Nice work! |
| Apr 27 18:01:30 | 59m 41s | Space Grappler | ♥ 1 | Fun game. Using the brightness of the asteroids to guide the player to the goal is really smart! |
| Apr 27 18:25:22 | 23m 52s | Rhythm Cult | ♥ 0 | This is so good! The music's great, and I love the dialogue for all of the characters! |
| Apr 27 19:33:58 | 1h 08m | Can You See The Flame | ♥ 0 | I had a lot of fun finding the paths to each light in each new layer. It was a little hard to see at times, but the game has a nice look and feel to it overall. Great work! |
| Apr 27 19:38:20 | 4m 22s | Jump & Run | ♥ 1 | Agreed about the camera making some jumps difficult, but otherwise this is an enjoyable little game! Good work. |
| Apr 27 21:02:15 | 1h 23m | Tower Tower Defence Defence | ♥ 1 | Wow. Wow! This is such an awesome concept, and it's executed so well. Love it. |
| Apr 28 00:26:36 | 3h 24m | Spread Your Roots | ♥ 2 | I like the concept! Can definitely see the potential. I also may have made my first tree too big as well, lol |
| Apr 28 00:37:29 | 10m 53s | Dungeon Of The Darkest Depths | ♥ 1 | Pretty good game! I didn't bother trying to kill the enemies after a minutes or two just because it takes so long to attack. The gameplay would definitely benefit from the ability to shoot faster, imo. Either way, nice work! |
| Apr 28 01:11:51 | 34m 22s | Sinking Atlantis | ♥ 2 | Fun little game! Feels good to play and there's plenty of interesting lore :) |
| Apr 28 01:25:03 | 13m 12s | Fathomless | ♥ 1 | Definitely agree on the difficulty, I gave both paths a good 50 deaths before giving up :P It's pretty fun though! Just overly precise. |
| Apr 28 02:01:03 | 36m 00s | Jaws of Earth | ♥ 2 | I really like the story! It was a little hard to see the environment, though the notes act as a pretty good guide to follow. Nice work! |
| Apr 28 02:15:17 | 14m 14s | escape | ♥ 1 | I like the concept! Also, you may or may not be able to walk off to the left at the start and land at the bottom ;) It's a speedrun strat! |
| Apr 28 02:29:09 | 13m 52s | Frog In Space | ♥ 1 | Ayy, another frog game! Honestly I had fun just flying around and crashing into things. The movement feels really good! Nice work. |
| Apr 28 02:50:13 | 21m 04s | Vertabyss | ♥ 1 | I love the visuals! The screenshots looked interesting but I wasn't really sure what was happening. In motion though, it's great! Awesome work. |
| Apr 28 03:07:16 | 17m 03s | Dark Inside | ♥ 2 | Really cool! I love the art, it's really stylish. I'd love to see this more fully formed, there are some great ideas in here. Awesome work! |
| Apr 28 03:53:25 | 46m 09s | Dead Orbit | ♥ 2 | The music is AWESOME! Definitely nails the mood of the game. It's a little tough to see what's going on a lot of the time and the controls make it hard to aim precisely, but it's still very fun! Great job! |
| Apr 28 04:10:48 | 17m 23s | Climber | ♥ 1 | Skidding down the walls is really satisfying! I honestly think turning that into it's own whole game could be great. Nice job! |
| Apr 28 04:57:55 | 47m 07s | Fade | ♥ 0 | Holy crap, I actually managed to beat the game! First off, what a beautiful story. Love the visuals and music as well, this game is very well put together. So... the difficulty. For context, I rarely play rhythm games. usually awful at 'em. I'm also not very dexterous, so actually playing a real piano/using both hands independently is a no go. ...I have to agree that it's a *bit* too difficult. **That said!** I don't feel like it needs to be *much* easier! Actually managing to finish the game and pushing through the challenge was truly satisfying. Keep it brutal, IMO. *but like, 90% of this amount of brutal, maybe, possibly* ๐ Amazing work! |
| Apr 28 21:32:37 | 16h 34m | Downslide | ♥ 2 | The controls take a minute to get used to, but it's pretty fun once you do! It's difficult to discern what you should be avoiding and collecting since it's all the same color though. Nice work otherwise! |
| Apr 28 22:10:40 | 38m 03s | Deep Golf | ♥ 1 | Fun little game! I restarted once due to flying out of the map and the starting area was literally golf ball sized ground, surrounded by walls ๐ For a second I though I got put into golf jail for leaving the bounds of the course! |
| Apr 29 01:35:50 | 3h 25m | Worlds Inside | ♥ 0 | The concept here is really cool! Something about the way you transition deeper is oddly satisfying, it feels kind of unreal. The enemies don't really add too much, imo. If this were a fully fleshed out game I think I'd also love to see more of a focus on exploration and discovery. Awesome work though! |
| Apr 29 01:56:22 | 20m 32s | CubeMiner | ♥ 1 | Neat little game, I kind of got lost in just mining around for a while. Definitely agree on the need for some feedback about what or even if you're mining. And yeah, in my fairly limited Unity experience, it can be a bit finnicky. Especially the UI stuff :P |
| Apr 29 02:27:04 | 30m 42s | Labyrinth | ♥ 1 | I feel like very few games ever force the player to look up for any reason, so those falling spikes make this game stand out to me. I found myself chaotically looking between the ceiling and the upcoming rooms to watch for obstacles. It's a nice change of pace. I also love the movement, art, and sound! Very satisfying to play and look at. Great work! |
| Apr 29 02:59:05 | 32m 01s | Low Notes | ♥ 1 | Fun game! I'm not sure how effective or maybe overwhelming it would be, but I feel like a circle closing in with each beat would help with discerning how close notes are to the middle. Just something barely visible to help align things, y'know? Another thing that could help is having an outer circle that notes come from so you aren't seeing the left/right notes appear before the up/down ones even though they'd be played after them. Just my two cents! It's a fun game otherwise, I love the visual style. Nice work, and good luck! |
| Apr 29 03:38:07 | 39m 02s | Tower of Satan | ♥ 2 | It's pretty repetitive since everything's in the same position, though at some point the demons started floating above the ground. Still fun, just would've liked some variety. The art is great, I'm always a fan of chunky pixely 3D games! |
| Apr 29 18:08:23 | 14h 30m | Abyssal Lab | ♥ 1 | Wow, I could see myself easily spending hours trying to build the optimal base! It does take a minutes to understand what everything does, but once I got that down it was tons of fun. Outstanding stuff! |
| Apr 30 02:02:08 | 7h 53m | The Pit | ♥ 1 | Neat little game, I really like the grapple mechanic. Being able to grapple from anywhere opens up some interesting level ideas that are super unique. The indicator in the post jam version is definitely a great addition. Nice work! |
| Apr 30 02:51:03 | 48m 55s | Pรขquerette Down the Bunburrow | ♥ 3 | Absolutely love this! Despite seeing a stream of it beforehand *and* knowing about... *how babby is formed*, I only managed to get 2 baby bunnies. These bunnies are too smart for my tiny human brain. |
| Apr 30 03:14:31 | 23m 28s | Minball | ♥ 1 | Ah, I got stuck just above the rocket's spring by not launching at full power and landing on the first one-way block. Fun game though, I always like a unique take on pinball. Unlocking more depth is a cool concept, and I like the twist of having to race back to the top again (even though I died and got reset to the top almost instantly :P) Nice work! |
| May 1 00:57:44 | 21h 43m | Falling Time | ♥ 1 | This is a lot of fun! It definitely reminds me of an early PC game or something from that era. Straightforward, simple, and addicting! Nice work. |
| May 2 20:58:39 | 44h 00m | Deep(er) Purple | ♥ 1 | Nice work! I really like the concept of making a certain color by collecting things from the environment. Also love the music and sound effects! I do wish the camera followed the cat a bit closer though, it's pretty tough to see where you're going or what you're landing on at times. |
| May 3 00:03:52 | 3h 05m | Kerene | ♥ 4 | I was iffy on the controls for a while, but then I started thinking of each enemy encounters as a navigation puzzle, and it started making more sense. That said, I ended up just running through the final couple layers without killing anything since it didn't seem worth it. I liked the music being timed with difficult encounters, that really adds to the tension. Nice work! |
| May 3 02:23:02 | 2h 19m | Boom Bang Doomerang | ♥ 1 | I really like the concept for the gameplay, though I think some slight changes would go a long way. The way the player attacks feels ...stiff as-is. Just an idea, but maybe you could throw the Doomerang in the direction you're moving/facing/aiming instead of having it start off stationary. Or, maybe it could bounce twice or more before returning since bouncing it off the walls is already so satisfying. Things like that that could help smooth out the gameplay for sure. Nice work though, love the art, sounds, and music! |
| May 19 03:19:48 | 384h 56m | Fallumns | ♥ 2 | I'm mad at myself for being so bad at match-3 games! I played this near the start of rating and *completely* missed out on ...everything! It seemed like a solid take on match-3, so hopefully you can forgive me for being a little confused when it came out on top overall ๐ I played through again, *fully this time*, and all I can say is *wow*. Congratulations, this is incredible! |