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| Timestamp | Since previous | Game | Franklins Ghost's comment | |
|---|---|---|---|---|
| May 14 12:49:44 | Micanthul | ♥ 1 | Really enjoyed playing this, thought the atmosphere you were able to create was well done. Liked that the characters were able to level up but I did have the issue with one of my characters being killed and then still having hps in later fights after I camped. The art in this was great and thought it worked really well with the font and borders. | |
| May 14 13:28:41 | 38m 57s | Sword Whisperer | ♥ 0 | The sword throwing and movement in this was so much fun, really enjoyed playing with that mechanic. Did have an issue on the first screen where I was throwing the swords and didn't realise at first I could pick them up again from the walls so I got killed. Also had an issue where I wasn't able to restart the game every time I died so I had to instead restart the whole game. Not sure why that was happening. The art worked well and liked the movement of the swords and how they trailed behind you, thought it added a nice visual to play with. |
| May 14 13:54:49 | 26m 08s | Fallumns | ♥ 2 | This was brilliant, got a top score of 20,515 which I was quite proud of. Also have to admit I played for a bit and thought it was just a match 3 game until I read the comments from other people hinting at more and I'm so glad I did. Went back and played it all the way through and thought it was amazing and brilliant. So polished and felt like a complete game. Don't want to ruin it for other people but I highly recommend finishing this. Definitely my favourite game this Ludum Dare. |
| May 14 14:09:53 | 15m 04s | Deeper Into Technical Problems | ♥ 1 | This was a fun game and know how it is with running out time and getting down on your game when you don't get it quite how you want and keep finding bugs at the end. But I think this was really clever, simple and liked how minimalist it was. Easy to instantly understand and pick up as a player and think that's a great thing for a jam game. Only thing I'd suggest if you get sometime to work on it again is to make the tiles stand out a bit more and differentiate between each other a bit more but I definitely like the simple clean look. Nice job. |
| May 14 14:29:17 | 19m 24s | R.O.B.t. | ♥ 1 | Congrats on your first Ludum Dare and impressed at how much you were able to get in, in such a short time. The level definitely had that robot hell vibe so you got the atmosphere perfect for the story. Liked the lighting on the papers as you found them thought it was well done and was a nice touch that they stood out so made it easier to find them as you moved around. Did have issues with the camera at times not being in the greatest positions when looking around near walls but besides that nicely done. |
| May 14 14:36:59 | 7m 42s | Pyramid Mapping | ♥ 2 | The blue and orange worked so nicely together and the intro camera movement was so smooth and worked great. Did notice the intro text was a bit quick in disappearing as I didn't get to read it all before it moved on. Liked the game idea of having to map the pyramid and having the drone to fly around to help you, thought that was interesting and made the mapping a fun experience. Also was great when you found yourself and were able to map from your location. |
| May 14 14:47:54 | 10m 55s | The Fistula Cleaning Crew | ♥ 0 | Nice to see you go back to an old jam game and make another one in the series. Always enjoy seeing how different your games are and what you do each jam. Liked that you couldn't really crash and you instead were able to just readjust until you had it where you wanted it. Made it really friendly to play without the losing status. The cleaning was also a funny touch so thought that was nicely done :) |
| May 15 03:13:25 | 12h 25m | Beession Impossible | ♥ 0 | Great title and liked the graphics in this, also think you did well in utilising such a small musical loop. One thing that I had issued with on my laptop is that I'm used to using the arrow keys to move and it didn't work so it was a bit awkward for me moving and shooting. |
| May 15 03:20:16 | 6m 51s | The Caves Of Caseous | ♥ 0 | Liked the art in this, thought it really embraced the old school vibe. Did have an issue where I ended up in a completely black screen before the game crashed. Also the addition of levels was a nice twist on the old roguelike and was a nice touch. |
| May 15 03:30:09 | 9m 53s | HELLEVATORS | ♥ 0 | The way you release the hellevators when you don't need them anymore and they just drop out was a nice touch, really liked that and was quite satisfying. Would suggest that the people appear quicker as I felt like the time was counting down for awhile before I had my first person appear to move. The puzzle aspect of managing the hellevators and removing them worked well and thought that was a great mechanic. |
| May 15 03:49:05 | 18m 56s | Grapple Tongue | ♥ 0 | Would be nice if you could put the game to full screen as it was quite small on my screen. Also had my tongue stick on the air once. Trying to get higher up was frustrating in a good way as it kept me playing trying to get higher and higher. The art is also really cute which worked nicely and I liked. |
| May 15 03:56:12 | 7m 07s | Knee deep in jelly | ♥ 0 | Nice polished score chaser. Liked the art and thought the sprites had a lot of character which was cute. Was fun to try and dodge the jelly fish and see how far I could go before I was overrun. |
| May 15 04:03:38 | 7m 26s | PĆ¢querette Down the Bunburrow | ♥ 2 | Loved the look of this and thought the art was so cute which really worked well with the story. The colour choice was also lovely. Liked chasing the rabbits and figuring out how I could catch them, was a nice puzzle aspect. Only suggestion I would make is that it would be nice if I could set it to full screen as it was really small on my laptop. |
| May 15 04:14:56 | 11m 18s | Descendants | ♥ 2 | Liked how small the characters were, allows you to use your imagination more on what they would look like and also makes the levels feel grander in scale which made the exploring more ominous. The use of the 4 characters with different strengths was an interesting mechanic and liked how you could quickly flip between them all to use and progress further. Did find it a bit difficult at times when I came up on to enemies and felt like I was killed before I knew i was being attacked, so that took some getting used to on being prepared and paying attention. |
| May 15 04:21:51 | 6m 55s | Abyssal Lab | ♥ 1 | The art in this is fantastic and really impressed at what you were able to do in such a short time. The game felt really polished and liked the amount of variety there was with the building. Would have been nice to have seen some descriptions for all the objects so you'd have more of an idea what each one did but after a few playthroughs I got the hang of it. Impressed at how much fun it was managing all the resources, building and attacks. Great game :) |
| May 15 04:26:38 | 4m 47s | Going Deep | ♥ 1 | Liked the art in this and thought it made the game look really nice to play. Did have issues at times were I ended up stuck and needed to restart the game so would be nice if the generating levels was a bit easier. |
| May 15 04:39:03 | 12m 25s | Tooth Toss | ♥ 2 | The sword toss mechanic was so well implemented that I found myself playing with tossing the sword around without any enemies for awhile just to learn how the different strengths work and to get used to the tossing. Liked the movement animation on it and made it so that it was a fun thing to do each time. Did find the flying enemies a bit hard at first until I got used to their movement but once I got a combo of it bouncing up and down on them I was impressed at how well it all worked. The art and music also worked great with the story and liked how it all came together in a polished experience. |
| May 15 04:46:00 | 6m 57s | Terminal | ♥ 1 | Would be nice if you could make the game full screen as it was a bit small om my laptop. The minimalist art worked really well with the gameplay and allowed you to focus on the game mechanic of selecting actions to keep going down. Did find the cards at times seemed a bit random on not really helpful so I just had to keep using them until something would come up that would help me progress. |
| May 15 04:53:52 | 7m 52s | dyppan | ♥ 1 | The simple graphics worked well with the game and liked the overworld design, made the game feel welcoming before you move on into the dungeons. The fog of war also worked well in revealing things as they came into your vision which added a nice exploration element to the movement. |
| May 15 04:59:48 | 5m 56s | Morning Shift | ♥ 1 | The art in this is great, really impressed at how you were able to get that old pixel adventure vibe through it. The game was short but it's understandable with how polished it all felt and it being a jam game. Liked the text also which added some character to the story and clearly stated what you needed to do to progress. |
| May 15 05:07:56 | 8m 08s | Kinda Deep | ♥ 0 | The drilling in this was so satisfying, really made it fun to keep going down and dig through the ground. Did notice at the start though that you could dig through the ground without going in the well but you would actually be able to progress down. The art in this was nicely done and the game felt overall really polished with the game mechanic of digging and journeying down keeping me playing. Would be nice if it stopped you for a second at the shops so that you wouldn't accidently miss them. |
| May 15 13:13:56 | 8h 06m | Red Archer | ♥ 1 | Such a great game, loved the simplicity of it and how you explain the moves and then you jump straight in. The slow-mo through the air while shooting worked so well and makes you feel so powerful when taking out all the enemies. Like that you can pretty much take them all out without touching the ground. Could be interesting to add some more difficulty though as the slow-mo made you so powerful that you could just keep it on and never get hit. The art worked really well in keeping things looking clean and easily readable which helped when looking quickly around. |
| May 15 13:25:46 | 11m 50s | INTO THE FRAME | ♥ 1 | Such a polished game. Loved everything about it, thought it all worked so well together with the art music and gameplay mechanics. The graphics were great and the effects were so good. The switching between levels and different colours made it so nice to play around with and liked how you had to use the different levels with their own skills to progress through the levels. Great entry :) |
| May 15 13:43:09 | 17m 23s | DRLLVINATION š | ♥ 1 | So nice to see you use your own engine, it's really coming along well. Liked how the colours come out the further you progress and it adds a nice factor to keep you playing and going down. The art was great as always and worked so well with the theme. Really polished entry. |
| May 15 14:23:44 | 40m 35s | Throneless | ♥ 0 | The graphics in this are great and makes the game look so polished. Did have issues with the controls and selecting and moving my units. |
| May 15 14:30:48 | 7m 04s | Ziggurat | ♥ 1 | The art in this game is fantastic, everything looks so polished and complete which makes it a pleasure to play and explore through. Liked how much character you were able to put into the player sprite in such little pixels. The colours also worked so well and the music really helped set the mood. Great entry. |
| May 15 14:38:15 | 7m 27s | Bubble Diving | ♥ 1 | This is so nicely done, the cute art is great and works so well in setting up the game. Did have an issue with the text only half appearing though so that was a bit weird. Liked that as you progressed down you needed to use the air to slow yourself down and take out obstacles. Also having the background get darker the deeper you get was a nice touch. Felt like a nicely polished simple entry so great job. |
| May 16 02:54:10 | 12h 15m | Fallen Shovel | ♥ 1 | Absolutely loved this, definitely one of my favourite entries so far, felt so polished and complete. Liked how the levels progressed in difficulty but do have to admit that I got stuck at the lust level and greed levels at the start. Took me a lot of lives to get passed those. Couldn't stop playing though and after quitting first time I went back and played it again all the way through and reached the ending which was a funny great surprise. Also second time through I was surprised at how easily I was able to get through the lust and greed levels that I'd struggled through earlier. Definitely shows how as you learn the mechanics you get a lot better at the game which is a great reflection on the level design you've created. Loved the clean art also which allowed you to focus on the gameplay and movement which worked so well and reminded me of Zero Lives which I'm looking forward to also :) |
| May 16 03:37:56 | 43m 46s | DOWNHELL | ♥ 1 | This is great, loved the art and colour chose made it so much fun to play with. The character design was really well done. Just wish that you could also use the arrow keys as it was difficulty to play with the keys assigned on my laptop. Music and story were nicely done and helped set the mood. |
| May 16 04:00:08 | 22m 12s | Fish'n'Ship | ♥ 3 | The art in this is great, really cute and feels so polished. Liked how it eases you in to the gameplay and how as you upgrade the modules and learn about them you can progress further. Would be nice if you could use the money you collect after you've bought all the modules to do cosmetic changes to the ship, e.g change colours of the different rooms or something just so you'd have something to keep using the money on. |
| May 16 04:12:45 | 12m 37s | TAILSPIN! | ♥ 2 | Loved this game, felt like a complete polished short game and impressed that you were able to make it for the game jam. The movement of the little guy was so good that it made it fun to just mess around with drilling around and jumping which kept me playing. The amount of content you were able to get in and the menus looked great. Definitely a game that I'll be coming back to. Also like that you added the scarabs which gave the game more difficulty if the player wants to do 100% completion and see the other ending, was a nice touch and added replayability which is always nice for these types of games. Great job. |
| May 16 04:26:21 | 13m 36s | Nuclear blaze | ♥ 1 | The art and effects in this are fantastic, loved the water, smoke and fire effects. Made it fun to just play with the hose and shoot the water around. Impressed at what you were able to do and nice to see you try something different for another game jam. Always enjoy seeing what you make for these. Would have been nice to have sound and music but it being a jam game it's always understandable you don't get enough time to do everything you want. |
| May 16 04:33:40 | 7m 19s | Holey Hell | ♥ 0 | As always another unique entry which was fun to play. Liked how you were able to pay homage to your other games and the use of the theme was interesting. Liked how each layer had a different visual look to it. |
| May 16 11:40:32 | 7h 06m | Shovel Guy | ♥ 0 | Liked the digging mechanic and block moving but would be nice if the controls had more options as it was a bit awkward to jump and dig. The simple art style was good with the gameplay and made the focus on the puzzles which worked well. |
| May 16 11:46:06 | 5m 34s | Underneath | ♥ 1 | This was fantastic, loved the art style and colour choice thought it all worked so well together. The movement mechanic was difficult to master at the start but the more I played and got used to it the easier it became and allowed really fast navigation which was great fun to shoot around the screen. |
| May 16 13:12:55 | 1h 26m | DEEP GOLF | ♥ 2 | Great golf game and liked how you would sink into the next level each time with the final shot, was good use of the theme and visually worked really well. Had fun playing this and liked trying to figure out how to work the ball around into the hole, thought the level design was done well. |
| May 16 13:28:22 | 15m 27s | Into the Deep Web | ♥ 1 | Interesting and different entry which is always nice to see in these jams. Liked how you had a story flowing through the gameplay which added a deeper meaning to the game. The art style worked well and liked how the power ups made the dice more interactive each fight. |
| May 16 13:55:58 | 27m 36s | Upset Crab | ♥ 1 | Liked the art in this, the crab with the giant sword was really cute and made it fun to play with going around swinging the sword. Liked that you were able to implement a boss but think there could have been less levels as they felt a bit too similar and would have been nice to reach the boss sooner. |