Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → CharlieGray

CharlieGray

Feedback comments for LD48

← LD46

CharlieGray's games and stats for all events →

TimestampSince previousGameCharlieGray's comment
Apr 25 17:23:34 Going Down ♥ 0 Neat little idea. And I like the graphics. The game runs well, but it's really hard to keep the boxes alive if you still have more than one. It get's way easier with the last box. Had fun playing.
Apr 26 19:33:05 26h 09m Captain Zapdash ♥ 2 Wow, love the sound and graphics. And the gameplay is really fun too. Good job!
Apr 26 19:41:36 8m 31s Deeper Trance ♥ 1 I've always had trouble with autostereogram images and it's even harder when it's moving so I only got to 320 meters. But I just love the idea, this is the creative kind of stuff I like to see from gamejams. Also nice work with the audio-illusion.
Apr 26 20:04:30 22m 54s Hole Explorer ♥ 0 You should really try to make an export so other people can play your game. I got it running by opening the source project in Godot and starting it from there, but that's not something that should be expected from players. As for the game itself: Movement felt good and the graphics look nice. I'm just missing the goal of the game.
Apr 26 20:16:18 11m 48s I'm So Deep ♥ 1 I have no idea how the game decides what is trash and what is deep. But I had a good laugh, when my first deep and successful poem was literally just "Huh?" 😆
Apr 26 20:19:58 3m 40s One Deep Fall ♥ 1 Nice! Score.png
Apr 26 20:25:34 5m 36s Feelings Not Yet ♥ 1 Very nice art and an intriguing story. Short, obviously, but interesting.
Apr 26 20:37:33 11m 59s Afraid to Turn ♥ 2 Managed to escape my darkness, barely 😅 Love the art and the sound effects, great atmosphere!
Apr 26 20:50:23 12m 50s The circuit ♥ 1 That is a cool idea! I love that you can see what's happening in the small circuits. Pretty short but I liked every second of it.
Apr 26 20:53:38 3m 15s Divide to go Deeper ♥ 1 Fun little game, I always find recoil mechanics satisfying. Also a neat idea to have the game loop when you reach the end.
Apr 26 21:02:38 9m 00s apocalypse of darkness wonderful nightmare ♥ 1 This game feels like a fewer dream, in a good way. I love it!
Apr 26 22:24:34 1h 21m The Forgotten Halls ♥ 0 Wow, can't believe this game is in the Compo. I love the visuals. The sprites and effects look really awesome. The gameplay, while realtively linear, is fun and I think there is an optimal strategy in here, to complete the game as fast as possible. On the other hand you could take your time and build a huge civilization. Small critique points are: I could not figure out where to put mines until the very end. I don't know what affects the ritual speed and sometimes they get completed very slowly. The ending is a bit underwhelming. Still, I love this game, good job!
Apr 27 19:23:13 20h 58m Smooth Debug ♥ 1 Cool idea to have two programs running and have to debug the game. A fun puzzle game.
Apr 27 19:30:00 6m 47s The Colorsmith ♥ 1 Wow, cool game. I love the concept, the gameplay, the puzzles, the graphics and the sound. I really don't have anything negative to say. Great job!
Apr 27 19:48:16 18m 16s Labyrinth ♥ 2 This game looks great, plays well and feels intense. I really liked it. One time I fell inside a corner it seemed and couldn't get out, but apart from that I had no problems.
Apr 27 19:51:18 3m 02s Voice Warm-up ♥ 1 Nice twist on the theme. And I like the one button control, makes it easy to pick up the game and play.
Apr 27 20:04:21 13m 03s Wiki Vortex ♥ 1 Ah I've played the "Wikipedia Game", as it is so creatively named in my circles, before. But not this comfortable and automated as this. Had a lot of fun with it and will come back to play it again for sure!
Apr 27 20:08:40 4m 19s Pressure ♥ 1 The controls feel good and I like the mechanic that combos heal you. The arcing of the shots took some getting used to, but I had fun once I got the hang of it.
Apr 27 20:18:29 9m 49s Nestence ♥ 1 This is so cool. It's like a mini-metroidvania. And the different game-styles with differen artstyles were really surprising. The only thing missing is sound, but I still had fun. Good job all around.
Apr 27 20:28:39 10m 10s Deeper And Deeper ♥ 0 Wow, 3D graphics on PICO 8? I have never seen that before. Looks great and plays well. A nice little maze solving game.
Apr 27 20:31:27 2m 48s The Rabbit Hole ♥ 0 Oh, another Wikipedia game, cool. 😃 I like the "Wikipedia Game" and I love that there are actual games now, that monitor your prgress, really cool.
Apr 29 15:52:43 43h 21m Catsm ♥ 1 Wow, this is a tough game. My best score was around 850m. I love how the cat falls and rolls around. I pretty much immediately dubbed it "Tumblecat". 😃 All in all a fun game, sometimes you get rock combinations that feel impossible to clear, though.
Apr 29 15:56:52 4m 09s Deeper... ♥ 1 The slowdown is a cool mechanic and the combo is a great incentive to shoot fast but accurate. Visuals and sound are nice as well. Only the spike blocks felt a bit frustrating. Maybe it would have been better to have more of those, but also apply the slow motion there. All in all still a fun little game.
Apr 29 16:09:56 13m 04s Dino Digging ♥ 1 A fun puzzle concept, I'm not sure I understood it completely, though. As I ran into situations that seemed unsolvable pretty quickly every round. Still fun to collect the fossils and buy upgrades. The Art and Sound are great as well.
Apr 29 16:23:16 13m 20s Corla ♥ 2 This is really good! I love the visual design and I love the gameplay even more! The small levels, predictable enemies, lots of different powerups. There's one thing I would change though and that is the automatic time progression. I often had the situation that I would have liked to really analyse a level, the enemies and my options to try and find an optimal strategy. With the automatic time progression I couldn't always do that and sometimes had to drop a level, just to save myself. If that would be changed this game would go from really very good to simply great. (Oh, and maybe the things that you wrote you didn't have time for, like menus etc. but such things missing doesn't bother me too much in a jam game.) Let me know if you plan to make a postjam version (maybe with an option to turn off the automatic time progression? 😏). I would love to play that.
Apr 29 16:32:58 9m 42s Buy Low Sell High: Deep in the Order Book ♥ 1 Really neat game mechanic, a bit hard to guess how far your pucks gonna go, but after a bit you get the hang of it.
Apr 29 16:44:26 11m 28s Vox Machina ♥ 0 Cool game concept and even better graphics and atmosphere. A really interesting game, that I wanted to explore further as I was playing. I noticed a few graphics glitches but I'm not sure if they were maybe intentional 😄. I thought I got stuck on the second level, but then I found the door with the lights (I tried to do something with the red one for quite some time). And a cool idea for a "boss fight" as well. One small complaint: I needed to input the codes for doors twice. Not sure if that is intentional but with the success feedback and the door remaining closed it seems like a bug to me.
Apr 29 17:03:40 19m 14s Dungeon Painter ♥ 1 Hehe, our games have a somewhat similar core mechanic. So naturally, I love it. And your game looks gorgeous as well. High marks all around. 👍
Apr 29 17:11:12 7m 32s Shovel Guy ♥ 1 Managed to get stuck on the first part of the tutorial... twice... in a way that I had to restart the game to complete the tutorial. 😆 Had not very hopes for me after that. But on my second go I managed to complete the tutorial, understand the mechanics and properly play the game. I like the puzzle mechanic, you really need to think before you start digging. Also nice pixel art, I like it!
Apr 29 17:16:03 4m 51s Underground ♥ 1 Nice art, maybe a bit too zoomed in, though. I find it really funny that the same guy (not sure if it's supposed to be the same guy but I decided that for me, he is) warns you to not go any deeper, while going ever deeper himself. Just the same guy running ahead of you again and again to urge you to please stop going deeper. 😄
Apr 30 20:37:56 27h 21m Dig Deeper & Digger ♥ 2 Wow, the cute bunny sure can dig fast. A simple game sure, but it works well and looks nice. At first it seemed kinda wonky, since it seemed like I often "got stuck" on the tunnel I was digging, but the game felt a lot smoother, after I figured two things out: 1. It's better to just press the buttons rather than holding them down. 2. The rabbit and carrots/onions are aligned in lines and with one press you change one line. With that in mind the game was a whole lot more fun. And I could appreciate the art and cute sound effects (apart from the vomiting at the end, maybe 😄) even more. This is the end score of my first playthrough: Bunny.png
Apr 30 20:47:21 9m 25s shaftception ♥ 2 Took me a bit to figure out what I should be doing to not die over and over again. But once I figured that out the game was quite fun. Cool art and music as well. And I like the idea of a looping level to try and beat your previous time. Wish the level was a bit longer but you wrote that you had time issues, so I understand. All in all a fun game.
Apr 30 21:11:18 23m 57s RECONDITE ♥ 2 Great looking game with great audio and really good controls. I also really like the idea and mechanic of holding onto walls to slide down slowly. The game is a bit too hard/frustrating for me though. I did not manage to beat the first (and maybe last) longer level. A few checkpoints would have been nice. It's a bit mean to have the player beat several hard jumps and then have them die on a jump where they need to learn something new (a jump that actually requires usage of coyote time to make it), send them back to the start to beat all the hard jumps again, beat this new kind of jump, beat several more hard jumps and then have them die again, because they need to learn yet something else (just drop to the next lower platform instad of jumping to it), send them back to the start and have them do all that (and maybe more) all over again. Those teachings should either have a checkpoint or be taught in an earlier, shorter level. Despite this criticism I really liked the game, though. Proof of how solid the machanics are. Also a small tip: I noticed some lines appearing between tilemap cells on vertical movement, especially when falling. I found that can be fixed in Godot by going to the Project Settings -> General -> Rendering -> 2d -> Snapping -> and enabling "Use Gpu Pixel Snap". That fixed it for me at least. TLDR: Great looking game with solid mechanics that's maybe a bit too frustrating.
Apr 30 21:32:11 20m 53s Depth Seilor ♥ 0 This is a really cool mechanic. A little bit of a learning curve but I got the hang of it fast enough. I also really dig the aesthetic of your game. Really reminds me of some older lower budget PC games. Great job on this!
Apr 30 21:41:52 9m 41s Tiny Dungeon ♥ 1 Cool little dungeon crawler. It's satisfying to really clean out a level and get all the gold possible. After the first level I almost never had enough to buy something, though. I'm not sure why, but I really like the zoom-in on death. Seems like a neat little flourish.
May 1 09:56:15 12h 14m Going Down in Fishstory ♥ 2 Oh wow. I mean at this point a great jam game is to be expected of you lot, but this one exceeds even my high expectations. I don't really have anything in terms of criticism. The game is gorgeous, the soundscape is great, voice acting and writing is pretty good. The game controls well, is fun, creative and I never felt lost as what to do. Just high marks all around!
May 1 10:25:53 29m 38s VRtigo ♥ 3 This is a fun game! I didn't look down before I hit start so I didn't notice the hole in the ground. I assumed the game would load to the level and start from there. But the message "Look Down" followed by me starting falling after I looked down was a really cool way to start the game. The gameplay itself is simple, but great fun and instantly understandable. The obstacles (and openings in them) are easily discernable and with increasing difficulty it gives a noticable rush when squeezing through a tight hole or just managing to dodge one. I like the controllerless design. Not that using a controller would have been a problem, but theres no need for a controller in the game itself, why require one for the menu? Good thinking. The graphics are, again, simple but effective. They look good but don't distract from the game which is the best for a game like this, I feel. Over to sound: The music is nice, it makes sure the game isn't to quiet and sounds good. While the accompanying sounds really sell the rush of falling past obstacles. I am relatively prone to motion sickness in VR and had my worries, that this game might be bad in that regard, but I had no issues whatsoever. Most likely because I actually moved myself. Comfort wise it wasn't a problem constantly looking down. The Oculus Quest sit comfortably the whole game and I naturally started to len forward a bit to spare my neck a bit. It might get uncomfortable after longer sessions but this game is not the kind you pump hours into in one session. The highest score I managed in my first few rounds was 323. And I will keep the game saved on my PC and most likely will play it again every now and then for a few rounds. It's simple, good, polished fund that really benefits from being a VR game. Great job guys!
May 1 10:57:15 31m 22s Echo One ♥ 1 This is a really cool game. The controls felt a bit too complicated on keyboard and mouse but with a controller this game plays wonderfully. I love the aesthetic of this game, the colors, simple shapes and visual effects are gorgeous. Audio is also top notch. The music is great but not too distracting and really fits the aesthetic. The Sound effects are also really good and the voice acting is top notch (if maybe a tiny bit too loud). The tutorial teaches the controls nicely, although I almost dashed through the looking up/down part and I think it might be possible to overlook the hint mechanic. I don't know if it was actually taught in the tutorial I only noticed the text for it during the actual level. Two small nitpicks: The jump didn't feel perfect when dealing with edges, but it worked well enough that it didn't really bother me. And the move speed is a bit slow when delivering the packages i. e. walking thorugh mostly empty areas. Some sort of sprint mechanic would be nice. But the level is small enough that it really isn't much of an issue. One bigger issue I had was with the weapon, it took me a while to figure out how it worked. It seemed to me like the "weapon" you activate when the yellow bar is full is some kind of bomb and I couldn't figure out when I can shoot and when I can't. So I activated the "bomb" and nothing happened. I then shot the enemies, but later couldn't shoot anymore. I eventually figured out that the weapon is no bomb but is the shooting and you activate it for a limited time (I thought the timer that pops up over the character is an additional cooldown for the bomb at fist). This all is also not a huge problem, but I think a different kind of sound effect when activating the weapon as well as having the particles travel towards the player and not in an explosion outward could easily fix this potential confusion. Apart from that I really enjoyed my time with this game and wished there were more levels. Great job!
May 1 16:10:43 5h 13m Diary of Sedah ♥ 0 Cool game! The art and music is really good and the controls feel great. The first few levels were maybe a bit boring but better that way around than be overwhelming with the controls. This way it was nice and easy to learn the mechanics. Great job overall.
May 1 19:33:22 3h 22m Project PANDORA ♥ 1 Gool game, works well with a PS4 Controller. 👍 A really cool concept to go deeper into some paths and then get out again to be able to go further in the "parent" level.
May 1 20:04:28 31m 06s HELL deep is your love? ♥ 5 It's always nice to be able to play a platformer with a controller. And you even integrated vibrations, cool stuff. I also really like the graphics and music/sound. A few of the jumps were a tad frustrating, but nothing unmanagable. I had fun playing your game. 👍
May 1 20:11:33 7m 05s Date Night ♥ 3 What a cool game, and a neat idea as well. It feels really stressful to try and finish as many tasks in three minutes as possible. 😅 I also really enyoed the artstyle and sound effects as well.
May 1 22:44:26 2h 32m Boris with a crazy dream ♥ 1 Okay, the game is pretty short, but I think that was not the focus here. The art and sound however is simply great! And what little game there is, is pretty good as well. The "Bruh" sound effect on death is also really funny.
May 1 22:55:45 11m 19s Pipes All the Way Down ♥ 1 This is a really fun and unique little puzzle game. Works really well and I didn't encounter any bugs. The only thing was sometimes I got a starting hand that immediately was impossible to place down without loosing (like one right and two lefts). Apart from that the only things I could criticise are things that are not there, like sound but that's not really necessary for this kind of game and is understandable to have left out for a jam game. Also, since you opted out of the Audio category, no bad rating because of that as well. Oh, and a restart button (I didn't found one at least), so I had to reload the page for every restart. This is the highest score I could manage in my tries so far: Score.PNG