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| Timestamp | Since previous | Game | Annie Owl's comment | |
|---|---|---|---|---|
| Apr 27 09:14:31 | Fishing Trouble | ♥ 1 | Dude, that was hilarious! The gameplay is super fun, the humor of the game is great and the sounds are beautiful. Had tons of fun gut-punching βthe final bossβ to pay off my debt! π And that endgame music is so catchy and upbeat! Great job! | |
| Apr 27 10:26:30 | 1h 11m | Out of Gas | ♥ 1 | Cool game! I love the story, and the BGM is super nice, sets the mood just right. I donβt know if it was a bug, or I missed a game mechanic, but for some reason when I was fighting with cops my RMB weapon (shotgun) was not working π I pressed the RMB, but it would not go off (the reload animation was not starting, and there was no hit or miss indication). Also, on one of my playthroughs, I fought teenagers almost the entire trip. But hey, Iβve managed to escape my creditors, so Iβm not complaining π |
| Apr 27 13:19:54 | 2h 53m | Suluben | ♥ 1 | Nice little game. I wish there was some sort of constant threat. Like the tower was crumbling from the top, and platforms were disappearing one after another - that would make gameplay more challenging and engaging, but I still enjoyed my descend as it is π |
| Apr 27 13:57:55 | 38m 01s | Down the Machine World | ♥ 3 | I loved the atmosphere of your game. All the neon lights and the models looked really nice, and the BGM audio sets the mood of a futuristic western shootout. Controls felt a little bit floaty, making puzzle segments more irritating, rather than challenging or fun. And the number of enemies on the last level seemed like a little bit too much π But besides that, I don't have any complaints. Good job! |
| Apr 27 14:12:42 | 14m 47s | The Fistula Cleaning Crew | ♥ 2 | You made me google what fistula means, my life will never be the same π¦ But I've got to say, cleaning up all that gunk was an oddly satisfying experience π |
| Apr 27 14:42:41 | 29m 59s | Corporate Mole | ♥ 2 | Congratulations, you've managed to make Hitman cute and charming π Well-made stealth/puzzle game. It was a little bit hard to understand when the worms are gonna notice my illicit actions. Having some sort of enemy FOV indication would have been nice. But besides that, I had lots of fun burning evil Worm HQ Headquarters down to the ground π |
| Apr 27 20:08:56 | 5h 26m | Syvyys | ♥ 0 | You have done a great job of building the atmosphere. The sound work is just superb! And I really loved the graphics too: despite the minimalist pixel art, you can read every detail of this world. And the starting cutscene with your friend riping himself apart is truly terrifying. Have not expected that from the description of the game π The gameplay is simple and fun but gets a little bit repetitive after you've reached the 5th circle and basically have seen everything and understand the flow of the game. Nonetheless, you've done a great job! Had lots of fun playing your game. |
| Apr 27 20:53:53 | 44m 57s | Ludum Postal | ♥ 2 | Have not expected "doom music" in a game about sorting packages π Really fun game! The gameplay was fun, the graphics are cute, and the music on the radio is just great! And I loved all the posters, plastered all over the warehouse walls π I only wish you could break boxes with the crowbar (or maybe you can and I just can't figure out how to do it) |
| Apr 27 21:29:12 | 35m 19s | Silesia Simulator | ♥ 1 | Walking streets of Silesia almost feels like home to me: lots of Plattenbau (or whatever panel houses called in English), gray sadness everywhere you look, and some drunk freak waiting for you around every corner... Jokes aside, I love the atmosphere of the game - the smudged textures and the fog effect really help to feel the sadness of bleak neighborhoods. And the soundtrack amplifies this atmosphere by a 100. It reminded me of a Pharmakon a little bit. Sad that you have abandoned your original idea. As a person who struggles with game-narrative every time, I get that feeling, when you think that the story is just not good enough or maybe seems too incoherent. But I think in the and you should just power through and make SOME story, even if it would be stupid or naive π€· Most of the time other people would look at your work less critical than yourself and like it more than you think π |
| Apr 27 21:58:18 | 29m 06s | That's Deep! | ♥ 0 | The most original approach to the theme I've seen so far π Have not been able to make any "Woah, That's deep" Haiku though π That's the best I've got apoem.png |
| Apr 27 22:59:24 | 1h 01m | Oceanwork | ♥ 1 | What an immersive experience! I love the way you need to almost grind for every piece of equipment at the very beginning, and just sweep through the upgrades near the end. Feels nice to finally get the ultimate mining power! π The sound design and music are top-notch. The quality of assets and attention to detail (like the fact that your costume changes, as you purchase new equipment) you've accomplished in such a short time amazes me. Great job! |
| Apr 28 12:37:50 | 13h 38m | She Waits Below | ♥ 2 | The atmosphere you've created with your writing is just amazing, and it's nice that there is fitting BGM accompanying you on this journey. Really sets the mood of mystery and wonder. At first, I missed the item transformation mechanic and thought that I locked my progress somehow. The fact that you can transform symbols on the wall into words and a key, but can't do anything with them was really confusing. Thankfully I've figured things out when I played through the beginning the second time π Nonetheless, it was a great story, and I'm happy that I've experienced it π |
| Apr 28 12:54:25 | 16m 35s | A Psychic's Interview | ♥ 2 | Really cool concept. Reminded me of the Psychonauts, but a little bit darker, heh π The biggest complaint is the lack of any information on controls. You should add some info on the game page. Something like: - WASD to move - Mouse to look around - Space to skip dialog - LMB to interact I know it seems self-explanatory to you, but not knowing that info from the start of the game can be very confusing for other people π Nonetheless, it's a nice little game! Hope to see more from you on the future jams π |
| Apr 28 13:14:53 | 20m 28s | Blue Square and the Mystery Cave | ♥ 1 | Interesting concept! Simple and fun π Also, the BGM was very chill and relaxing - fits the mood of the game perfectly. I only wish you can zoom out, or look around you. Because right now a lot of the time you just shoot your ball blindly, which makes the process feel like trial and error, instead of precision and timing. Nonetheless, I've liked the game, and especially the ending, when you join all of your square buddies at the bottom π |
| Apr 28 20:29:25 | 7h 14m | They Know We Know | ♥ 6 | Amazing! At first, I was a little bit distracted by the fact that I don't understand the podcast, and have to read subtitles. But when I saw cameras everywhere the game suddenly clicked for me π I didn't even pay much attention to a podcast at that point and was just wandering around the office, enjoying all of the crazy things happening around me. And the ending was just amazing, even though it might be a little bit too graphical for some people π |
| Apr 28 20:54:16 | 24m 51s | Egress | ♥ 3 | Yeah, I'm the ultimate hacker man! Fun game! The visuals and sounds fit together perfectly, and the BGM helped to create the feeling of urgency. I felt like I'm hacking into some evil corporation's mainframe and every second matter! π I'm not sure if I made an OP defense combination, or you just decided not to make viruses dangerous, but my defense never was breached, and I've hacked pretty much every file I've seen. Nonetheless, had lots of fun playing your game. Good Job! |
| Apr 28 21:05:39 | 11m 23s | Deep in sh... | ♥ 2 | That was the most beautiful ending I've ever seen! π And this starting music/melody is just amazing! |
| Apr 28 21:46:43 | 41m 04s | Nestence | ♥ 1 | That was really nice! I love all of the different art styles you've incorporated in your game, and your theme interpretation is one of the most original I've seen so far! The visuals are so good and diverse in every subgame, that you get sucked into the game world even without any sound effects or BGM. Great job! |
| Apr 28 22:43:34 | 56m 51s | F.R.I.E.N.D. | ♥ 2 | The atmosphere of this game was nice and chill, I really liked that. Especially the relaxing BGM, that accompanied me on my underwater journey. I also loved checking out different fishes, swimming in the depth. However, the resource gathering part of the game seemed very tiring for me. Your inventory is too small, and every upgrade gives you too little progress. The whole progression system turns into a grind pretty quickly, and it does not feel good. Thankfully that's not a very big problem and can be easily solved with some postjam balancing π |
| Apr 28 23:11:33 | 27m 59s | Robed Bird Reckoning | ♥ 1 | Having an infinite slowdown seems too powerful, and the fact that you can spam your arrows makes the boss fight a little bit too easy, but besides that everything was fun and adrenaline-inducing. Wish there was more gore because the soundtrack was so goddamn metal. |
| Apr 29 08:10:20 | 8h 58m | The Bonekest Dungeon | ♥ 3 | The maze was neat. I like the way teleportation worked, and how you couldnβt reach some of the rooms by just wandering in one direction constantly. The fact that you can see the contents of other rooms from the one you are currently in really helps the navigation process. And at the beginning of the game, I was intrigued and scared of the big baddy. But when I've managed to grab the 3 keys, the gameplay turned into a slog. Maybe I've missed it, but I had no idea how I was supposed to understand in which direction the exit was. So I ended up checking out every room there was, one after another, and it was kinda tedious. Nonetheless, interesting spin on a dungeon crawler idea, good job! |
| Apr 29 08:41:15 | 30m 55s | Boombox | ♥ 5 | This game makes you feel like the hero of a 90s terrorist movie, trying to defuse a bomb in the last few seconds. I felt like "AAARGH" even on medium difficulty πΊ Great job! π Despite being very rage-inducing (especially when you mess up the easiest lock 3 times in a row) it was really fun trying to crack all of those boxes! The fact that you start with such a long fuse at the beginning, and it burns out almost immediately is very deceiving and I like it! Makes your heart bit go way up when you cracking the last boxes. |
| Apr 29 14:29:29 | 5h 48m | The Limbo Runner | ♥ 1 | Sadly, I am not a limbo king π Tried that last level so many times, and when I finally got to the finish line, died on the last plank πΊ Nonetheless, fun game and interesting theme interpretation! The background music made me feel like I'm fighting in a gladiator arena π And commentator voice lines are pretty funny, help to ease the pain of falling over and over again π |
| Apr 29 23:40:00 | 9h 10m | LoweFix | ♥ 5 | Very solid game! I love the sound design: every sound was so crisp, fitting, and satisfying (especially the body parts sounds). And airy BGM was creating the perfect atmosphere for "exploring" the labs filled with junkies π The only complaint I have is that from 3 types of weapons you gave to the character I used only the disk gun. Didn't see the point of using the enemy-avoiding missile and the machinegun seemed like a worse version of the disk gun. But besides that, it was a fun game! Good job! |
| Apr 29 23:51:22 | 11m 22s | The Tourist | ♥ 2 | What a nice chill tour through the bamboo forest π Totally nothing suspicious... On a serious note, it was an interesting experience. I think making the info text show up in the middle of the screen, as a UI element, would improve the experience though. That way you would not have to spend most of your time staring at the same plate model point-blank, and can appreciate your surroundings while getting the narrative element of the game. Also the final twist of the game could have been a little bit more subtle, but that's just a minor gripe π Nonetheless, it was an interesting game! Good job! |
| Apr 30 10:49:23 | 10h 58m | Deep Sleep | ♥ 3 | Interesting story! I love the minimalistic style and overall aesthetic of the game. Feels very dreamlike. The BGM tunes were very fitting aswell and helped to build the dreamy atmosphere and amplify the emotions of every scene. |
| May 1 08:46:09 | 21h 56m | Dipper And Dipper | ♥ 1 | I love how you have done the boss fights! Adding them into a puzzle game was a great idea - a nice change of pace after a little bit of puzzle-solving! |
| May 1 11:01:15 | 2h 15m | Out of order | ♥ 2 | That was very interesting and surreal! The only complaint I have is the lack of "crosshair" or at least a dot in the middle of the screen. Without it, it is very hard to aim at an object you want to interact with, and therefore you can easily miss the fact that you can interact with certain things. Nonetheless, it was fun figuring out the way out of this weird elevator! π Good job! |
| May 4 15:13:05 | 76h 11m | Deeper than Beyond | ♥ 1 | Interesting concept! I like most of the mini-games and overall chaos that ensues when multiple things go into the red. My only problem is the gyro-ball mini-game. The idea of that mini-game in itself is good. But currently, player input has almost no effect on ball speed. So it becomes almost impossible to stop the ball when things get out of control, and the ball is spinning like crazy. Besides that, it was a fun game! Good job! |
| May 8 12:52:40 | 93h 39m | Lies & Descent | ♥ 1 | Nice little game! I was falling down a lot and had to finish my descent in silence because BGM is not looped. But besides that, it was a nice hiking experience π |
| May 8 13:19:45 | 27m 05s | Deep Dive Drive 2000 | ♥ 2 | That was very atmospheric. The visuals are great and the music bumps up a dreamy and meditative atmosphere by a hundred. Every radio station was interesting and unique, but I'm not gonna lie, I've listened to PRDZWA FM almost throughout the whole journey, and was checking out other stations only when uncle Fred asked me to π |
| May 17 11:29:58 | 214h 10m | I dreamed of Matriochkas in Paris | ♥ 1 | Very interesting idea, and visually you nailed it: it feels basically like a surreal dream sequence. My biggest gripe is the main character controls. The fact that the main character has inertia while moving, made movement process a painful chore. The other minor gripe I have is that the dominos appeared way long before i could use them - it was a little bit distracting. Even though controls felt bad, I had a fun figuring out all the little puzzles and watching this dream sequence unfold before my eyes! Good job! |
| May 17 14:42:04 | 3h 12m | Tunnel48 | ♥ 1 | The fact that you added hall of fame makes this game extremely addictive π Good job! |
| May 18 12:39:09 | 21h 57m | Dwarven Depths | ♥ 0 | The game looks nice and plays well, but I think you spell out what the player should do too much. Let the player wander around a little bit, and guess for himself. Maybe add a hint button in case people would get stuck. You can even make it an item that you can take out and consult the spirit on what to do next. |