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| Timestamp | Since previous | Game | AdonisDevs's comment | |
|---|---|---|---|---|
| Apr 27 01:56:09 | Miner Rescue | ♥ 1 | I got a score of 3546. I went fairly slowly, but I like that this game has mechanics that allow riskier play and other strategies. The game is also pretty straightforward, but may have benefited from a playable tutorial. Overall, this is very well polished :) | |
| Apr 28 19:19:23 | 41h 23m | Fall Miner | ♥ 1 | This is pretty neat - I particularly liked the aesthetic you went for! For me, the controls felt off and were difficult. I think the gravity may have been throwing me off. As others have mentioned, being able to quickly replay the game rather than watch a cutscene would have made the experience better. Nonetheless, very well done :) |
| Apr 28 19:30:31 | 11m 08s | Cave Jumper | ♥ 1 | Well done! However, I felt that the controls were somewhat frustrating. Specifically, I did not like that being off the ground (even slightly) prevented a superjump. This was frustrating because there are many times where I thought I was on the ground, but I was a half second away from landing so the jump didn't execute. Nonetheless, I really enjoyed the final level :) |
| Apr 28 19:39:49 | 9m 18s | MENACING MINER | ♥ 1 | This is a great basis, but it definitely needs more. Overall, I would say this is great given the time - I particularly liked the enemy variation :) |
| Apr 28 19:47:18 | 7m 29s | BritaMiner | ♥ 1 | This is cool! Despite the grid movement, it feels like the player is given a lot of control, and mining while in mid-air was satisfying. I did end up dying to an impossible situation, wherein every block on the horizontal axis was stone. Other than that, there is a lot of polish and this is an excellent entry :) |
| Apr 28 20:09:08 | 21m 50s | Deep Breath | ♥ 2 | I like the interpretation of the theme, and the it is well executed! However, I did encounter a lot of platforming weirdness (such as sliding off of platforms) that made the game a lot harder and I eventually gave up. Nonetheless, well done :) |
| Apr 28 20:43:44 | 34m 36s | ONI | ♥ 1 | A neat atmosphere, but I could not figure out the password. Any chance I could see a walkthrough? Interesting concept, though :) |
| Apr 29 19:27:55 | 22h 44m | Deep Down 2 | ♥ 0 | This is a lot of fun - good level design and interesting ways to use the mechanics! I only wish there was more focus on speed. One way to do this could be to split the gameplay up into shorter levels (to cut down a lot of the time it takes to walk/fall from section to section) to make the game feel more fast paced. Other than that, awesome entry :) |
| Apr 29 19:48:29 | 20m 34s | World in Peril | ♥ 1 | I beat it once when the goal was development (seems to be the easiest goal). I really enjoyed playing around with this. My one bit of feedback would be to give science cards more effects. I could find no reason to buy the textless ones. Additionally, the text of the chosen cards should be bigger and easier to read. Other than that, I really enjoyed this concept :) |
| Apr 29 20:11:28 | 22m 59s | L.D. Noire: Down the Rabbit Hole | ♥ 1 | This is infact deep haha. Unfortunately, I could not go deep enough, but I had fun trying! |
| May 1 15:03:07 | 42h 51m | Digtet | ♥ 1 | I really like this concept, and it was quite fun to play around with. The one problem with this game is it's difficulty (I got one tetris clear and the game suddenly became expert mode). My highest score was an E- hahaha! Nonetheless, this is a truly unique idea and a good take on the theme :) |
| May 1 15:08:25 | 5m 18s | Run Miner Joe | ♥ 1 | Got 6 audio tracks playing at once bahaha! Pretty funny game, though the controls are somewhat stiff and it definitely needs an epilepsy warning. |
| May 1 15:13:56 | 5m 31s | Ole Gonna Goalscore! | ♥ 0 | Fun, short game - would have loved to see more content! |
| May 1 15:25:53 | 11m 57s | Bloogy | ♥ 1 | This is a good idea! However, I think there could have been more to the gameplay, such as new types of blocks and tools. Nonetheless, this is incredibly polished and an interesting experience :) |
| May 1 15:30:33 | 4m 40s | The Botanist | ♥ 1 | Very short, but an overall interesting experience. The ending is definitely surprising! |
| May 1 15:47:50 | 17m 17s | Morse Caverns | ♥ 2 | I got to the eyes (bats?) and got a score of 7. Definitely not a game for everyone, but I certainly enjoyed it. I'm not sure if I would add a tutorial, because that was part of the fun for me, but it may be nice to indicate the score as the player is playing. That way, they can at least know whether they are on the right track. Nonetheless, very creative and seems to fit the theme :) |
| May 1 15:55:43 | 7m 53s | Deep Sweep | ♥ 0 | Interesting puzzle! There is definitely a lot of polish and attention to detail. Well done :) |
| May 1 16:04:19 | 8m 36s | Deeper Inside LD48 | ♥ 2 | Very short, but interesting. It may be a good idea to shuffle (or at least re-word) the choices, because it is extremely obvious which choices will lead you to which ending. For example, C is always the positive choice and A is always the negative, so not much thinking is involved. Other than that, I think this is a solid entry and good take on the theme :) |
| May 1 16:19:54 | 15m 35s | LD48 Deeper and deeper | ♥ 1 | I made it to level 47! As I'm reading the comments, I think most people are confused by the language of the instructions and the GUI in general. I, for example, was initially really confused by the gray overlay while shooting, because I assumed that shooting would destroy the gray blocks - maybe have this overlay also display which blocks will be broken. Also, the word "petrify" is somewhat confusing. Instead, you could simply explain that shooting the same color turns surrounding blocks gray and makes them indestructable. Then, make the game over screen explain that they lose because they are surrounded by unbreakable blocks. That being said, I think this idea is very interesting and fun :) |
| May 1 16:40:16 | 20m 22s | Depth Command | ♥ 1 | Great game - a bit slow paced, but pretty fun! I think the concept is great, and additional content such as enemy variation and more cards could only improve it :) |
| May 4 21:47:30 | 77h 07m | The Adventurer Guild | ♥ 2 | This is very neat, and pretty fun to play! I think the game was somewhat held back by the wait times (which were completely unnecessary in my opinion). I never got the the easy part of the game that you mentioned, but I did begin to have a lot of fun when I managed to send out multiple expeditions - even if it didn't work out in my favor. As such, my experience was incredibly difficult and the insta-kill and perma-death of the characters made the game devastatingly difficult. I understand that the game is designed to create decisions of risk and reward, but oftentimes the risk is so bad that it prevents any progress. Nonetheless, I did thoroughly enjoy my time playing, and may come back in the future to beat it :D |
| May 4 22:04:43 | 17m 13s | Deep molatoes | ♥ 2 | I managed to make it to the bottom after a couple of tries! The game gets significantly easier the less are alive, which may take away a bit of strategy since you can just focus on one to win. To circumvent this, it may be a good idea to release new Molatoes periodically instead of all at once and have the health of each diminish over time (do Molatoes age?). That way, there would be focus on creating a safe, sustainable mine for the future Molatoes to quickly navigate. Nonetheless, I enjoyed the silliness and concept overall :) |
| May 4 22:28:04 | 23m 21s | Dig Straight Down! | ♥ 1 | An interesting puzzle to be sure. I definitely would not have figured it out without the gifs and video, so a tutorial is definitely a necessary in-game feature. Additionally, because most of the game is played through trial-and-error, an undo (or at least a retry) button would be very useful. I had to refresh the page a couple of times, but at least that's good for your itch.io analytics! Jokes aside, this is a great game :) |
| May 4 22:34:05 | 6m 01s | Slimefall | ♥ 0 | Interesting idea! I do think that there is a lot more than can be done to improve the experience. Specifically, the player controller needs some work (better gravity, coyote jump). Other than that, well done :) |
| May 4 22:43:21 | 9m 16s | Deeper Fishing | ♥ 1 | Certainly an interesting concept - I like the idea of fishing with limited information! Though, I could not really find a use to "go deeper." Overall, well done :) |
| May 4 22:56:28 | 13m 07s | Zombie Movie Marathon : A Game Remotely about Zombies | ♥ 1 | I returned the remote! The idea is hilarious and I would definitely look forward to a fixed version. Though, I'd be lying if said the bugs weren't somewhat amusing - I was dying of laughter after falling out of the map ;) |
| May 8 14:33:09 | 87h 36m | To the Center of the Earth | ♥ 1 | I got to a depth of 115! Very interesting - I especially liked the aesthetic. My one bit of feedback would be to increase the base difficulty, because it takes a while for the game to pose any challenge (~60 depth). In all, very well made :) |
| May 8 15:10:40 | 37m 31s | Digsite Simulator | ♥ 1 | I found everything with $5828 left over! For the most part, digging was enjoyable, though trying to click the different layers could be tedious at times. I think that some SFX would be nice, too :) |
| May 8 15:43:11 | 32m 31s | Craft, Code, Burnout | ♥ 1 | This is super neat and impressive! I made it to the copper wire before the complexity of the recipes became too much lol. The burnout was pretty funny, too :) |
| May 8 16:19:14 | 36m 03s | Dig It Out | ♥ 0 | I really liked this. The gameplay is not engaging, but it really doesn't need to be - the repetitive, pointless nature of it kinda connects to the trouble of paying off immense debt. I think that you made the right decision in dedicating time towards the minute details, such as the dialogue, music, and background. Each day, I saw something new or interesting. The last walk, wherein the debt doesn't matter and the dialogue becomes much more personal, was a nice finishing touch. In all, I think there is a lot of substance and ideas portrayed in such a small game :) |
| May 16 23:43:19 | 199h 24m | FALL GUY | ♥ 0 | I got 3m34 in frog mode! This is pretty neat, but sometimes frustrating - maybe add a jump meter that shows the force so it's easier to time. Nonetheless, well done :) |
| May 16 23:52:18 | 8m 59s | Introspection | ♥ 1 | This is awesome! I like the way that you manifested each disorder, though I wish there was more variation in strategy between each level. I think the last level is great because the monster has different attacks and changes throughout the battle, so it may be a good idea to give the other enemies more variety. Well done :) |
| May 17 00:07:46 | 15m 28s | One More Lap! | ♥ 1 | Lol it got me to do 80 laps. Funny stuff, though the camera made me sick. |
| May 17 00:39:37 | 31m 51s | Tropical Singer | ♥ 0 | Very interesting experience, and certainly the best sound I have heard during the jam (and procedurally generated? Wow). I do think that the game suffers from extremely slow pacing. I made it to the lung before giving up. A lot of cool features get introduced throughout the levels, so introduce them sooner! I understand that because of how the game is structured, it makes sense for there to be a lot of levels, so, because of this, it may be a good idea to either reduce the length of the levels or put multiple octaves into each level. But again, 48 hours is nothing, and you definitely went above and beyond for this :D |