Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → 6smith
Feedback comments for LD48
6smith's games and stats for all events →
| Timestamp | Since previous | Game | 6smith's comment | |
|---|---|---|---|---|
| Apr 28 02:18:14 | Body Venture | ♥ 0 | good game, although i had some trouble getting past the second level. couldnt seem to stack them boxes! is there a trick to it?? | |
| Apr 28 04:43:20 | 2h 25m | Memeco 0.02 | ♥ 1 | scratches the bizarre itch pretty good. managed to get the train stuck after getting two corpses in the house? not sure if bug or i was doing something wrong. love the style tho |
| Apr 28 04:48:46 | 5m 26s | Sausage Void | ♥ 0 | as a big sausage fan i approve of this game would be nice to have some sort of feedback when pressing the buttons tho |
| Apr 28 04:53:25 | 4m 39s | Dig Deaper | ♥ 0 | like the idea, progression could be a bit more forgiving tho |
| Apr 28 05:03:20 | 9m 55s | Deep In the Ocean | ♥ 2 | the music started to hurt me a little, and i think it could use an increase in difficulty as you go further down. overall pretty fun though! my best was 1500 |
| Apr 28 05:10:49 | 7m 29s | Worm | ♥ 0 | loved this lmao really awesome take on the theme, took me a minute to realized how to gain points, could just be me though |
| Apr 28 05:40:22 | 29m 33s | Deepest Sword | ♥ 0 | 10/10 game crashed tho lmao |
| Apr 28 22:15:47 | 16h 35m | Sblaaf!! | ♥ 2 | love the art and the music of course!! havent heard that song in a while lmao was having fun but i did manage to get stuck on a rock: Screenshot 2021-04-28 161325.png overall good job guys! |
| Apr 28 22:45:47 | 30m 00s | Bucket: A Space Odyssey | ♥ 1 | fantastic job!! i wouldve liked to see something to break up the wall of text a bit, but it didnt take away from the writing, which was great. i think i got the bad ending lmao |
| Apr 28 22:58:32 | 12m 45s | Untitled Simulator | ♥ 2 | had an absolute blast with this lol super creative take on the theme i love it |
| Apr 28 23:13:21 | 14m 49s | Super Turtle Drop | ♥ 0 | rlly fun little arcade game! it does seem that the winning strategy is simply to dig straight down until you hit a metal tetromino, then carefully dig around it to continue digging straight down again. i just did that until i got what i figured was the highest score then gave up lol Screenshot 2021-04-28 170838.png maybe you could discourage a degenerate strategy like that by punishing the player a little more for not getting the time blocks things? also it would be nice to know how close the spikes are to you |
| Apr 28 23:20:29 | 7m 08s | Worm Excavation League | ♥ 1 | brilliant arcade game as usual dude. always love playing your submissions they're baller. keep it up!! |
| Apr 29 00:03:18 | 42m 49s | self reflection | ♥ 1 | brilliant as usual man. we actually ended up on pretty similar ideas! although you definitely put out a more complete and polished experience, and considering this was a compo its super impressive. i really liked the tone and the concept of literal and metaphorical self-reflection, it just worked so well. the puzzles were very well-made, that last one was nice and tough. just like with my submission i wish there were more puzzles! |
| Apr 29 02:17:33 | 2h 14m | Suluben | ♥ 1 | nice and simple idea, well implemented. would've appreciated some sound effects though! |
| Apr 29 03:05:39 | 48m 06s | Psychedelic | ♥ 1 | unique entry! really liked the style. i wish it was a little longer! i also would've liked not to have to stop so suddenly when hitting an obstacle, maybe instead of colliding and having to walk off it you could just lose your momentum but then keep falling? good job all! |
| Apr 29 04:04:08 | 58m 29s | Ski Trip | ♥ 3 | that was awesome no complaints just that i want more lol |
| Apr 29 04:05:06 | 58s | Bomb Miner! | ♥ 0 | nothin better than the classics |
| Apr 29 04:15:13 | 10m 07s | Shrink and Destroy | ♥ 1 | loved the voice acting |
| May 1 03:08:27 | 46h 53m | Follow My Voice | ♥ 1 | love it, very creative. short and sweet. |
| May 1 03:24:11 | 15m 44s | Dive & Dig | ♥ 2 | interesting idea! wished that there was a little more of a challenge though, some more mechanics maybe also being able to turn your rig without moving would be nice |
| May 1 03:40:57 | 16m 46s | IO - LudumDare 48 | ♥ 3 | fun platformer! i did have an issue where the dialogue would pop up and fade away several times before bringing me to the next level |
| May 1 03:45:09 | 4m 12s | Cursed Cave | ♥ 1 | could be a little brighter, couldnt really see anything. is there any way to regain health? i seem to just die before i get very far. also a more satisfying feedback when hitting things would've been nice |
| May 1 03:51:41 | 6m 32s | Suichu | ♥ 1 | really loved the art! i liked where you were going with this but the gameplay could use some work. its unclear what things hurt you before falling into them, its very easy to get stuck on platforms, and the low gravity is kinda frustrating. its also very short. |
| May 1 04:23:49 | 32m 08s | Chthonic Brilliance | ♥ 1 | great little puzzle game, no complaints! |
| May 1 04:28:43 | 4m 54s | One-Butt Alien Corridor | ♥ 1 | great concept! |
| May 1 22:06:54 | 17h 38m | The Deep Unknown | ♥ 1 | fun! i liked the art. it could be a little confusing where the next checkpoint or end gate was though, maybe a minimap? |
| May 2 01:34:43 | 3h 27m | Rip Deeper | ♥ 2 | the art and music is amazing, super impressive. unfortunately i think the controls and the gameplay needed some attention. the controls were very difficult to use and the tutorial was unclear. some highlighting of what you were about to interact with or where you were about to place something wouldve been a good addition. attacking also felt kinda sluggish. i like the idea, and these issues are certainly fixable. all in all, i think y'all did a good job! |
| May 2 01:47:01 | 12m 18s | The Icarus | ♥ 1 | really interesting game, i like the idea and the look/feel of it a lot. i do feel like the radar mechanic would be a little less frustrating if the points moved with the camera in the X/Y axis like they do with the Z (up/down) axis? |
| May 2 01:50:08 | 3m 07s | Manic Miner | ♥ 0 | nice simple game, would love to see maybe a little bit more in terms of mechanics but it is pretty great how it is. |
| May 2 02:04:07 | 13m 59s | Deep Breath | ♥ 1 | liked the idea and the art! i did manage to get stuck in a loop of spawning / dying where i didnt have time to press E long enough to make the thing attacking me go away tho :( |
| May 2 02:11:07 | 7m 00s | Not So Grimm | ♥ 2 | i like the aesthetic and the atmosphere a lot, but i feel like it needed a little bit more to break up the monotony. i appreciate a game that isnt more than exploring a nice environment, but it was pretty repetitive |
| May 2 02:17:42 | 6m 35s | Financial Depths | ♥ 1 | i like the concept a lot, really unique take on the theme! |
| May 2 02:23:33 | 5m 51s | Telekinetic kalamari | ♥ 1 | i liked where it was going but the blocks were way too bouncy and progressing just got a little too frustrating for me :(( |
| May 2 04:26:30 | 2h 02m | Bunny Bunny Dig Dig | ♥ 0 | amazing game. pretty much 10/10 except there isnt a whole lot of content, but its a jam game so obviously nothing against yall for that! |
| May 2 04:37:29 | 10m 59s | Nuclear blaze | ♥ 1 | incredible! only complaint is that the distance between checkpoints can be a little too long |
| May 2 04:44:18 | 6m 49s | I'm So Deep | ♥ 1 | interesting idea! apparently you can just keep winning by repeating her exact poem lol |
| May 2 04:53:01 | 8m 43s | Asterisk | ♥ 4 | nice little game. i liked the voice acting! i did have some trouble understanding when the mines were triggered and were about to explode, some sort of indication of that would've been nice. i also felt the gravity was a bit slow. i did like the art, it was very well done. overall, good work!! |
| May 2 05:02:23 | 9m 22s | GodMode | ♥ 1 | loved the art! i liked the idea, but the controls did feel a little strange. i wish the player image changed direction to match the direction of movement, and maybe some sort of indication of how much velocity you are going to get when you press trigger. also an indication of when you were taking damage would be good to, maybe by getting knocked back a bit, with a flash of red on your player maybe? anyways, all in all a good idea. enjoyed it! |
| May 2 05:07:34 | 5m 11s | Driller | ♥ 2 | i like it! i did manage to get stuck in the shop though lol |
| May 4 04:52:21 | 47h 44m | Cavin' | ♥ 1 | lmao i was just starting to really get into it when it ended! good work |
| May 4 05:55:04 | 1h 02m | Dangerous Mine | ♥ 2 | i played a bit :)) Screenshot 2021-05-03 233617.png impressive that u had unlimited world generation, and the break and collecting of coins was very satisfying. i did feel like i hit a point where there wasnt much reason to continue, but i guess it was a longer wait to that point than most entries. honestly the weapons were kinda useless. if the enemies didnt collide with each other it wouldnt feel like there's impenetrable walls to get through. maybe the background should look more like dirt / cave, not sky? since there are only 5 items anyways, why not just have them at set places in the hot select wheel?? was very frustrating to have to go into your inventory to grab things every time you used up an item. overall, i had fun :)) |
| May 5 17:22:24 | 35h 27m | Holey Hell | ♥ 2 | just about perfect |