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Wolfier

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TimestampSince previousGameWolfier's comment
Oct 5 19:19:50 Loop it ♥ 0 Well that's awkward Application folder: E:/Ludum Dare Games/ludum Dare 47/loop-it There should be 'loop-it_Data' folder next to the executable
Oct 5 19:33:44 13m 54s ギ Improvisation “恒久 ”회전 ♥ 2 So this is gonna be a bit harsh. I didn't really find anything interesting in this, death is somewhat sudden so I was kind of of like "oh" when it happened. The shooter level was nicer then the jump level since there actually is some trying there while the jump level is just pushing the space bar in rhythm. The audio was a bit earrape in the jump level which made playing it kind of annoying
Oct 5 19:35:21 1m 37s MultiSelf ♥ 0 hrm... gonna need to relink. I'll keep the page open till ya do. I will say these pictures look nice.
Oct 5 19:45:02 9m 41s Interstellar Roundabout ♥ 1 Ya that's definitely stuck in a loop, not the one I was thinking this game jam would produce I found it really interesting and This makes me really want to see a full physics test of a roundabout car crash. The music choice was a bit meh-ish but trying to not hit the other cars was really fun(?) (missing word here). I will say though that the collisions detection seemed to be a bit on the sensitive side for the resulting reaction.
Oct 5 22:47:54 3h 02m Keep moving and nobody burns ♥ 3 You should really invest in some background music, it would make the game feel better. I think you should keep the front and back rows clear because the player doesn't know where they are going to warp out to and wouldn't know to place a bomb to hit the other side of the loop.
Oct 5 22:53:27 5m 33s Evaze ♥ 1 Its a nice puzzle game, but there's a few too many moving parts for me.
Oct 5 23:25:04 31m 37s Goblin Alchemist ♥ 5 I wasn't really sure what I was supposed to be doing at first beyond making random potions so when I saw "Detect Undead" my thought process was along the lines "Let's go check out that cause I don't know what my goal is" cause I hadn't seen them yet and promptly died as a result. I enjoy making potions, but I kind of don't like the night because I can't see a thing. At least for me, darkness tends to just annoy me more then be any form of interesting.
Oct 5 23:36:28 11m 24s Leten Paradox ♥ 1 So I ran into two possible types of crashed. One was happening at the end of the loop, and the other was happing at the end of the rewind. Fun Game, its just too bad i can't get any farther without crashing. The time rewind is really interesting, hopefully it will stay unique since the main idea of this jam seems to be using your former selves rather then avoiding them. The enemies could stand to look a little different from you as it was hard to tell which one was me when they are all designed the same with the same brightness of colors.
Oct 5 23:55:28 19m 00s The Daily Grind ♥ 0 Wow there's a lot of dead ends in the second level. I'm assuming the jump does something? but I couldn't figure it out. It doesn't look possible to pull off because you HAVE to have arrows in the intersections to turn the bus
Oct 6 00:06:09 10m 41s Ghost in the LOOP ♥ 1 I don't know what you know about so i'll say everything I saw. I'm pretty sure i was getting hit by nothing since I would walk in a direction and then I would bounce back and flash red when nothing was there. I don't know what was causing it I saw enemies getting stuck on things and jittering as a result. I would recommend removing their world collision and removing their attack while they are in the walls. You should add a damage animation to enemies, or an effect if they can't get hurt that tells us that. Since there was a few times I hit an enemy and nothing happened. Also I agree with the above comment as well
Oct 6 01:05:29 59m 20s The Impossible Room ♥ 1 i don't know if jumping off the stairs was the correct choice on the second one but it worked. Speaking of which I actually did get hit aiming downwards on the stairs but the ball just stopped and didn't continue. However aiming at the "me" above me worked. It was quite fun and sounded nice too so good job there.
Oct 6 23:21:20 22h 15m Chrono Crack ♥ 2 Finally done. I got stuck on one of the pillars in when they were still standing and had to shoot to be able to move again Knockback should of been in the game from the start and upgraded at the first shop rather then no having any since its the main thing that gives the shots some omf when they hit an enemy. I think the knockback from the gun should be less or you should return to your start position after you fire. (My opinion may have changed here I'll get back to it) I also think there should be more enemies but with less health since it takes a few too many shots to kill a single one in my opinion. I think it would be nice if this place had a map (maybe you could buy it) since this place is so huge. Enemies seem to get stuck on things a lot, if it were me i would remove the collision with the pillers and allow them to walk through each other. The speed boost kind of feels like a penalty (honestly makes the game more fun, though I do collide with offscreen enemies a lot ) as it makes it more difficult to shoot and avoid at the same time. I noticed that the coins tend to stop the player. I don't think they should have collision beyond being collected. The top wall of the damageUP shop room doesn't have collision I noticed the bar stopped moving after a time skip at some point. So i'll sum my opinion up too that the game was most fun for me when i could kill everything quickly and when the speed was giving me difficulty. Personally the music was nice as it wasn't too front and center so it blended well with the rest of the game. The art was nice, don't really have anything to say there. Overall I enjoyed.
Oct 7 01:16:51 1h 55m Coalescence: Battle System Prototype ♥ 1 Since it looks like this game has a lot of individual parts i would recommend that if this system was used in a future project that you spread out your tutorial between battles and introduce mechanics slowly when they are relevant rather then all at once.
Oct 7 01:30:54 14m 03s Pip's Journey ♥ 1 I can report all the bugs the two comments above posted as well. It would of been nice to have some music or a piece sliding sound though. The game could of looked better as well. Your puzzles were well designed, I enjoyed this.
Oct 7 01:44:03 13m 09s Can't Stop Producing ♥ 0 Okay so I like the concept but you really need to get the game in full screen if you are going to have mini games that require precise mouse movements. You should also change the memory minigame to matching or something since its slowness clashes with the idea of speed that the game presents.
Oct 7 02:09:40 25m 37s Ouroboros: The Cursed Hero ♥ 2 I will say I largely don't know what was happening, since you pass through enemies when you are attacking and the hit animations are largely invisible. The boss burped himself into the side of the bridge and allowed me to spam attack him like everything else. I will say that when I killed the boss and the screen changed it looked like another level. Reading the lore back just makes me confused as to what I was supposed to do. The lore was a bit too long for me as well, as i feel it should be spread out more rather then shoving all of it at the start. TBH i would say that starting scene would make a great start for full game once its clear what is actually happening.
Oct 7 02:31:58 22m 18s Warehouse Madness ♥ 1 @babyking if I were to take a guess its most likely 5 different instances working together to make it look 3d since as far as I know GMS doesn't have a z so it would have to be done by hand. I will say that I think this actually gives me a solution to a problem in another project of mine, I'd just have to figure out how to pull it off, and I have two theories already.
Oct 7 06:59:04 4h 27m Dead Loop ♥ 1 I liked the look of the game and the music choice. The player was a bit too slow for my taste and having everyone charge the player at 1 alive kinda bugged me. Perhaps it was bad luck but i had a game where the samples stopped spawning until i refreshed the page.
Oct 7 07:24:05 25m 01s Divine Drifter ♥ 1 Being only able to drift one direction felt a bit weird, and the collision was a bit sensitive for how hard the hits actually would be. I really kind of wish this game had a physics reaction when you crash into another car. The music was quite nice.
Oct 7 08:47:16 1h 23m Exit Only ♥ 1 Right before the end i walked back into the smaller room and discovered the back wall was gone. It took me a bit to figure out what i was supposed to do at first for some reason, at first(after i stopped just walking through the door) I tried jumping up to see if i would break out of the ceiling, then i tried it in the hallway, and then a sidled back and forth trying to change my size without getting too big that i wouldn't be able to re enter. Then I learned you can multi jump and just did that to the green square. Good fun, nice music, want more puzzles, not enough time. (Edit) Oh ya, forgot write that the Play again button didn't work, and also that the camera has a lock, and also that the camera is a little to wild for my taste
Oct 7 10:37:39 1h 50m Neverending Duck War ♥ 1 When i could pick up ducks I was thinking "are ducks food?" then I saw the AI running with a body and it was confirmed. I don't think the call mechanic really mattered when i was playing, and I think this game would work better as an online type game then as a single player game since it would be easier to coordinate with others then with an AI. I'd say I had fun, the graphics looked good, the gameplay was fun, and the sound choices were good.
Oct 7 11:02:29 24m 50s The Holy L∞ptown ♥ 1 Took me a second to catch on to the rhyming everyone was doing, i'm sure you had some idea with that that could be expanded upon. I had a answer to a riddle i wanted to do first because the current one was stumping me (ha, i had the axe at the time), I think it would be nice if you could drop your current item if you can't figure out one of the riddles. I think you should make all items grabbable from the start so they don't give away the answers to the puzzles. I think the graphics could use a little clean up since they looked a bit rough but they reminded me of Stonehearth (not Hearthstone) which used similar looking graphics. I like the sort of 4th wall braking fight, though it was a bit buggy such as being able to hit and get hit when you have half a shield or when it has half a shield. The fight should have some effects as well so it feels better. You should add more sound to the river since only having the sound of a sink made it feel weird overall liked the riddles, generally like the graphics, and I liked the world that was made by this.
Oct 7 11:39:57 37m 28s Ludum War ♥ 2 The game is a bit rough around the edges, I feel. What I think: The box at the bottom of the screen was blocking my drag select making it difficult to select units. You should add a click select when you only have one guy you want to move The AI should think about adding buildings rather then just building units. There's alot of empty space that the game doesn't use, since the enemy is in the middle of the screen the world should be brought inward to them so that they are on the lower edge. There was a glitch where the box select would be on screen if you clicked on the map. I will say though that RTS's are one of the more difficult genres to make so thumbs up for giving it a try. BTW since i see you haven't rated any games yet, you should as the algorithm is more likely to show your game if you give feedback and rate other people.
Oct 7 12:02:23 22m 26s Roller Riches ♥ 1 I can tell that the game wants to be an idle game and that isn't really my preferred genre of game so I'm not really qualified to comment on this game. Its well implemented though, the art is quite nice and i agree with other commenters that it needs sound.
Oct 7 19:57:02 7h 54m Time Raider ♥ 1 That was really well made, well balanced and everything. Really the only thing I can criticize is the dash which felt a bit weird but everything else was well done.
Oct 7 22:04:42 2h 07m Outside The Loop ♥ 1 Personally I don't think a tutorial is too necessary since having the controls was all I really need to figure out the game. I can tell that graphics are not your strong suit looking at this, so i would recommend doing some pixel art tutorials so you can learn. I will say that though that giving it a shot was still a good idea cause you'll never learn unless you try. I found out you could use the green loops to platform up walls with some precise timing. I would say make it a feature since it could be used in more platforming puzzles. Some music would be nice and the walking effect sounded a bit rough. You marked sound to be rated so I assume you made that walking sound yourself? If that's the case i think you should get a clearer mic and record outside somewhere quiet.
Oct 7 22:49:06 44m 24s CRYSOPHILIST ♥ 1 So i'll say a few things. First off I didn't know I could jump on enemies till I did it on accident(which was early on). I assumed I couldn't enter the door and needed a key when I saw it, that could be on me though. The design of the drones suggests you can't jump on them (think spiky shells in Mario) even though you can. On the world map you always go clockwise regardless of which arrow key you push, since the game is based on seasons, map movement shouldn't be mapped to movement keys as it suggests the game is bugged. You shouldn't be able to queue movement on the season map as you can't tell where you'll end up if you double tap on accident. You should add something to the back ground in levels, even a stock photo would be better then nothing. You should add some background music to the levels as well so that there's something going on and not just silence. The gameplay was quite fun, the art was quite well done
Oct 7 23:04:25 15m 19s LÖÖPS ♥ 1 My god, that was hilarious. A whole game made off a bloody meme. I will say for the art direction that you should keep your angles all pointing in the same direction alot of the art was giving conflicting directions of where things are pointing.
Oct 7 23:29:12 24m 47s TALLY MARKS ♥ 0 Well that was interesting, apparently destroying that square thingy sent us back to the first life? From the pictures there's a way to rotate the camera that I never figured out how to do. This is probably just a me thing but I'm not a fan of being forced to die in order to progress.
Oct 8 20:17:59 20h 48m 5 Minutes Before Halloween ♥ 1 Personally I would gone with arrows or WASD, The bar on the top left was incorrect by the seems of it, the game seems to pass you even at 135 points but the bar doesn't fill up all the way. If that was intentional then i would of added a line where you need to pass to win. The text effects were lovely and the music design/choice was well done, the graphics were well themed.
Oct 8 20:46:12 28m 13s Escape the Sun ♥ 1 I like the concept but there are a few things that I found annoying. The sun is faster then you in space making it effectively impossible to try to outrun it. You have absolutely no idea where the sun is at the start so you could screw yourself by exiting in a direction where the sun is. The light is not an indicator of where the sun is. Objects on planets should be less common if you are going to force the player to rotate at the speed the game goes, it would also make more sense for them to have you drop items when you hit them instead of health since they aren't there to be the main threat.
Oct 9 06:54:41 10h 08m Re:Live ♥ 3 oh my god, that is ridiculously hard, if that was the intention... good job. I'd say the really only thing i don't like is that your timing has to be spot on if you want to pass later levels and once you have the puzzles themselves figured out it comes down to counting a timer and moving at certain seconds. There's a lot of moving parts though so that isn't exactly easy. I would say the music choice wasn't really what i would expect for this type of game, but what can you do? The art direction is phenomenal its very pleasing to look at. One thing though is that the lighting gets really bright if you have too many ghost die in the same spot. Personally I had a lot of fun, now please excuse me while I stop thinking for a bit.
Oct 9 07:39:46 45m 05s Deathless Curse ♥ 0 You seem to really like lampshading in your writing. Your shaking effect was really nice, though it would be better if there was a hit animation accompanying it. The walls and backgrounds look better then the character animations do. I think they should have a few more frames. I couldn't find the second of the bosses things in the sewer area since both ends are covered by bottomless pits. I think it would of been a good idea to find some free music and sound effects to give your game some more life. For you jump effect, its better if you have a jump with a decreasing velocity rather then a flat one.
Oct 9 08:05:21 25m 35s Loopsie ♥ 3 I'm definitely going to be the harsh one here it seems. I don't know why apples exist since there is only one valid path and they don't seem to do anything. Bad paths need a tell so its not just luck whether you go the right direction. I think finding some free music would of gone nicely for this game. The sound of footsteps gets real boring real fast. The game is definitely too slow, once I figured out how turning worked I never lost a life so there was never a real threat on the level. You should of added an effect to when you take a wrong turn rather then just warping back to start. For some reason on the first level I was turning left without touching any keys at the first intersection. It makes me think that turning is queued. I think you should add a post Ludum Dare version with some modifications, i think it would be cool to see what you can do with a bit more time.
Oct 9 08:20:53 15m 32s black_box ♥ 1 Wait you made this in MS Paint? It doesn't even have a transparent color! I'll say i'm not a huge fan of the constant beep noise the emergencies create, it would kind of be nice if there was something else to do besides run between the same 4 points. I'd say its the main reason I stopped playing, because i knew i could manage to keep going with what the game was throwing at me. However, the beeping was beginning to drive me nuts. Really great sound design overall, it just needs to be used with moderation plus I'm really impressed you managed to make a game with MS Pain(t). (Edit) Oh I just the description saying I could of broken the loop... oh well.
Oct 11 18:05:16 57h 44m MUGEN ♥ 1 I think I really only have two criticisms The first one is that enemies shouldn't change colors, or at least not do it without warning. The second one is that if you are going to change the players color, you should have the background match the players color so its easier to get that information. Also some warning would be nice. Really like the music choice, and the sound. The gameplay is fun if a little unfair due to the things above The minimalist art is actually really nice to look at. I don't think it was necessary to tell the player how to win, since its easy to figure out but that could just be me. Upon further analysis I did notice that the stars in the background do match your colors, but its easy to miss. Also the game refused to full screen so I couldn't tell what my score was, not sure why.