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Feedback comments for LD46
Wolfier's games and stats for all events →
| Timestamp | Since previous | Game | Wolfier's comment | |
|---|---|---|---|---|
| Apr 20 04:04:00 | Boss Fight | ♥ 2 | Music is a bit annoying but other then that i liked it | |
| Apr 20 16:50:39 | 12h 46m | hoarde. | ♥ 2 | Audio was a bit annoying, but i liked the concept. I think it needs a bit more for its goal though. |
| Apr 20 18:53:26 | 2h 02m | Protect The King | ♥ 1 | Really like the game, but i feel that the charge was a bit too wild for my taste. Also i think it would be better to make the heal an overtime thing then a delay. Like "Hold button to heal" |
| Apr 21 20:00:36 | 25h 07m | Waste of Space | ♥ 1 | Great game I loved everything about it, but I only wish the frame rate was better. |
| Apr 21 20:59:00 | 58m 24s | Heartventure | ♥ 2 | The games definitely innovative, but I think the game needs a little bit more elbow room for miss clicks since they are usually guaranteed run enders. Also the game doesn't really give any feedback for "perfect pumps" so its really hard to tell how it should be done. |
| Apr 21 21:05:49 | 6m 49s | Cat Shelter Simulator | ♥ 0 | I feel like this game needs a little bit of "how too" besides feeding i'm not sure how anything works |
| Apr 22 00:48:56 | 3h 43m | Minor Inconvenience | ♥ 1 | I think the only major complaint I have is that trying to throw coal into the furnace was a bit annoying as it would bounce off the edge and back out. I think a goal post or something or someone else putting it in there for you would make it a lot better. I think another this is that there should be hazards that punish you for mistakes but not anything that is guaranteed to makes it take longer to get back and forth. Essentially a perfect trip should take the same amount of time regardless of how good the player is doing. Overall I really liked the game, it would be neat if you could replace the saw blades with people trying to build the building in-between that get mad at you when you run into them or something. |
| Apr 22 02:32:32 | 1h 43m | The Bronze Knight | ♥ 2 | Got a few things to say, first you really should of put some music in. The game is kinda bland feeling on its own. Second you should of made jump W or UP as well as Spacebar as it was kind of hard to jump in some places with the spacebar being out of key with everything else. Third the elevators should come back down on their own since you can't jump high enough to throw the battery packs in the chargers. Other the those i really love the idea and i agree with the other people that the art is really great. |
| Apr 22 03:30:06 | 57m 34s | Node Colony | ♥ 2 | Definitely tense, You should add some group movement so you don't have to move every unit individually. I don't know what marauders do if anything, they never seem to fire. You should also give some feedback when the player tries to build with a station that has more then one node. |
| Apr 22 15:08:13 | 11h 38m | Night Keeper | ♥ 1 | Personally i'd much rather be defending myself rather then the fire since the fire is often off screen while you look for wood. This is definitely the more unique of the "keep the fire alive" games. |
| Apr 22 15:31:00 | 22m 47s | Need for Feed - High Voltage | ♥ 0 | At first i didn't understand why i was getting yelled at for "not emptying the deliveries" till i realized the market at the bottom of the screen. Once i figured that out i enjoyed it for a time but it became repetitive really fast. You need a third mechanic in this to mix things up, like i had a few times where i was like "i wish i could do something with all this money" I will say though that the burntimes and value tabs were a nice touch, though i never used value since i never had fuel to afford caring about the values of anything. I played most of the game in the burn time view. |
| Apr 22 16:41:14 | 1h 10m | Wordbound | ♥ 1 | Ya this isn't my type of game, so i'm not hugely into playing it too long. However your art was amazing, and i'm pretty sure if i played it longer it would be amazing. If there's one thing i wan't to critique. If you choose to go further with this, you should implement a spell checker so the game can tell if your actually writing words or not, but also something so that speed writing doesn't penalize misspellings. |
| Apr 22 16:56:45 | 15m 31s | Coal Of Duty | ♥ 3 | At first i took me a bit to figure out that space was the kick key, so i think you should add somewhere "space to kick" or something. But, i eventually figured it out and honestly the game was really easy. I didn't explore the map as much as a could of because i had 6 coal huts close to each other that I patrolled around. On the positive, i really like the art style, the music was fitting and the game was really simple to figure out overall. |
| Apr 22 17:13:10 | 16m 25s | WormsWorms | ♥ 1 | Finally got around to rating and playing after Almighty games stream (ugh 4:00AM when that stopped) Personally, i think this is one of the best Ludum dare games I've played so far, but i still have some critiques. First of, unlike him i don't find J and K bad, however they are a bit unconventional which is probably why it was so weird for him. I think you should keep J and K but also add some more conventional game keys on top of it. Second, I have no idea how to rebuild the fences, i managed it once somehow, but there too much going on to test controls and keep the birbs alive at the same time. Third, you should to add a penalty to letting one of the birds die, or a reward for keeping them both up. Often times the optimal strategy it to let one die and focus on the other as there isn't enough worms for both. Forth, i have a bit of a leg up here due to the stream, but you should make your controls separate from the game itself, or give the player more time to figure them out before throwing them in the deep end. Almighty is right that they go away too fast. Overall, i think the art is great, the gameplay is fun, the music fits the mood. Not much more to want |
| Apr 22 17:50:23 | 37m 13s | Global Warning: The Smogocalypse | ♥ 1 | I kinda didn't like this game, the camera is too sensitive while the jumping isn't sensitive at all. When jumping you have no ability to aim your jump which feels off for a platformer. Like your note i found the laser really annoying. |
| Apr 22 21:35:22 | 3h 44m | Whacktory | ♥ 2 | Liked the game, didn't realize at first i had a vacuum which made the game a bit harder then it was supposed to be, but that's just because i think about it. |
| Apr 23 19:02:31 | 21h 27m | Signal Fire On Mystery Island | ♥ 2 | I kinda felt the end was a bit abrupt for the style, the game was building up that the rescue would happen because of the signal fire, but the abruptness kind of made it feel irreverent. I never figured out how to use the wheelbarrow but the game didn't require me to use it so... okay? |
| Apr 25 16:59:43 | 45h 57m | Protect the Sand-Worm! | ♥ 1 | Since i haven't seen anyone say this yet: I think you should have a different punishment for missing. aiming is fairly hard with the keyboard (which you are already aware of) a punishment that doesn't equate to "you are slightly closer to losing" would be nice. Perhaps something like a temporary stun or something? |
| Apr 25 17:23:47 | 24m 04s | Burning Time | ♥ 2 | Personally i think the game needs a bit more balancing. The logs don't do enough to be worth storing and the zombies are numerous enough to consider them as any more then an annoyance. The combat also needs to be something beyond spamming the axe. The graphics were pretty good and i think with a bit more work this could be an interesting exploration focused game. |
| Apr 25 17:37:27 | 13m 40s | Planet Defenders For Hire | ♥ 0 | Apparently the home screen makes it crash... huh I agree with Thermacon that the idea is there. However, the lack of change from level to level kind of made the game boring. The game doesn't tell you how to use the missiles or the satellite which is kind annoying since i would like to know what they do |
| Apr 26 21:18:50 | 27h 41m | Space Scavenger | ♥ 1 | Games a bit bland without music and the sounds are a bit annoying. At first the game was fun at first but i noticed that the asteroids quickly got spaced out more and more to the point where there were only 3 things on screen at every given time. The upgrades were a nice touch but i couldn't tell what all of them did. Artwise the ship reminded me of FTL but everything else felt a bit weak. |