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Feedback comments for LD47
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| Timestamp | Since previous | Game | Vollfeiw's comment | |
|---|---|---|---|---|
| Oct 5 07:04:52 | Sonar | ♥ 1 | Really impressive, and there's only dots ^^ Enemies don't leave enough trace I think, i often feel like they are teleporting. And i don't even know if shooting actually kill them or not, but it's a greate job overall ! | |
| Oct 5 07:14:58 | 10m 06s | WhileLoops | ♥ 1 | Nothing to say more than well play,i followed the dev, and i'm happy with the final product. Congrats ! |
| Oct 5 08:31:41 | 1h 16m | Looper | ♥ 1 | Stuck at #12 sadly, greate puzzles, pretty fun and satisfaying to resolve ! |
| Oct 5 08:43:15 | 11m 34s | Rest In Peace | ♥ 2 | Kinda short, and expected to be able to fail somewhere, and not being able to spot everything. Somehow, i love the idea, coulb be really fun expanded to a big thriller game ^^ |
| Oct 5 08:55:07 | 11m 52s | Bee, leave it or knot | ♥ 1 | Hey, nice little game you have here ! You could had have the classic teleportation when going out of screen if you wanted to go full "stuck in a loop" :P For your question, no, feature are not allowed, only some bugs fixes are. Somehow, you can realease a second version, and give a link to that "No rating" version, as long as you keep your REAL entry, even if some would consider that cheating. Sadly, balancing is part of game development, so yeah, it's about fairness. One thing you can do when working with levels is to put a button to load next / previous level. On a real game, it's bad, but in a game jam, that allow people to try out more without having to deal with every level. |
| Oct 5 09:27:55 | 32m 48s | Abducted | ♥ 3 | So firstly, couldn't grab object, and i didn't figure out how to answer the riddle even if I know the answer so .. yay, i'm stuck at the first level :D However, i'll review what i've seen so far, audio is great. Did you make the music ? I'ts really fitting well. I jumped into my first jam after 2 month of game dev, so I know what it feels like. The mood is good, light are really good, you did a great job for this. Now, for bad points, because you're here to progress i guess : Camera control with mouse is a pain, you can make it work for you, but every piece of hardware / driver will react differently, and unless you plane on putting a sensitivity slider, that could make the game unplayable for people, that is a thing to keep in mind. Second thing, i can't move camera right and left while moving forward / backward. It feels like you waited for one input from player keyboard and only one, and that's a thing that you could somehow workaround on your next project. You made an how to play page, wich is great (i didn't) but it only explain what the player will often find out by himself, and nothing specific about your game. And lastly, threwing object into space by walking on them is fun, however, for me, and it's personnal opinion right there, not a fact, it just tell my brain that the physics doesn't feel right as i'm not flying into space. I hope you had a great time developping this, you have great potential and should continue doing it, if you can take the time to work on game dev during your free time, your next jam could be a blast ! |
| Oct 5 09:59:23 | 31m 28s | Spinny Platformer | ♥ 2 | Hey, link is broken, are you sure your game is on public on itchio ? |
| Oct 5 10:12:20 | 12m 57s | GunTron | ♥ 3 | I see top down shooter, i say yes ! Pretty fun concept, feels like a roguelike where you can go in the wrong way, just yes, had pretty fun time. Somehow, i have things : - Couldn't figure how the hint works, is it UI related, is it the arrow ? - Sometimes arrow appears, sometimes it's already there, pointing on bad direction, i don't know, that confuse me - Enemies are hell of easy, I went to 1-5, i don't know if they change later but yeah, could work around to get some of them threw projectile to spice things up - Last thing is a bug, when you're close to a wall, bullet disapear in the wall when shooting Had fun tho |
| Oct 5 10:35:46 | 23m 26s | Prayer Circle Peril | ♥ 0 | Pretty cool game, fun mood, great way to fit in the theme. The only problem is that when a cube pass in front of camera when holding a handle, it just threw that away. |
| Oct 5 10:51:02 | 15m 16s | L2020P | ♥ 3 | 2021-10-05 124709.png Easy game |
| Oct 5 10:59:17 | 8m 15s | Simon Says Vibe | ♥ 0 | Hey, basic memory game, it's kinda like remembering color of a card game by order you know, and I suck at this, i'm at twelve, it's a great idea. For those who got a ps4 controller like me, you can use DS4tools for windows to emulate an xbox one. |
| Oct 5 11:04:50 | 5m 33s | DisasterWheel | ♥ 5 | Nice Little game, made 88, i don't know if it's supposed to be good or not. The mood was really good on this one :D |
| Oct 5 11:54:53 | 50m 03s | Star Loop | ♥ 1 | So, congrats for your first game, couldn't get it to the end of the level because an egg eater stuck in the corner of the "ramp", so yeah, i'm sad. It's hard, mainly because of the controls i guess. The character is so slooow, compared on how high he jump. I also think the camera should go forward the player when he's moving. One way you could do that is by following a point forward the player, and to smooth everything out easily, you could use linear interpolation for the camera movement. Well, in overall, that's a sweet little platformer you got here. |
| Oct 5 12:04:51 | 9m 58s | GLITCH LOOP | ♥ 2 | There's just .. nothing wrong about that game, it's just perfect, from theme to graphics, to audio, to menu. Congrats. |
| Oct 5 12:18:35 | 13m 44s | Save Her | ♥ 1 | I expected the ending to be honest. However, for the game, nice beans, nice shadows (damn, they're so good), and the music, the mood of the game is so good. Congrats. Also, teaching your people where the brake is could save here i think. |
| Oct 5 12:23:39 | 5m 04s | Harmony of the Spheres | ♥ 0 | Good idea, might prefer a control with keyboard tho. And by the way, theses are not "bad notes", you just have no taste in music 😏 |
| Oct 5 12:39:44 | 16m 05s | 10 Seconds from Death | ♥ 2 | 294s So yeah, mechanics are pretty good, and your level design take a fully advantage of it. Graphism are clear, great use of unity toolkit, really fun to play My only concern is about controls, two thing. It seems you used a rigidbody with add force right ? It feels like unending max speed, wich can be great if it was planned, but i tend to prefer more controls for my characters, and the slow acceleration / high max speed make the opposite of that. Just my opinion. And the second thing is maybe unwanted but when jumping close to wall, it seems like they're is a friction on the wall, therefore it give the impression that you don't want the player to stay close to wall but instead stay away from wall while jumping. Beside that, had real fun playing your game |
| Oct 5 15:18:17 | 2h 38m | Stuck in a Prison | ♥ 1 | Ok so .. is there an exit ? Couldn't find one, seems more like a maze to me, but is there really a way to escape ? At first, i thought i'd would find an exit, then get caught, and escaping again with increasing difficulty. Your AI could use some wider view i guess ? Right now felt like i could just walk right next to them without them noticing Overall, nicely done stealth game |
| Oct 5 15:32:05 | 13m 48s | Between Times | ♥ 1 | Congrats for your first jam. I saw you used Unity, two things about collision, you can make a lower collision for your character, with only covering lower parts of your body, that give the impression that you can stand next to object and that object can pass through you, and second, you can make collider on empty gameobject and duplicate (ctrl+D) it so you can quickly put many collider over your scene for object of the same size. Going through object give a feel of unfinished game. Overall, i like the idea. |
| Oct 5 15:49:05 | 17m 00s | Fire Loop | ♥ 1 | Ok so to be honest, i leaved at a point because i was bored. I started collecting fireballs, and then collecting fireballs, and then collecting fireballs, and then collection fireballs, and then collecting fireballs, and you get the idea. While the idea is great, enemies doesn't really require to use your fireball, so you just have to collect them, then once in a while, just one shot a bunch of enemys, then get back to collecting fireballs again. The gameplay loop is too much collecting fireball, and not enough fight, and it's specially just because enemies don't required to be killed to get more fireball. And then, the game actually tells you that you have to collect more to be powerfull, so why should i throw my power away right ? Enemies should get better over time, maybe their speed should match player speed and add a dodge so that the only way to get passe through enemy is by using a dodge with cooldown OR killing them, that would make the fireball collect way more important, and harder to stick around with 50 fireball or so, i don't even know. Overall, arts is great, controls are great, actual fighting is fun, remind me of zombie games actually, that's just the gameplay loops that is boring. With that said, i was stuck in that loop so .. maybe a plus for the same ? Congrats for your entry, still a great job ! |
| Oct 5 17:38:24 | 1h 49m | Hyperloop | ♥ 1 | Is it really rythm based ? Didn't feel it quite well. However, reming me audiosurf in the game play, and oh lord did i loose time on audiosurf back in the day. Graphism are great, could litterally spend time on this if there was more track, because the audio is so good. You did great ! |
| Oct 5 17:47:07 | 8m 43s | Hell Ring | ♥ 0 | Really fun, is it raytracing, or just simulate raytracing environnement ? Pretty much looks like a good ol' 3D game, perfect. |
| Oct 5 18:12:53 | 25m 46s | Recursion | ♥ 1 | Ok, i'm still bad at getting in the mood for horror games. Kept running until i got the gun, then kept running till the bad guys was behind, gun goes pew pew, bad guy goes dead, and I is going to exit, well the "exit". 1st of all, congrats for the game, and for the mood, and for almost everything about your game tho. There's two thing : - Running kinda kill the mood, maybe being able to only walk at some point could be interesting, even more if we start by being able to run then loose that ability. - The monster, we shouldn't be able to kill it. I know it's not "dead" but we are killing it anyway, if you know what I mean. In the player's mind, it's over, and till the end of the game, it's still dead, i mean, if we could just every ammo we had and that shit still alive, that would be really scary. Overall, great game, really |
| Oct 6 10:48:46 | 16h 35m | Defuse in under 5 | ♥ 0 | Really great concept |
| Oct 6 11:10:43 | 21m 57s | Mystic Dungeon & Mighty Mustache | ♥ 0 | Kinda easy, but fun to play. Leaved with 73/100 HP, maybe expensive items are kinda overpowered. |
| Oct 6 11:37:47 | 27m 04s | Caterpillar Cowboy | ♥ 2 | One of the best entry in the jam so far |
| Oct 6 12:04:34 | 26m 47s | Too Hot to Handle | ♥ 3 | Not enough water to get to the end, thank you previous player ! Nice idea though, but firestorm come so often, and firefighter can't fight large enough area imo, that way all water is wasted for bringing up firefighter all around. |
| Oct 6 12:48:45 | 44m 11s | Redneck Raceway | ♥ 1 | Well play, race game bro ! Redneck_score.png |
| Oct 6 13:03:35 | 14m 50s | Looper Driver! | ♥ 2 | Really great to pull out an 'open world' in so short amount of time. I have 3 problems with the game : - No goal, the score is pointless because of being neverending, this end up being "only" sandbox - Miss of collision, can go out of the map, can go trough some object, and add some invisible wall somewhere - No drag, nothing making it soem sort of fun, but just a little bit of linear drag could make it great imo Beside that, the gameplay is fun, really juicy, nicely done |
| Oct 6 14:26:34 | 1h 22m | The Dark Cold Forest | ♥ 1 | First of all, congrats, great game overall, nicely polish ! There's few thing you could improve : Make an actual use for gold, i went through first level collecting as much as possible, then i got "lot" of gold when finishing it, then i died, lost everything, and decided than i should continue without the grind to see what it cost, what i lost, etc, never find a way to use it, it's more like a score system, but you really should explain what's the purpose of gold is, or give upgrade to reward the grind Make the character a bit faster, that really don't suit the top down fight game i think, it's slow, and there's so many fight, and enemies take 4 hits, logs and rocks take multiples hit, it really slow down the game. Rain and bonfire usually don't make it together, that's subtle, and it's really matter of personnal opinion, but i guess some kind of night time would give the same mood (could also use lighting to give a bit of thrill) without breaking the logic Other subtle thing, i think that hitting logs / rocks could have a better use of a shake animation, rather than just scale up and down. Beside that, there's only the few bad points, i really like the mood, that kind of graphism make me go yes all around, i love top down games, so yeah, big congrats for your entry :D |
| Oct 6 16:09:32 | 1h 42m | Loop Runners | ♥ 1 | Really fun to play, i love the time lapse, very polished :D |
| Oct 6 17:10:29 | 1h 00m | Tropical Hop | ♥ 1 | Hey nice game ! I love graphsim and mood, audio is great (Gaaaaaaame over !), my only concern is air control, i feel like i should get a bit more, but that's just a flaw in a really great game :D |
| Oct 6 18:43:06 | 1h 32m | Ribbon | ♥ 2 | That's a bit short, but pretty innovative, that's a greate work you did there, congrats :) |
| Oct 6 20:33:52 | 1h 50m | Cattle Ropin' | ♥ 1 | Don't you ever try to catch my cow tho ! Pretty nice little game, really catchy, i love the graphsim and the mood ! |
| Oct 7 18:25:30 | 21h 51m | Zombies Come and Come | ♥ 1 | zombie_score.png I was building my zombie killing maze when it broke sadly :( Nice little game, i think, buy just looking at this, that some math has been done there, right ? Anyway, had fun, most of tower defense game i played recently (and not recently) got me bored, but this one, just by the fact i could create whatever death traping maze i want, give me some real fun ! Great job ! |
| Oct 7 19:00:13 | 34m 43s | Battle of Neptune | ♥ 2 | I didn't play yet, but you get a 5 star for mood just for the snes startup thing i guess. So (Finished the game), i made it in 1st try, wich indicate that i clearly played too much nuclear throne. But yeah, that was fun, totally my kind of game, so that may be not really relevant. There's a bad thing in my opinion, the ui (HP / Ammo) is cool, but tend to be "unaware of my own size" if i can say it that way when i'm not directly looking my character, my brain process it as "i'm going to be hurt" just before the "oh, it's just the UI", this is my only bad point i guess. Well anyway, as for the theme, i really expected a loop system as in nuclear throne, where you keep your upgrade, but enemy are tougher and in greater number, the game being more punishing with every loop. That's kinda the same thing as you do "per floor" i guess, but, considering the same, i would have expected an endless rogue like, where you end up a god fighting god like creature. With that said, I really enjoyed it, and from a rogue-like fan, not as a developer, but with my gamer heart, thank you for your entry. |
| Oct 7 21:08:42 | 2h 08m | Roundabout Rowdy | ♥ 2 | Really fun to play, i'm amazed by the gameplay, this feels so nice and polished, congrats ! |
| Oct 7 21:18:14 | 9m 32s | Haunted Loop House | ♥ 2 | Great mood here, and you did the best about horror games, feeling underpowered, nice job ! |
| Oct 8 11:43:07 | 14h 24m | Tower Lord: Sword Loop Saga | ♥ 2 | Nice crypt of the necrodancer genre game, maybe the time frame window where we can Input is too small, felt like I was never good tho, ended up clearing the game the easy way. Anyway, got a bug, explained it on your blog post, i dunno if it was fix in 1.1 already tho. Great game overall |
| Oct 9 07:35:54 | 19h 52m | Twister | ♥ 1 | It's barely unplayable because of the physics, and the mouse getting out of screen. When using a rigidbody on player, you should go under constraints, freeze rotation, and freeze all axes, that prevent your object from being rotate from collision and other objects physics. Also, you could use Cursor.lockState = CursorLockMode.Locked; somewhere in your script to lock the cursor in the game, You can also use Cursor.lockState = CursorLockMode.Confined; to get the cursor back, but only in the window (good for menu) There's no way to reset the level, so when my character is stuck on his back for whatever reason, it's just game over, and you have to leave the game to retry, wich make it really frustrating. Also, there's no ground check, so yeah, infinite jumping, you should check that, there's multiple way to do this (I use a ray going straight under me to figure this out), but you might check it out, it's pretty straight forward and can help you a lot. (Having your script know if you're on the ground or not at any time is pretty useful, trust me). With that said, keep in mind that this is not to be rude, these are just tips. Even if you have to search to implement this on your game, it should at worst, take you one hour, if not less, so yeah, small tips that make things go thicc. Also, F#!$ you Billy ! |
| Oct 16 10:43:24 | 171h 07m | A Day in the Woods | ♥ 1 | Really nice small narrative game, really enjoyed the mood here |