Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Vollfeiw
Feedback comments for LD46
Vollfeiw's games and stats for all events →
| Timestamp | Since previous | Game | Vollfeiw's comment | |
|---|---|---|---|---|
| Apr 19 20:44:04 | Dog Feeder | ♥ 1 | A bit short, but had fun, so bad that he smoke | |
| Apr 20 10:37:14 | 13h 53m | An ocean's life | ♥ 0 | Nice game, maybe not enough impact with meteo hazard i guess. I don't understand why i need to use space to clean if i need to get it down all the time tho. And the music is nice, but .. https://www.youtube.com/watch?v=fZeZ75gM9p4 , nah dude. |
| Apr 20 10:47:34 | 10m 20s | GRAVITY. | ♥ 0 | Would love to see a game with that core mechanics and more content, maybe an adventure, or rpg, dunno, great one tho :) |
| Apr 20 11:27:46 | 40m 12s | Keep E.T Alive | ♥ 1 | It kinda feels like 100yo grandma simulator, was fun to play, i went straigth to -35 at the beginning but hey, managed to get back to 25. Simple mechanic yet the game still manage to melt my brain, i had to think so fast. That's a really cool idea, it feels like a fast-paced point and click game. He poop too much tho. Had fun playing this. |
| Apr 20 11:41:14 | 13m 28s | Gunlings | ♥ 1 | I would have like an UI with all possible action (couldn't remember them all sadly), but yeah, Lemmings on steroids, fun as hell, great job ! |
| Apr 20 20:53:31 | 9h 12m | Keep the Fire Alive | ♥ 1 | Really cool game, fit the theme, spend more time than i thought. Got some trouble getting it worked at the beginning, but it's a pretty cool small tycoon game, could be really interesting on a bigger scale :) |
| Apr 20 21:03:50 | 10m 19s | Oh! That's a Hare!! | ♥ 1 | I got so bored of bear traps that i started shooting every pixel of the ground. I shot my hare :( Really fun game, would need a score just to know if i'm getting better at it or not. |
| Apr 20 21:46:53 | 43m 03s | Buddy Rope | ♥ 1 | The control are really nice, very good idea. Really satisfying overall, i somehow find that trying to get the food sometimes made me loose momentum and loose time overall, so i often found myself aiming straight for exit. |
| Apr 23 01:16:54 | 51h 30m | Moo Problems 2021 | ♥ 1 | Had really good fun playing this, great job |
| Apr 23 01:20:58 | 4m 04s | Monster Zoo | ♥ 1 | I loved the graphism so much, would have love to see what you got in mind and what this would have been with more time in this project |
| Apr 23 01:34:19 | 13m 21s | Egg Delivery | ♥ 1 | That's awesome. This doesn't even look like a jam game, everything about it is so great. I would like so much to play this on mobile tbh. You guys could publish it. |
| Apr 24 11:38:00 | 34h 03m | Keep It Alight | ♥ 1 | I kinda feel like the wall jump doesn't push away enough from the wall, most of the time, i would go for wall jump instead of double jump (feels like going faster, even if it's not real). Overall, i like the atmosphere, and the fact that you don't see everything until you light it. It would require multiple run to perfect these jump and the path, without being unfair. Nice map design too. Great entry ! |
| Apr 24 11:47:04 | 9m 04s | Core | ♥ 2 | Had fun with that, hard enough with my mouse. So I took my controller to test that out. It was too easy. You should probably put a max rotation speed with the joystick, right now, you just have to spin your joystick like crazy to beat the game. The gap between mouse and joystick is so big, one is kinda frustrating, other is boring. I loved the mood, audio, graphism, and the concept. Great one. |
| Apr 24 16:08:13 | 4h 21m | Elnelis | ♥ 2 | I find movement kinda slow, while jump goes high really fast, feels awkward imo. I like graphism and animation a lot. |
| Apr 24 16:15:33 | 7m 20s | Rogue | ♥ 0 | That's a really great job. For the sample story, i'd expected some funny output instead of just big Game Over ! every time |
| Apr 24 16:19:35 | 4m 02s | Have Mercy | ♥ 2 | Really interesting way to get out with that with "inversed" turn base battle. The feel is really great, awesome job. |
| Apr 29 09:38:46 | 113h 19m | Turkey's Plant Emporium | ♥ 1 | There's missing a lot of content imo, but there's a lot of work done, and that's a pretty great base game, pretty sure that could lead to a great games with more content. |
| Apr 29 09:53:17 | 14m 31s | The Spark | ♥ 1 | I pretty like the old Metal gear feel. If only this had the good old panic alert music from it (I know you know what feel i'm talking about). Pretty interesting concept to get with that theme, I like it. The fact that the spark energy decrease make a clever way to force player into taking risk, i love the minimap, well done for that, great design overall. |
| Apr 29 10:12:24 | 19m 07s | Survive: eat or be eaten | ♥ 1 | Great Agario / Early stage spore feeling. I like the intro animation, and the art idea, really dynamic game, kinda tricky cause it's fast but you constantly need to check if you can eat your enemy or will be eaten. Having a color to show that someone is bigger than you or not as a second information about this is pretty clever. I would prefer a softly slower version or a bit less zoom. I currently feels that i don't have the time to process any information at all cause i'm moving too fast around the world. Fun game overall ! |
| Apr 29 10:30:05 | 17m 41s | Crop Time | ♥ 1 | Pretty nice feel playing this. There's a problem with that 60s loop somehow, feels like there's an optimized way to play this and the low timer, with the fact that you need to loop around your crop to get them pretty makes the game "too" easy to reach that max point. The idea of @ghast-neoh is a great way around this, but i guess this would just push that end point a little further. Maybe you could just find some sort of alternative way to score, based, like giving an extra point for every 5 second a plant is fully grown, and maybe even more points if that fully grown plant isn't watered for a while, that would ensure that player will take more risk to get more point. I'm pretty sure that would lead to find a better strategy and way more randomized score outcome. You could even put some good and bad spot for growing plant, not that much but like, if they are too close together, they grow slower because of the water spreading out around. And, don't take it bad, if i'm so negative, that's because I liked your game pretty much, i just feels that some adjustment could make it way funnier :) |
| Apr 29 10:48:34 | 18m 29s | FIREGUARD | ♥ 1 | Pretty fun entry, i could steal some idea from you ^^ Fun game overall, love the feel, i want to make everything burn in your game tho. I find the difficulty curve going extremly high real quick, i didn't have time to get used to one enemy that i had a lot of other enemy trying to kill me offscreen, make a great die&retry system, that also avoid to get to wait 10 minuts to get some difficulty, but that's also frustrating on the first run, and kinda kill the fun of the discovery. I played on normal btw, i assumed that was the way you wanted the game to be played in the first place, maybe i'm wrong about this and should have picked easy. Great entry ! |
| Apr 29 11:32:48 | 44m 14s | Hungy Hungy Dwagons | ♥ 1 | Fun small game overall. Instead of just randomizing speed, you could have made another type of enemy, just going faster, maybe flying around like the good old castlevania head, or even a slow big enemy that take multiple shot to kill. I find the lack of different enemy kinda boring, just playing the same 3 level, but just going faster than previous one. That's pretty much feels like some kind of endless survival, but instead, it's limited, and all wave are the same. It could have been 3 time the same with just an easy / medium / hard in the beginning. Yeah, diversity would have definitly made the waves system funnier. Now, for the good points, i like the concept, that feels like old horizontal space shooter but it's not space and there's knights and baby dragons that are sad to die (made me sad too !), the small SFX and voices, and these graphics are pretty cool, and considering the tools you used, that's a pretty well done game. |