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ubershmekel

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TimestampSince previousGameubershmekel's comment
Oct 6 06:24:42 Magical Marissas Troubles with Time ♥ 1 That music was funny :) The tilting kind of made me uncomfortable. The art style was fun and unique. As far as the map design - I wish there were more levels and maybe a speed-runner friendly route, feels like you kind of have to take a roundabout path. Thank you for the game!
Oct 6 06:39:03 14m 21s bloTT ♥ 1 Wow, the idea is really cool. A map that changes every time you loop through it. The changes were so subtle, that they somehow made me a bit upset. I wish the controls were a bit tighter, sometimes a jump would not register, and in general the character just doesn't feel like it moves correctly. But the concept was really cool. I kind of gave up after I got the green card.
Oct 6 07:09:50 30m 47s Stuck in an inner tube! ♥ 1 I remember playing Icy Towers, it was a lot of fun. Initially I thought the bouncing off the walls was just a glitch. But then when it turned out to be an actual mechanic I was dazzled. This was very hard. I fell about 150 times, and I got through all the levels at least once, they started repeating themselves. I wonder if I'd kept going something would have changed, but it was already hard enough. It actually hurt my middle finger to use the up key so precisely. Thank you for the brilliant mechanics and level design!
Oct 7 06:16:05 23h 06m Rest In Peace ♥ 2 The level was a bit too simple, and the game itself felt too linear, without anything really interesting happening in the mechanics or the story. Would be cool to see more stuff. Maybe I missed something?
Oct 7 06:21:22 5m 17s Pollution ♥ 1 The mechanic, and the idea were really interesting. I like the environmental message. But I wish there was something I could do once I was stuck. I felt really trapped and helpless, especially when I was stuck far from the crabs. Perhaps another mechanic that would allow me to set myself free would have been nice. Even just a timer on being stuck would be better than a forever debuff. But I did really enjoy the concept, thank you for the game!
Oct 7 06:47:51 26m 29s the sisyphean man ♥ 1 The game mechanic of recording actions and replaying them was fun, and super fit the theme. The level design was delightful, and was interesting through out the whole game. Hard to believe this a compo submission. Brilliant. Thank you so much for this cool game.
Oct 7 06:55:33 7m 42s Catching Shrooms ♥ 1 Falling down and finding mushrooms was really rewarding at first. Going from 100% move speed to 200% feels good. But then 200 to 300, is not as good. And the unpredictable motion of the bullseye made me feel like it was hopeless up until ~500% when I got the bullseye. Even then, when I won, I felt like I didn't deserve the win, it was just luck. The concept itself seems like it has potential. And it did bring back memories me of that N64 game, Pilotwings which was a lot of fun. Thank you for the game!
Oct 7 07:07:42 12m 09s O O O ♥ 1 I feel the concept has potential. The idea of playing against myself, which was my initial impression, was interesting. But it's just a good paddle, and a bad paddle with inverted controls, which just wasn't rewarding compared to the punishment of controls being inverted. The art was simple, but it fit the arcade style. I didn't figure out how to navigate the top-level game board selector. I enjoyed the air-hockeyness, it really shined through. Thank you for the game.
Oct 7 07:18:42 11m 00s Loop Racer ♥ 1 The awesome part about this game, is the transition from being clueless to figuring out the controls. It's a real awkward way to drive, and I often whiffed. Which reminded me of Rocket League. I feel like the concept is a bit limited, and I didn't finish the game wanting to try more level concepts. So the game was interesting, but the feeling I got was that there isn't potential for more depth. But maybe I'm wrong. Either way, this was a really unique game. Thank you for the challenge!
Oct 7 07:49:36 30m 54s Back And Forth ♥ 1 The art was beautiful, the level design was interesting. I wish the placement of stuff did not reset, it was just frustrating. There were moments where I felt I solved the puzzle, but the grid and hitboxes just made me lose. I think this was a really good submission and I wish there was a but of snap-to-grid, and a few bug fixes. I can definitely see this as a successful game you can extend. This game is somewhere in between The Incredible Machine, and the Piggies angry birds game. I especially liked the levels that allowed me to solve them in multiple different ways, so I felt unique and clever. Thank you for the game!
Oct 7 08:10:32 20m 56s Guntasy ♥ 1 This started out feeling like Contra, and ended up being a Mega Man. The levels weren't broken, which is surprising considering how complicated they seem. The power ups got me excited. And the enemies were just intelligent enough to pose a threat without slowing me down too much. The boss fights were cool. The controls were tight. The only issues I had were with the maps not telegraphing what was going some basic things like picking up items. The art was fantastic the mechanics design was awesome. I just had a blast, thank you so much for the game.
Oct 8 04:13:16 20h 02m Habits ♥ 1 The art style is neat. I wish there was some kind of twist or reward during the gameplay. It all felt mind meltingly mundane. I think that was the goal, but I'm not happy about it. Maybe the goal is to make me reflect on how boring my life is already in real life? You got me. Anyway, thank you for the game :)
Oct 8 04:20:02 6m 46s The Ice Man Loopeth ♥ 0 The camera moving with the character collecting ice was a bit disorienting. The controls didn't feel very good, I still kind of felt like I was aimlessly floating in space. The high risk of completely flying off into space and losing, versus the small reward of yet another planet's worth of ice, made the experience a bit more anxious than fun and rewarding. The art style was kind of cool, and the idea of collecting ice was cool too :) I do not know really the connection to the them though. Thank you for the game!
Oct 8 04:35:05 15m 03s Memorial ♥ 2 I kept falling through the ground and weren't really able to play :( I also felt the pace was a bit slow. But thank you for the game! It's always good to push the boundaries of what we're able to do and the art style definitely was cool.
Oct 8 04:41:01 5m 56s SNAKE SNAKE SNAKE ♥ 1 I loved the art style, and the following snakes was an interesting spin on the genre. I was curious what would be the optimal strategy for filling the field. With that said, snake is still kind of just snake. I wonder if there could have been more interesting things happening to keep my interest. Still, it was a delightful spin on a familiar classic. Thank you for the game.
Oct 8 04:47:08 6m 07s Janky Marble ♥ 2 This was a really literal take on the theme, and a cool one too. I liked controlling the marble, even though it felt like it was accelerating a bit too much at times. The only big thing that I wish this game had was some sort of scoring system, or something that evolved while I was playing. Like if it were to accelerate, or different colors of blocks would show up. When I died, it felt like I hadn't done anything, because I didn't have a high score to beat. And because of the loopiness, it just felt too repetitive. But again, the concept was super theme oriented and unique. Thank you for the game :)
Oct 8 04:54:44 7m 36s Grand Magus ♥ 1 I survived 3 rounds and killed 11 mages. The graphics were super cool in a programmer art way. So psychedelic and matrix-tron-like. The mechanics of the battles were a bit awkward. It took me a while to figure out how to fight. I still don't understand what is the time rewind mechanism useful for. Is it to somehow cause mages to step into their own spells? The narrator and character design were engaging and cool. Though I'm not sure if I played through all of it. The evil mages got a bit repetitive with their behaviors. It looks like you did a lot of work to make this unique angle of a mage battle, and it definitely feels wizard-like. Thank you for the game.
Oct 8 05:08:50 14m 06s Troubleshooter: A Drag and Drop Adventure ♥ 1 It took me a while to figure out the cards based controls. It felt like these could have just been buttons. And in the end the gameplay was just to go to every room, investigate, reset time, then go and do the things. This felt a bit not rewarding, as though it's just a grind. It's a bit strange that just a short 5 button adventure could feel like a grind. I loved your voice narration and the audio overall was cool. The mood was a strong sci-fi one. I was happy to win at the end, so you got that challenge level right. I think it would've been better to auto-play the audio logs, so it would feel like the thing is actually happening, vs me reading about what happened in a journal. Just to make it feel more alive. But the concept from a story-telling perspective was fun too. Thank you for the game.
Oct 8 05:54:04 45m 14s Loop Deleter ♥ 2 This is so hard. My brain melted on level 8. The loop busting mechanic, and elements seem to offer a ton of depth for interesting puzzles. I was engaged, and challenged. The biggest flaw in my experience was the learning curve. The level texts really had to explain what to do, and I still didn't get it until a while into the game. It was impressive that the space of possible actions was open ended enough to keep me going around in circles for so long. Often puzzles become just a brute force task. This was interesting and fun. Thank you for the game!
Oct 8 06:01:29 7m 25s I've Been Busy Being Dead ♥ 2 The visual art was fantastic, the characters are really cute and wacky. I wish the game mechanics had more of a risk-reward trade-off. The fact that I can always hide under floor made it so I didn't have strategic decisions or resource decisions to make. It was too easy. But the concept of haunting and hiding is cool, and this game felt like it could have a lot more depth added to it and it has potential to be even cooler. Thank you for the game!
Oct 8 06:18:52 17m 23s Sushi for Robots ♥ 1 This conveyor belt puzzle is incredibly polished for compo. The challenge curve was perfect. Every time I felt perplexed or bored, the next solution and interesting mechanic showed up. The art style is beautiful and fits with the theme perfectly. The music was a great fit as well. Thank you for the game!
Oct 9 05:07:18 22h 48m Mel's Bells ♥ 1 I enjoyed getting some musical ear training in this game. I wish I got some points, or some progression. I know the theme is being stuck in a loop. But does that mean I have to not be rewarded for my efforts? The idea of being literally in a loop, did actually work a bit towards the sense of everything being repetitive but in a more interesting way than just a simple line that never ends. With that said, I expected something to happen when I got back down to the bottom. I did enjoy this game, and the music, while annoying, it did get me hyped and in the mood to kill zombies. Maybe consider less treble effects, and a bit more melodic and harmonic tones in between the vibe setting tension parts of the music to give the ear some rest from the tension. Thank you for the game!
Oct 9 05:34:11 26m 53s Looper ♥ 1 This fit the theme very well and I like having knobs that I need to figure out what they do. Though at one point, it felt just frustrating forgetting which knob does what, maybe if the telegraphing of which spinning star I was affecting was stronger, it would have been less frustrating. I had a lot of good vibes in this techno party, and in general the idea of causing the lines to dance like another existing dance is a cool, and interesting direction. If the music was slightly less repetitive, and maybe had a more varied bass line, I think I could have played for longer. I think this was a unique idea and I did enjoy it. Thank you for the game :)
Oct 9 05:47:21 13m 10s InYourFaceABook ♥ 2 I'm not sure what I'm missing. It seems that I create fake news and choose who to give it to, and sometimes it gets shared, and sometimes it changes people's opinions, but I rarely figured out if it did change an opinion. Perhaps it would help if there was particle effects or a border around opinions that recently were changed. I just couldn't understand if I was making progress or not. The idea is kind of cool, and relevant especially nowadays. It kind of reminds me of the game Jones, which was a game about getting an education and a job, but it was just a very mundane simulator, kind of like this, but it got a lot of fun out of simple things. This seemed like a game with a lot of potential if the mechanics were a bit more refined. Keep working on it please :) Thank you for the game.
Oct 9 06:05:31 18m 10s Pre Call ♥ 4 The vibes were great here, I almost felt like I was in a mini-game in Bioshock Infinite. The music sat very well with the task, and the environment art was beautiful. The task of connecting people's calls felt like a grind, but potentially not in a bad way - if the story that's being told was a bit more compelling, or if there was something more rewarding to the core gameplay loop. I feel like with this concept, you can go very far with a good story. I would leave to try this out with a fleshed out story. The textual instructional material was ok, but maybe the pins needed to be spaced out a bit more, and even have some more color coordination than just the wire, to avoid news like myself from completely misunderstanding. Also - when I die - it would have been nice to have a very specific message like "that wire wasn't the right PAIR" or something. Still this was an extremely polished game for a jam. Very well done. Thank you for the game :)
Oct 9 06:13:10 7m 39s Karmic Circle ♥ 1 I had so much fun playing that I had to play this twice. The mechanic of being reborn is interesting and I think you barely scratched the surface of what you can do with it. I wonder how you built the levels. Everything was super blocky, and I suspect you did not use a map editor like https://www.mapeditor.org/ or https://deepnight.net/tools/led-2d-level-editor/ and I don't know if that's on purpose. With a map editor - you can probably create many more maps to play much with much more ease and speed. This game was a bit buggy and very ugly, but super charming and fun. Thank you for the game!
Oct 9 06:24:25 11m 15s A bright light flashes and when it subsides... ♥ 0 I apologize, I kind of just busted through without reading much, but I did get to the end. I am lord of the groundhogs now, and I killed the dragon with the shield. I guess I'm not the audience for these types of stories. I kind of played the memory game here. I actually do like D&D with friends, but I think the game would have been more fun with some sort of reward. Even some sound effect when I click the correct option would have been more carrots for me to eat along the way and keep me engaged. The art style was very nice, and sat well with the story telling. Thank you for the game :)
Oct 9 06:32:07 7m 42s Challenge Accepted ♥ 0 Why is the song question unskippable? It's so long and making a mistake there you have to sit and wait for a minute. Did I miss the skip button? The audio design here with the music, the boos, and the awwws, was AWESOME. I got a good game show vibe going, and the visual art was on point too. I wish I could play more, but I was not going to wait for the song to finish again. Pretty cool game, thank you :)
Oct 9 06:44:04 11m 57s Orbital Rescue ♥ 0 Lunar landers are usually boring because the controls are too simple. The binary star system was super interesting, I think you barely scratched the surface of more interesting gravity schemes. I would have loved to see eg a teleport, stronger rockets, heavier planets, and just more gameplay around the gravity. A blackhole might be neat too. The art was charming, the sound felt real vintage and arcadey. I had a lot of fun for the short play. I did find one bug, when I was on the last level and died right on the body of an astronaut and during the level reset, that astronaut didn't show up, so it was much easier to win. It was actually a pretty lucky bug because I was really struggling with that last level. Because there was so few levels, I assume you didn't use a tile editor like https://www.mapeditor.org/ so please check it out if it helps. I would have loved to have more levels with a more gradual difficulty curve. Thank you for the game :)
Oct 9 06:53:28 9m 24s The Twisting Heavens ♥ 1 Too bad this is all there is! The art style is beautiful, and the storytelling was funny and interesting. Even the effects were pretty good. Too bad there isn't a game there yet to play. Please keep working on sharpening the game building skills here. Maybe find another programmer, or another coach to make sure you're on track with building a game.
Oct 10 07:39:05 24h 45m Tower of Madness ♥ 1 I loved the level design and the difficulty curve. The art was a bit distracting, I'm guessing this is mostly programmer art, it was very clearly telegraphing everything, but it felt just a bit too scribbled. I wish there was some sound and music, it definitely felt a bit too quiet when I played. But I did have a lot of fun with the challenges. Thank you for the game :)
Oct 10 07:44:36 5m 31s BrewBrew ♥ 0 The audio was very loud and sharp. I would recommend putting on headphones to test it before shipping. A technique to make sure the loudness levels are correct is to take a popular very well produced song. I like to use Despacito, you can use Bohemian Rhapsody. Maybe some even crappy music would have taken the edge away from these sound effects that felt like they were punching my ears. As far as gameplay goes in a board game, I was a bit confused because my inventory was in pictures, but the store had textual item names. That's about as far as I was comfortable exploring in the game. I think it could be a cool board game if you fix some of the rough edges. Thank you for the game.
Oct 10 07:57:41 13m 05s LOOPLLET HELL ♥ 2 I really like side scroll shooters like this, butt the controls were a bit too slow, and the enemy attack patterns a bit too repetitive. The rocks were hard to see sometimes, and I didn't realize that right-click activated the laser, some visual clues for that would be cool. The art style was impressive, and had some beautiful parts to it like the backgrounds, the enemies, and the particle effects, though the watch-ship itself just didn't feel like it fit in thematically with the rest of the game. I personally had to click way too many times it felt, and got tired, but the enemy waves and difficulty level felt like it was on a good curve. The curve for how powerful my weapons were felt a bit too flat. Pretty fun game, thank you for it :)
Oct 10 08:14:20 16m 39s Loop Stuck ♥ 1 Controlling the bodies is a really cool mechanic and I wish there was more stuff to do with it. You can try https://www.mapeditor.org/ Tiled for editing maps and tweaking them. I think you could have done giant jumps, activating traps, and other tricks with the bodies. I didn't like that the bodies went away after just 3 deaths, I think, I kind of wanted to see the madness of many bodies. The art style although minimalistic, it really did the job well. The high contrast visual with the synth audio music really gave it like a noir platformer feel. I'm amazed that this is your first game. Congratulations on finishing something that is fun to play. Please do actually develop a few levels that rely on the interesting body control mechanic, it would be really interesting to see. Maybe I would actually reconsider the button mapping - I'm not sure if my left hand was the best for controlling the thing that can die rather than the right hand. The hitboxes or bounds of the shapes sometimes were also iffy. If you have fake platforms - then do many of them, not just one, please, because the troll effect actually just seemed to be a bug. Otherwise - really cool concept. Thank you for the game.
Oct 10 08:28:53 14m 33s Looping Robot ♥ 1 I think the music really hurt the experience. It was a bit sharp, and came in and out at times. I think the instruments were a bit too strong on the treble side, you should try and master game music to have a balance of bass and melody. Maybe a few more variations of the loop would also help it not feel so repetitive. About the game mechanics - something about them felt like a cookie cutter pattern match. Usually these programming games have something that's more motivating and rewarding than just reaching a flag. I think the puzzles themselves were good for the genre. I think I got up to level 8. Maybe there are more cool mechanics after that? Either way, it was fun for a bit, thank you for the game.
Oct 11 06:23:15 21h 54m Chromen ♥ 1 I didn't quite understand what the loops powers were for. The idea of selecting ingredients to match a person ordering food is pretty common, but I did like your darker take on this. For some reason, the challenging orders felt like they were just hard because the UI was needlessly complicated. I think it could have been cool to see stuff like longer combos, much more varied colors, and less of the having to squeeze between the very tightly packed purple. The fact that I could mess up an order for lack of micro precision just didn't feel too much like fun to me. But I did like the art style. Thank you for the game.
Oct 11 06:29:13 5m 58s One Day at a Time ♥ 1 I'm not sure if it was a bug or not, but I think on day 4, I had nothing to do and essentially I was stuck. Either way - the art was on point, and the game definitely sent a message that resonated with me. I liked how I could very quickly do the routine once I learned it. I wish there was more content, and more of those "oh this is life" moments. Please flesh it out a bit more, it looks promising. Maybe I missed something? Thank you for the game.
Oct 11 06:35:22 6m 09s Ants Inc. ♥ 1 This was a cool typing game. I wish it would have either told me my wpm at the end - or even better - if the words would tell a story about the ants I'm hiring. The art style was simple, but cute and effective. I cared about those little workers. The craziness of having multiple words to take care of was effective in causing me to worry and just chase words as fast as I could. Sometimes it felt like the wrong word was picked up, that's probably because of my mis-typings. I wonder if having backspace as a feature would be useful. Either way - it was pretty cool. Thank you for the game.
Oct 11 07:04:40 29m 18s Loop Invader ♥ 2 I loved the chill music :) I didn't know about `if(!0)` so I used `if(>1)` instead. This game got a bit easier once I just used all my `if` statements as vertical separators. Once I figured out a mechanic that I could exploit, it kind of took away from the fun, though then the game felt a bit like "Among Us" in that I was starting to suspect numbers, and clear them. The problem I had I guess is that I wasn't incentivized to be more creative with these barriers. It could have been nice to unlock different statements like maybe just start with `if` and earn the `while`. Once I figured out how to do level 2, I jumped to level 10 and beat it easily. A bug, or maybe something I missed was I didn't know how to get back to the levels menu after I win or lose. I had to refresh the page. Also, I wonder what more mechanics and depth you could add onto this. The idea of having a bad cell, is cool, and it is interesting trying to find it. Like maybe different values behave differently. Maybe some impostors do a specific kind of change of number - like maybe some reduce the value of others? I'm really curious where you can take this. Thank you for the game :)
Oct 11 07:15:58 11m 18s Hero Rabbit On The Bed ♥ 1 This is probably what a Frog Fractions RPG would play like. I loved the different sound effects and music. You have a knack for the non-sense slapstick jokes. The art visually was nice too. Nothing made sense, but that's kind of what you were going for, which I respect. I don't know how I feel about there existing over-powered strategies like the diaper in the first section. I kind of wanted to have more things to do, more cards, more of those scenes, and more impact from the decisions I was making. I beat it on the first go, which was probably too easy. I did want to play more, and I did beat it. So what I'm saying is you did a good job, I just want more :) Also, please do music, I know you can probably beat box too or something :P Thank you for the game.
Oct 11 07:28:52 12m 54s Pillars of Anguish ♥ 2 The biggest complaint about this game I have is that it doesn't respect the time of the people that are trying to play it. I lost all my progress, that I had to kill myself 30 times to get, because of the "hit ESC" moment in the middle of the first level :( Also in the first part of the game, having to use 10 bodies to survive the fall was a bit excessive, 3 dead bodies would have been enough, I think :) As far as mechanics go - the dead bodies thing was cool, but did you need me to die 10 times before I could leave the first ledge? I personally like very hard games like "I wanna be the boshy" but you need to earn the player's trust and show very good mechanics and level design for the game to be fun once you go into the troll-game-designer territory. I think this game and concept has potential, and your visual and audio art was pretty good. So I would love to see this game with more polish. Thank you for the game.
Oct 11 07:49:59 21m 07s Hack'n Loop ♥ 2 The UX was a bit confusing at first, I didn't understand what were the upgrades vs downgrades, I didn't realize that it was a double-edged-upgrade system because the buttons weren't clearly buttons. The difficulty curve, I'm not sure if it's 100% calibrated yet, there were levels that were super-easy, and sometimes super-hard, even though the variation was not too high. In general it felt like the game ran out of content after 1-2 levels. The only thing I wished for here was more variation, perhaps a way to get that goal would have been to make the downgrades and upgrades more extreme. That way each level wouldn't feel exactly like the previous. The art and audio was awesome, I loved it, really got me in the tron mood to kill robots. The sword animation was legit fire. Would be cool if you developed this further. Thank you for the game.
Oct 11 08:26:17 36m 18s The Curse of Cattenburg ♥ 3 Everything visual about this game was beautiful, I can't believe you drew so much art for this game in such a short time. The spell mechanics were interesting, but somehow fell flat as far as strategic depth. The biggest problem I have with this game is that none of my actions actually felt rewarding, it was almost like an aimless walk around the board. When I say rewards - there are many things you could consider - a currency, a sound effect, a particle effect, an item, an upgrade, pretty much any thing of consequence would level up the experience and give it more meaning. The audio was good, and set the right mood, and the although there were a few bugs with dragging cards around, there was nothing game breaking. Just a bit more practical game design, and investment in the results of the interactions would go a long way. This is a pretty promising entry, I believe you'll do well in the competition and I look forward to seeing a more polished card game here. Thank you for the game.
Oct 12 04:04:27 19h 38m Secret Agent Thumb in Stuck in a loop ♥ 0 I kept dying right after getting up to the moving platform via the fan. It seems I can't leave the screen to the right or left. Maybe I missed a control or game mechanic? Please advise. As far as platformers go - the controls didn't feel very tight, and the hitbox/bounding boxes were a bit awkward too. Would be cool to see if you can make it a bit more polished. Thank you for the game.
Oct 12 04:20:56 16m 29s Directive 399WH ♥ 2 The minimalistic visual style was actually awesome and fitting for an AI-gone-wild sci-fi thriller story. It was beautiful. The music was cool, though in that short amount of time it somehow managed to get repetitive. The mini-game where I had to move cubes around was cool, and a surprising turn of game design. I was a bit disappointed when I didn't get any other mini-games. In the end, it seems like all I had to do was visit each room twice. I understand this was made under time pressure, so if I ended up feeling like I wanted more of this content - you did a good job. The flash-light effect was awesome, and the story and mood were fun. Please get more mini games, and also beef up the story a bit. It looks promising and already is fun. Thank you for the game.
Oct 12 04:53:34 32m 38s LoopChan ♥ 4 This was a fun spin on rhythm games + platformer games. Reminds me of when I was in first grade and played Mario Teaches Typing, which was not a platformer but you would type letters and do the platformer things if you typed the right letter. So as far as rhythm games go - this was not satisfying to match the rhythm for each beat because I didn't know when to hit the space bar. It was satisfying to learn the "song" of each level, and figuring out how to beat the current challenge. The characters and art was unique, cute, funny, and very clearly telegraphed what I needed to do (except for the spacebar timing). The amount of levels, and the difficulty curve felt perfect. You really taught me how to play in the first few levels, and got me into doing the complicated stuff of the last levels in a way that flowed well. I was always challenged, and interested. The music felt a bit repetitive, which is a bit of a surprise for a rhythm game. Maybe you should have played a bit more with the bass, and varied the chords a bit for different levels. Or muting some instruments some times, to make a longer loop that doesn't drill into your brain as consistently. Regardless of that, it was actually a cute and memorable song, and I enjoyed the game very much. Thank you for the game :)
Oct 12 05:01:45 8m 11s LoopBerries ♥ 1 I couldn't figure out the over-powered berry combo and kept losing. Is there a way to sustain life on such a harsh planet? Am I just supposed to eventually die, always? I was kind of hoping to find a berry combo that would give me a lot of life, and make me feel good, and explore the world. The controls were ok, and the art was simple but effective. I just wish I could have figured out what it was that the game really wanted me to do as far as mixing. The shadow of myself being the zombies was a cool effect which made me think about where I want to go, to make for an easier path for my future self. Nice trick! Thank you for the game.
Oct 12 05:14:46 13m 01s Paper Planes ♥ 0 The main gripe I have is the sound that plays when I die - it's like a big bad spring goes off. But otherwise - this is a tranquil game, with a lot of replayability, and fun. When I first launched the executable - I had no idea what to do - I thought I control the little white square for some reason :P The dead airplanes chasing me did make me think a lot about where I want to fly and how, so it even smells a bit like there's strategic depth to this game that I've yet to figure out. On top of that - the visuals are simple, clean and pretty. Awesome stuff, I had a lot of fun. Thank you for the game :)