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| Timestamp | Since previous | Game | ubershmekel's comment | |
|---|---|---|---|---|
| Apr 20 01:05:23 | Not Clowning Around! | ♥ 1 | A lot of text. Way too much for my attention. The gameplay itself felt beyond me. But perhaps this is more interesting for folks that are into alcohol recipes? Maybe I didn't understand? | |
| Apr 20 01:10:57 | 5m 34s | The Game of our Lives | ♥ 1 | Relaxing. I wish I could do more with the cells. I kind of wanted to use them as brush strokes. At the end of the day, I wasn't able to create much with it. But your voice is amazing. Thank you. |
| Apr 20 01:20:08 | 9m 11s | Keep cats alive! | ♥ 2 | Loved the music and art. The vibe is soft and serene. I wish there was more texture to the water so I could tell whether or not I'm moving when I can only see water and no land. For some reason my first playthrough never ended. The food kept resetting, there were no more islands. Another thing that could be better - clicking felt tedious. This is a relaxing game, just follow where my cursor is without clicks. |
| Apr 20 01:27:17 | 7m 09s | Burndown | ♥ 4 | I enjoyed collecting different kinds of wood. The music was eery, the art was effective, but I got bored. At one point - the fire didn't go out yet, but I think I lost. It said that I survived but my friend did not. So I don't know if that was because the fire went out or a bear got to him or not. But the game wasn't communicating with me to keep me engaged for long. So I don't want to try again because I feel like I'm blindingly and aimlessly collecting wood. A progress bar for the night might help. |
| Apr 20 01:38:34 | 11m 17s | Swarm | ♥ 1 | I wish I had an "up" button to go faster. The first 6 levels were too slow and boring for me. I did like the power-ups, and the swarm mechanic was interesting. I would have liked to see an infinite version of this game where you see how long you can last when it keeps getting faster and crazier. |
| Apr 20 01:46:51 | 8m 17s | Shy Talker - Keep the Conversation Alive | ♥ 1 | The visual art is fantastic, the music was a bit annoying for me. The game mechanic was hard, my memory is terrible. But I was able to make it to round 11. Thank you for making this. This was the most interesting application of the theme I've seen yet. convo-11.png |
| Apr 20 02:02:39 | 15m 48s | Flammo - Keep The Fire Alive | ♥ 2 | Loved the fire character. This is a tough platformer! I was close to giving up during the first level. I did give up in the second level when I couldn't see where I was going. With the "Want to be the Boshy" games, getting punished by invisible things at least has a comedic pay off. Here, the lack of vision makes you want to go faster, but you can't because it's too dangerous. So these two competing pressures caused me frustration. I'm not sure if this is a bug or not - was the ice cube supposed to prevent me from moving? Either way, great concept, and I did enjoy the one level I was able to pass :) |
| Apr 20 03:34:05 | 1h 31m | Fire | ♥ 0 | The concept was cute. I loved how logs were save points. The fire looked good enough. The ground and platforms looked meh. The one terrible thing about this game was the controls. You should use make sure that every game loop iteration you're testing for every button being down or not and reacting to that. A bug that caused the controls feel broken was that I could sometimes jump but could not change directions mid-air. |
| Apr 20 03:50:09 | 16m 04s | Keep It Happy | ♥ 2 | Cool concept. I got really confused in the first few levels, I just didn't understand how to play. I eventually figured it out. Then there was a giant map which got me overwhelmed with balancing out where the megaphone and radios are. I wish it was a bit more zoomed out, or I had a minimap or some other way to know how many of each item I can reach. Also, the giant map has some dark squares that are walls, and some that aren't. I was having trouble navigating it. In regards to sound - I wish it was a bit less chimey dingy or perhaps it would have been nicer if it weren't so repetitive. It got hard to hear these over and over. Overall this is a neat puzzle game concept. Thank you for it. |
| Apr 20 04:16:34 | 26m 25s | Pollinate | ♥ 1 | The sound was excellent, soothing, great guitar. The visuals were beautiful. I enjoyed this a lot, I had two kids around and they were in love with the bee and finding out what's the next color mix going to be. My computer slowed to a crawl shortly after the first few flowers. Minor bugs were that hitting "P" never felt good, I don't know if it's a toggle, or that I have to keep it pressed, it always did something different. Another minor issue was that it was hard sometimes to pollinate with the color mixes I wanted because the pollen expires which was a bit of a bummer. mygarden.png |
| Apr 20 04:25:53 | 9m 19s | The Fire Burning | ♥ 2 | I got 33 points after 146.55 seconds. This was fun! I would have liked a bit more wood, and more ghosts, so I could really fight more often. |
| Apr 20 04:41:27 | 15m 34s | Flowers for Johnny | ♥ 1 | I got stuck on the third level for quite some time until I found a machine that walks the whole board. In general it feels like I'm guessing more than really designing a solution. But it is a pretty cool thing to try and turn the game of life into an actual game. |
| Apr 20 04:54:52 | 13m 25s | Unbroken Shell | ♥ 2 | This game got me so frustrated, right to the brink of giving up. And then I made it through. Perfect job on the difficulty balance. I feel like this was a platformer-puzzle game because of the way I had to figure out techniques to keep the egg in place. The frustration in a seemingly simple task reminded me of QWOP. Really good job. I enjoyed Unbroken Shell a lot. This is the first game that I see has an idea similar to mine - protecting an egg. Though my game is very different. I think the music was a bit meh, mainly for lack of reverb and a bit too rigid rhythm, but other than that - the vibes and atmosphere were great. |
| Apr 20 05:02:07 | 7m 15s | Balloon Balloon! | ♥ 1 | Loved the concept. So much potential! I only tested by myself for now. Bouncing the balloon felt a bit too random in its direction. The balloon often just fell right next to the hitter or just rebounded on the person that just hit it. I understand that's part of the challenge, but I guess it might have felt more interesting if the balloon flew even higher, even faster, and there was more "leg-work" needed. Just get the balloon flight a bit nicer and you have a real fun maker here. |
| Apr 20 05:10:07 | 8m 00s | Power Surge | ♥ 1 | Cute game! Sadly, I immediately killed myself on the first try because I couldn't see monsters, so I just kept shooting. In general I felt like I died more from shooting too much rather than by being attacked. I think this would be a lot more fun without the shots taking away power, or maybe if they took away a lot less power. |
| Apr 20 05:24:38 | 14m 31s | That's Crazy, What? | ♥ 2 | What a fun, wacky ride. The only gripe I have is that the doors look nothing like doors. I played through this game twice just to be sure I got it all. I loved the alien animations, loved the enemies shooting a million bullets, and the quest was just funny. Thank you for this! |
| Apr 20 05:30:41 | 6m 03s | HiJinx | ♥ 1 | I wish the controls were a bit tighter. Specifically I'd rather fall than cling on to clouds. It also would be nicer to see the walls that block me into the game area. Also - it might make it feel a bit more that I'm in control if I could see further out, then I could navigate away from crows. |
| Apr 20 05:36:01 | 5m 20s | The Beat Keeper | ♥ 1 | The art is spectacular. On the gameplay side - it seems I just need to repeat left then right as fast as I can for as long as I can. Did I understand correctly? There isn't any rhythm to it, just send as many attacks as I can? |
| Apr 20 05:59:38 | 23m 37s | Let's stick together | ♥ 2 | The art was fantastic. I loved all the characters. Oddly enough, I was dead confused, and completely clueless during level 2. I just didn't realize a knight could break a rock. Then when I figured it out - the rest was just too easy. I liked the mechanic of the bishop going diagonally. I guess if there were enemies around it could make it even more interesting. Good job! |
| Apr 20 06:10:06 | 10m 28s | Mad Antimatter Mania | ♥ 1 | The concept of running away from something like a dark void is really cool! It was hard not seeing where the thing that's chasing me is when I'm in first-person view. The sound was a bit crazy, I don't know if it was trying to encourage or discourage me, but it was a big soup of voices. What I loved the most was the bright rainbow colors. You really know your graphics. With a bit of gameplay polish, this could be really great. |
| Apr 20 06:21:26 | 11m 20s | Just Fishing | ♥ 1 | Took me a bit to figure out how to fish too. I eventually was able to catch 2-3 in survival mode. The look and feel of the scene is gorgeous. I wish there was just a bit more to do, like maybe if some fish gave you a fight for more like 10 seconds, and you had to play with the rod too. Either way, thank you for the lovely view and mood. |
| Apr 20 06:27:30 | 6m 04s | Light in the Dark | ♥ 0 | Nice moody art. I wish I could see more around me so I could better navigate and move around. Would have been cool to see more creative traps that attack the companion, or giving me more tools to actively protect the companion. |
| Apr 20 06:33:43 | 6m 13s | Hungry Flames | ♥ 1 | This felt like real Zelda combat, and got pretty hectic. I would have loved to see a tighter sword swing, that feels more like the character is holding the sword. It would have been nice to also not walk so slowly with the jugs in hand, I don't know why that felt a bit icky. Also jug collisions seem to be not necessary and tangled me a few times.. The art was generally beautiful, except the ghosts felt a bit out of place. Overall it was fun to play! Thank you. |
| Apr 20 06:53:33 | 19m 50s | Corona Grocery Run | ♥ 1 | Interesting setup of the UI. I got a bit bored with so much text, but I did have fun seeing my symptoms rack up. Is it strange that I kind of liked to lose? Kind of like how you can enjoy violence in games but not real life, so it felt good to get sick in the game. Strange. Thanks :) |
| Apr 20 07:04:45 | 11m 12s | Beeeees | ♥ 1 | Loved the balloon physics. It got interesting when I realized the wasps were slightly following me so I could hang out low, then quickly climb up to pounce on them from above. Good job. I managed to score 511 before giving up. |
| Apr 20 07:10:55 | 6m 10s | Bunny Plague | ♥ 1 | Loved the bunnies, carrots and whatever that vegetable I was throwing was. Felt a bit like Mario 2. I wish I had a better way to protect the high ground. It felt like I had to choose, and had no real chance to fully defend. |
| Apr 21 04:43:58 | 21h 33m | Save the Space Whales! | ♥ 1 | The concept of defending a whale was cool! I don't know why you chose this control scheme instead of "up" as thrust. I also made a lunar-lander like game, but you can see the alternate control scheme there. Also - it felt like I was moving so slowly in this game, and if I held the thrust for too long, I would be too fast and fly off the map. It just felt hard to control. I also didn't know if I made any progress after every level, are there levels? Does something change after I win? Anyway, a really cool concept! Thank you for the cool whale. |
| Apr 21 04:49:27 | 5m 29s | Stoke The Flame | ♥ 1 | Cool concept. I think the fire stopped dying after about a minute of play. Perhaps a bug? Also, the axe controls felt odd, is it a toggle that triggers axing for a few seconds? I felt like I wanted every axe to be a click, or alternatively every click will turn the axing on and off. But why would I ever not be axing? |
| Apr 21 04:56:23 | 6m 56s | Run, Trinki, Run! | ♥ 3 | The bullet time slow motion was awesome! I found it tough to manage the mouse and WASD! The star power-up was cool too, it felt really powerful. I didn't know what hardmode did, but I kept using it, and it was hard. I wish I could move a bit faster. I always felt like I can't make it across the screen fast enough. The art was cool! All the characters were cute and on theme. |
| Apr 21 05:16:17 | 19m 54s | CellForm | ♥ 1 | I made a few mistakes in the tutorial that got me confused. Like using left click instead of right. I did get it the second time around. The concept was really cool. I got frustrated with the pathing of the balls, but I did like how I can use the bad pathing against the red balls in the last zone. Thanks for the cool game! |
| Apr 21 05:42:09 | 25m 52s | The joys of parenthood | ♥ 2 | Brilliant. I tried my darndest for about 10 goes to excel at these professions. Learned my lesson. One bug I'd like to report is that in singing, the X and Z icons are switched, you currently need to sing X when you see the Z character. |
| Apr 21 06:29:29 | 47m 20s | Hacking is Probably Not Like This | ♥ 0 | Wow, this is an insane amount of content. I loved all the minigames and their little evolutions. I ended up with 41,672 fame though I could have probably gone further. I just kind of tapered out and thought I'll try to go big or go home. I especially liked that some of the games were literally hackable. Like the "click the path to F" game where you can spam to win. |
| Apr 21 06:50:52 | 21m 23s | Eternal Flame | ♥ 0 | I got to level 6 or score 6 and I suspect it's unpassable from there. Is it? The platform seems too high up above the fire man. Anyhow, I had a blast, great platform game with a lot of fun challenges on a nice learning curve. One thing that caused me anxiety was the camera - it made me a bit uneasy when it moved after my dude stopped, and also when I looked left, the camera went left, and I still wanted to see what's going on at the right. Thank you for the fun mario-like! |
| Apr 21 21:59:11 | 15h 08m | Hive Mind | ♥ 4 | This was fun! It felt like the moment I had one wasp - the game was over. For some reason there were times where I thought I clicked a bee and sent it somewhere but the bee didn't go there. A stronger visual indicator for bee commands might have helped. For example I would consider showing a line when a bee is headed somewhere. Also maybe dragging that line from the bee instead of clicking would have made commands easier to issue instead of the left/right click thing. |
| May 2 07:22:49 | 249h 23m | Tusk Til Dawn | ♥ 1 | I love tower defense games, and this one had me confused at first with what the mansplainer does. After re-reading the instructions, I was able to win. This was a cute concept. The only thing I would like to improve would be the readability with what's going on - sometimes it wasn't clear if a character was shooting or not. Either way I enjoyed it. Thank you! |
| Jun 22 23:32:52 | 1240h 10m | Remember, Apollo | ♥ 0 | Just noticed this mechanic is kind of like the game Ordia. Not sure what to call the genre though. I guess it's a platformer. https://www.youtube.com/watch?v=QZ-L4gmbCDw |