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Feedback comments for LD46
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| Timestamp | Since previous | Game | Tudvari's comment | |
|---|---|---|---|---|
| Apr 20 12:46:59 | Rampage | ♥ 2 | Great take on the theme, and haven't seen a mechanic like this in a while. Nice art style, and the overall atmosphere of the game feels good. Maybe too much signs on the tutorial level, and as others said it, the ramming sound spam was a bit unpleasant :D One problem with this idea is that implementing a this kind of AI under these circumstances... is risky. But as it seems, it's ~kind of predictable~, and even if I failed a few times on the last level in the first few seconds... After a while I muscle memorised the patterns of controlling the beast. Or got lucky. π How does the AI work? It was a fun game, good job! :) | |
| Apr 21 15:40:50 | 26h 53m | APawcalypse | ♥ 2 | Could be an interesting idea for an arcade game, just needs polish. By the way, is there a goal? I played for 2 days but I don't remember anything about what changes the next day, or for how many days do I have to survive, etc. Some goal and feeling of progression would be great. Smaller issues: - Doggo shouldn't block my bullet. And doggo was hard to control, sometimes it just stayed there instead of attacking the target. Maybe a collider issue. - Most of the time I just spammed all me bullets on zombies and waited to get some bullets. In this kind of gameplay a machine gun would be better, with "hold to fire" interaction. Hmm, and reloading could be called "overheating". - The instant and radical change of music type, speed, etc was a bit annoying for me. Anyway, it has some potential! :) |
| Apr 21 15:50:13 | 9m 23s | God Save the CHRIST! | ♥ 2 | The spell mechanics were a bit unclear at first, but got to master them through practice. Anything else is great! The music and the art style is charming, and I love the humor! Nice submission! |
| Apr 21 17:31:10 | 1h 40m | Floriculture | ♥ 1 | Why is the game so big? :D |
| Apr 21 17:37:57 | 6m 47s | Aftermath | ♥ 0 | Yeah, the camera is the source of most of the issues. When going downwards or backwards, you can literally see nothing :\ And for a this fast paced game, a larger vision would be good as well. But I like the feel, a sidescroller heavy metal doom shooter :D |
| Apr 21 18:03:23 | 25m 26s | A-maze-ing Mess | ♥ 1 | > The cmaera effect is nice and the audio was very moody. A little βhealthbarβ for the light or a map would have been handy tho This :D I felt pretty lost and claustrophobic. Which could be good in this game, but I was literally lost :D |
| Apr 21 19:53:37 | 1h 50m | Trollwoods | ♥ 1 | Immersive atmosphere, with the good music, the characters talking on the trunk, scaling volume with distance, the lighting... But the gameplay itself is a bit boring. After a while it's hard to see anything in the dark, sometimes it feels like luck: whether a yeti will walk at me from the sides while walking downwards. They could also be a bit more interactive. If I know their path I can just walk past by them, they won't bother me. Anyway, solid entry! |
| Apr 21 20:19:09 | 25m 32s | Maintenance Bot 46 | ♥ 1 | Great starting, but needs more content, a bit boring after a while. The art style is good, but maybe some sound and music would greatly improve the atmosphere :) Anyway, good base for something, keep it up! :) |
| Apr 22 05:20:05 | 9h 00m | Mind The Vagazar | ♥ 1 | When there was a downtime, I kept stocking meat, so if a big wave of hunters come, I can keep him alive. π 3333.png But there wasn't really a change of pace, they kept coming in the same manner for 5 minutes. Or I wasn't patient enough? - If I just wasn't patient enough, then some indication would be good for the game's progress. - If there isn't a progress or goal, then it's a shame, because I really enjoyed the game, and wouldn't have stopped playing it if something new would keep me motivated once a while. Maybe you could earn points, and there would be multiple levels, with new mechanics, or enemy types. And the higher levels would need a good highscore on previous ones to be unlocked. Nice entry, enjoyed it, and the graphics is neat! |
| Apr 22 05:33:58 | 13m 53s | Plant life - My LD 46 Game | ♥ 1 | Nice concept, but there are some issues, which make some features worse than it should be :\ but they are good ideas on their core. (these are just my opinions) - Door mechanic should be removed, instead you could just shoot through the plant. It really breaks the flow to check quickly with Z whether new enemies will come on the other side or not. - It was like a leap of faith. When I felt (or remembered) that the enemies will now come from the other side, then I changed sides. But this is based on luck (or replay), which I think isn't a good thing. Maybe an indicator would have been helpful. - Buy phase started before the wave was finished. - The upgrades seemed a really motivating thing, because at first the attacking was weak, slow, and clunky. I was so happy that I could be stronger, and then I could remember how weak was I at level 1. - But the enemies are getting stronger, and the upgrades are just good enough so you could be relatively as strong, as you were at level 1. - Example: I still couldn't kill enemies faster on level 2 with the first damage upgrade, or at level 3 with an attack speed upgrade. - The only thing that changed that if I wanted to be as effective as before, now I have to press the shoot button faster. But I didn't feel any stronger. Thanks for submitting, maybe I'll try again later on π |
| Apr 22 05:48:23 | 14m 25s | Tom Braider | ♥ 1 | I got to the boulder, where I quit because I didn't want to go through everything again :D First of all, I'm not really into "trial-and-error" kind of games, where you must die first, so next time you will know what to do. But anyway, I enjoyed it as it seems, because I still managed to get to the boulder. Before that, I still did the same path as before, to find out what will be the next puzzle. But at that point the path back from the entrance was too long. Maybe I wouldn't have quit, if there would have been some kind of checkpoints. Anyway the mechanics instead is solid puzzle stuff, I like it, but maybe there should be some checkpoints after a while, and maybe some indicators could be a bit better than just pure trial-and-error. Next time spend time on more polish and some playtesting, because the core is good! Nice entry π |
| Apr 22 05:52:11 | 3m 48s | Keep him alive! | ♥ 0 | I fell in love with the visuals! Nice graphics and lighting, gave me some good ideas, thanks! :) But the game itself lacks some depth. A bit more time on the mechanics/combat would have been great! And there could be some goal, or some stronger enemies later on, with more mechanics... because fighting something endlessly for no reason isn't really a goal for me π Tried baiting him to the lava for fun, but sadly it's impossible π Nice entry anway! π |
| Apr 22 06:05:38 | 13m 27s | Fire Escape! | ♥ 0 | *(Tried the second version)* Very good puzzle mechanics, nice difficulty curve. It was easy to finish most of then, but always had that "woah" feeling about how I solved the level. The (first?) big map was nearly done, but sadly 5-6 people were still remaining when I ran out of burnable floor. Neat concept, keep it up! π |
| Apr 22 08:13:54 | 2h 08m | LD46: Keep it alive | ♥ 1 | I like the atmosphere of the game. The music and the art style really creates a relaxing vibe. On the gameplay side, a less "slidy", a bit more controllable movement would have been better I think. The floating movement is okay, it fits well, but it's a bit too hard to control. When you fall of the map, the resources respawn, but the creature's health doesn't. Which is a very strong negative feedback loop. Dying is already bad, because you have to restart the level, but it's too bad if the health doesn't replenish with respawn, but the resources to collect respawn. Maybe it's just a glitch. On falling either replenish the creature's health, or don't respawn the resources. I would gladly see some more complex puzzle mechanics with this art style and feel! Good job! π |
| Apr 22 11:59:28 | 3h 45m | Fish in Peril | ♥ 1 | 80 cats under 2:03, and 5 achievements! Maybe I will come back for the other ones π At first I thought that it's going to be boring, but I after I got surprised by the first disguised cat, I bursted out laughing :D Tried clicking on stuff in the scene, so maybe I could find some eater eggs, achievements, but there wasn't :\ Fun little game, with a good vibe (sound, music, graphics), maybe lacks some further depth. Or are there new things after the turtle cats, and I must get better to explore the game fully? π |
| Apr 22 12:11:12 | 11m 44s | Game Jam Brain | ♥ 1 | It's been a long time since I last time played a tower defense, but I enjoyed it, and played through it. It wasn't too easy, but wasn't too hard either. Maybe there could have been some twist on the tower defense mechanics. One thing I didn't like is the UI. It's a bit cluttered and overwhelming, and I had to stop for a few seconds to let everything sink into my brain. Anyway, more fun to play than most of the entries, so good job! π |
| Apr 22 12:33:18 | 22m 06s | Man Need Fire | ♥ 0 | Really cool explore & adventure game, I always love the feeling of exploring new mechanics and using them to solve a level. aweawdad.png Sadly I got stuck on this level, my torch got burn out before it could reach the trees, and I couldn't go back the previous levels for fire. Maybe I will try again. Having a "restart from last checkpoint" functionality would have been great: if I'm too much in the game, and then fail, I don't want to start it from all over again. Anyway, nice entry, was fun to play, and had a great vibe. The interactive starting level was a great feature! π |
| Apr 22 13:13:22 | 40m 04s | Rebutia | ♥ 1 | The combat is very responsive. It feels so good to attack with my spear, and targeting enemies is very smooth. The atmosphere is also good, nice graphics, sound and music... I think one thing it lacks is a goal. After a while I never really enjoy games without an ending. Maybe a progression system would have done it as well. Getting stronger is always a good goal π Very solid entry, good job mate! π |
| Apr 22 13:39:05 | 25m 43s | Defend the Loot! | ♥ 1 | Good base, remind me of some Warcraft III Hero Defense custom maps :D More depth would have fit the game well π |
| Apr 22 14:21:14 | 42m 09s | current | ♥ 1 | Woah, how did you manage to create a so polished game with so many cool puzzles this quick? π The learning curve is great, congrats! Every level I learnt something new in a good pace. Maybe the music, and the sound effects could be a bit better, and maybe the falling parts could just simply fall down instead of sliding to their final position π But this last criticism is a bit stretched, so you should be proud of your game, it's an all-round very good game. |
| Apr 22 15:29:33 | 1h 08m | DUNDER | ♥ 3 | Very well designed levels, completed maybe 4-5 of them, and skip is nice touch, because I would may have given up sooner, and wouldn't have the joy of finishing the later levels. One thing was a bit clunky, is that I had to switch to the specific block, before I could remove it. Anyway, pretty polished game for this short amount of time. Well don! |
| Apr 22 19:52:41 | 4h 23m | My Friend Phil | ♥ 1 | Like the art style, very Super Meatboy-esque :D Wall jumping was fine for a time, but then it became a bit mundane :\ Also a checkpoint system, or a damage system preventing instant death would have been nice. But that's just my opinion, maybe it's just not for me. Nice job! |
| Apr 23 13:10:27 | 17h 17m | Space Station Alpha | ♥ 1 | My experience: I played for like 10 minutes first, and after 3 minutes of exploring and dying, I found the manual for the icons, which was much needed help indeed. For the remaining 7 minutes, I repeatedly scrolled down when I saw an object whose icon I do not recognized. After a while I started to get the logic behind the game, but some I still didn't get, which made me frustrated, and stopped playing it :\ After 2 minutes of started writing this, I started playing again. This is the moment I realised that I don't have to repair i.e. the radio or the terminal module, I just have to find the working ones. This changed my approach a lot. With every death, I'm a bit better, and know the mechanics a bit more. But maybe I still not understand a few rules. Maybe I do have to repair a launch module. But how? Hmm, now I released that in the menu there is an intruction panel, which I couldn't open at first play because I didn't know what key would open it. And after that my eye just ignored it. Now that I managed to open it, it's clearer that I have to find a beacon and then wait. So I will definitely try again with this info π The atmosphere is great, when I first stepped to a room which was literally open to space, I got scared. Which is amazing, because the graphics is soo minimal, but it still got me convinced that I'm in outer space. I like explore games, but maybe nowadays I'm too used to "hyper-feedback" games. Nowadays I give up much sooner, and learn slower in non-straightforward games. But sure it is enjoyable. How I stepped into the game for the first 3-4 times, and how I step in now, is much different. Maybe after a while I will try again, and maybe even escape π I think what causing the issue with my sessions is that it's a deep dive. I see so many thing I don't understand. Anyway nice entry, I've already written too much :) Will check out again later for sure! |
| Apr 23 13:26:31 | 16m 04s | The Little Bakery of Horrors | ♥ 1 | Cool atmosphere, the mechanics could have been much more twisted π Nice job anyway! What I didn't like was that the sliding was a bit slow for me. On the web version it got stuck sometime, but on windows version it was just slow. Maybe it was a bug. And I didn't really know the health of the sourdough. I think that the hearts should be show that, but for some reason it got stuck at one heart, even if I fed 500 flour to the beast, and even his visuals changed to a lovely monster. That may way a bug as well :\ |
| Apr 23 16:08:35 | 2h 42m | Coldman | ♥ 1 | The **atmosphere is great**, the **ambience**, the **snow**, the **colors**, the **graphics**... **Very well done**! **Glad you didn't make a tutorial** about what you can do with what, because that would **decrease the fun** factor of the game by a lot. **Exploring** the **world** and the **possibilities** makes this game **feel good**. **Some elements/interactions** are **straightforward**, but some are **misleading**: For example plating the seed, and THEN watering it, destroys the plant. There could have been also an axe for chopping trees, so you wouldn't have to "quickly grab the acorn, put it down somewhere, and run back, so you could get a log before it grows leaves again". But I think that you had this in mind, but you were out of time. For me, the **berry sprite was obvious**, but the **log sprite** was a bit **"hidden" on that trunk**, maybe better **contrast** would have helped. **Great entry, had fun**, which is a rare thing for me with these jam games! Thanks for the experience! Here are my playthrough experiences in detail, maybe it's useful to you: **First playthrough:** Didn't really know what to do with the acorn, maybe I can catch a squirrel with it. Grabbed the hoe, sowed the fields planted those red seeds and watered it, and also drank some water myself, the game is pretty intuitive. Then I started doing nothing, so had a look around and found the log, which made me a bit warmer. I tried getting some more seeds from the grass around, but they did nothing. Then I realised that maybe I can plant the acorn as well, so I tried, and I could. I planted a new acorn, and burnt the log again. Sadly a grabbed the tree before it would spawn an acorn, so after a minute of trying to figure out something, trying to walk out of the map, or into the tent... I restarted the game π **Second playthrough:** Now I see, that those red seeds weren't seeds, and when I "planted" them, I ate them. Now I can't "plant" them, because I'm not hungry enough. I sowed and watered the fields again, but don't know what should I plant there. I planted lots of acorns, so I got no problem with warmth. But sadly my hunger increased and increased, I tried cooking the berries, the acorn, but nothing happened. Then I ate my only food, so I died after 5 and a half minutes maybe. Now let's check what I missed π Okay now I check the screenshots, and obviously, there is something planted in the soil. **Third playthrough:** Found out that I have to water the soil FIRST, and then I can plant the seeds. Previously when I planted the seeds first, I destroyed them by watering them after the planting. Now I can survive forever (I think), so after 2 minutes, I quit. |
| Apr 23 16:18:15 | 9m 40s | Brain Training 101 | ♥ 1 | Well, it made appreciate the human brain once again. It's not a fun game, but a good experience π Thanks! (One thing I missed is the fullscreen option.) |
| Apr 23 19:22:47 | 3h 04m | Gaia - Keep It Alive | ♥ 1 | Very good idea, always wanted to make something like this. Sadly I've always stopped making it, because I wanted it to be real, which makes it either really hard or really imbalanced. For example comets and meteor behave the same, and only heates up planet temporarily, because after a few years a "nuclear winter" like situtation will began :\ But yeah, maybe we have to sacrifice some of the realism to make it playable, like you. Or maybe there is a both playable and realistic design. Who knows. Anyway, I enjoyed the game, and it was fun to erupt lots of volcanoes to prepare for an ice age. Loved the low poly style and realistic music. By the end of the session I had some performance issues, maybe the too many volcanoes caused it. |
| Apr 24 19:44:50 | 24h 22m | Keep the Love Alive | ♥ 0 | Cute little game, we enjoyed it for a few minutes, but maybe some better goal would make it more fun. |
| Apr 24 20:13:17 | 28m 27s | Sliding Caves | ♥ 1 | My girlfriend played it, and she really enjoyed it. She was smiling and laughing, while she was killing those things. The graphics could be improved, but the audio was fitting and enjoyable! Great job! |
| Apr 24 20:32:53 | 19m 36s | Chicken Guide Simulator 3000 | ♥ 1 | Could be a good base for a puzzle game, maybe the concept is a bit boring after a while, but it could be a good mechanic for some levels of a puzzle game. Enjoyed the sounds, the graphics, and the overall atmosphere, and the fried chicken easter egg was pretty funny! Nice work! |
| Apr 25 09:46:58 | 13h 14m | Another Bloody Day | ♥ 1 | It looked promising and the intro got me into the vibe real quick π Sadly it was on "very hard difficulty" for me: It's not keyboard layout independent. π So I had to look up on Google what special characters are on what keys on English keyboards, and I've found the excalamtion mark quickly, and managed to type the sentence in. But in the next one there was an aposthrope, which I looked up again, but for some reason that key didn't work :\ Could you upload a keyboard independent version please? π |
| Apr 28 18:55:50 | 81h 08m | Farmgevity | ♥ 1 | At first I got frustrated due to my pitchfork not aiming correctly, but after I while I got around it, and managed to keep myself alive. I played it for like 10 minutes, and I enjoyed it, I like games where I need to switch between tasks. I think that **watering should have a longer effect** to make it a bit balanced, because currently it takes a lot of time to grow _only one_ wheat. (Because most of the time you can only water it between waves) I don't know if I just didn't understand it, but **can I have more plots**? Because there were lots of seeds on the ground, and I was getting them a lot more frequently than I could even harvest one wheat. **I think more plots, and wheats needing only like 1 or two watering would greatly improve the gameplay.** Also some **sound effects** and **music**would make it much better. (and of course the bug fixes) I think you should make a **better page** with more information and images, and at least a **Web build**. It would greatly improve the number of ratings you get. I think you could further explore this idea in a post jam version. But most likely you won't, and I understand, because your main project deserves most of your time π Cheers! π |