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Feedback comments for LD47
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| Timestamp | Since previous | Game | Tudvari's comment | |
|---|---|---|---|---|
| Oct 5 07:37:49 | Anomaly 47 | ♥ 1 | Recently I played Outer Wilds a lot, so I enjoyed your entry :) Completed it under 20 minutes, it's a good, well polished mistery game. Two polishes I would add is to polish the colliders, and that unlocking the password should be saved between loops as well. The first time I tried to open the door (at first it was a bit hidden, for the better or for the worse? :D), I was just after a death. For a few seconds I wondered where should I enter the password (I even wrote it down on a paper), and then I realised that maybe "getting the password" is the trigger. Other than these issues... well, now that you have a nice framework for a bigger game, you just need a more content :D Good job! | |
| Oct 5 10:11:27 | 2h 33m | Redneck Raceway | ♥ 2 | Is this inspired by Country Justice: Revenge of the Rednecks? 😄 Yaay, I'm on the toplist. I don't know a lot about hovercrafts, but this seemed a bit hard to steer :\ And the camera sometimes was a bit hard to see with. Maybe a simple "behind camera" would have been better. Anyway, I had fun beating my record to get higher on the list 🙂 By the way, how did you implement the toplist? I always wanted to try something similar, but didn't really know what's the quick way of doing it, so it's could be done during a jam. Thanks! |
| Oct 5 10:40:22 | 28m 55s | Paper Planes | ♥ 1 | I sometimes struggled with hitting the cube, so I could only get 7 points at max in my 5-6 tries. At one point I was complete behind an enemy and wanted to fire rockets at it. So maybe weapons could be nice additions. Sometimes lots of airplanes orbited the cube and my chances to through them was pretty low. But I enjoyed it, and with more features I would play it more 🙂 The aesthetics are pretty neat, good job for such a good, minimalistic style! |
| Oct 5 11:35:03 | 54m 41s | Minion Madness | ♥ 0 | I really enjoyed it, haven't seen a game like this for a while :) The problems I've met, were already mentioned by previous players, like bouncing minions, maybe a bit too fast flooding, etc. I didn't quite get how could I produce tool. Ihere is like 2 iron in the toolshed, but nothing happens. At one time one of my minions got a tool, but don't know how did that happen. Also I've built 2 farms, and they produced food only once, and none after that. I tried ordering minions there to work there, but they kept bouncing. I suppose that bouncing is the visualisation of "never reaching the destination", and that's why they didn't produce more food. And maybe the same occured with the toolshed. Anyway, nice little concept. Enjoyed it 🙂 |
| Oct 5 16:30:33 | 4h 55m | Mike.cpp | ♥ 1 | Interesting plot, I liked it. :) The puzzles could have been a bit more interesting, it seemed a bit repetitive. But good enough for 48 hours. Good job! :) |
| Oct 5 17:16:40 | 46m 07s | The Grand Torus | ♥ 1 | I enjoyed the aesthetics, and spent a few minutes flying around, but I've found the ship hard to control. I think that enabling shadows, most importantly for the ship, would have greatly increased the depth perception of the game. Good job, needless to say! :) |
| Oct 5 20:29:57 | 3h 13m | Coin Cavern | ♥ 2 | It was a nice entry, and I wanted more. But when I arrived at the start of the loop, there was no next level :\ Is this intended, or I missed something? Also as the others mentioned, there were performance issues at start, and the "shooting when moving" mechanic was a bit strange to me. But my girlfriend liked it. The view at the left side of a map was bad, because I could only see like 3-4 tiles ahead, which is not enough :\ Otherwise I enjoyed it while it lasted, and really liked the aesthetics and the curved look :) Good job! |
| Oct 8 18:42:22 | 70h 12m | Loopy Orbits | ♥ 1 | At first I was thinking about a similar game because I love cosmology... This game is so good, so relaxing, yet so challenging :) Congratulations! |
| Oct 10 11:28:10 | 40h 45m | Demobius Derby | ♥ 0 | Nice game, I made a derby game as well, but I focused on different aspects. Good job on managing to finish 3 vehicles and 4-5 powerups, also the map, audience was well detailed, and the whole game felt polished. One problem I had was that turning was too sensitive. When I switched to the biggest vehicle to counter this, it was a bit better, but still was too sensitive. And the physics could be improved as well, because this is a derby game, but in this game collision with the track or with the other players is very punishing. After colliding with something I always did a 180 degree turn, instantly got to zero speed, and I most likely got behind everybody else. Maybe you just intended this game as a different kind of derby game, but personally I really like crushing other players' vehicles :D Good entry nonetheless, gave me some ideas! :) |