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Feedback comments for LD46
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| Timestamp | Since previous | Game | radow's comment | |
|---|---|---|---|---|
| Apr 21 01:21:14 | Schroedinger's Daughter | ♥ 1 | Congratulations on the submit! :D | |
| Apr 21 01:34:08 | 12m 54s | Restartigrade | ♥ 1 | One of the first games I've tested this time around and what fun! Especially enjoyed the Character design =) |
| Apr 21 01:57:45 | 23m 37s | Indiana Farm | ♥ 1 | I like hard plattformers and between the music, the art and the levels there is a fun game in there. What keeps me a bit from enjoying it further is the movement physics that can get frustrating at times. When pressing A or D agaisnt a wall a character will almost stick to walls, whle it can be hard to get a precise landing done. The length of the levels and the prospect of getting at least to the goose still kept me playing for quite a bit =) And that cover art is just... :O |
| Apr 21 02:07:56 | 10m 11s | Guardian Duty | ♥ 0 | I enjoyed that there is lore and the multitude of spells at my disposal. Using them frequently was quite limited by the mana gauge though and I'm not entierly sure when you get mana back. Time based? After defeating a wave? |
| Apr 21 02:25:43 | 17m 47s | Chaincards | ♥ 3 | Seems like a cross between oldschool Final Fantasy combat and Slay the Spire. I played the dungeon through a couple times, but building a specific deck when getting 1 card each time seems painfully slow. Otherwise a very polished game, including credits, settings and even an intro cutscene! I would be interested in a postjam version of this, with more deckdraft elements =) |
| Apr 21 02:48:19 | 22m 36s | Curse of Uddh | ♥ 4 | The most lovable characters ever! This is absolutely impressive. There are the amazing 2D graphics, the cute 3D graphics, the overall smooth and polished gameplay... but best of all... those two characters really come through! |
| Apr 21 03:00:50 | 12m 31s | The Dragon's Curse | ♥ 2 | I like the combination of an oldschool text adventure with the atmospherical drawings and the map to navigate through. For The map it would have been great to have a bit more of an idea what path to go for, but I guess this way playing it multiple times can become rewarding =) |
| Apr 21 12:04:26 | 9h 03m | Slime Mama | ♥ 2 | Absolutely satisfying gameplay! The (possibly cleste inspired?) graphics and audio are cute and very well polished, but what really makes this game stand out is the satisfying platforming physics. I would absolutely play a longer game with those. Also very well done difficulty wise. It took me a couple of tries to beat it - challanging enough to tempt me into trying till I got it, but not so harsh that it got annoying =) |
| Apr 21 12:22:42 | 18m 16s | YoYo - A Wacky Weapon Arena | ♥ 0 | Very oldschool arcady vibes. Great music and quite addictive! |
| Apr 21 12:33:57 | 11m 15s | Come to Mama | ♥ 2 | Very solid combination of great artwork, music and clever puzzle gameplay. The one thing that was a bit fiddely was managing the "pickup on walk over" mechanic. I think picking up with e, then throwing with e once you carry something would have helped me execute the solutions I thought up a bit more reliable. |
| Apr 21 14:01:50 | 1h 27m | Luna The Woodcutter | ♥ 1 | That was neat! I was a bit puzzled when trying to get to the second chest, that can be seen when starting/ending the game for a bit since I was lacking the pick axe and had no idea where to get it, but going onto "expeditions" in the different directions, trying to find it was really fun! I think there could be some sort of goal (if there is I missed it) once you get the axe though, because at that point where you just unlocked 2/3 resources the difficulty curve really tapers off. But getting there also felt quite rewarding, which is always good =) |
| Apr 21 14:25:00 | 23m 10s | Look back | ♥ 1 | Amazing level building. that's quite a number of places to visit! |
| Apr 21 14:45:01 | 20m 01s | Kevin the Can | ♥ 0 | That's one game I definitely haven't played before! I liked the detail that the ability to jump grew weaker the fuller the can got and the can was just generally cute =) |
| Apr 21 15:04:37 | 19m 36s | Null and Void | ♥ 1 | Very cool fast paced parcour game. Once you get the hang of it it's quite fun to zip around the city, but the collection tasks start getting a bit trivial at that point. Thats not to bad though, sicne just freely jumping around i tons of fun. Little nitpick: there is no way to quit out of the scene once had enough I think? So I was sitting there with several minutes on the clock jsut waiting for them to run out^^ |
| Apr 21 18:35:06 | 3h 30m | Lights Out | ♥ 1 | Hillariously this game has almost the exact same concept as our entry, but in 2D and with candles rather than an oil lamp. I really enjoyed the "eyes in the dark" appearing around you and actually appreciated the lack of a formal bar indicating the amount of light one had left, because this made everything much more intense. The one nitpick I have is that solving the game with the good old "keep your right hand to the wlal" algorithm is a bit easy. Maybe placing one of the keys in the center of the maze on a "pillar sectioN" could solve that. |
| Apr 21 19:10:57 | 35m 51s | MACHINA | ♥ 1 | Absolutely amazing. Very well polish, just amazingly consistent with the visuals and actually funny! For a compo entry this is jsut twice as impressive o.O |
| Apr 21 19:19:09 | 8m 12s | Save the Fish | ♥ 1 | It took me far to long to figure out what I needed to do, but it was absolutely hillarious =D |
| Apr 21 20:35:34 | 1h 16m | The Dark Cave | ♥ 2 | I really like the eerie atmosphere,the limbo-esque visual design and especially the way sound is visualized. I only found out that throwing objects was an option after my first time through, so I went back and tried it and I could see some really fun puzzles involving the throwing and luring of enemies, but as of now it seems to be purely optional. There were a few instances where I wasn't sure if the game behaved as intended, but they were pretty consistent across both playthroughs. Is it , for example, intended that the fyling glowing companion we find at the start leaves us right before the water section? I tried to get them across, but couldn't seem to manage it. |
| Apr 21 20:43:34 | 8m 00s | Spellrager | ♥ 0 | Always happy to see multiplayer games in the jam :) Luckily I had a firend along to test it. It has some fast paced (almost UT-like) qualities going for itself, but there are a few issues that came up: The huge Visual effect of the shots combined with the lack of crosshair made aiming quite hard, since the dark clothed enemie models are easy to miss when a bunch of fireballs are flying around. Similarly the super bright sun(?) looks really impressive, but also blinds you, when you look into it. The Ideas you mentioned in your post here (coop RPG elements, bossfights, more spells) do sound intruiging, so I'll try and look out for what comes out of this down the road =) |
| Apr 21 21:02:33 | 18m 59s | Lamps | ♥ 3 | 🐶 Wow. Building a basement one can get lost in over a weekend is no small feat! And the graphics are obviously incredibly well done, especially for such a small time frame! Making the lamps rigid bodies made the level feel more interactible and real, but also got me almsot stuck a couple of times, wich can be harsh if you have run out of braking-juice, but in the end I found the light :D |
| Apr 21 21:10:56 | 8m 23s | Help Vegan Guy | ♥ 1 | Let's keep this chain of comments alive everyone… :p [the win zip is still empty] |
| Apr 21 21:24:23 | 13m 27s | Keep Your Town Alive! | ♥ 3 | Aiming at the udders was a bit fiddely at times, but managing the different tasks with a limited set of hands did make for an interestign set of challanges. |
| Apr 21 21:33:04 | 8m 41s | Ubergine | ♥ 4 | This game is hard! It looks innocent enough, but the aubergine-hungry rowdies soon overwhlemed my… hermit farmer and hoverpack-gun-dog? Great team the two of them anyways! And the upgrades are super satisfying. Plus I really like ~~eggplant~~ aubergine. |
| Apr 21 21:42:08 | 9m 04s | By Lanterns Light | ♥ 2 | I enjoyed the art and the gameplay ideas (and the fact that you also made an oil-lamp based game with a mechanic of losing fuel, not entierly dissimilar to our entry). The part that started to become a bit frustrating were the platforming physics. There was a bit of "ice skating" going on and the level is designed in such a way that one can easily hit their head and tuble into pits of water. I would definitly look forward to play more of a game with this type of mood and graphics with an overhault platforming mechanic =) |
| Apr 22 00:27:28 | 2h 45m | Save the Penguin | ♥ 1 | This was absolutely hilarious! I think I still havn't quite wrapped my head around the backstory and not being an avid instant noodle connoisseur it took me quite a few times to get the noodles right 😄 |
| Apr 22 15:03:44 | 14h 36m | Shieldbearer | ♥ 1 | Very neat style and a simple, but well working concept that fits the theme very well =) |
| Apr 22 15:50:26 | 46m 42s | Plum | ♥ 3 | The graphics are stunning and the puzzles actually really nice. I especially liked the added incentive of getting the crystal in every level. There were a few issues with softlocking, but most of that was helped by the restart level option. The one thing that ended up being a bit frustrating was that trying to interact with the right "reusable" statue in the third game sometimes actually made me interact with the left one and there was no way to cancel that action. I had a blast with this, as I'm always partial to a puzzle platformer =) |
| Apr 22 16:45:11 | 54m 45s | Are We There Yet | ♥ 1 | exactly the kind of physics game I'm up for =D |
| Apr 24 00:34:05 | 31h 48m | St. Hestia | ♥ 1 | I enjoyed this game a lot. The aspects that impressed me most, aside from the stunning visuals and the well developed mood was , interesting enough, the overall polish and the clean as well as beautiful UI. The interpretation of the theme seems to be quite common, but the implementation of having a stationary as well as a portable fire source sets St Hestia apart. The ghost were a nice addition, that worked well atmospherically, although I'm not quite sure if they have an actual gameplay impact. Do they drain the fire? Overall a fun experience on a - for a jam - suprisingly high level of polish 🙂 |
| Apr 24 00:44:09 | 10m 04s | Water The Plant | ♥ 0 | I like the concept of figuring out a tight schedule and preparing everything so you can handle the events. Unfortunately this didn't work very well for me. I'm not sure if this is intentional but key events like the light turning of didn't reliably happen at the same time, making it much harder to learn the tight and clean execution that seems to be needed to solve the game. Never the less the game is a fast paced challenge, that is fun for a little while and has the potential of being much better if the events were on a more reliable timer. |
| Apr 24 00:54:57 | 10m 48s | Keep Him Alive | ♥ 3 | As promised I finally got around to playing keep him alive =) As an fan of hack and rogue like games a dungeon crawler like this was immediately appealing to me, but it took me quite a while to kill even a single enemies and longer yet to get to the lower floors. On the other the high death rate did achieve to create a feeling of accomplishment once I managed to clear the first floor and advance. The addition of non combat rooms made exploring feel more rewarding, which is always nice. Overall I think the game could benefit from further mechanics as well as a slightly less brutal difficulty curve in the very beginning 🙂 |
| Apr 24 01:35:51 | 40m 54s | The Deepest Level | ♥ 1 | As a person with a lot of enthusiasm for both pixel art as well as rpg-y action platformer I did like this game quite a lot. Especially the size of the castle and the different types of enemies are quite impressive for a 72h jam game. I do think the game could do with some polish though. The two main things I noticed here was that the back-button on the "how to play" menu screen does not appear to be working correctly and that the jump physics could do with some tweaking (I think the old "fall with additional gravity when not holding down the jump key" would already do wonders for this game and it would be nice if running into or even more severely: onto foes would not lead to the player being stuck to them and frantically trying to wiggle free from the frozen state). The art on the other hand is utterly beautiful and especially the protagonist hast very nice animations. I did not yet get into the cave area shown in the screenshots (so I guess I did not reach the "deepest level"^^), but might try for them again later. |
| Apr 24 01:47:07 | 11m 16s | Fire is Friend | ♥ 1 | For some odd reason this is the first pico8 game I've played this jam, which is really unusual… where are all those pixely retro games?! Anyhow… this game was very different from what I expected, rather than the typical platformer I expected I originally struggled to get past the title screen. Playing further and further and being able to start to make sense of the often times rather minimalist and cryptic scene on the screen was really rewarding and I had a ton of fun 🙂 |
| Apr 24 02:00:08 | 13m 01s | Stubby Spaceman | ♥ 0 | While testing the game I didn't actually run into any bugs, so either I was lucky or it's not as bad =) Having a No-Man-Skye style game is certainly ambitious, but the core mechanics seem to be running pretty smoothly. What would or wouldn't make the game interesting to me is what could happen within this framework. The UI hints at gems that could be collectible (I don't think I found any, I did find a sort of grey ball, but wasn't able to pick it up), which is always simple but proven way to reward players and gauge progress, but I don't think it alone would do the trick here. Having some goal or goals to work towards, that would encourage exploring further worlds would be great and would help to turn the program from a pure sandbox into a more traditional game. But then again: there is nothing wrong with a more freeform sandboxy approach, in which case it would be great to give the players more of a way to express themselves creatively =) I hope this feedback makes some sense and helps. Congrats on your first jam 🙂 |
| Apr 24 02:08:58 | 8m 50s | Torcher | ♥ 0 | Yay a puzzle platformer! The concept works really well for the theme and the combination of puzzle, platforming an humour is quite addictive. There are a few QOL things that would be nice (like automatically lighting the checkpoint lights when walking though lit), but overall I'm very happy that a puzzle platformer for once has snappy controls! Great fun 🙂 |
| Apr 24 15:31:12 | 13h 22m | Arrhythmia | ♥ 1 | I absolutely love the art style and mood conveyed by it! In the beginning I was a tad concerned that constantly tapping space in order to keep the heart beating could get tiersome and that the game would just throw a bunch of other tasks at you you had to manage at the side, but isntead it turned out to quickly become super intuitve, especially since the movement speed is tied to it. Great job! |
| Apr 24 15:42:54 | 11m 42s | Cabral Soldado Heroico | ♥ 3 | I'm usually not very enthusiastic about playing soldiers in war scenarios because the games tend to be rather bland and predictable. This was actually quite interesting in it's puzzely nature and well polished in regards to the controls. The voxel graphics worked very well and gave me a feeling to be inside the biggest every lego diorama :D In the end I couldn't find any of the curcles to heal the general anymore even thought I almost never stopped to fight. Do they just stop appearing or did I simply miss them? |
| Apr 24 15:55:47 | 12m 53s | Keep it @alive | ♥ 0 | Very cute graphics! I also like the repetative nature of the gameplay as a statement of the current situation. While it served as great commentary, it also felt a bit limiting gameplaywise.It would have been kind of cool to be able to take pictures outside - in spite of the lack of wifi - and possibly unlock more elements for the posts that way? |
| Apr 24 16:18:48 | 23m 01s | Supply Squad | ♥ 0 | There are a lot of neat thigns in here: * the controls work very well, which especially in shooter jam games is not to be taken for granted. * the glowing VFX look really neat. I also liked the overal consistency in style between the game and the menu and the darkish setting that gave the glowing laser (literally) ample opportunity to shine. * displaying the "health bar" in form of the convoy loosing cargo is a great idea! Losing cargo felt much more immersive than just loosing a few pixels on a bar. There are also a few points that I think could be improved: * the lack of any amunition mechanic or the use of tactial reources (say granades?) make the gameplay a bit stale... right now the biggest risk is being on the wrong side of the convoy or being caught under it. * while i liked the last shot audio clip on its own having a larger number of identical shots fired leads to a noisy kind of sawing. Maybe foes could have a different sound or at higher numbers some of the shot sound could be culled out. *I don't want to know the exact time it takes to reach the end beforehand! This way I kind of felt like just waiting untill the time was up, with little anticipation for what was to come. I think simply hiding the exact number or better yet more clearly splitting the mission into smaller waves/encounters and hiding the global duration number would go a long way here. |
| Apr 24 18:21:59 | 2h 03m | The Last Flower | ♥ 1 | A very solid platformer, with good level design and an actually fun, if simple combat mechanic. Throwing those knives is very satisfying =) I also quite enjoyed the selection of music and the clean vector-y art style. As other have pointed out there could be some improvements on the controler and maybe as well concencrning the interaction with semisolids (if you jump into them, rather than onto them you are in a n odd stuck mode from which you can then jump up and onto them, so there is no harm done, but it feels a little janky). It's also great to have young people participate in these kind of events and show of impressive entries like this one (if you had asked me at 11 how to develope a video game I would have had no idea how any of it works). Cheers! |
| Apr 24 18:30:06 | 8m 07s | LAMPCHASERS | ♥ 3 | I do like the 2D sprites in a 3D world combo. The characters are realyl well drawn as well. The only downside is that the excitement curve starts to ebb a bit after I had placed each plant type available in the shop once and succesfully used a trap (I think^^), but for a jam game that is more than fair =) |
| Apr 24 18:39:06 | 9m 00s | Planet Life | ♥ 1 | A simple yet intruiging idea. I especially like that every reaction to a wish was explained, sicne some had implication that were different from what I expected. I played a couple of times and dont think I got any wish offered twice, so there seem to be a solid amount of potential wishes =) One little nitpick: try not naming the zipfolder just "windows 64" or similar, since tons of people do this already and it makes it annoying to figure out what game in my LD46 folder I wanted to play. |
| May 1 18:46:05 | 168h 06m | Resquack | ♥ 2 | Awww how cute! Especially enjoyed the sound of the ducklings =) |
| May 10 22:14:26 | 219h 28m | A Tale of Freedom | ♥ 1 | I do like sneak based games and given the theme I'm surprised that I havn't seen more games like this for the given theme. Had fun playing it, thanks for that =) |
| May 10 22:17:31 | 3m 05s | Unfurmiliar Territory | ♥ 1 | I loved the sounds and those grpahics are absolutely beautiful! The gameplay was fun as well, even if it wasn't revolutionairy, but who wouldn't want to run aroudn and shoot creeps as a cat =) This might be a bit late, but it would be easier to get to the game if the link was actualyl a hyperlink: just add https:// in front =) |
| May 11 02:34:07 | 4h 16m | My Best Friend Has Many Tentacles (VR) | ♥ 0 | Very impressive entry. As someone who is not very familiar with tiltbrush the controlls took a bit to get used to, but overall the game played very smooth, with an very consistent style and fitting gameplay. Glad to see a pure VR game here in the first place and hope you get the 20 ratings needed! |
| May 11 02:37:58 | 3m 51s | Keep The Vibe Alive (VR) | ♥ 1 | Glad to see a VR game in the jam. There were some minor QoL issues (i rather dislike teleportation movement and generally prefer a walk option and the and the audiolevels seemed a bit off making it hard to listen to the record much), but for a gamejam a very impressive entry, especially with details like the hands reacting to button touch events. |