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Feedback comments for LD47
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| Timestamp | Since previous | Game | radow's comment | |
|---|---|---|---|---|
| Oct 6 02:38:48 | A tale of Loopism | ♥ 2 | I really enjoyed the VA! As a lover of jumping puzzles I also enjoyed the game itself quite a bit, but the part where you lose your legs and need to carfulyl balance the force inputs has killed me every time... yet. | |
| Oct 6 02:53:53 | 15m 05s | The Titan's grave | ♥ 1 | I enjoyed that! The graphics are really destinct, the idea of sharing a healthbar with the boss is brilliant and while to controlls take a tad getting used to the soules-esque combat does give that feeling of accomplishment ocne you have the dodge timings down =) |
| Oct 6 03:21:52 | 27m 59s | Grave Juice | ♥ 2 | VERY neat entry. Very polished, using an item as health equivalent is a great twist on an established genre. I especially enjoyed that there was usualyl a naive and terrible route and a much easier one that rewarded exploration rather than just precise execution. And then there is of course the great infuriating feeling once you just barely missed with the bottle and loose everything =) |
| Oct 6 03:52:07 | 30m 15s | Hunger Pains | ♥ 1 | Very fun interpretation of the theme! The area around the chopsticks that still lets you get grabbed feels like it is a bit bigger than it should be, but otherwise very fun minigame. In the days of flashgames I might have spend a few hours grindign hightscores on it =D |
| Oct 6 04:10:34 | 18m 27s | SnakeLoops | ♥ 1 | This is certainly one interpretation on the theme I did not expect! And oddly addictive at that! |
| Oct 6 04:36:45 | 26m 11s | Hyper Racer | ♥ 2 | Very fun and very literal interpretation of the theme. The music really makes this game stand out. It is very nice and easy to begin with and ramps in a manner that feels very doable in the beginnign but becomes more hazardous with every turn. Great entry. |
| Oct 6 15:28:52 | 10h 52m | Splines 'n Shapes | ♥ 1 | Really neat entry. The visuals and audio complement each other beautifully leading to a very clean and polished look and feel. This is especially impressive for a compo game. The levels themselves were surprisingly tricky and puzzely and very satisfying to play. |
| Oct 6 15:35:25 | 6m 33s | Lucky Lefty Loves Loops | ♥ 2 | Haha! Great interpretation of the theme. I especially enjoyed the uhm... level transition?! The Button feedback could have been even more pronounced thought :P |
| Oct 6 16:47:40 | 1h 12m | Beyond Death | ♥ 7 | Very impressive visuals, especially the many details that change the more one dies. The controls are a bit fiddely at times, but quickly enough to get used to =) |
| Oct 7 21:04:05 | 28h 16m | Among Stars and Robots | ♥ 2 | Really solid entry, had a blast playing it! The visuals and audio were all really neat, but what made it great was obviously the gameplay. The amount of content was also pretty high for a jam game =) I will have to go back and solve the last few levels I'm still missing, but I'm actually quite hyped to do that. |
| Oct 7 21:07:14 | 3m 09s | Enclosed | ♥ 2 | Very impressive entry! The similarities to Manifold Garden are there, but it's still very much it's own game with the way it uses looping and the jumping puzzle elements. Creating such a game in only 3 days truely is a feat. If you happen to expand this in a full game I would absolutely buy this =) |
| Oct 7 21:09:03 | 1m 49s | The Circle - 3D Web Game! | ♥ 1 | I had fun playibng this 80s throwback =) I think you mentioned there might be a postjam version? Happy to give that a try once it gets released. |
| Oct 7 21:11:17 | 2m 14s | Paper Hell | ♥ 2 | This was torture!.... but in a surprisingly enjoyable way? I didn't originally get that I was racing against the paperstack, but probably even learned something on the way =) |
| Oct 11 19:11:26 | 94h 00m | Death Day | ♥ 3 | So far I wasn't able to fiish the game - the spider seems to get stuck above the fueltank every time, even allowing me to walk throught it unharmed. Other than this I quite enjoyed the game. The first time I played I had only looked at a few items/places by the time it was.... well "time to die". Figuring out what everything does was fun, even though I'm still not sure whether there is a relation between fixing the sink and killing the spider^^ The art is outright stunnign for a jam game and audio and the slow walk speed do their part to create a dense athmosphere. Aside from the bug the one thing that would help this game a lot in my option would be a fullscreen version. I assume this might stretch the 2D assets beyond their limits, but even a version with similar size of the actual game and a large black frame to fill in the rest of the screen would help the game be more immersive. |