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radow

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TimestampSince previousGameradow's comment
Dec 5 01:24:17 Fighting Souls ♥ 2 Nice Title. It's kinda like "Trine meets pokemon". It took me 2 runs to finish the game and I was amazed that you can actually skip every fight except for the boss! I dabed him but I wonder if there is a way to come through with everyone alive? seemed a close call without testing it^^
Dec 5 01:35:33 11m 16s Save the Yel's! ♥ 1 Lemmings was the first thing that went through my head when I read the theme =) While it's nothing radically new it's a solid game and I love that you replaced them with rubber ducks that die so pitifull. Sound would have rounded everything out, but even without a solid entry.
Dec 5 01:57:02 21m 29s Running through the underworld! ♥ 1 Interesting entry. I liked that there was a lot that could be done in a sort of pacifist playthrought (the boss didnt work that well with that midnset thought^^). The Chasing wall a bit easy on the tempo and the flying gun downright imba. Once you found out around where the ammo for that was located you could skip most parts of most levels. Still overall a balance that works out since I had to reset to checkpoint a couple of time. One thign that seemed a bit wonky was how much dmg foes did to me. Do you dmg in "OncollisionStay"? because if you jsut brushed a foe it wasnt much at all but if you jumped on them (you can actually jump right off without getting dmgd, I assume due to the length of the groundecheck raycast?) then you die right away.
Dec 5 02:12:06 15m 04s Blight Tower ♥ 1 Neat Game. I especially liked the designe (even thought the texture was a bit blurry). Anyways impressive design especially for a Compo entry. I went in blind - as I usually do - and had to find that not spawning any capsuls (I didnt know about them^^) trivializes the game. Playing again with them makes things a bit more interesting although they do not really seem to help much in the fight against the tower. So I guess there is a bit of balance needed - maybe waves of enemies that spawn to begin with to keep you from just ranging the tower? Ander the capusls should be a bit stronger to make them worth the risk. Still impressive result. With a bit of tuning and a soudntrack I could see myself grinding a few rounds of this and enjoying myself quite thoroughly =)
Dec 5 02:36:14 24m 08s Humanity Hero ♥ 4 Wow! incredible Title. [Note: I'm not quite done playing yet, sicne with reading most of the text the game takes quite a while-] The "Papers Please"-like gameplay fits the theme and leads directly to some interestign social commentary. On that note I particularly enjoyed the nodds towards the divercity of the given population. The amount of polish in regards to graphics, audio and gameplay is likewise shocking for a Jam title. As someone who likes to read texts and learn as much as possible in these games I really enjoyyed the character descriptions, especially in the begining. The fact that they start to repeat is understandible given the amount of people vs the amount of time in a jam and while I would have loved to read individual descriptions for everyone the number of unique discriptions is allready really high. There were a couple of bugs in relation to this thought that I did mention: In at least one case the secriptiontexts seemmed to be swapped when comparing attributes, proffesions and texts. Quite often the discription texts would not fit onto the page and jsut stop mid-stence. And finally the right form seemed to be a tiny bit blurry when compared to the left. In spite of these few nitpicks (for a jam game more than excusable!) this is the first game this year that got an overall 5 from me. Really anjoyed it and on my way to play a bit more right away =]
Dec 5 11:31:06 8h 54m Total Party Kill ♥ 0 The amount of attention this game has gotten is already a good indicator what amazing amount of polish this has recieved for a Jam title! The graphics are obviously stunning, the puzzles are challanging without beeing obscure...there is actually little left to say. Balancewise I thought it was a bit mage-heavy but at some point I realized that this was also somewhat dependend on my playstyle and many stages had multiple solutions. As a lover of puzzlegames this was very enjoyable indeed =)
Dec 6 18:45:52 31h 14m Ursa ♥ 6 Best part of the game: Having 'Dreams are my Reality' as soundtrack =)
Dec 6 19:12:41 26m 49s Battling Madness ♥ 2 battle.png Originially I though this Binding-Of-Isaac-esque title was really on the tougher side, but this was mainly due to my foolish dismissal of ever taking "swap move controlls" this imba sacrifice cancels itself every other time, gives you insane life and sometimes increases your projectile size (it doesnt tell you the later, but...). There is a weird things that happens after ~200 kills thought: performence drops and the sound warps. Maybe there are audiosources spawned and not deleted? (Unity doesnt like handling more than 100 at at time). Needless to say: I had fun.
Dec 7 00:41:10 5h 28m Follow Me ♥ 1 Really enjoyed this game, simple style, simple concept but really well followed trought, it's a blast to see the left people follow your path. I would really be interested in some stats. I only managed to safe 10 people, but made a ton of mistakes (kept trying to jump with SPACE due to muscle memory -,-') and was wondering what an ideal run looked like. Anyhow, had a blast, thanks for developing this fun game =)
Dec 7 00:59:06 17m 56s Rift Plugger ♥ 3 Nice art. When playing the game with a slow approach it is a bit tedious and not too challanging (althought it might be my fault for choosing? such a palystyle). Is there any downside to sacrificing Villigers?
Dec 7 10:31:36 9h 32m Dark Villagers ♥ 2 Really nice graphics and overall nice difficulty. Clicking on sectaries after recruiting them out of a bunch of travelers is kind of fiddely, and it would be nice to know if demons just become straight up better or if they have different attributes (some being faster, others more sturdy, etc).
Dec 13 23:32:24 157h 00m H E R D ♥ 1 I really liked the Graphics. stearing the sheep was somewhat awkward, but that is - after all - a key element of such games, so no harm done. The inverted and as far as I could see not reversable camera didn't help this thought. The level was also pretty long. At some point I lost my temper a bit and just took a couple of sheep to the end because I didnt want to start over - I think shorter level of increasing difficulty would have suited the game better, but there is always just so much you can do in 72h and you accomplished amazing graphics and very fitting music.
Dec 14 00:39:19 1h 06m The Moth Shepherd ♥ 0 Really polished game! The art and music are superb, the leveldesign is also pretty good. The controlls could flow a bit better and feel clunky at times, but thats what happens when doing a game in 72houres. It took me a moment to realize what you need the moths for and the checkpoints could have had the feedback of the "doors" to communicate that you have activated them. Overall really good entry.
Dec 14 01:57:33 1h 18m Documentia ♥ 2 Really liked this game from concept to execution. Lots of variation, neat ending. The only thing that was a slight disappointment was that changing the files content, this changing their size didn't do anything - but it would have been all to easy to cheat that way. One of the most refreshing games this LD =)