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Feedback comments for LD42
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| Timestamp | Since previous | Game | radow's comment | |
|---|---|---|---|---|
| Aug 14 01:14:28 | CRUMBLE | ♥ 1 | First game I play this Jam that really fullfilled the theme. The looks are really clean and I like that the turn based nature makes it a pressuring game without actually putting time pressure on you. The only thing that felt a bit confusing were the many currencies. and their position on the screen (I played at full screen and there were numbers in all corners, miles from the actuall gameplay). | |
| Aug 14 01:28:22 | 13m 54s | TCGD AntiVirus '98 | ♥ 3 | Liked the humor, Room transitions were a bit akward at times. |
| Aug 14 10:44:34 | 9h 16m | Space Compact | ♥ 0 | At first having the shield rather than slowing down felt kind of clunky, but activating the shield and then stopping by crashing into a meteoroid actually feels really good. I noticed that you can actually take more than 8 boxes on board? |
| Aug 14 11:29:04 | 44m 30s | Aquaduct | ♥ 0 | Amazing graphics, well tuned difficulty and a surprising amount of polish for a jam game. So far it is one of my favorites. |
| Aug 14 12:19:06 | 50m 02s | Board 'n' pieces | ♥ 1 | Really impressive, especially for a compo game. When testing human-vs-human we thought you could only move 1 unit/turn, leading to the death-tile mechanic being too strong. After playing the AI we realized that you could actually move every unit every turn leading to much more interesting gameplay. I still think a defensive style is too strong vs an offensive one and the AI was pretty easy to beat, but all around a nice game, with an incredible amount of polish for 48h. |
| Aug 14 12:48:46 | 29m 40s | EPIC THEATER | ♥ 2 | Awesome Graphics, cookie-clicker-like but still entertaining gameplay. There were a few bugs: * I was able to seat 2 elfs on the same medium chair. * Sometimes I wasn't able to select a chair type (when seating people) even thought there was one empty chair of that type left * the number of small chairs left is not displayed similar to the medium and large chairs still free * I think elfs dislike the gnome play but it doesn't say that in the play selection. It also took me a while to realize who was who and that elfs want medium chairs, but after that thinks worked out well. |
| Aug 14 12:57:53 | 9m 07s | Wizard Collapse | ♥ 5 | Classic twin-stick gameplay, the fact that you need to control where to kill the oozes gives it quite a bit more depth, but I think the combos are ramping up a bit too quick, I died a few time because combos just filled the whole screen. |
| Aug 14 13:14:18 | 16m 25s | LandFall | ♥ 1 | The title screen is pretty awesome and the gameplay worked. It took us a couple of rounds to fully understand what to do. There were 2 strats we could find: either just rush for the resources, or just attack tiles to make it borderline impossible for the other player to reach the ship in the end. The controls were a bit awkward, but especially if yo used the rush strat you got used to it. |
| Aug 15 13:04:00 | 23h 49m | Pipe Dream | ♥ 1 | Really like the Graphics and overall feel of the game. Gameplay is a tad repetative, given that there are only so many screens, but with a few more it would be a really solid platformer. |
| Aug 15 13:31:37 | 27m 37s | Heirs Kingdom | ♥ 1 | Fun game, as other have pointed out building much in the beginning is pretty much strictly good - with balance around that the challang-aspect of the game would be more preent, but it's still very fun =) |
| Aug 15 13:32:52 | 1m 15s | Djabo | ♥ 0 | These Graphics are insane! |
| Aug 15 16:16:26 | 2h 43m | Lemon | ♥ 0 | So simple, yet so addictive. I'll get these 25 at some point... (18 is my best so far) |
| Aug 15 16:39:21 | 22m 55s | Crumble | ♥ 2 | I really like the level design and graphics. I played it a bunch of times just to explore most of the level. The type of game is supposed to be somewhere between smooth and clunky and I think it mostly does this well, however jump timing, jump direction and camera feel a tad off when speed picks up. The game was pretty much unplayable in web, but I had no problems with the windows build. About the key-question that has been discussed: since this is done in unity, if you used Input.getAxis you should have arrow keys + wasd support by default and would also support controller-sticks. |
| Aug 15 18:54:06 | 2h 14m | Space Box Rescue | ♥ 1 | One of my absolute highlights this jam! I like puzzle games, but find it hard to come up with ones that aren't blatant copies of existing games or overly complex. This strikes a great balance of existing principles, used in somewhat new ways while hitting a good learning curve/introduction of new elements/field size. The fact that there is a efficiency statistic and it uses the themes in multiple ways, while being presented in a pleasant way and all this in a Compo game too makes this my first 5/5 for this LD. |
| Aug 15 21:00:20 | 2h 06m | Animal Wrath | ♥ 1 | Fun game. I liked the theming and there were some unexpected twists in the puzzle aspect, that took me a while to figure out (stacking animals and realizing that you don't always have to destroy everything). At first not being able to rotate the animals felt restrictive, but in the end i like it, because it highlights the puzzle-gameplay rather than the strategy one and I think that is the right call here =) |
| Aug 15 21:09:10 | 8m 50s | Feed Us | ♥ 1 | The graphics of this game are just through the roof! Music, presentation... all these aspects were phenomenal. Unfortunately I'm not the biggest fan of the "deliberately clunky to control" genre and the RNG, that sometimes doesn't even give you the chance to try and serve your customers doesn't help it. Still enjoyed it a ton because of the presentation =) |
| Aug 15 21:17:31 | 8m 21s | NOOR | ♥ 1 | The presentation is just perfect with this one: of graphics, the audio-feedback, the simplistic but really fitting background soundtrack... The only thing that took some getting used to was that a single click would not reliably shoot a light-bulb. Once I got into a rhythm of pretty much just double-clicking it worked out but it didn't feel as polished and smooth as the rest. I also like the interpretation of the theme, as it's not running out of space because darkness/goo/whatever is encroaching, but rather ever present in a constant amount, that has to be managed by the player. |
| Aug 18 22:49:50 | 73h 32m | Dementia | ♥ 4 | One of the most impact-full LD entries from this batch. I like you interpretation of the theme and the presentation of dementia. The amount of 3D assets are very impressive for a jam and the visual style combined with the sound design really draws you into the game. It really is more of an experience rather than a game, but that's not a bad thing at all, exploring the potential of the medium! |