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| Timestamp | Since previous | Game | NoNumbersGames's comment | |
|---|---|---|---|---|
| Apr 21 01:09:35 | Hive Mind | ♥ 2 | Really beautiful art, also appreciated that bees fix not only one hole but also every other connected one. | |
| Apr 21 01:26:38 | 17m 03s | Precious Animals | ♥ 1 | Has that special something that keeps you restarting instead of quitting. Plays a bit rough, at least on web, but still very addictive - even if some deaths felt unfair wanted to keep going. |
| Apr 21 01:32:37 | 5m 59s | Survivalgo | ♥ 1 | Lovely little thing, super impressed you managed this along with the compo entry. Was actually sad when levels ended, would have totally played more. |
| Apr 21 01:43:26 | 10m 49s | KiTa | ♥ 1 | Love the art, everything feels very polished, great overall atmosphere. Kinda wish it was a different type of game that could have expanded on the visuals, want more of that sweet sweet art. |
| Apr 21 01:57:48 | 14m 22s | Unit 21 | ♥ 2 | Nice art, currently didn't really have the mental capacity to go through tutorial, but that didn't stop me from walking around and having fun! Robot shooting sound was a bit jarring though, might want to do something milder since it is one of the most repeating sounds in the game. Also some clear popup listing of what I gathered from a house might do well to make visiting houses more compelling. |
| Apr 21 02:14:04 | 16m 16s | A Robot's Heart (Aedox) | ♥ 1 | Liked your panic-y post, actually intrigued me to find your game. However, the itch link doesn't seem to be working. No worries though, I suspect most people (myself included) will be sleeping for a while so you have plenty of time to fix it. |
| Apr 21 11:58:12 | 9h 44m | Vine and Void | ♥ 4 | Really liked the atmosphere of the game - music was very good, added a lot to the experience. Vine growth mechanic took a while to figure out, but when I did it was really fun messing with it. Appreciated the how vines and player interacted - never blocked but able to stand on them. Can even ride on them while they grow! Not sure what I was supposed to do next, or what watering even did, but still had fun just messing about aimlessly. |
| Apr 21 13:24:46 | 1h 26m | Feed me if you love me | ♥ 1 | Very cute little thing. Really liked the style and feel. Donut bait was an unexpected treat, actually made me laugh out loud. Gameplay wise sometimes hitboxes felt a bit unforgiving. Overall had fun, though would have liked deeper gameplay (or more story focused genre) just so I could experience it for longer. |
| Apr 24 15:20:45 | 73h 55m | Kabo's Legacy | ♥ 0 | Liked the solid core gameplay loop of looting and bringing stuff back. Also liked the details in overview, its a good signpost letting people know how much stuff there is to do in the game. Really liked the world you created, it felt alive and I wished to interact with it more, but felt the game was pretty indifferent to my interactions, not really reacting, rewarding or punishing anything I did, just continuing to live on its own. Some obvious issues (probably left due to time constrains, but still): - Toxicity is climbing even when reading intro text. - Camera starts underground. - Camera sometimes randomly jumps to a different position. Some feedback on game feel: - Liked looting as a core mechanic, but interactions felt clunky. Sometimes missed clicking on buildings. Maybe a visual mouse hover-over indication would have helped. - If travelling bots did anything, I have not noticed. - Overview and map told me there is much more to explore, but I honestly never felt compelled to do so - visiting the closest places was enough to get more than 1500 supplies. - After supplying the NV scrubber to about 1800/1500, was not sure what to do next. Some triggered progress/quest popups might have helped. - Liked the overview info, but was not sure how to use it. Wish it was clickable or at least hovering over would highlight the object in game screen. Overall the core is solid, but desperately needs some polish. It might have helped to reduce the scope of the project (maybe smaller and less complex game world) and instead give some more love to existing content. |
| Apr 24 15:40:54 | 20m 09s | By Lantern's Light | ♥ 0 | Really like the visuals, sounds and overall feel of the game, but have trouble actually playing it - usually oil starts going down before light is on and sometimes even ends before the light turns on. (Would make for a good challenge, but feels too inconsistent for that, so probably a bug) Not seeing anyone else with this issue, am I just dumb and don't know how to play properly? |
| Apr 24 15:54:55 | 14m 01s | Help Me GROW! | ♥ 1 | If this is what you can do in an hour then either you have some really good scripts prepared for all your needs or you are super fast. Either way, very impressive, wonder what you could do over a full weekend or even a week. |
| Apr 24 17:08:14 | 1h 13m | Unidentified Farming Object | ♥ 2 | Visuals are nice, there is a lot of content and it is developed. There are upgrades and alien even has a death animation. Wanted to play more but was slapped in the face with difficulty. Minor nitpicks: Mouse a bit too sensitive, sounds a bit too random. (sensitivity and sound sliders would help, since smoother mouse and better fitting sounds would probably take too much time) Main issue is with timings, and maybe their clarity - the game is really unforgiving - have to water plants too often, they die too quickly anyway, alien starts wanting new things or even dies before old ones are done. Not sure how much time I have before I have to water the plant, not sure if I can just feed the alien what is convenient or do I have to feed specific stuff. Would probably figure this stuff out as I played more, feels too demanding to try. V2 somewhat addressed the issue, but the alien still dies before the longer crops are done. So the game goes like this - he wants a crop, I plant it (dont want to plant more than one because managing water becomes too much). Water, chill, all good. He starts wanting another crop, ok plant that too, still managing. If first crop was a fast one, thats about the time it matures and gets fed. But if the second or third crop he wanted is a long growing one, he dies before the crop is ready. Also don't feel like I ever have time to even check the upgrades, much less decide on what I would want to upgrade if I made it that far. Overall plenty of good content, but it is heavily gated by unforgiving time limits. Better sounds and smoother mouse might have helped with replayability, which would at least somewhat alleviate the difficulty issue. Also adjusting the timers would have helped. So basically I think it would have benefited from more polish with less content. Still very impressed by how much content you managed to put in. |
| Apr 24 17:55:09 | 46m 55s | Baby Simulator | ♥ 2 | Absolutely hilarious, had tons of fun with it. Very emotional experience. - Laughed out loud when trying to open the fridge and the whole door the fell out. - Also laughed when at day 3 had to navigate a furniture cluttered kitchen. - Looking for the right fruit was fun and engaging. - Also laughed when accidentally brought the baby a table instead of a fruit. - Ending hit me right in the feels. After I wracked my brain for any constructive criticism, the only thing I came up with is you could have polished the graphics a bit instead of doing that random level 5, but that's about it. Overall had a lot of fun, there was laughter, there was sadness, there was life and there was death. |
| Apr 25 14:15:05 | 20h 19m | Coldman | ♥ 2 | Really nice ambient storm sounds, nice low health indication sound, good interaction sounds (water pump was a bit weird, but still satisfying). Nice menu, also nice transition from it to game. Wish there was menu/restart key or button when you realize you messed up and death is inevitable. Figuring stuff out for yourself is ok (if you dont want too many instructions), but it would have massively benefited from highlighting interactables - I have eaten the berries instead of planting them way too many times (if carrying seed near tilled and watered soil, highlight the soil, else highlight coldman). After figuring out the mechanics, there is that feeling that everything is done and you can survive forever, even though after a while it becomes really difficult to manage everything, but somehow doesn't give that push to really try hard. Maybe removing the energy limitation, water refill timer and adding progress bars on dying plants might help smoothing things out (feels like energy and water refill timers are more realistic, kind of, but take time to implement and don't really add much to gameplay - maybe could have omitted them in favor of polishing other content). Don't actually know, just throwing things out there. Overall, liked the game, especially the sounds and visuals. Good content, figuring out the mechanics was fun, but difficult to keep playing after. Smoothing out some mechanics and adding access to menu/restart might have helped. |
| Apr 28 17:00:01 | 74h 44m | Is anybody out there? | ♥ 2 | Very interesting mechanic of things changing while you are interacting with other things. Very strong atmosphere progression - color loss, darkening, character aging and ambient music makes a great combination. The world felt appropriately empty, which was good for the atmosphere. The character and story might have needed a bit more love to feel more engaging. In terms of mechanics, was ok, wall collisions felt a bit iffy - that space left between the wall and character was a bit too big. Nice touch with the ending though, liked the ambiguity. Overall, very atmospheric, wished there was more of it. |
| Apr 28 17:16:09 | 16m 08s | Resquack | ♥ 2 | Impressive that you managed to implement procedural generation. Nice animations and effects, really make the gameplay feel better. Overall nice game, has a fun jovial feel to it, even the deaths. Except the game over sound, that got old pretty fast - have to be careful with sounds that repeat often. |
| Apr 30 16:30:34 | 47h 14m | Gargantua 3 | ♥ 0 | Really liked the modular destructability of the station. It was cool that you can reach even the detached parts that are in space, but not sure why you had to use the mouse for that - mouse look is very jarring, feel like keyboard only controls would have been fine - I understand if you were just challenging yourself to try implementing mouse look, but then you didn't have to leave it in the final build. Graphics were good, but it was kinda of hard to distinguish which object was what and text was hard to read. Sometimes was not sure if interacting with objects did anything or was supposed to do anything. After a few playthroughs still not sure why to bother fixing anything other than main 2 things. Barricades felt very underwhelming. Also nothing seems to happen after charging antenna is complete. Overall interesting idea, a lot of content, but would probably been better to have less content and more polished main gameplay. |
| May 1 20:15:56 | 27h 45m | HYPERHOP: GALACTIC LANCER | ♥ 3 | Very attractive landing page, gifs add a lot of life to it and showcase the beautiful art and dynamics of the game. Menu transition to game is a really nice touch, immediately immersed me into the game. Like how there are subtitles for what the planet is saying, though feel like the white speech bubble is less developed than the subtitles font, made me feel like the subtitles were in game and the bubble was added on, instead of the other way around. Beautiful art, both of the main character and the planets. --------------- Hit sounds and animations are very impactful and satisfying. Wish there was a bit more impact when the player is getting hit by the planets. In combat, feels like I'm too close to the planet, and have too little control of where I aim - dash helps, but I think controls when battling feel a bit unresponsive because the planet is also rotating, but its hard to feel it when field of view is so close to the surface. Maybe keeping the camera a bit further back would help, not sure. Also while spear has nice sounds and animations, I feel it takes just a little bit too long to respawn. Sounds, effects and animations are really well done, both for player and for planets. ------------------------- Change of controls and responsiveness when in combat and holding a heart feels a bit frustrating at first, take some getting used to. Music was nice, but on a bit of a short loop. ------------------ Overall I thoroughly enjoyed it, especially when I got used to the controls, really good game. Wish there was more replayability/challenge so I could play more of it, but I know I am asking for too much with how much the existing content is polished. |
| May 5 14:42:06 | 90h 26m | A Balloon's Journey | ♥ 1 | Actually like the controls, feels a bit weird but fun, interesting balloon-plane interactions. Early game might benefit from better indication on which trees/objects are dangerous and which are background. The checkpoint was at a very good place, just as you start getting frustrated by repeats. Very effective atmosphere change via music, visuals, boss foreshadowing and entrance sound. Difficulty spikes quite a bit with the boss, can present too steep of a wall to want to climb. Would be fine if restart was a bit faster, or transition was skippable. Overall was still quite fun to play. |
| May 5 15:10:21 | 28m 15s | Firekeeper | ♥ 3 | Nice music and art, created a nice forest atmosphere. Jump sound was ok in terms of satisfaction, but not really fitting the mood. Along with jump animation felt a bit silly. Maybe that was the point - would have actually given points in humor for that. Platforming was ok, though jumping off ledges should be a bit more forgiving to feel better. Deaths were a little abrupt, but got used it it, and the respawn was fast, so it was ok since there were quite a few deaths. Felt like it was a bit too easy - even the branch stealing critters didn't feel threatening enough to dodge, and traps were more annoying due to having to start from beginning rather than dangerous for the loss of branch. Overall, it was quite a relaxing experience. |
| May 7 16:56:14 | 49h 45m | Adrenaline Rush | ♥ 0 | Start menu is very dynamic, maybe a bit too much, feels a bit disorienting. Nice music, though would have liked a bit longer loops. Good sounds, fit very well with the overall feel. Nice art, liked the style, absolutely loved the characters and their expressions. Would have liked just a second longer before transitioning to next scene to enjoy the details of the victory poses. Gameplay wise, not having a loss condition like a time limit kinda breaks the tension, but the music and moving scene help mask it and provide the sense of urgency. At first had trouble with zapper level since I didn't know how much to charge it, and didn't have the patience to do it long enough for sparks to show up(was not sure if the mouse leaving the screen area messed with it or not). Some organic partial charge indication might have helped, to show that I was going in the right direction. Overall, enjoyed the experience very much, got a good laugh out of it too. Really wanted to play more, but also understand that more content would have meant less polish, so it alright, I think you made the right decision to polish existing stuff rather than adding more. |
| May 7 17:21:02 | 24m 48s | Dr. Noir | ♥ 1 | Nice menu music, very satisfying click sounds. Art looks really nice was well. If I'm using two monitors, loads until main menu: - Clicking how to play crashes the game. - Clicking play crashes the game. If I'm using one monitor: Crashes before even starting to load. I'm running Windows 10, 64bit, with integrated and dedicated video cards, Intel4600 and AMD Radeon 8500M/8700M respectively. Running on battery (integrated graphics card) the game runs, but no graphics are drawn, aside from intro, menu and textbox. So yeah, probably the AMD graphics card is the issue. |
| May 8 15:11:31 | 21h 50m | The Dark Cave | ♥ 1 | Very good atmosphere, shows how you can make an intense experience with minimalist graphics. Wanted to play more of it, but more content would have meant less polish, so I think you made the right call to keep it short. |
| May 8 18:00:31 | 2h 49m | Autoexec | ♥ 1 | Very good music, multiple layers really gave the feel that it was more than just a few nice notes on a loop. Nice consistent art, shooting projectiles, death animations. Smooth level up time slow, satisfying movement and shooting. Player sprite could use a bit more love to stand out from environment, maybe just making it slightly larger would work. I think increased dodging difficulty would be a fine trade for more clarity. Only minor nitpick is shooting and enemy death sounds are not as satisfying as they should be for this genre, I think (with how well developed everything else is, I understand you had to cut corners somewhere). ------------------------ Overall lots of good content, and it is polished - feels like a complete game. Extremely impressive to deliver this much content of good quality over such a short time. |
| May 8 18:23:35 | 23m 04s | Save the torch! | ♥ 1 | Interesting and fun torch throwing mechanic - was fun to play around with it. Platforming felt pretty good (the only think I could think of to improve is just a tiny bit higher jump). Difficulty scaling is ok I think, though it might help if the flaming skull appeared earlier when fighting two bosses - I never had the patience to wait for it, rushing in and dying before it had a chance to offer replenishment. Having a more intense music for boss fight was a nice touch, definitely felt that. Really appreciated that death restarted the level, not the whole game. It gets a bit repetitive over time, so not having to go through everything was the right choice, kept me playing for much longer. Overall a good game, was fun and felt pretty smooth to play. |
| May 8 19:24:40 | 1h 01m | Leafed Behind | ♥ 1 | Sweet little story, made me want to try harder to not disappoint grandma. Good music, multiple layers did a good job keeping it from becoming repetitive. Most sounds were ok, though fly squashing and plant hurting were a bit weird. Nice touch with out of window view animation. Graphics are ok, but feel a bit inconsistent - lifecount, flies, plant and watering can all seem to have different resolutions. Would be nice if there was some health indication - browning leaves or something. The start and mid levels were a bit slow. Felt it could have been more challenging earlier, ramped up difficulty quicker, and ended after 4 weeks. Plant suiciding into flies is a bit brutal. Sometimes flies spawn really close to the plant, and its suicidal tendencies don't help at all. To make it more fair and consistent, might have helped to spawn flies outside of screen, or keep spawn points at the top half of the screen. Then could have increased their speed or number to balance the difficulty. Fair challenge feels better than easy game with random losses. -------------------------- Overall, it was quite fun - I was proud to have managed to save grandma's plant, mostly from itself. |
| May 9 18:12:10 | 22h 47m | MicroVore | ♥ 1 | Lagged too much on my weak GPU, so could only watch the video. Nevertheless, it is a beautiful experience - cool visuals, nice background music, impactful sound effects. The crunching sound might be a bit too loud and overwhelming, but still satisfying. |
| May 9 19:09:57 | 57m 47s | Tumbleweed | ♥ 2 | Beautiful music, sounds, visuals - environment, objects, materials, lighting, effects..., well-written poetic narrative, satisfying gameplay, clever wind-based puzzle/challenge mechanics - everything is polished and works well together to create a breathtaking experience. Lagged pretty badly on my weak old GPU, but was so hooked I went and watched a full gameplay video on youtube. |
| May 11 12:22:33 | 41h 12m | Keep a Plant | ♥ 1 | Fun and simple little game. Really nice work on the meteorite hits - they felt very well expressed with impactful sound and animations. The idea of the planet revolving around the plant was somehow funny and resonated with me. The hitboxes could have been a bit more forgiving, but its a minor nitpick. However, really wished there was some kind of progression - visibly increasing the number of meteors or their speed over time might have worked as an incentive to keep playing. ------------------- Overall, it was enjoyable while it lasted. Even though there is not a lot of content, it is polished, making it satisfying to play. |
| May 11 12:56:00 | 33m 27s | Jack's Star Destroyer | ♥ 1 | Lots of content, and it is all polished. Really liked the powerups - choices added a lot of depth and even some replayability. The shipyard was my favorite - especially enjoyed the 'minigame' of trying to keep as much of my mini-fighters alive as I could. The AI for both allies and enemies never seemed stupid, that is very impressive. Art is beautiful and consistent across varied enemies and allies. Sound and effects are impactful, even if sounds do get a bit repetitive by the end. The ship turn speed feels a bit too fast for proper aiming, but the game is forgiving enough its not much of an issue, especially when you unlock the autobots. ------------ Overall it was an engaging and enjoyable experience. |
| May 11 21:08:17 | 8h 12m | Drop the egg Jeff | ♥ 1 | Great music, kept me relaxed and in the mood enough to play for way longer than I would have otherwise. Interesting gameplay and mechanics, felt pretty smooth. Egg grab could be a little more forgiving by sticking to hands a little bit more. Overall it was engaging and quite fun, while music kept it from becoming frustrating too fast. |
| May 11 21:39:15 | 30m 58s | Gaia - Keep It Alive | ♥ 0 | A very interesting game with clear and impactful mechanics and nice visual feedback. Was fun balancing the temperature and landscaping the planet, looking at the different overlays and seeing how my decisions affected the planet and its inhabitants. Switching between overlays provided different perspectives and experiences - near the end of the game I was trying to make sure all planet was nice and cool, but only when I switched to population did I realize that some of my attempts to cool a volcano have ended up making part of the continent non-habitable, and thus separating a fraction of the population to live as an isolated society. Overall, was fun and engaging, everything working smoothly. |
| May 12 13:25:55 | 15h 46m | Sample X | ♥ 0 | Really liked reading the narrative and tips through the messenger. I feel that unlocking new messages through gameplay progress was what kept me playing the most. Temperature and density controls were interesting, but I'm still not sure why and how they impacted the sampling (I guess density controls how many samples are ready to split, but then I don't know why you would ever want it anywhere lower than maximum). It was cool how freezing samples was encouraged by the narrative and eventually impacted it. |
| May 12 13:56:06 | 30m 11s | Lumina Vitreus | ♥ 0 | Even though it was lagging and stuttering quite a bit, I still managed to enjoy it enough to complete. Controls were pretty smooth - moving, turning and jumping all felt alright. Same with the camera - it was smooth enough to not mess with the game experience, and whatever the default sensitivity was it worked well for me. Usually we take this for granted, but playing LudumDare games made me notice that it is not a trivial thing to make good mouse controls. Really nice and consistent graphics. Gameplay challenges were simple but balanced and satisfying to overcome. Also appreciated the clear in game tutorials (The "be patient" one actually really helped) and checkpoints. |
| May 12 14:29:56 | 33m 50s | Acorn City | ♥ 1 | Fun jump, glide sounds - not really squirrelly but still fitting. Wind sound was a nice touch. It felt weird to slow down when jumping with sprint and jump camera was a bit jarring. Still, glide felt like the most interesting mechanic. Wished there was more verticality to provide more opportunities to glide. Lots of content with clean graphics, big terrain with lots of assets, but felt a bit slow navigating all of it. That could be addressed either with increasing movespeed, or by having smaller horizontal area and bigger vertical. ------------- Overall it was an interesting experience being a squirrel. |
| May 12 14:55:46 | 25m 50s | The Last Guardian | ♥ 2 | Beautiful game - nice and consistent art style, a lot of content - different enemies, terrain, plants, pickups, clouds. Very interesting cloud summoning mechanic, was fun to play with it. |
| May 12 15:11:05 | 15m 19s | Super Tippy Flippy | ♥ 1 | Really made me think of what I consider intuitive as far as controlling objects is concerned. Feel like the controls were deliberately trippy... Would have been fine if I had hours of practice with it, as you probably did while developing and testing. Well I don't, but flipping my keyboard sideways somehow helped and I was able to enjoy it. Overall, it is a fun concept and an interesting experience. |