FoonLudum Dare ExplorerLD46 → Kabo's Legacy

Kabo's Legacy

By danvil

View on ldjam.com

CategoryRankScoreCount
Overall3.168
Fun2.588
Innovation2.918
Theme2.838
Graphics2.588
Humor2.418
Mood2.758

Comments

d4rkweasel 2020-04-21 06:43

The visuals are good and I think you put much effort into this, but I just couldn't figure out, how to play the game :( I know I can move by right clicking and on one blue thing I can press supply. But other than that, no idea (what do scrubbers look like?) :D Great job, nevertheless :D

mikejzx 2020-04-21 07:20

The game has a nice look to it, but like @d4rkweasel I must say the game is a bit confusing. I think some more detailed instructions would be nice. :) Other than that, the game looks very cool and excellent work creating this in the weekend.

fammy 2020-04-24 14:46

Like they said you just need to put instructions in your games. But it is really good and I like the mood of your game, nice job !

nonumbersgames 2020-04-24 15:20

Liked the solid core gameplay loop of looting and bringing stuff back. Also liked the details in overview, its a good signpost letting people know how much stuff there is to do in the game.

Really liked the world you created, it felt alive and I wished to interact with it more, but felt the game was pretty indifferent to my interactions, not really reacting, rewarding or punishing anything I did, just continuing to live on its own.

Some obvious issues (probably left due to time constrains, but still):

- Toxicity is climbing even when reading intro text.

- Camera starts underground.

- Camera sometimes randomly jumps to a different position.

Some feedback on game feel:

- Liked looting as a core mechanic, but interactions felt clunky. Sometimes missed clicking on buildings. Maybe a visual mouse hover-over indication would have helped.

- If travelling bots did anything, I have not noticed.

- Overview and map told me there is much more to explore, but I honestly never felt compelled to do so - visiting the closest places was enough to get more than 1500 supplies.

- After supplying the NV scrubber to about 1800/1500, was not sure what to do next. Some triggered progress/quest popups might have helped.

- Liked the overview info, but was not sure how to use it. Wish it was clickable or at least hovering over would highlight the object in game screen.

Overall the core is solid, but desperately needs some polish. It might have helped to reduce the scope of the project (maybe smaller and less complex game world) and instead give some more love to existing content.