Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → MZA
Feedback comments for LD46
MZA's games and stats for all events →
| Timestamp | Since previous | Game | MZA's comment | |
|---|---|---|---|---|
| Apr 20 18:13:00 | LifeLine - Music Pattern Obstacle Dodge | ♥ 1 | I like the psychadelic look even though it gets tougher to see things at high speeds ✌️ | |
| Apr 20 19:30:07 | 1h 17m | Hungy Hungy Dwagons | ♥ 2 | This is as fun as it is hilarious. Love the original voice recorded sfx! Did not expect that third wave though - took me by suprise. 😆 |
| Apr 20 19:44:53 | 14m 46s | Runaway | ♥ 1 | I like the cutesy artstyle and the thumpy/juicy sounds. I was expecting some huge red particles to come out of the police 😄 If you decide to develop this further, I think this Ytube video will be helpful, which it was for me: https://www.youtube.com/watch?v=216_5nu4aVQ |
| Apr 20 20:48:01 | 1h 03m | Keep Bob Alive | ♥ 2 | I like the concept and I like the challenge on the game. I find that the easy difficulty is right for me. I think that may be due to bob blending in with the other zombies at time. |
| Apr 20 21:16:04 | 28m 03s | Super Survival Ball | ♥ 1 | Very addictive gameplay. 👍 I know the goal is to juggle a lot of balls but is it possible to get the highest score just by keeping one ball alive with super-saiyan concentration? |
| Apr 21 11:00:35 | 13h 44m | Feeding Time! | ♥ 1 | Controls are good and the art is cute. It took me a while to know that you have to avoid/jump over the yellow bits. I thoungt it was milk being a 🐱 |
| Apr 21 11:11:33 | 10m 58s | IcyNoid | ♥ 1 | Soo many good design descisions in 48 hours. Colorful, fun, solid entry. |
| Apr 21 15:49:21 | 4h 37m | AliveBirds | ♥ 1 | Best thing about the game is the controls are very responsive and tight, even the amount of bounce after hopping on a cat is just right. The second best thing is the artstyle. I would say - make the fact that the birds hungry more obvious while mommy bird is nearby (within screen limits) - like rotation and shake. I lost the yellow bird that way, while fending those of those cats 😢 |
| Apr 21 16:00:50 | 11m 29s | Keep IT Alive | ♥ 2 | First few seconds creepy, then its manic straight after. Loved it! 👍 |
| Apr 21 16:14:33 | 13m 43s | Escaping | ♥ 3 | Increasing the general visibility and/or slower speed will make it the game slightly more forgiving 😅 . But i like how you combined the visuals and music to create a hectic mood. |
| Apr 22 17:38:21 | 25h 23m | My Friend Phil | ♥ 1 | Nice pixel-art. Very Impressive. I fealt the game was missing a double jump because there was a section in the forest where I was in water flapping around like a fish but couldn't get onto the platform. But i do understand the time limitation. Everything else is solid. |
| Apr 22 18:33:26 | 55m 05s | One Tough Flower | ♥ 1 | I haven't seen a good game made with pygame until now (no disrespect to pygame). This game is soo damn fun and you managed to explain everything so clearly, which is important for such a game. Congrats on the 20+ ratings too. |
| Apr 22 18:52:47 | 19m 21s | Breaking Point | ♥ 1 | I like the crazy physics in the game - its both funny and gr8 to watch. I dont know if it is intentional but sometimes you cars comming from the sky and at times two cars on top of another - like a triple-decker car buts thats awesome too. Sometimes before the screen transition fade-in, a car spawns in from of me - but thats a minor issue. |
| Apr 22 19:10:40 | 17m 53s | Rebutia | ♥ 1 | Great idea and pixel art. sounds are engaging too. Presents a nice challenge + fun 👍 |
| Apr 23 15:30:12 | 20h 19m | Aviarium | ♥ 3 | The ⭐️ of the show is the flight controls. Soaring the skies and whizzing in between trees was very immersive so much so that it took a while for me to re-realise that there were tasks that i needed to do. Gathering the sticks was boring compared to the flight but i understand the neccesity in this context. Was a lot of fun! |
| Apr 24 16:39:51 | 25h 09m | CORRUPT TUNDRA | ♥ 1 | Bonus points for making a fun 3D game in a 2D engine - that to in 48hrs! |
| Apr 24 18:53:20 | 2h 13m | Death's Compass | ♥ 0 | The triple jump is great and generally gameplay is good. It feels a bit buggy. I feel like the platforms should be a lot bigger or the player a lot smaller. The hitboxes seem really small and you have to be very precise. There was a bug mid-game, which was an invisible force and pushing me back. I do like the general gameplay and art though. Do continue to polish it. |
| Apr 30 23:11:41 | 148h 18m | HYPERHOP: GALACTIC LANCER | ♥ 2 | This is one gorgeous game. Let me kow about your future plans with this game. |
| May 2 21:12:25 | 46h 00m | Attack on Lizilla | ♥ 1 | It was very fun! Just a few pointers - The rifle seemed like it was doing hardly any damage. - I wanted the grenade to explode on contact. |
| May 2 21:29:10 | 16m 45s | Oblivious Olivia | ♥ 1 | Extremely fun. Simple mechanics work the best. How did you generate the platforms and enemies? Was it randomised from an array/collection or procedurally generated. Just curious. |
| May 5 10:26:53 | 60h 57m | You Reap What You Shoot | ♥ 1 | Had a fun time playing, mainly due to what i think is levels that are procedurally generated. |
| May 6 22:12:38 | 35h 45m | Alien Intensive Care | ♥ 1 | Cool game with nice mecanics. Its difficult juggling so many tasks but the fact that its on a small screen helps. |