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Feedback comments for LD46
Lars-Erik's games and stats for all events →
| Timestamp | Since previous | Game | Lars-Erik's comment | |
|---|---|---|---|---|
| Apr 20 20:03:54 | Spooble: A Search Engine Story | ♥ 1 | LOL. Got a few flashbacks there. 😆 Would wish for some way to play without bashing asdf. No really good suggestions, tho. GJ! | |
| Apr 20 20:08:57 | 5m 03s | Who Can Protect Me? | ♥ 0 | Cool idea and important message. GJ! |
| Apr 20 20:14:14 | 5m 17s | "Zen" Garden | ♥ 0 | There was absolutely nothing Zen about that experience, but fun idea. 😆 A bit too hard tho, didn't get past 20-25 flowers. Liked the snare and groove. |
| Apr 21 20:20:42 | 24h 06m | IMOJC | ♥ 1 | MMO CGOL is a brilliant idea. Well done! And RIP. 😭 |
| Apr 21 20:25:25 | 4m 43s | Shiver | ♥ 1 | Interesting idea. Gameplay could do with some instructions at least. Figured the "a" mode, but "b" was totally lost on me. Nice old school music! |
| Apr 21 20:35:40 | 10m 15s | Tamagotchi Mastermind | ♥ 1 | Very nice submission! Good GFX and music. With added levels and content, this could be a good hyper casual mobile thing. Had some definite flashbacks to Spore, but it's a new take and all that. 😁👍 |
| Apr 21 20:47:00 | 11m 20s | Keep "IT" Alive | ♥ 1 | Nice entry. For a while, I was convinced I had to keep "IT" in the middle. After reading the comments, at least I got to 7-8 words. :P Agree with others that making bigger words were pretty much suicide without reward. All in all very good submission, and high potential if gameplay can be sustained for longer with longer words. |
| Apr 21 20:51:42 | 4m 42s | Fordhill | ♥ 2 | Nice take on tower defence / king of the hill. Like the idea. Hitboxes can do with balance, but otherwise nicely done! |
| Apr 21 20:56:07 | 4m 25s | Keep Them Alive | ♥ 1 | Super cute! :D Didn't manage to get to the end, but loved the idea and execution. Highest avg. rating so far. |
| Apr 21 21:02:38 | 6m 31s | FL0W3R | ♥ 1 | Nice idea. A bit too long winded to bother when speeding through games to rate though. Sure I'm missing out. Impressive procedural gen. |
| Apr 21 21:13:46 | 11m 08s | Keep the King Alive | ♥ 1 | Very interesting idea. This can definitely go somewhere. Tho not sure if single-select units is a good gameplay choice. I kept trying to drag a rectangle around them all to move as a group. Besides that, I'd totally drop the descending synth and just keep the bass tho. Way to monotone. Otherwise very good job! |
| Apr 21 21:31:57 | 18m 11s | A Torch in the Cave | ♥ 1 | Fun idea. Liked the ebb and flow effect of the water. Perfectly short for speed voting. :) 110 s. Would be even more ace if you had to harvest the trees. |
| Apr 21 21:35:07 | 3m 10s | Jeffers Strikes Back | ♥ 0 | Too much sausage! Fun take on roguelikes. Or is it porkuelikes? |
| Apr 21 21:53:04 | 17m 57s | Pet shop INC. | ♥ 0 | Of the games I've rated so far, this defo held me for the longest. (Tho I'm a sucker for eco sims & time mgmt) Got all animals, but you'll never keep me until 3k coins. My first fish already died. 😭 Very well done for the compo! H5! |
| Apr 21 21:58:55 | 5m 51s | Helicopter Parenting (HTML5 + Windows) | ♥ 1 | Comments indicate this should be fun. I must've put the blocks down wrong from the start. Got nullrefs and crashes after adding boxes pretty much on the left side, but baby spawned further left. Could do with a bit more intuitive start, I guess. Good effort for compo, tho! |
| Apr 21 22:13:39 | 14m 44s | Moonhill Farm | ♥ 1 | This could defo go somewhere. Quite good for compo! Had some bugs with placement and struggled hitting mobs vertically. Also wasd + mouse only would be a better option for controls IMO. H5 for well executed compo entry tho. |
| Apr 21 22:32:21 | 18m 42s | Flowers for Johnny | ♥ 1 | CGOL! RIP! 😭 First game to get a full 5 overall from me. Great idea! Couldn't be bothered with level 7 and 8 tho, but might come back some evening. 😁 |
| Apr 21 22:42:54 | 10m 33s | Shakey Hands | ♥ 2 | Super cool idea! Well done with the image comparison. Didn't quite get how or when the game would end since I passed 1k pretty fast. Very well done for compo. |
| Apr 21 23:06:35 | 23m 41s | The Offer | ♥ 1 | Wow! Love the art style and execution! Super well done for compo. Awesome first submission. With some eerie music, this would be killer. Got a little flashback to Limbo, but still very original. |
| Apr 22 16:16:11 | 17h 09m | PARENTHOOD | ♥ 0 | Nice design and gameplay idea. The Sims meet tower defence. 😆 Mobs came a bit too fast to handle, so died after a few minutes. But was the only game that actually gave me adrenaline so far. |
| Apr 22 16:18:32 | 2m 21s | Promethean Legacy: Fan the Flames | ♥ 0 | Love the theme. Played it a bit late yesterday, so might have done better when more awake. Felt that the progress was a bit too slow, like the game punished me all the time. Otherwise, as others have mentioned, nice depth and cool usage of dice. One of the better entries wrt. complexity and logic. |
| Apr 22 16:26:00 | 7m 28s | PlayBack | ♥ 1 | Really nice gameplay in this one. Found the fourth level to hard for a quick run, but defo a very nice entry. The music was especially well made for compo. All in all very good job! |
| Apr 22 16:35:47 | 9m 47s | Flight of the Cepheus | ♥ 1 | Cool idea. A bit of an overload of stats from start, but quickly got the hang of it. Think the sound could do with some normalization. Was very loud. Would be nice with something more than a red blink when engaged. I ended up dying in a "dangerous" area because I couldn't find food. Lost me a bit there. Would've played more given some more detail, but all in all well done for a compo entry! |
| Apr 23 21:32:29 | 28h 56m | Evergreen | ♥ 3 | Not much to say here but thank you for a nice and mellow experience! Very well executed for a jam game. I thoroughly enjoyed it. Annotation 2020-04-23 233020.png (Glad I know touch typing, tho. Soz for semi-spoil.) |
| Apr 23 21:54:38 | 22m 09s | Fleur Defense | ♥ 5 | High quality stuff all together. Well done! Got a bit monotone around wave 4, but for jam this was awesome. |
| Apr 23 22:00:36 | 5m 58s | Keep The Blobs Alive | ♥ 1 | Took me way too long to figure I had to keep "jumping" to fly. With that knowledge it was an interesting challenge to be able to balance navigation with speed / pickups. Quite nostalgic music, reminded me of old time games. :) Well done for first compo! |
| Apr 23 22:10:15 | 9m 39s | Keep Pit Alive! | ♥ 2 | Really nice art and animation. My family will love this. Too bad I rage quit after dying from landed on an already fallen rock. 😉 |
| Apr 23 23:15:21 | 1h 05m | HealthAI | ♥ 0 | Nice idea. Could really be something with some more depth. As mentioned by others, I couldn't really spot any indication of where the patients should go, so I just winged it. 6/3 and over. Well done for first jam tho, and nice work on the sound. |
| Apr 23 23:21:01 | 5m 40s | Show Must Go On | ♥ 1 | Interesting idea. Had no idea what I was doing or what the symbols meant, so I rage quit when audience started to leave. Think you might get away with improving the tutorial post compo deadline. Well done for a first entry tho. |
| Apr 23 23:28:02 | 7m 01s | BUBBLE BOY | ♥ 1 | Fun little project. Wish there was some growth or win scenario, I just had to let it die. Love the nostalgic music, tho it could defo have benefited from 8 or 12 bars with some variations. 😉 Very good job on gfx and animations, tho. |
| Apr 23 23:34:38 | 6m 36s | Keep It Powered | ♥ 1 | Defo innovative idea. Liked it enough to get to lvl 6. You nailed the animations, sound and general feel of the little robot to suck me in for a while there. Jolly good job! |
| Apr 23 23:43:30 | 8m 52s | Tiny Fragments | ♥ 1 | Awesome puzzler and idea. Really thoughtful small animations as well. Loved the nostalgic music. Absolutely well done! |
| Apr 24 22:10:24 | 22h 26m | Signal Fire On Mystery Island | ♥ 1 | Super solid entry! Up there with @notch stuff. Got through the rainbow portal, but rage quit due to having to run too far back to stoke the fire all the time. Never the less, I was super impressed by this! Well done! |
| Apr 24 22:15:58 | 5m 34s | Genki | ♥ 1 | Strangely satisfying! Nostalgic to the bone. Couldn't quite figure out if there were a difference between the devils and the smileys. Never the less, thorougly enjoyed the 180s I got. :) |
| Apr 24 22:20:51 | 4m 53s | The Call of the Unicore | ♥ 1 | Really nice entry! Love the art, sound and theme. I'm higher than average involved in the Umbraco CMS community, and the current effort of rewriting it from .NET Framework to .NET Core is called Project Unicore. So this game holds special value to me. Close to my heart! 😁❤🌈🦄 Very nice entry! |
| Apr 24 22:59:28 | 38m 37s | Down to Earth | ♥ 1 | Very nice execution, but maybe a bit unrewarding gameplay unless I misunderstood? But compo is compo, so well done. Would've loved to know what happened when I'd protected against enough meteors. |
| Apr 24 23:07:44 | 8m 16s | Forests of Xahil | ♥ 0 | Definitely have potential. I'm a sucker for hexagonals. With some more initial guidelines and goals I'm sure this would be addictive. Alas I just randomly wandered about, finally letting mobs kill me and got done with it. There's huge potential here though. Don't spoil it! |
| Apr 26 18:54:48 | 43h 47m | Hive Alive! | ♥ 1 | Interesting game concept. The dithering was a bit much for my taste. Agree with the others on a level concept. Could even be a quite good board game given some more thought. |