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jusw85

Feedback comments for LD46

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TimestampSince previousGamejusw85's comment
Apr 20 15:50:48 Fish Flop ♥ 1 Short and sweet game, I enjoyed it! I got to the cake, is that the true ending? The only thing I wasn't a fan of was restarting the entire game for falling into a pit :(
Apr 20 16:05:06 14m 18s Frog Rations ♥ 1 I spent too much time with this one... I thought I had the game down, then the second snake appeared :( Screenshot from 2020-04-21 00-03-22.png The thing which impressed me the most was this game was written in rust-wasm. Runs extremely well, good job!
Apr 20 16:21:04 15m 58s Servers & Sockets ♥ 1 I got to 120 seconds! I liked the pixel art, but I wasn't too sure about the mechanics. Is there any strategy to wiring up the servers? I tried it 4 times, but I always ended around the same timing. Seems like no matter how I wire up the servers, it doesn't really change the outcome that much.
Apr 20 16:58:36 37m 32s The Blind Hummingbird ♥ 1 I won't be rating this game, the bird also keeps flying off the screen for me. I'm using Firefox 75. After 1-3 steps, the screen turns grey and the bird keeps flying in the same direction, and I can't control the game after that. The screen look like this (I resized the screenshot otherwise it's too large): Screenshot from 2020-04-21 00-56-44.png
Apr 20 19:21:22 2h 22m Coronary Flypass ♥ 2 I beat the game! Looks like a patient is going to survive. I loved the art, mechanics, and humourous voice overs. Art was clean, and mechanics was tuned just right. Parallax backgrounds were a nice touch. I felt twisty passages level was much too hard, I spent the most time on that. Maybe I got lucky but I cruised through the next two stages.
Apr 20 19:35:56 14m 34s Lich Clicker ♥ 3 I loved the artwork and voice lines! I used an auto clicker from the start so I wouldn't break my mouse. I beat the game and upgraded all the structures. For anyone wondering, there's not additional story, the story progress just resets after filling it up after winning the game.
Apr 21 05:20:55 9h 44m Tiny Fragments ♥ 3 An original puzzle game! The art, music, mechanics, puzzles, polish are all on point. Good job! The only thing I'd add is the option to pause the game to examine the puzzle, rather than having to click and hold a tile.
Apr 21 14:04:22 8h 43m Remember, Apollo ♥ 0 I enjoyed the narrative, especially the bit where you revisit previous nodes which take on a different meaning in a different context. Gameplay wise, would be nice to quick reset a failed shot.
Apr 21 14:17:12 12m 50s The Dragon's Curse ♥ 3 It's a good roguelite - choose your own adventure type of the game. I felt that choices were too random though, and there's not much strategy a player can effect to alter the outcome. I guess the core mechanic is to repeatedly go through the game and learn what are the good choices. In the end I managed to beat the game after a number of playthroughs. The only relic I managed to find naturally was the cultists surrounding the orb (no preconditions, single choice). Then get 800g, and rush to the capital. Also, it's possible to backtrack onto any grey node without incurring any cost. Since there's no difference between the nodes on the world map, it's best to make a path straight to the capital, then spend remaining supplies exploring open nodes that were passed.
Apr 21 16:43:37 2h 26m Reckless Brave ♥ 1 I beat the game, it was great! It was a really polished entry, and I loved the puzzles. You might want to warn about the slightly NSFW lower left panel on the end screen though.
Apr 21 16:57:54 14m 17s Lost Goblins ♥ 1 Beat the game, took me 82 goblins to get there. I loved the puzzle mechanics and puzzle design overall, and also the goblin animations and graphics. Audio and story was okay. Maybe one thing I'd add is some way to zoom out the game, or maybe a top view down perspective to view the entire board at once.
Apr 21 17:12:35 14m 41s Torcher ♥ 0 Short and simple platformer, I finished it! I loved the mechanics and level design. the only thing I wasn't a fan of was the bellows which pushed you up, I felt it's intent wasn't communicated that well the first time I encountered it, and I had some difficulty timing the jump on the bellows.
Apr 21 17:22:42 10m 07s Birdie Burglars ♥ 1 The aesthetic was amazing! The art and music fit the mood perfectly, and I loved the voiced sound effects. I beat all 4 levels. Mechanics wise was okay, after four levels the gameplay got a little stale for me. And the inability to drag outside the window bit was annoying, even though I fully understand it's out of your control. Regardless, I loved it overall!
Apr 21 17:48:15 25m 33s Cells ♥ 1 I love the aesthetic, it's clean and minimal. A minor gripe is that after zooming out, I had some difficulty seeing the amount of resources I had. Gameplay wise, I had difficulty understanding the strategy to play the game, and how the attack level increases. Does it increase faster the more structures you build? Even after multiple playthroughs, I wasn't any closer to understanding how the virus level increases. In the end, I played it like an arms race. It seems like after the initial 3-4 waves, the viral level keeps going up and I have to constantly upgrade my resistance levels to keep up. The furthest I got was 1 orange, and 10-12 blues, all boosted, and I didn't have enough to upgrade resistance.
Apr 22 12:55:11 19h 06m platformEGG ♥ 1 It's a really polished entry, and I loved the mechanics and platforming. But I would've liked the game to be easier so I could see the whole game, I couldn't get past the level with the moving saw platforms (level 5?).
Apr 22 18:11:27 5h 16m Firekeeper ♥ 1 The lighting and shadows were really well done. Gameplay was also easy to pick up, and I didn't have any trouble beating the game. Mood was very atmospheric. Overall I loved it!
Apr 22 18:27:14 15m 47s Broken Threads ♥ 0 The game is really polished! Gameplay is tight and aesthetics are amazing for a compo entry. Fortunately (or unfortunately), I didn't get the full experience, cause I played on Linux using Wine :p. Instead of a shutdown, my application just closed with: ``` 0038:fixme:shutdown:wmain stub: L"shutdown" L"/s" L"/t" L"3" L"/c" L"An unknown attacker has damaged critical systems." ``` Also, I didn't know until reading the comments that the name was supposed to be my login name, cause my login name is "user". Regardless, I enjoyed the game!
Apr 22 18:59:23 32m 09s Hope ♥ 0 I beat the game! I loved the graphics and the mood. The puzzles were also well designed. However, I didn't really like the platforming or collisions, it felt a little wonky at times. I played the fixed collisions version. Regardless, I loved the entry overall!
Apr 22 19:57:55 58m 32s Isochronism ♥ 1 Beat the game! Puzzles were interesting, some comments: - Sometimes the text skipped too fast, I missed some text - Also, I pressed enter too fast and totally missed the ending picture and restarted - Some of the puzzles were not very fair imo. For example, the first puzzle depends on your answer, and if you didn't remember, you wouldn't be able to answer with the existing clues. Also, the answer wasn't a leap year. - You need to remember past answers for the 4 locks, and there wasn't any way to backtrack. Also, some of the wording was clever, but others I felt was quite vague. - It might be better not to have a heart system and let the player guess multiple times instead of restarting the whole game. [Spoiler for 4 locks](https://5-90-131-2168)
Apr 22 20:06:57 9m 02s ADRENA-LINE ♥ 0 It's a simple and great game! I could only get up to 20 after multiple tries, I keep getting stuck in dead loops.
Apr 23 03:08:29 7h 01m OwOrbit ♥ 0 Great aesthetics and mood! I got a high score of 458. I found it easier to ignore the moon completely and focus on <left> to avoid the projectiles. Also, I think it's easier near the corners where there's more space to react compared to the sides which are shorter.
Apr 23 03:23:44 15m 15s MACHINA ♥ 1 The gameplay loop was great. The aesthetics and mood was really well done as well. I felt it was a little punishing though, for HP to persist between rounds and sending the player back to the beginning for losing. I got up to the 3rd wave on level 3 and couldn't beat it, I felt there wasn't enough cover.
Apr 26 05:21:02 73h 57m Eternal Flame ♥ 0 Got to stage 7 twice and couldn't pass the extinguisher near the start of the stage. Shame, would've wanted to play more stages, but lack of checkpoint and having to replay stages 1-6 again didn't appeal to me. Had fun with the game overall though.
Apr 26 20:25:29 15h 04m SUBMERGED ♥ 0 Getting awful flashbacks of the water level in TMNT, the only thing missing is electric seaweed :p Regardless, I finished and liked it! I liked the art style and music, really sets the mood. I noticed my health dropped to -5 and I could keep going though.
Apr 27 12:16:19 15h 50m The Bodyguard ♥ 1 When my character goes beyond an x value of the map the entire screen pixellates. Started from the previous level. Is this intended? output.gif [Edit] Nevermind, after some testing, found out it's a mechanic that I feel wasn't communicated that well to me at the start. Beat the game though, I liked it! Loved the pixel art and audio. I didn't think it was that difficult, although I would've preferred the triple jump to be less "heavy" and easier to execute. Also, instead of a series of actual levels, is there a reason for placing an empty vertical level in the middle? Just curious about the design choice. Regardless, in the words of VIP-tofu, 谢谢!
Apr 27 13:32:57 1h 16m Solais ♥ 1 Beat the game in 11:46. Great pixel art, music, and mood! I felt the difficulty was fair except for the checkpoint just prior to the ending where you need to wall jump past some spikes, that one took multiple tries.
Apr 29 15:28:54 49h 55m Pigeon Ascent ♥ 2 I loved the game! Really good pixel art and mood. Gameplay wise, it felt like speed was quite useless, and it was easiest to just spam strength and some defence, then reroll enemies until you face a low strength enemy. Also, I wasn't sure what the ice, wyvernwing, and sword items were for. Regardless, great entry overall!
Apr 29 15:32:52 3m 58s a new life ♥ 1 Amazing graphics and story! The characters felt really real. I also loved the little touch that you added to the diary after the completing the game with the true ending.
Apr 29 17:07:38 1h 34m Rocket Maniacs ♥ 1 Props for voiceover. Native Linux version is **very** much appreciated. Also, good to see a different game engine amidst the sea of Unity/Gamemaker games. Game difficulty is sadistic. You should consider awarding achievements for beating the game. (wonders if creator beat the game) [Final segment for the curious](https://gfycat.com/agitatedpowerfulbeardedcollie) The post game message was slightly disappointing after the effort taken to get there, but understandable given the nature of LD. After beating the game, the game doesn't kill you on slowdown anymore. Would be nice to see time taken and number of deaths after winning. Also, speedrun and onelife achievements.
Apr 30 09:47:17 16h 39m Save the torch! ♥ 1 The pixel art and music was great! I also liked the pixel lights and darkness mode. I beat the game, but felt the final stage was too hard, and significantly harder than previous stages. I never had enough fire after throwing the torch at bosses, and defeated the second boss with 1-2 pixels of flame remaining. (I played the post jam version)
May 3 06:19:30 68h 32m It Came From Inside! ♥ 2 Great game! I liked the mechanics and mood. One minor thing that could've been improved is the camera/level design for level 3, I couldn't see below and had to restart a number of times to figure out where the platform below me was.
May 3 08:11:02 1h 51m Krabbenritter ♥ 1 I like the art and music, really sets the mood. The game was pretty hard though, especially the collision hit boxes, and took me a few tries to beat it.
May 3 08:26:48 15m 46s . less ♥ 1 I loved the voiceover and mood! Took me 594 jumps.
May 13 19:01:59 250h 35m Mollie ♥ 1 Later levels were kinda hard Screenshot from 2020-05-14 02-45-01.png