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hwaet

Feedback comments for LD46

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TimestampSince previousGamehwaet's comment
Apr 22 01:47:09 Grow ♥ 1 I can't believe this is your first jam. The mechanics are really great. The tutorial is a bit confusing. I was expecting some text explanation. Once I got the hang of it, it had a nice flow.
Apr 22 02:02:21 15m 12s Dryad ♥ 1 I really liked the music. The different shots made it more interesting. The camera follow felt a bit slow to me, but overall a great compo. Congrats!
Apr 22 02:15:01 12m 40s Unfurmiliar Territory ♥ 1 Nice animations and the music was relaxing. The colliders for the platform edges felt unpredictable. Otherwise, great game!
Apr 22 02:21:18 6m 17s The Only Good Gremlin Is A Dead Gremlin ♥ 0 I really liked the tile reveals. The hints for finding my way were intuitive.
Apr 23 01:36:49 23h 15m Lucid Drifter ♥ 0 I really enjoyed this one! It took me a couple runs to get a good feel for the controls, but I really liked it. Especially once I got the hang of drifting around corners. The music was spot on and I love the art. Awesome job :)
Apr 23 02:05:24 28m 35s Keep The Spirit Stone Allive ♥ 2 Are there bonuses for each animal? Are some more effective against certain monsters than others? It's a really fun game. Relaxing yet challenging.
Apr 23 02:14:01 8m 37s Runner 2049 ♥ 1 Nice art. The color concept is spot on. I'm not sure if it was the fps or something else, but it would take an extra split second for the jump to register. There's a lot to take in for a runner, but it made for a fun challenge.
Apr 23 02:30:48 16m 47s Forest Idle ♥ 1 Nice graphics. I like the use of limited color as well. I've never actually bothered with a clicker game before. That's my workout for the evening.
Apr 23 02:41:38 10m 50s MACHINA ♥ 1 This was really great! The visual style is top-notch, and the sound augments it nicely. It's a personal preference, but the intro was a bit heavy on the words. The gameplay was fun and I appreciate that the difficulty ramps up fast as soon as the player gets a feel for that first stage. I'm honestly a little mind blown this was a compo, there is a lot in here for a very small amount of time! Well done!
Apr 23 03:01:53 20m 15s Keep It Alive top-down shooter ♥ 2 This was fun! I liked the double whammy of trying to keep yourself alive while simultaneously bleeding bullets. This is mentioned above, but a slide would be really nice to add to something like this. Or perhaps a bounce! That could prevent the player from cheesing it and just running circles around the enemies. In my first play through I got pinned by someone that spawned right next time me, so a spawning deadzone around the player would be handy too. Thank you for sharing this game, and well done!
Apr 23 03:09:43 7m 50s Go With The Flow ♥ 2 I love the concept here! And rhythm games are hard! My hat's off to you for doing one in a compo. It may have been a html5 thing, but I had some cases where it would get out of sync, or the beat indicator would speed up or slow down. Simple graphics are fine, but for a rhythm game it's really important to have that part be iron clad. The addition of a rhyming mechanic on top of keeping track of the beat was very clever, by the way. I'd love to see more games try that.
Apr 23 03:37:29 27m 46s Spirit of Resistance ♥ 2 hacking and minesweeper! I never would have thought of that, but what a fun combo. This project really checks all the boxes for me: a nice visual aesthetic, chill chiptunes, hackery and saving the world from itself! There's a lot of fun details you put in here, like being able to click through dialogue to move a conversation along faster. That's a thing that's often forgotten in jam games with dialogue and I really appreciate that! During my first three playthroughs, the game did get stuck on Rose's phone conversation after Andre says "what was that?". I tried clicking in different areas each time, but no dice. The sprites are very cute. Thank you for sharing this lovely game with us!
Apr 23 03:45:26 7m 57s CHAD THE BABY SAVER ♥ 1 This is a delightful concept. And basically a compo too, which is impressive! I got stuck on the first time a guy with a riot shield showed up, because they turn as fast as I could run around them. But then I realized that the strategy there is to let myself get captured and use another baby to splat 'em. I also had a good laugh when enemies wearing pool floaties showed up. Well done!
Apr 24 02:06:52 22h 21m Firestarter ♥ 1 Dark, but fun. Is there a win condition? I wasn't sure if I was getting closer since I also went the arsonist route after a while. Burning buildings should not be that enjoyable.
Apr 24 02:14:16 7m 24s Planty's Day Out ♥ 0 Great art and the drop mechanic is really interesting. I don't get the flying enemies. Sometimes they'd hurt, sometimes they wouldn't. Is it a collider thing? Either way, great game!
Apr 24 02:36:19 22m 03s Lights Out ♥ 3 That is some mood. The levels were really well broken up to help you learn through doing. At first, the movement bothered me, but the more I think about it, the better it fits the narrative/feel.
Apr 25 03:52:40 25h 16m The Tribe ♥ 1 This is a fun entry! I love how hard it is, though I agree with the others that an undo would be great. If I could suggest anything, it would be a little animation to the card shuffling/dealing. So when a new card comes from the player's deck, they get a little satisfying visual treat rather than cards spawning in place. This was a good direction for this theme, too. Well done!
Apr 25 04:06:36 13m 56s Protectors Of The Core ♥ 1 This is really impressive for a 2 week unity intro. Congrats on your first game! I like the visual aesthetic, though I'd recommend in future projects to have a little less black. Darkness is best conveyed with desaturated blues, it makes for a more interesting scene! I'm not sure if it was intentional, but I had some fun moments where I'd block a piece of debris and it appeared to knock another piece of debris off course. That'd be a really cool idea to push in a game like this.
Apr 25 04:24:29 17m 53s Sourdough Finisher ♥ 2 This one made me chuckle! The music is goofy, but works very well here! The idea is a great application of the theme, and it was fun to figure out the sweet spot and get all those breads. I think the player needs better friends though, they kept lying and taking all the starter. What a bunch of layabouts!
Apr 25 04:44:16 19m 47s The Last Guardian ♥ 2 What a fun game! The music really stands out. I'm not sure what I can add that others haven't already covered, but the only thing I felt missing while playing it was an obvious reaction when I get hit by and enemy. Some stager or camera shake, perhaps. This was a really nice entry, and I can't praise the music enough. What a joy to play!
Apr 25 05:03:45 19m 29s AMT: Alien Medical Technician ♥ 1 I saw this and thought, "hm this makes me think of that awesome meter maid game from a while back." I'm glad to see another entry from you folk! This one was fun :) The music was great, the art draws me in, and you get lots of extra points for doing a rhythm game. That is not easy! If I could make any suggestions, it would be to add a third level to the rhythm part: like a key press combo or a third key to match a target strength. It's hard to give cpr to a banana after all. very well done!
Apr 25 05:13:49 10m 04s Open Fire! ♥ 1 This was nice! The art was very good and consistent, and you picked clever way to apply the theme. I appreciate that! My only suggestion would be to penalize the player if they go overboard on the character's health. Forcing the player to thread that health bar would add an extra layer of challenge. Very well done, and thank you for sharing!
Apr 25 05:20:24 6m 35s Space Ranger ♥ 4 The art is incredibly strong with this entry! I like that you took the time to have nice polished menus and effects, that's a very nice detail for a limited time project like ludum dare! This was fun to play, thank you for sharing!
Apr 25 05:38:13 17m 49s Satisfy'n: Keep the Love Alive ♥ 1 that was a fun game! The movement, especially how the character sort of snaps into buidings, felt very good. That's a nice detail that doesn't always show up in regular jam entries, and you did in in a compo! So my hat's off to you. It was a good application of the theme, and it's got ninja. A++
Apr 25 05:45:43 7m 30s Faire L'Amour aux Plantes ♥ 2 haha oh my, this was an unexpected submission. A very unique take on the theme! And it was suitably challenging to get to our favorite Neil. It's okay though, there's other... plants... in the sea...
Apr 25 05:55:14 9m 31s Rouge Connection ♥ 3 This was a good application of the theme! I like the ambiguity of "here's this mystery mcguffin now go protect", it's simple and effective. Much like the art style, which is was simple and clean and worked well for this. My only suggestion would be to add some buffer zones with the camera, when changing direction I'd often end up right on the edge of the screen, and get harmed by enemies that I couldn't see until it was too late. It's always best to have players get hurt because they chose poorly with enough info, rather than choosing poorly because of unknown stuff. Thank you for sharing this!
Apr 25 06:01:59 6m 45s The Last Hearth ♥ 2 I love the feel of this one. The ambient sound and the art really combined nicely! It'd be nifty if this game had a victory state, but I also kinda like the whole metaphor of fighting against the darkness even though if the end result is the same. Well done!
Apr 26 03:05:38 21h 03m The Wait ♥ 1 I was immediately struck by the voice and sound here! Voice acting is a rare treat for ludum games. I like the ambiance of this one. My first thought and only big comment would be the character controls could use some attention. Since running around gathering resources is so key, having controls that feel tight makes a big difference. Overall it's got great atmosphere, thank you for sharing this! [edit] I forgot to mention that it's awesome that successive playthroughs start in new locations!
Apr 26 03:19:30 13m 52s Loco Locomotive ♥ 3 This was fun! It took a couple tries to get the exact timing needed to clear the path in time. I like that it was so finely tuned, but I do wish there was another dimension in here. Maybe a switch to control where the train's path, or the ability to use other parts of the environment to solve the problem (I initially tried using the bear to slow the train's progress). I'm no puzzle expert, but my favorite ones have been where there are a couple ways to arrive at the correct answer. Also, really nice music choice! It suits the game's setting nicely.
Apr 26 03:33:36 14m 06s Coxless Dirible - In 72 hours around the World! ♥ 1 This reminds me a lot of the OverCooked games, and I think it would be really fun to play if I knew all the ins and outs. I'd recommend taking a close look at OverCooked or Onsen Master to see how they deal with player feedback: icons and context-related reactions. You've constructed a fun scene and a great canvas for multiplayer co-op, but the player feedback portion is vital and missing. Thank you for sharing this game with us, and keep at it!
Apr 26 03:52:14 18m 38s Mammoth Expedition ♥ 2 The art is really nice on this! The character portraits are appealing, the sound effects and ambient noise worked really well, and the humor was a nice touch. If you were going to push this beyond a ludum dare game, I'd love to see separate art images for the things that the scouts find. It would give a nice taste of what's going on outside the dig site. This is overall a great submission, thank you for sharing this game!
Apr 26 04:06:46 14m 32s Bunny's guardian angel ♥ 0 Adorable! Excellent choice on the art and music assets, and I have a soft spot for bunnies. I would have loved to see the carrots affect the bunny in some way, it would give me a stronger reason to redirect the bun to a certain goal. Thank you for sharing this game!
Apr 26 13:42:18 9h 35m Birdie Burglars ♥ 2 I think this one might be my favorite submission. It feels polished, and I love the concept. The music is especially nice! It's giving me such strong Rangarok vibes that I think I'm going to hop back and replay one of my old favorites. Thank you for sharing this lovely game!
Apr 26 15:32:03 1h 49m Cells ♥ 1 I really liked this one! The interface is very clean and satisfying, and I love the way it ramps up the resources that you need. A lot of biological things are exponential, so it feels appropriate, too. The only suggestion I can make would be some minor UI tweaks: a smoother pop-up when the user clicks to drop a new organ, for example. And maybe some bigger numbers, since zooming out a little bit makes the plusses look like minuses on my screen. I think this would make a really fun tablet game, and hopefully you'll consider continuing this one now that the jam is done. Thank you for sharing this game!
Apr 26 15:50:06 18m 03s Gargantua 3 ♥ 0 There's a lot of potential here! I like the idea of the station being visibly adrift, and repairing an almost-derelict station sounds like a fun challenge. Some things immediately stand in the way, though. The camera is overly sensitive for mice that are already set to a high speed (as mine is), and it's a little jarring to try to control a character when the camera is that fast. The lack of sound is noticeable, especially when going through doors. We ran out of time for proper sound effects, too, but it merits mentioning. Thank you for sharing this game with us!
Apr 27 02:24:20 10h 34m Keep Culture Alive ♥ 1 A very unique take on the theme and the mechanics. It's got good replay value with the more topics I think of after I run out of time.
Apr 27 02:28:20 4m 00s Carry Me Through ♥ 0 This was fun! I made it to the bottom right corner, so I feel like a winner :D I'm guessing there's no exit! I liked it, my only suggestion would be to add some audio cues to stress the player out a little more when they get close to running out of time. The original Mario games have scarred me and I'm convinced we must pass this along to future players. Thank you for sharing your game!
Apr 27 02:29:35 1m 15s the Early Worm ♥ 1 The controls had me laughing the whole time. Nice touch on the sound effects/music. Great job!
Apr 27 02:50:42 21m 07s untitled ♥ 0 I also had trouble with camera controls, but that said, this is a beautiful game. The effects are particularly stunning. Loved the atmosphere and exploring the world!
Apr 27 03:02:57 12m 15s The Land of The Consumed ♥ 0 Really satisfying game play. One thing that might help in generating early levels would be to limit map size so beginners can practice finding everything a couple of times. Nice mechanics otherwise. Great job!
Apr 27 03:08:53 5m 56s Keep IT Alive ♥ 0 That hit a sweet spot for me. Just the right amount of time to feel pressure without completely messing up right away. Nice concept!
Apr 27 03:23:04 14m 11s Gate Crash ♥ 1 Nice game. Maybe consider changing the color schemes. It feels weird that the AND is green, but produces a false red. You might get people into logic gates faster by using both shape cues and color cues. Otherwise, the art and combination of mechanics are really fun.
Apr 27 03:30:58 7m 54s Bringing Home the Bacon ♥ 1 Nice game. The dragon is a nice addition to a farm game. I would love to be able to click out of a section. A couple of times I clicked on the wrong section and couldn't get out. Good job!
Apr 27 15:52:38 12h 21m StarShip Hamster ♥ 3 This one brought a smile to my face :) It's a fun way to hit the theme, and a fun game to play as well! I very much appreciate the menu for audio and mouse sensitivity, that's a big deal when the main mechanic relies heavily on spinning a turrent. Also, I'm not sure if it was intentionally over-driven physics, but I loved that some shots would just totally launch the enemies/cabbages into orbit. The art and music were very solid! I especially liked the grass. Thank you for sharing this game!
Apr 28 02:37:52 10h 45m The Wrecker ♥ 2 Nice entry. The sound was really satisfying and clean graphics were enjoyable. As others have said, the movement is just a bit too slow. Is that part of your difficulty calculations or something else? Great game!
Apr 28 02:51:37 13m 45s Kitten Catastrophe ♥ 2 Nice first game! The lamp posts had a weird error where they would only trigger some of the time or at different distances, making it hard to predict. If you want to polish this game further, I'd check on those. The particle effects, sound and over controls felt very satisfying. Congrats!
Apr 28 03:03:25 11m 48s Lifeline ♥ 1 Wow, for a (nearly) compo, that's a really nice interface. The premise is engaging and the music feels appropriate. If you want to put more time into it, consider highlighting the important details with color saturation or brightness. It was a bit hard to tell what I was supposed to be looking for. Great job!
Apr 28 03:23:53 20m 28s Perish alive ♥ 3 I love the aesthetic of this! The visuals and the audio mesh very well together, and the game provides a really fun challenge! Also, I just love the idea of a cogwhale. There's only a couple recommendations that I can offer: The game is a challenge, which is totally okay! But after losing in the web version, I had to refresh the website to try again. A try again or reset button would be good. Also some more obvious indicators would be helpful (maybe a dull underwater thud) when taking damage. At first, I didn't realize that the jellies were out to get me. I had a lot of fun and I really like all the upgrade options that were available. Thank you for sharing this game with us!
Apr 28 03:32:18 8m 25s Symbio-tech ♥ 1 This was fun! Escort missions are usually a tough sell (even when the theme literally calls for it) but this was a fun challenge. I enjoyed the background music and I was impressed by the available unlocks and leaderboard included! That's a lot to wrangle for a compo, very well done!
Apr 28 03:38:12 5m 54s Faith Keeper ♥ 1 I love the light in this game and it was pretty hilarious in later stages. Settings for mouse sensitivity would be nice. Great job!
Apr 28 03:44:59 6m 47s Zhoot IT ♥ 1 Nice effects. I particularly like the particles. The controls feel smooth and the sound really adds. Great design all around.
Apr 28 03:48:15 3m 16s Good Squire ♥ 1 There's a heck of a lot of polish on this one! The controls, the presentation right at the start, and the puzzles all feel very well thought out. And the music is top notch, it really captures this kind of wonder/fantasy vibe. Plus, I have a soft spot for vikings. The only suggestion I can come up with is the voice of Ragnar, it felt like it didn't belong with the visuals and other audio. I'm just picking nits, though. This was really fun and a great premise, too. Thank you for sharing this game!
Apr 28 04:10:57 22m 42s Fridge Helper ♥ 1 I love the concept of this! And I can't help but wonder if you have any kids, because this is remarkably like keeping a child fed during quarantine ;) It was neat being able to rearrange the shelves and have the food be like physics tokens, this gave me an added extra challenge of mistakenly feeding the dinosaur sometimes when food would bounce over to it. For the post-jam version, I'd recommend setting some colors to indicate the different stats. It'll let players more quickly figure out what food items they want to toss into the dino. Thank you for sharing this game!
May 1 01:27:02 69h 16m do not go gently ♥ 1 Great game. I really liked the mood. Maybe I'm old or I've been staring at a computer too much today, but the font size seems small. For a jam, I like the balance. It gets the point across while letting the player accomplish something.
May 1 01:41:03 14m 01s Blood On The Snow ♥ 3 This game is beautiful. Most of my feedback is mentioned above, but I will note that I was somehow able to turn before clicking thru the text but not use other action points. The text is great, if a little long. In a fleshed out game, I'm guessing you could space it out a bit. Really nice entry. Congrats!
May 1 01:52:49 11m 46s The Land I Live On ♥ 1 The intro is fantastic and the sound design is spot on. I definitely had a few issues figuring out the bounding boxes for jumping and shooting. There was no way to tell if I was just missing my aim or if I was splashing against a wall. Otherwise, this game is adorable and very relaxing.
May 2 04:22:06 26h 29m Seasons ♥ 2 I spent a lot more time playing this than I thought I would, at first! It's a fun puzzle and the falling trees each success really add to its depth. Scaffolding up players like this is something we need to work on, so much respect! Also the layered music was a really good fit for this kind of puzzle. Thank you for sharing this enjoyable game!