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Hare Software

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TimestampSince previousGameHare Software's comment
Apr 21 01:23:26 Sanity Sim - Keep your sanity alive ♥ 1 Made it to week 5, at that point my joy depleted. Sounds accurate, fun idea and solid execution!
Apr 21 15:59:57 14h 36m None left Behind ♥ 2 Good graphics and a good take on the theme. A few things that could be better is where you respawn after you die, having to walk all the way back to the mission you died in without anything happening in between is not so much fun. Collision of walls and bullets was also not always behaving how I would expect them too. These are however minor things, overall it is a very solid entry!
Apr 21 22:08:07 6h 08m Save the Fish ♥ 1 Great animations, very solid execution of an old-time classic!
Apr 21 22:35:25 27m 18s HarakiRun ♥ 2 The art is amazingly well done, really consistent and creative. The implementation of the theme is fine too. The gameplay is a little harder to like for me since I had a hard time even seeing the obstacles approach me while I was running. This could probably be fixed with a bit of balancing though. Overall, well done!
Apr 22 18:26:32 19h 51m Keep Franko Alive ♥ 1 A very polished and smooth game with a very clear implementation of the theme. The graphics are quite good and with very minimal information I am ready to play it. The the controls work as you expect them too, so no frustration or anything while playing. I would say that you did a very good job!
Apr 22 19:58:22 1h 31m Keep It (restaurant and baby) alive ♥ 2 It might be a bit broken here and there, but that does not mean that I can't appreciate all the work you did. The concept is great, not just for this theme, but as a general idea. Switching between two rooms trying to manage two completely different situations is really quite unique for these restaurant games. The game is a bit hard to play because of a bunch of smaller mistakes, but there is nothing that really completely ruins it. That mean... you can still make it great! If you like the idea yourself, I would recommend working on this some more and turning it into a full game. Do take part in the next Ludum Dare, if you manage to make a game that has the right scope, I am sure it will be amazing!
Apr 22 20:06:50 8m 28s Dog Signal - Ludum Dare 46 entry ♥ 2 The graphics are very unique and well done. The gameplay is a bit simple and at times I did not really understand the collision of the enemies with the bones, it felt a little unforgiving in that aspect. But regardless, happy that you took part and hope to see more of your games with this art style!
Apr 22 20:14:17 7m 27s Feed The Fire ♥ 2 When I started playing I was worried it was going to be quite a small game, but it turns out you really managed to make a familiar concept feel new. The graphics are very good and in combination with the sounds they give the player a good idea of how good they are doing. Perfect idea for this theme as well. Well done!
Apr 22 20:18:28 4m 11s Passing Flame ♥ 1 Really was surprised that I could go under the table, nice touch for sure! Everything works very well and it's a fun idea to try for this theme. I did feel like being hit once was basically a death sentence and that there was not much space to really prevent being hit by enemies. I am sure you can quite easily fix this with a few balancing changes. Overall, job well done!
Apr 22 20:28:41 10m 13s Task Manager ♥ 4 The graphics are very nice and I think the game works really with the theme. What I did miss is having influence on the environment. I was doing all these tasks, but nothing really changed. In essence I was walking around pressing buttons without a clear idea of what I was doing. While this game is good, I think that this added interaction would make it actually great. Hope to see more of your work in the next Ludum Dare!
Apr 22 20:36:52 8m 11s Come Meet My Friend Who Lives in the Attic ♥ 0 I like the idea of looking at your character from an outside perspective and only being able to see what is going on every now and then. The only complaint that I would have is that the house is too small and that you cannot really do anything about the enemies other than just wait. For me this caused me to have the key at a position where I could not really go. So if you want to turn this into a full thing? Make it bigger. Good idea for this theme and hope to see you again next time!
Apr 22 20:55:43 18m 51s The Drown ♥ 4 Always happy to play the games you guys manage to make. The graphics are insanely good again, it really pulls you in. Gameplay wise, there is much more replayability than a Ludum Dare game could ever need. The voice acting and audio in general is really sweet, but that is to be expected from you guys. Would love you guys to polish this gem a bit more, maybe even expand it into a full thing. Maybe? We'll see! For now, amazing job and all the best to the team!
Apr 22 22:05:33 1h 09m Dozy Dungeon ♥ 1 Amazing that you managed to do this with python! Graphics are nice and the game feels solid. A good idea for Ludum Dare, well done!
Apr 22 22:11:52 6m 19s She Rocks ♥ 1 I really like the unique dynamic betweeen the player and their canary. There is really this feeling of 'Got to make sure it stays alive'. Not just because that's what the game tells you to do, but because it is actually the best way to play the game. Great idea and good execution!
Apr 22 22:41:26 29m 34s Don't Kill Death (Or Die Trying) ♥ 1 This is a very neat package that just feels right. A quick introduction and then straight into the gameplay. Good graphics, well designed features. Small things like the HP bar becoming transparent when the character goes beneath it just shows that you guys polished this thing a lot. Overall just really fun and very solid. Amazing work!
Apr 22 22:47:18 5m 52s Cheat Or Die ♥ 2 Very fun concept with a great execution. The graphics are really sweet. Gameplay is interesting, makes sense and fits the theme well. No long tutorials required either, which is really nice. Well done, hope to see more of your work in coming LD's!
Apr 23 11:48:40 13h 01m Alchemist ♥ 1 I did notice a few bugs that have already been mentioned here, so need to go over those again. The huge amount of potions did overwhelm a bit at first, but it does allow things to feel new even after playing for quite a while. The graphics are also nice and the gui is quite clear. Well done!
Apr 23 11:54:27 5m 47s The God Of Adventurers ♥ 3 It took me a bit of trial and error, but I managed to create a small island that was interesting enough for a few adventurers it seemed. Fun idea for this theme with graphics that do the job. It was a bit unclear to me what certain terrain types would do at first and there was not always time to read the text that was scrolling by, but overall it's a really nice game!
Apr 23 11:59:26 4m 59s The Last Plant ♥ 1 The game was quite clear to me, but I did not manage to get very far. A bit of polish could be nice, but overall this is a very solid entry that fits the theme and scope of this gamejam.
Apr 23 12:09:35 10m 09s The last plant ♥ 1 I think that you did some really smart tricks to make the game more interesting. It is normally not required to move to protect the plant, but since you added the power ups, which are very helpul, you force the player to move as well and not just camp. I did feel like I was not really able to lose, since the points and time never really stopped going up. Good sprites too, especially fo the differnt unit types. Well done and hope to see more of your work next time!
Apr 23 12:18:07 8m 32s Keep the Love Alive ♥ 0 Nice idea for a game, sadly can't play with my second half due to us being quarantined, but it was fun enough with the AI. The graphics are simple, but very pleasing, so I would say perfect for a game jam like this. I was a bit confused by the control scheme, but it makes sense considering it's a splitscreen game. It did feel the bar was kinda going down regardless of how well I played the game, but I understand that balancing these things takes time. More levels would have been cool, but again, time is a precious commodity. Very good work and hope to see you next time!
Apr 23 12:35:56 17m 49s TRIBE ♥ 2 I wonder what theme you were hoping for... ;) I really love the graphics, very simple, yet super effective. Managed to finish the game on my second try, so it was not hard to learn. Selection of villagers was sometimes a bit tricky, but manageable. The random island are a very nice touch that does make a small difference every playthrough. Awesome work!
Apr 23 12:42:35 6m 39s Space Station Alpha ♥ 1 Very fun idea for a a game. There is quite a lot to take in, so at first I was a bit confused, but I quickly started finding out how things worked. The amount of effort you must have taken is noticeable, since the game feels very well thought out and polished. Great concept for the theme as well, so well done!
Apr 23 22:34:05 9h 51m Catastrophe: Wildfire Firefighters ♥ 2 Presentation is very nice, graphics are good too. The game was a bit easy on my first run, but I do really like the idea. The theme fits nicely as well. Overall I think this game is super solid and it would work pretty well as a fully released game if you add some more complexity to it.
Apr 23 22:42:37 8m 32s Project Ark ♥ 1 The game feels a bit empty, yet what is there works really well. The second playthrough I did was kinda anticlimactic, since I just cured the virus and I never even needed the ship, but I did like playing it. The graphics you do have look very good, but it would be cool to have some visuals of what the ship looks like or what the situation is down on the planet. Many options to expand, but I must say that that would be quite hard to do in a gamejam. Hope to see more of your work in the future!
Apr 29 21:40:41 142h 58m Orbital Stations ♥ 1 I really like the mood, but I am honestly a bit dissapointment by a lack of things happening. I like the graphics and music so much that I wanted something to happen. I kept going and going, just to find nothing, which is a shame. Hope you can make something even beter next time! See you around!