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| Timestamp | Since previous | Game | caeonosphere's comment | |
|---|---|---|---|---|
| Apr 21 03:58:47 | Bankruptcy Countdown | ♥ 1 | Great work! I would have liked a fullscreen option: it was stuck in windowed mode for me, kinda hard to see. And more immediate feedback when you put a box into a truck would have been nice to have. Fun music! | |
| Apr 21 04:05:56 | 7m 09s | π Saki π | ♥ 1 | Liked the art and camera/control scheme a lot, very unique. It was pretty easy, it was hard to tell if there was any way to make progress when my firewood supply was full. Would have appreciated something to do in those times, although I did see that the enemies started getting harder. |
| Apr 21 04:12:38 | 6m 42s | Spatious Inc. | ♥ 3 | I was confused, I gotta admit! I read all the isntructions, but still couldn't figure out which tiles in which states contributed to factors like pollution. Really great art style. Love the clear Into the Breach influences. :) |
| Apr 21 04:21:10 | 8m 32s | Keep the Beet Alive | ♥ 1 | I found myself wishing for a bit of a louder beat in the music! The claps and missing low end seem a bit at odds with the visuals, IMO. But yes, the art is very nice, and I did win! The difficulty is nicely balanced. |
| Apr 21 04:26:19 | 5m 09s | The Last Robot Archer | ♥ 2 | Cool twist on the twin-stick shooter! The single-stick shooter... I think I beat it, or the levels starting repeating. Anyway. I would have liked a little charging-up animation to better understand the timing of when my little robot was going to start shooting. And one thing about the nature of the levels is that they start off hard, with all the enemies on screen, and get easier as you pick them off. Kinda anti-climactic. Everything else was quite nice, though. |
| Apr 21 04:37:16 | 10m 57s | The Harmless Prison Escape | ♥ 1 | I won β and the cops go wild! I really liked the weird don't-let-the-cops-kill-each-other Sokoban kinda thing. I think with just one more mechanic, and a couple levels with larger boards, it could have felt more substantial. I also would have liked to be able to hold the movement buttons and keep going in a direction, as the animation was rather long. But the art is nice and stylish. And man, this prisoner's really got some moves! |
| Apr 22 03:39:26 | 23h 02m | PostCat | ♥ 1 | Yeah, I too had trouble with the second level. You gotta place that yarn and spring so fast! The rest of the level isn't bad, except you can avoid spending resources if you're tricky. I also ran into a bug where I restarted the second level too much times, which caused a message bubble from the previous level to pop up somehow, and I couldn't dismiss it? Very strange. Then I had to go back to the home screen and it hadn't saved my progress. :| Anyway, I did like the twist on platforming! It had an Incredible Machine feel to it. |
| Apr 22 04:14:42 | 35m 16s | All Systems Grow [LD46: KEEP IT ALIVE] | ♥ 4 | Beat it in 518 seconds! :) Seconding the request for coyote time, and also noting that I specifically had a hard time on downward-moving platforms. Often I wouldn't be able to jump off of them the way I expected. A nice-lookin' game, though, and I did like the interaction of the different laser polarities. Would like to see more of that. |
| Apr 22 05:29:50 | 1h 15m | How to Air | ♥ 1 | Aw, I couldn't quite finish the game! Had all but one element, and maybe I had to get the dude to give me his strange rock? Couldn't figure out how. Love the circular world! |
| Apr 22 05:54:28 | 24m 38s | 7 Intelligence | ♥ 1 | Beat it! The music was also driving me kinda crazy, and I found it quite easy to cheat the more complex levels by immediately killing most of the enemies and kiting the hero with the last. The possession radius could have been smaller, I think. Cool idea! |
| Apr 22 06:01:10 | 6m 42s | Yobuds | ♥ 1 | I got 33500! I enjoyed the moments of panic when my population was low and I had to scramble to refill, and the tension between high population with minimal dodging ability, to the mobility you get when you don't have a million dudes to worry about. I would have liked some reason to stop holding down the space bar! As it is, I just hold it the whole game to no detriment. Maybe it could slow your guys while you hold it, in exchange for slowing the difficulty ramp a little? |
| Apr 22 06:08:30 | 7m 20s | Wordbound | ♥ 1 | I do like the idea, but I wish it had a little more structure! That and a longer word list... I understand the desire to have art accompanying the words, but in a typing game I think that's a pretty lofty goal. I had fun typing my story, and forcing myself to make it make sense. |
| Apr 22 06:20:35 | 12m 05s | Exosphere | ♥ 1 | 4537m, so close! You know, I still think about Geometry Merge every now and then. I was glad to see you back for this one! |
| Apr 22 06:26:04 | 5m 29s | Feed Me | ♥ 3 | Ha! Cute and short. The abrupt intro of "I'm going to prison" made me laugh. (By the way, it looks like a whole bunch of us thought of the same name, huh? :D) |
| Apr 22 07:27:16 | 1h 01m | current | ♥ 1 | Beat it! I'm always impressed with compo entries that find time for actual level design. Definite shades of Baba, but I like the move restriction. Would have been cool to see some levels that required you to electrocute piranhas, or to make gigantic lines of pipes that you push all at once. Nicely done! |
| Apr 23 07:34:08 | 24h 06m | Garbage Cat | ♥ 1 | Made it to naptime! Reminds me of those classic Flash games that I used to play in middle school... |
| Apr 23 07:44:32 | 10m 24s | CrossWalk | ♥ 1 | Hmmm... whenever I start the game, several buildings are intersecting and the physics is freaking out... and the little man is nowhere to be found! I like the concept of protecting a pedestrian... now where's that dude at? EDIT: Alright, I was able to play the HTML5 version. Looks like the Windows build is old? You should also have a changelog so people know what you did before and after the deadline! |
| Apr 23 08:19:36 | 35m 04s | Final Flower: Petals of a Lost Age | ♥ 2 | I beat it, and even managed to snatch the Level 9 record away from the dastardly OGRE BEE! This was great! I played it for like 20 minutes. I haven't played all that many games yet, but this was easily the most complete and polished of those I have. A fun idea well executed. I wish the wall physics were a little less... scrapey... but I know how hard that stuff can be. Well done! |
| Apr 23 08:28:18 | 8m 42s | Alien creature from space! | ♥ 1 | I won! Tanks OP, but Hives even more OP. I liked this twist on tower defense, growing out from a central location and keeping all sides defended. Nice work! |
| Apr 23 08:33:20 | 5m 02s | BEARable apples | ♥ 2 | Catchin' raindrops is hard work! Cute game... where does that fertilizer come from...? |
| Apr 23 08:41:27 | 8m 07s | Crater Critters | ♥ 1 | The critters are free! The difficulty was just fine for me. I've learned it again and again: better too easy than too hard. And yet the lesson still hasn't totally stuck... |
| Apr 23 08:50:42 | 9m 15s | Trizzy Bee | ♥ 1 | What a spiffy tree I made! I dig the look, and it was fun floating around β I wish I got to do it a little more! The wonky camera/controls reminded me of a Sega CD game, something like that. Nice work! |
| Apr 23 08:57:18 | 6m 36s | ADRENA-LINE | ♥ 1 | Fun! I did see some very similar looking puzzles, and it's sometimes possible to get stuck if you make a boneheaded move. Simple and sweet. Better than I could do in 15 dang hours, that's for sure... |
| Apr 23 09:16:52 | 19m 34s | HENCHLINGS | ♥ 2 | Day 20! It feels like you really couldn't make it much farther than that. A pretty simple strategy, in the end, but I enjoyed watching my little mans run around! |
| Apr 23 19:56:33 | 10h 39m | PiΓΉ, a bird song | ♥ 2 | Like other folks, I liked the controls, the graphics, and the sounds... but was a little disappointed to discover that it's ultimately all about going through damage zones and having to retrace your steps if you fail. It's a straightforward and punishing end to a beautiful means! Would definitely play another take on this. |
| Apr 23 20:13:47 | 17m 14s | Uproot | ♥ 0 | Fun idea for the "mobile home," but could use some balancing tweaks: right now you can pretty much live forever by picking up your tree and walking in circles around the perimeter of the map. Maybe you should get tired from carrying this huge thing for long periods of time? |
| Apr 23 20:23:40 | 9m 53s | Save Ivee | ♥ 1 | What a strange game... I like the color mixing idea, but I found it pretty inconsistent in terms of getting the results I expected. The controls, as folks have mentioned, are extremely wonky. But I do like that it's not just another reimplementation of an existing game. It's a new genre! I look forward to checking out your LD47 entry. :) |
| Apr 23 20:41:12 | 17m 32s | MandaTrouble | ♥ 1 | That yellowish creature, he sure does like to roam... A cool idea, and I like the single-colored enemy sprites. Stylish. Reserved. C'est magnifique. I guess maybe you got them from somewhere, since you disabled the Graphics rating? |
| Apr 23 20:59:46 | 18m 34s | Chicken Guide Simulator 3000 | ♥ 1 | Well I thought it was hard! Very cute. I'm glad I'm not the only one who made a game about whistling at a cute little animal to coax them through swinging blades. |
| Apr 23 21:19:58 | 20m 12s | Dead Spirit | ♥ 2 | I will happily give a rating to someone brave enough to scold a feed spammer! :D A very nice environment, and some effective parallax. The music was sparse, but I liked it anyway. I agree with another commenter that the mid-air controls are a little strange, but I did enjoy beating up that giant bat. Nice work! |
| Apr 23 21:36:41 | 16m 43s | Tower Defence of the Heart | ♥ 1 | I have achieved a total defense of the heart. I did enjoy the frantic moments where I had to sell all my lasers to beat a boss down. A nice encapsulation of the genre with a fun soundtrack! |
| Apr 23 21:41:47 | 5m 06s | Kombo Krusader | ♥ 2 | Definite Wizard of Legend vibes... a fun encapsulation of that kind of play, broken down and made even more frantic. Nice work! |
| Apr 24 00:26:56 | 2h 45m | Boggle Battle | ♥ 0 | Yeah, looks like it's dead... @ mention me when it's back up and I'll try it out with a friend! |
| Apr 24 02:33:36 | 2h 06m | The Living Blob | ♥ 1 | Fun puzzle, would have enjoyed some kind of endless mode for high scoring! |
| Apr 24 02:41:20 | 7m 44s | Chicken Luck | ♥ 1 | We both made games where you lead hapless critters around, and I like your take! Cute sounds and graphics. |
| Apr 25 06:45:01 | 28h 03m | Flour Baby | ♥ 1 | Clever idea for the theme! Those damn kids run around like their hair is on fire... managed to win with 60 flour left in the bag. I certainly appreciated the changes in scenery; some sound could have really completed the scene! |
| Apr 25 06:48:06 | 3m 05s | Flower Power | ♥ 0 | Can't say I've ever seen facial animation in a LD game before! And that run cycle, wow. *chef kiss* |
| Apr 25 07:04:28 | 16m 22s | Morose | ♥ 1 | Lots of cool ideas, here. And a whole story, wow! It took quite a bit of time to build all the blueprints I was given; I liked the open-ended goals like "make a loop" a lot more. The puzzle combat was simple, but I could see both parts of the game getting fleshed out a lot more. A very productive 48 hours! |
| Apr 26 00:12:45 | 17h 08m | Broadcast Bandits | ♥ 1 | Fun idea, I liked the card-flipping-as-movement animation and the overall ~aesthetic~. I had a little trouble with the cards: as far as I could tell, Move Left, Move Right and HIT THE GAS both had me ending up two spaces ahead of where I started, although the between-turns transition might have been tricking me. |
| Apr 26 00:17:16 | 4m 31s | Wildfire | ♥ 1 | I had trouble understanding the use of more than 3 action points: if you're only allowed to move once per turn, what can the 4th AP do for you? Cool minimalist art style and a nice concept for the theme! |
| Apr 30 05:23:33 | 101h 06m | Super Survival Ball | ♥ 1 | Third place! I'll take it! Surprisingly fun. I wonder if my IRL juggling skills helped me here. I would make it a little quicker to lose: it's pretty easy to chill with a single ball and let all the others die until your paddle shrinks to nothing. Not that you'd get many points that way... but maybe your paddle should shrink even faster when you're running that strategy, just to put the person out of their misery. |
| May 1 07:52:38 | 26h 29m | - L I F E G R O W T H - | ♥ 1 | I almost gave up when I couldn't figure out how to change tools, but I'm glad I stuck it out! A fun, encapsulated little experience. |
| May 3 08:55:41 | 49h 03m | GhostVac | ♥ 1 | Fun! Really liked the arcade presentation: it feels like it could be a real arcade machine. And that LED screen has so much character. I had a hard time hitting those side doors, but I got enough better at it eventually to beat the boss on my third try. Luck may have had something to do with it. |