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rjhelms

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TimestampSince previousGamerjhelms's comment
May 1 03:41:38 Coin Up! ♥ 2 I could not beat the unbeatable level - or rather, I didn't have the wherewithal to get to it just now. Cool to see that @ohfiddlediddle was able to beat it. This is a really excellent game! The puzzles are well-designed, and there were enough mechanics to keep me engaged all the way through to the last level of hard-mode. The biggest area to improve would be the art - but hey, there's a charm to the style you put together here and programmer art doesn't take anything away from a game like this. Great job!!!
May 1 20:32:18 16h 50m Clock of Your Life ♥ 1 Cool take on the theme. Maybe not "fun" like you'd expect a typical video game to be, but I enjoyed playing all the same.
May 1 21:26:20 54m 02s Sweat Shop ♥ 1 Very cool idea, and great graphics. The platforming was a bit too twitchy for me, which got frustrating: the age mechanic made missing jumps or putting cubes in the wrong position a bit too unforgiving. Not sure if that's a flaw with the game, or me just being terrible at platformers.
May 4 02:44:10 53h 17m Bruisness, Business that Packs a Punch ♥ 1 That punch animation is a joy to behold.
May 4 03:52:03 1h 07m Our Mechanical Life ♥ 2 The feeling of being totally out of control once things get crazy fast totally works with your take on the theme. Very nice polish on the graphical experience, too. Good job.
May 4 16:51:46 12h 59m README.btc ♥ 2 Very cool, and interesting puzzles. Some of the mechanics were a bit opaque - I don't feel like I completely got a handle on what everything in the puzzles did, and the use of some of the things to purchase wasn't clear. A bit more depth in the manual, or some tutorial levels, would have helped.
May 4 17:03:34 11m 48s Deadline ♥ 2 Really fun, but really unforgiving in places - I agree with @odlog-oglog that a checkpoint system would be a nice addition. I like the take on the theme and how it's implemented, and you managed to do a great job using Pico-8 to it's fullest to nail the retro aesthetic.
May 4 17:47:13 43m 39s Life Merchant ♥ 1 I like how you interpreted the theme, makes for a nice twist on a classic Sokoban-type game. Let me wanting more, as I was thinking of more ways the level design could play off interactions between the different abilities.
May 4 18:24:27 37m 14s AUTOTRANSPORT ♥ 1 Very impressive for 48 hours, especially not using an off-the-shelf 3D engine. I feel like the asteroids being so small / so numerous makes the game seem overwhelming - perhaps it'd be easier if they were big, slow and few in number to start so it's easier to get a grasp of the core gameplay, then more, smaller ones could spawn to ramp up difficulty.
May 15 03:51:33 249h 27m Zoltan's Idea ♥ 1 Good fun, and a great take on the theme. Some things were a little fiddly - ie, if a cat was too close to the opening to hell when I clicked it to see it's attributes, it'd accidentally get dropped in there whether I wanted it or not. But didn't take away from the fun! The different mini-games, and the fact that there was a chance to try each one more than once, worked really well. Good job!
May 15 04:21:29 29m 56s Shooter on a Budget ♥ 1 Holy moly, this is amazing! The concept is simple enough, and I was maybe a little skeptical when I fired this game up, but the execution is absolutely phenomenal. This one sucked me in for a long time as I had tons of fun exploring the map, committed to reaching the end. An absolute highlight of this Ludum Dare for sure!
May 16 03:36:15 23h 14m Bartleby in Space ♥ 1 Took two playthroughs to get a handle on who wanted what - and get comfortable absolutely zooming around the place - but there's good humour here that rewards taking the time to complete everything. The art style is really charming and effective. Great job.
May 16 03:56:00 19m 45s BioTech Inc. ♥ 1 This looked and felt great! Difficulty was pretty good for an LD game. Balancing health and energy worked really well, and level design was good. The biggest thing I can think of to improve this would be having a few more enemy types to deal with - I expected a bit more of a ramp-up as I unlocked each door.
May 16 04:04:31 8m 31s Your LIF is currency ♥ 0 I have the same problem as @bob174 - moving around was insanely fast. I couldn't get out of the first room with treasure, as because as soon as I touch a movement key I slam into the opposite wall. I suspect you've got something in your physics/movement code that is framerate or CPU speed dependent that's causing this. The game looks great, but I haven't been able to play far enough to rate it fairly!
May 17 23:09:02 43h 04m Jailocorp ♥ 1 This is really cool, and lots of good ideas here, but I (who was bad at Myst back in the day) find it really hard. I was able to figure out the lever puzzle, but the rest has me stumped. Or at least stumped within the time I have to devote to playing Ludum Dare games at the moment. Tried out the post-compo version and sadly didn't get much farther. Great take on theme, and good job getting this together in a compo weekend. If you do put a hint system (or put up a quick hint guide or similar) at any point I'd love to try it out.
May 17 23:23:38 14m 36s Life Is Not Currency ♥ 0 Seems like this game doesn't play nice with Chrome - there was no music and it ran much slower than when I tried in it Firefox (especially on the later levels). Cool take on the theme, and a pretty unique outing for this Ludum Dare in general. I never knew there were so many currency symbols! I think the later levels got a bit too tough, maybe - it was easier to find a few letters and guess the word based on the theme, than to actually find them all.
May 17 23:36:41 13m 03s Piggy bank ♥ 1 Really cool! Took me one play through to figure out what the heck was going on but then I had a lot of fun. Got a high score of 623m which maybe is good? The jump mechanic was really unique and contributes really well to the feel of this. It gets really tricky when standing on really small coins as it's tough to precisely line up a jump when small movements make such a big different. I really like this. Great job!
May 18 00:02:35 25m 54s Master of Lifeblood ♥ 0 Lots of good feedback already, I don't have much to add. Some more pathfinding when moving the units so they avoid obstacles would add a lot of polish, but the core concept here is really solid.
May 18 00:22:25 19m 50s Tetris: Tempo ♥ 1 There was something weird about purchasing blocks on a second (or subsequent) playthrough - it doesn't seem to work quite right. Restarting the game fixed it. Like @davidsheadgames says, I didn't like the default key mapping, so thanks for making it easy to rebind it! All in all though, a lot of fun - a great twist on a classic!
May 18 03:32:54 3h 10m Reaper Resurrection ♥ 1 I had a lot of fun trying out the different weapons. As has already been mentioned the balance in the levels could be better, but the core gameplay is really solid.
May 18 03:54:13 21m 19s Legend Of the Red Demon ♥ 1 Great job for a half day - this really took me back to the BBS days. If the screen was limited to drawing the screen at 2400bps...
May 18 17:34:18 13h 40m Kill The Money ♥ 1 Really cool! I enjoyed myself a lot. One suggestion - at least for Ludum Dare, maybe not for game design in general - is to have a checkpoint system so at game over you can restart in the room you were already in. Makes it much easier for folks to see the entire game, while still giving you room to keep things challenging.
May 18 17:48:51 14m 33s Noir Vampire ♥ 0 Great job setting a mood with this. As others have mentioned, the combat could stand to be be polished or juiced up a bit.
May 18 17:57:40 8m 49s Furtual Rabbit: a defurred income game ♥ 1 Took a while for it to click (hah) but it's a cute l'il bunny simulator. Maybe there's just too much going on here? I appreciated that it took a bit of experimenting to figure out all of the relationships between the different actions & stats, but I wonder if it'd make for a more rewarding game if there were fewer things to do but each of them was harder to keep balanced.
May 21 04:03:11 58h 05m Vampire Drift ♥ 1 As others have said, there's some bugs here but this is a remarkably fleshed out racing game for a weekend. The lack of audio is a real shame, as some good racing sounds would really juice this up. It's also be nice to have some more info in the HUD - position, laps remaining, etc.
May 21 04:12:17 9m 06s Surgeon Keeper ♥ 1 Really cool idea, but (at least in the compo version) there's a few bugs that get in the way a bit too much - eventually my doctor decided he'd just wander off through a wall and his pathfinding never worked quite right after that. Real ambitious concept, and I like the combination of childish & satirical humour in the concept & execution. I've made a note to come back and check out the post-compo version after the ratings are in!
May 21 04:21:15 8m 58s you need believers ♥ 1 @carbs gives great suggestions. The core mechanics here are solid, but not really obvious when you first start out.