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Feedback comments for LD43
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| Timestamp | Since previous | Game | rjhelms's comment | |
|---|---|---|---|---|
| Dec 5 04:14:33 | Ludum Dare: The Game | ♥ 1 | Entirely too real! Hah! I guess it comes from a real place, eh? The look and feel of this is amazing, and the take on the theme is clever. Success felt a bit random, though - it'd be nice if there was more of a link between your stats and the outcome of coding, or at least a more apparent one. Similarly, having benefits and consequences for your decisions in the pop-up events would make things a bit richer - I know from my LD experience, sometimes I have to leave for something I might resent, but then when I come back to the game dev I'm recharged & reinspired. But sometimes... not. | |
| Dec 5 04:26:49 | 12m 16s | Lava King | ♥ 1 | I had fun with this! Controls felt nice, and a well-realized visual style. Having the "try to beat 200" challenge right on screen is an amazing idea - gives the player a goal to keep 'em coming back! On a few occasions the enemies got stuck on the side walls - I thought I was being clever by pushing them off that way rather than through the whole level, but they didn't fall all the way. I also felt like the reach of the attack was just a little short which made getting hit by spikes a bit unforgiving. All in all though, this is a really slick & complete package. |
| Dec 5 04:55:51 | 29m 02s | Orion Force | ♥ 1 | Cool take on the theme! I love the indirect control scheme, and the art is understated by effective. I found things pretty unforgiving while I was getting the hang of things - having the earlier levels ease in a bit more would make the game more accessible I think. |
| Dec 5 05:25:15 | 29m 24s | Gossip | ♥ 0 | Graphics are spartan, but work well. I came to really look forward to see what each piece of gossip was going to be. Given the linear progression & how choices don't really affect the outcome, this is more "interactive visual morality tale" than "game" per se - but compelling all the same. Good stuff! |
| Dec 7 00:01:59 | 42h 36m | Love is Sacrifice | ♥ 1 | Great storytelling and art. I also got stuck at the same place as @virtual-turtle-studio and couldn't progress past there - would love to see more, so ping me if there's a new build! |
| Dec 7 00:12:01 | 10m 02s | EagleSong | ♥ 1 | This would be a really fun party game! Sadly I didn't get a chance to try it out multiplayer. It took me a while to get the hang of it - especially with the wrong directions for player 1 - but I had a lot of fun once I got the hang of it. "A simple concept well executed" is a great way to do Ludum Dare, so great job on that score. The connection to the theme is a bit thin, but hey, that's a big part of Ludum Dare too. |
| Dec 7 00:34:23 | 22m 22s | Platformer.txt | ♥ 1 | Woah, this is cool! I've seen games like this that involve manipulating an in-game file system before, but never the real file system. A few times it was pretty fiddly switching between windows with the right timing, but it was compelling enough to keep me going. Well done! |
| Dec 7 01:28:30 | 54m 07s | Escape Pod | ♥ 1 | Niiiiice. Had a few physics bugs as others have said, mostly on stairs, but this was a well-polish blast of fun. Great work! |
| Dec 7 04:49:26 | 3h 20m | Book of Crab | ♥ 2 | Great premise, the animations are great, and the sound design is on point - like others have said, the difficulty is a pretty harsh, especially at the start. Maybe a checkpoint system, where when you were caught you kept any animals you had brought back or sacrificed already, would make thing easier. I also ran into a bug with my Xbox 360 controllers in the web version, where pressing a button was treated like repeated presses for as long as it was held down. The Win64 version doesn't have that problem, so maybe it's more a quirk of Unity's web builds or my browser than your game. (EDIT: I just learned my game is doing the same thing, as is my game from the last LD which certainly didn't back in August - I'm leaning towards "browser bug") |
| Dec 7 05:03:40 | 14m 14s | Ants | ♥ 1 | This was fun - a nice take on the theme, and the controls felt really fun once I got the hang of them. Some sound and music would really bring it to the next level, but I get that it's really tough in 48 hours! |
| Dec 7 05:17:49 | 14m 09s | Horde of the Demon Lord | ♥ 0 | Not sure if it's intentional, but after I died I kept all my abilities on the next run through - which actually kind of worked well as a checkpoint system, but it feels like it's probably a bug. There's an impressive range of abilities here. Gameplay is pretty basic, but the fundamentals are good and it's a solid take on the genre. |
| Dec 13 02:50:27 | 141h 32m | Harsh Life as a Peasant - LD43 (bug with enemies, wouldn't suggest playing yet) | ♥ 0 | This is a really cool idea, and the pixel art is on point! Did run into the attack state bug which kept me from being able to see everything that the game had to offer - will keep an eye on things and give this another try if you do get a chance to get a new build up. |
| Dec 13 03:06:19 | 15m 52s | The Life of a Corporate Drone | ♥ 0 | I'm a sucker for games like this. Having character selection was a nice touch. Was a little tricky to see how everything fit together. On my first playthrough I ended up had chores left, but it ran down faster than I could fill it up, taking my out on day 13. On my second, I ended up with "food", "chores", "play" and "shopping" left, and was able to keep all four in the green indefinitely. Ah well, taking time to get everything balanced during the compo is basically impossible, eh? All in all I really liked this one! |
| Dec 13 03:35:08 | 28m 49s | The Pink Slip | ♥ 1 | I definitely get the Papers, Please vibe here. Nice. This would be really cool with multiple endings - unless I missed something, I had to go with the "green text" one. |
| Dec 15 18:09:08 | 62h 34m | Most Important Person | ♥ 1 | Great stuff, @kobrar! The platforming took a bit to get used to (pretty good for Ludum Dare, tho) and it took a while to figure out the throwing mechanic, but I had a ton of fun once I got a handle on things. The checkpoint system was a great call - make it possible to master the mechanics without getting frustrated by losing progress. |
| Dec 15 18:20:47 | 11m 39s | Effigies | ♥ 1 | Cool puzzle game! Good job. |
| Dec 15 18:45:08 | 24m 21s | 101 Ways to Die in Alpha Complex | ♥ 2 | Alpha Complex is probably my favourite setting for anything ever, so seeing this game put a huge smile on my face. The multiple endings was a nice touch - would have been nice to have "more" of an ending in each case, but pretty cool all the same. The movement took a bit of getting used to - very old school, rather than WASD & mouselook like many games use now. Also felt a bit "floaty" Not a deal breaker by any means. |
| Dec 15 20:19:12 | 1h 34m | Solida Amationis | ♥ 1 | Interesting story! The randomness element was a nice touch, as it made playing through multiple times to get both endings a bit more rewarding. |
| Dec 15 21:05:14 | 46m 02s | Trolleys: A Moral Quandary | ♥ 1 | The premise of a trolley problem game put a huge smile on my face, and the visual style is on point here. The achievements were a great touch, too. Not having any win or loss conditions kind of cramps the style of the game, though - at first, it's fun to try to avoid hitting anyone, then it's fun to try to hit everyone, but then it'd really help the game to have a goal to work towards or consequences to avoid. |
| Dec 15 21:30:20 | 25m 06s | Abraham's Sacrificial Rampage | ♥ 0 | Whew, this is challenging! I love the idea, but the randomness around the enemies and the fact that they're all single-hit-kill makes it feel really unforgiving - either a hit point or checkpoint system might be a good idea for a game like this. |
| Dec 29 19:42:59 | 334h 12m | Diminution | ♥ 1 | Really cool idea, but needs to be more challenging to really be "a game" if you know what I mean - messing around with the Game of Life is fun, and this is an interesting context for it, but you can pretty much entirely ignore it and still beat all three levels without running out of resources. Maybe that mostly has to do with the length of the game as it stands, as there's not enough time to really run down any of the meters! |
| Dec 31 17:30:23 | 45h 47m | Tribu 43 | ♥ 0 | Aww man, I was looking forward to 12 more levels! This is a really cool take on the theme, and very well executed for a compo game. Great job! |
| Dec 31 19:28:28 | 1h 58m | Ultimate Sacrifice | ♥ 1 | Really difficult, but good fun! |
| Dec 31 19:41:19 | 12m 51s | People are money | ♥ 0 | I have such a soft spot for city builders and related games, but there's so much to them that they're really tough to pull off in Ludum Dare. Not too shabby for a first go around, hope to see you in the next Ludum Dare! |
| Dec 31 19:48:36 | 7m 17s | Colony | ♥ 1 | This is really cool - as others have said, the difficulty curve isn't quite right, but that's perfectly normal for a Ludum Dare game. The idea here could totally be a fleshed out into a "full" game. |