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Feedback comments for LD46
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| Timestamp | Since previous | Game | rjhelms's comment | |
|---|---|---|---|---|
| Apr 23 02:59:36 | Battery Panic | ♥ 2 | Very cool take on the theme, as always. A bit mind-bending, as at first glance it feels like it should be Tetris but the actual game play is very different. The speed ramp-up is maybe a bit too aggressive - getting to the frantic pace is good fun, but it felt like it happened before I could really get a handle on what I was supposed to do. | |
| Apr 23 03:20:55 | 21m 19s | Galaxy Boiler | ♥ 4 | It took me a while to figure out all the things that were going on, but I was pleasantly surprised when I did. The balance between different mechanics - keeping the generators running, fixing the core, and blasting the aliens - made for more complex gameplay than I was expecting. The health bar on the generator was a bit hard to see at first - maybe having it a bit farther away, or just more vibrant colors, would help. All in all, great job! |
| Apr 23 03:34:40 | 13m 45s | Milk Trail | ♥ 1 | Amazing art style, and lots of fun things to play with. This is a pretty complete package, which is a great accomplishment for 72 hours. Some more instructions would be helpful! It was hard to figure out what to do. The difficulty is also really intense when playing solo - multiplayer during LD is tricky in general as most people won't be able to try it out. |
| Apr 23 04:06:22 | 31m 42s | Bubba's Beach Balls | ♥ 1 | Phenomenal job for your first go! The graphical style goes together really well, and the core mechanics here are satisfying to play around with. I hope to see more games from you! PS re the problem you mentioned with the web build - taking some time to fix that and get a web build up is the sort of bug-fixing that's acceptable after a game jam, if you're so inclined. I find web builds NEVER work for me at the submission deadline, so mine usually follow sometime later. Which reminds me... |
| Apr 23 04:35:26 | 29m 04s | Final Interrogation | ♥ 1 | Love this take on the theme. I always enjoy the chance to try out games that are a bit more laid back, too. One thing: on the web build (on Chrome) scrolling to zoom in and scrolled out also scrolled the browser window. I find Chrome is often a pain with web games in ways like that! I switched to the Windows version and it worked great. |
| Apr 25 04:18:02 | 47h 42m | Harvest Season | ♥ 1 | Great job for just 12 hours! As others have said, balance could do some work but that's a challenge for everyone in Ludum Dare. |
| Apr 25 04:58:05 | 40m 03s | Motobot Defender | ♥ 0 | Woah, great showing for your first 3D game. I've never been so brave in a Ludum Dare. The controls feel just right, which makes the whole experience a joy. Well done! |
| May 2 16:51:22 | 179h 53m | The Spark | ♥ 1 | The graphics are minimal but work great, take me way back to the 1980s. I agree with others that seeing the guards' cone of visibility would help - over time you get a sense of it, but the first few times I got seen it wasn't clear why. Really solid overall! |
| May 2 17:01:19 | 9m 57s | Moluski | ♥ 0 | Great art and music. It took me a while to figure out that I could follow things from screen to screen, but it was fun to discover everything. |
| May 2 17:12:10 | 10m 51s | Hungry Wilbert | ♥ 0 | I love the graphics. "Aim" and "move" both being tied to the mouse is a really cool design - it's interested to discover the gameplay strategy that leads to. Like @icegod says, the balance is a bit on the hard side, mostly because the fish don't heal very much. (In general, I find that when it comes to Ludum Dare, it's a lot safer to err on the side of being too easy.) |
| May 2 17:25:34 | 13m 24s | Toasted Dreams | ♥ 0 | Great art. Not bad for a first crack at Unity! To echo @gal-afik's feedback comment, tweaking the bounding boxes a bit would add quite a bit of polish. I feel like it should be more forgiving when you hit an enemy on the "back", in particular. |
| May 2 17:39:18 | 13m 44s | A'Light | ♥ 2 | I really like @brenno263's suggestion of making the fire die faster over time, as a way to ramp up the difficulty. The main gameplay loop here is pretty solid - but once you get the hang of it there's not much more. |
| May 2 18:05:10 | 25m 52s | UhUhUhUh Staying Alive | ♥ 1 | Awesome!!! My brain went a similar place with the interpretation of the theme - but I ended up with a very different game. Having to keep an eye on both the rhythm and the flying bottles was a really cool challenge. |
| May 2 18:31:05 | 25m 55s | Big Brain Simulator | ♥ 1 | Lots of fun, and a funny take on the theme. Camera was a bit wonky in places, especially on the second level, but it wasn't unmanageable. (Playing with a gamepad, I kept trying to move the camera with the right stick, just by force of habit.) |
| May 2 18:54:34 | 23m 29s | Keep IT Alive | ♥ 1 | I'm pretty sure I had this job before. I had a lot of fun trying to find the endings. I got 3 - are there more? Ending where I got fired was a bit confusing. I kept getting performance reviews that read like I was being fired, but could play another day. |
| May 2 19:02:00 | 7m 26s | Don't Let The Samba Die | ♥ 0 | Really great graphical style - I love the 2d sprites in 3D space. But I couldn't figure out how I was actually supposed to play. |
| May 3 17:00:37 | 21h 58m | P1 - 5NT | ♥ 1 | The two game modes are a great choice - one of the big challenges with Ludum Dare is finding a good way for folks to see as much of your game as possible, and you accomplished that very well. |
| May 3 17:16:38 | 16m 01s | Forest Frenzy | ♥ 1 | Man, this is cool! To an extent, it feels more like a tech demo than a game - but still one that is a ton of fun to mess around with. I agree with others that some more instructions (even just on this page) would go along way. There's fun in figuring everything out, but a few hints never hurt anything. |
| May 3 17:53:02 | 36m 24s | Fredrick's Flowers | ♥ 1 | I always love to see business sims in Ludum Dare. It's a tricky genre but I think you got it mostly right. It was tough to keep things going - the rising labour costs mean that you have to keep expanding to stay afloat, but it can be hard to scrounge up the money to do that. I guess that's realism! |
| May 3 18:07:29 | 14m 27s | Flora is chilling | ♥ 1 | I like the concept. This game would really benefit from some polish - @quinn-patrick has some great suggestions for simple things that are valuable to keep in mind. |
| May 3 18:22:50 | 15m 21s | Chill Thrive | ♥ 2 | The title of this game didn't disappoint! It was really fun to experiment with how the different things interacted with each other - after that, there wasn't much challenge, just a relaxing good time. It wasn't clear to me how much it mattered where things were on screen, such as did the sun have the most effect when it was directly overhead, and did the rain have to fall on the tree directly? I can definitely see how this would really excel with touch controls. |
| May 3 21:27:23 | 3h 04m | In the Enemy Line | ♥ 1 | As others have said, this is a really solid entry that is hampered by the difficulty. Either a checkpoint system, or just being able to survive more than one hit, would go a long way. The art, sound, and overall mood are phenomenal! |
| May 3 21:37:20 | 9m 57s | Treeblocks | ♥ 1 | This is one of my favourites so far this Ludum Dare! Simple to get started, but the strategy is quite a bit deeper than it seems at first. I really liked only being able to delete 3x3 areas - the choice of what to delete hurt more than the gold cost, which made it something not to be done lightly. At times, the famine and drought (especially the famine) seemed really punishing. Definitely took a few goes to realize the strategy isn't just "keep resources steady" but "be ready for a disaster." Great job!!! |
| May 5 02:58:43 | 29h 21m | Gravelighter | ♥ 1 | Great job setting the atmosphere here. Agree with others that the "normal" mode is maybe a bit too difficult - including an easy mode was a great decision! I wasn't able to finish in my first playthrough as I kept getting disoriented, though I realized after I stopped that the house was a way better landmark than I had first though. I definitely want to come back and give this another go! |
| May 5 03:15:17 | 16m 34s | Last Embers | ♥ 1 | As others have said, I think this was maybe a bit too ambitious for a jam. The idea is solid, and all the mechanics are here, but the polish to bring it all together into a cohesive experience is missing. I saw that this is your first go 'round at Ludum Dare - hope to see more from you in the future! |
| May 5 03:36:27 | 21m 10s | Princess Ribbon | ♥ 1 | This is probably my favourite game so far this Ludum Dare. I'm amazed at the polish, and the number & quality of the levels. Sometimes the time to complete each level felt a little short - not a big deal, but it was often quicker to just restart the whole level after a failed jump rather than keep trying from where I landed. Even just a tiny bit more time would feel a bit better in my opinion. |
| May 6 01:49:41 | 22h 13m | Go With The Flow | ♥ 0 | I really like the minimal aesthetic - sure, it's all default capsules, but the way they're positioned and bounce around, you know what they are! This is a really cool twist on the rhythm game genre, and on the theme. In a few places the rhythm seemed a bit hard to follow. Maybe the timing was just a bit unforgiving? But I had a lot of fun with this either way. |
| May 6 01:56:31 | 6m 50s | Keep Gannet alive | ♥ 1 | I feel this game on a deep, personal level. Music is great! There could be more here, for sure, but the core concept here is good fun. |
| May 6 02:09:55 | 13m 24s | Go Ahead! | ♥ 1 | This is such a groovy and relaxing take on the theme... but the difficulty is intense! Like @christianaufiero I found the first spikes way too hard - I got past them, but it'd be much better to start off really easy and ramp up to that sort of difficulty. |
| May 8 21:51:47 | 67h 41m | Worst Party Ever | ♥ 1 | Great take on the theme, and impressive job having 4 different pieces of music in a compo entry! Once things got going it seemed like there wasn't too much to do - just enjoy the tunes and chat with people. I guess that's like a real party. As others have said, the character creation was a very nice touch. |
| May 8 22:32:43 | 40m 56s | Lumina Vitreus | ♥ 0 | I enjoyed the level design. Like @whatnamegames says, the bloom was maybe a bit overdone - but it does fit the overall aesthetic. The frequent checkpoints were appreciated. Some sound and music would have really pushed this to the next level - good job overall. |
| May 8 22:38:33 | 5m 50s | Prime Rush | ♥ 1 | Really cool idea, but I couldn't get the full experience playing it solo. I like the idea of only being able to shift certain rows from each side, as it means each player would have something to do. Perhaps a "solo mode" where each row can be shifted from either side would be a cool option. |
| May 8 23:27:45 | 49m 12s | Danger in the City | ♥ 2 | I'm also getting major Vette vibes from this. The graphics, while minimal, work great. |
| May 12 01:41:20 | 74h 13m | Synergy | ♥ 1 | Great music! As others have said, a bit more difficulty ramp-up would be helpful. Eventually I started getting tougher baddies, but it could have happened much easier. |
| May 12 01:48:47 | 7m 27s | Captain Planet | ♥ 0 | Wasn't clear to me at first that I had left and right click for land and water - but I eventually figured it out. |
| May 12 19:42:56 | 17h 54m | Mission Impoppable | ♥ 1 | I love the aesthetics - the visuals and music go great together, and really draw you in to the game play. Jiggling the balloon around is just plain fun - you really excelled at finding a solid core gameplay loop. My only criticism is to echo what a few others have said - the hitboxes are maybe a bit big, and it's not always obvious what's background and what's actually harmful. All in all, amazing job! |
| May 12 19:48:36 | 5m 40s | Go Home! | ♥ 1 | I wish I could do this in real life! Solid game. Some sound would really push it to the next level! |
| May 12 19:53:18 | 4m 42s | Carpe Diem | ♥ 0 | The downloadable version doesn't work - it's missing the data folder, which you need to package alongside the .exe for a Unity game! Web version worked just fine for me, though |
| May 12 20:03:14 | 9m 56s | Hostage Savers | ♥ 0 | This is ambitious for game jam! Well done getting this much accomplished. |
| May 12 20:13:32 | 10m 18s | L.A.M.I.A | ♥ 0 | Doesn't have too much to do with the theme - but impressive for a game jam all the same! Controls could be tightened up a bit, and it seemed like in a few places the enemies had trouble pathfinding, but great job all in all. |
| May 12 20:19:03 | 5m 31s | Weeble's Tower | ♥ 0 | Graphics are good. I missed some sound, for sure - and, like in @testlab's screenshot, things were cutoff for me a bit. Hope to you in the next Ludum Dare! |