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Feedback comments for LD49
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| Timestamp | Since previous | Game | rjhelms's comment | |
|---|---|---|---|---|
| Oct 4 02:27:34 | Place Called Home | ♥ 1 | Cool take on the theme! I enjoyed the strategy involved in planning a path, mindful of where to drop new tiles. I definitely feel your pain in getting things balanced - it's so hard to find the sweet spot in a weekend. | |
| Oct 4 02:42:31 | 14m 57s | UNSTABLE OSCILLOSCOPE | ♥ 1 | Really cool aesthetic and music. It'd be interesting to see how you could add more difficulty progression to this, but it's good fun as it is! |
| Oct 4 02:47:57 | 5m 26s | Overloaded Server | ♥ 0 | Unfortunately I am getting the same "unspecified error" - I tried extracting in 7-zip instead and it finished with a bunch of errors, but the game doesn't run. I wonder if the file just needs to be rezipped - I'll check back because I'm really looking forward to trying this! |
| Oct 4 03:03:02 | 15m 05s | Alpha Reboot | ♥ 1 | This is awesome! I couldn't figure out the 2nd round - but like @tesseract says I think I'll come back to it when I've had some sleep 'cause I'm not at my best right now lol |
| Oct 4 03:20:33 | 17m 31s | Harry | ♥ 2 | Compelling story! I love a well-done narrative game for Ludum Dare. Cool that you did it in Unity, too. It was interesting how the questions developed from just reading comprehension to deeper knowledge. I agree the pace of the UI sometimes felt a bit slow - but having it a bit laid back like that helps the mood quite a bit. |
| Oct 9 03:52:58 | 120h 32m | Beff Jezos: Time Shift Manager | ♥ 2 | Really cool puzzle game! It wasn't obvious to me that spacebar reset the level - I agree that a structured tutorial like @michelangelo suggested would go a long way to add some polish. |
| Oct 10 17:11:09 | 37h 18m | Astral Collapse | ♥ 1 | This is great! Nice variety of enemies, flying mechanics feel really good, nice music - just a really solid package on the whole. I also had the issue where the game was too wide for my screen - my monitor is 1680px wide - but was able to get around it by just zooming out my browser window out one tick. |
| Oct 11 00:50:17 | 7h 39m | Alchesaster | ♥ 0 | Very cool! I enjoyed experimenting to see what the different color combinations do. Audio would have really helped juicing this up - even if it was just a few beeps and boops - but a nice package even without that. |
| Oct 11 01:53:23 | 1h 03m | ~☆~ Nekolibrium ~☆~ | ♥ 1 | I had a kind of similar idea (based around the chaos theory stuff w/ bifurcation charts) when I was brainstorming - but you did this way better than I could have! I wasn't able to solve all the puzzles but I had a ton of fun with this. The aesthetic is great, and it was a lot of fun experimenting w/ the different variables. |
| Oct 11 02:37:18 | 43m 55s | Up! A physics based climbing adventure. | ♥ 1 | This was a lot of fun! The choice of items was pretty funny. |
| Oct 11 02:50:56 | 13m 38s | Templefall | ♥ 0 | Nice progression, great vibe from the graphics and music. really well done all in all! |
| Oct 11 03:58:37 | 1h 07m | Realignment | ♥ 1 | Cool puzzle design. It would have been nice to have more puzzle types, to have less (or no) repetition. Graphics were spartan, but worked. I liked the story & how it was revealed through dialogue. Glad I had the chance to check this out! |
| Oct 11 04:06:21 | 7m 44s | Crybaby-sitter | ♥ 1 | Love the take on the theme a lot, and having things go wonky when the baby cried was a really nice touch. There's a lot of great ideas here, but I found it too hard to get very far! |
| Oct 11 04:18:54 | 12m 33s | A Hard Pill to Swallow | ♥ 1 | Lots of polish to this! Definitely has old school flash game vibes which I love. It would be very nice to have a "ghost" or something of the last shot - I found in some cases getting things tweaked just right was really difficult as it was tough to repeat things consistently. I also maybe ran into a bug when playing full screen - I couldn't drag my mouse cursor "out of bounds" so, for example, if the character was right at the bottom of the screen I couldn't give much power upwards - so in the end I just didn't play in full-screen mode. All in all, great job - especially for your first go around at Ludum Dare! |
| Oct 21 01:33:34 | 237h 14m | SIRTET | ♥ 1 | This is great! The physics to this felt really good, and it was an interesting progression between the levels. It was fun having my attitude gog from "I must get it all perfect" to "meh, as long as it stacks!" The controls are different from most Tetris clones I've played (usual Down or Space is drop, not Up) which took a bit of getting used to. Great take on the theme! |
| Oct 21 01:44:21 | 10m 47s | QWOPcrate | ♥ 0 | For me at least, the keys didn't work, but clicking did. I got absolutely nowhere with this, but I enjoyed doing it! |
| Oct 21 02:01:40 | 17m 19s | Soob's Farm | ♥ 1 | Very cool! I agree with others - the ability to go a bit faster, and a better indication when a pig was getting eaten, would add some polish to this. But a really amazing entry as it is - great job! |
| Oct 21 02:38:32 | 36m 52s | Unstable flowers | ♥ 1 | Nice take on tower defense. I didn't realize until pretty late that I could upgrade buildings - but that didn't stop me from enjoying this. |
| Oct 21 16:41:30 | 14h 02m | In Stable | ♥ 0 | This was a lot of fun. The physics were a bit jank in places - just seemed to react very suddenly and strongly in unpredictable ways every now and again - but Unity do be like that. A bit of polish would really amp this up, but a pretty solid entry as it is. |
| Oct 21 17:00:09 | 18m 39s | Trusty Debate Simulator | ♥ 0 | Would love to see this as a game - the graphics are great, and it's impressive that it's all voice acted! Too bad you didn't have the chance to get farther, as what's here has a ton of potential. |