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Feedback comments for LD50
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| Timestamp | Since previous | Game | rjhelms's comment | |
|---|---|---|---|---|
| Apr 11 02:38:21 | The Runs | ♥ 2 | This was a lot of fun! I agree with some other commenters that the momentum felt a little weird - very slow to built from a dead stop, but then really hard to control once I got going. I appreciate the intention behind that but it didn't feel quite balanced. All in all, a pretty fun & complete package. (I did have an issue where the game crashed on launch, on Win 10 - but then the second time I tried it worked fine so not sure what that's about.) | |
| Apr 12 00:53:20 | 22h 14m | Slime Survivor | ♥ 1 | I struggled to get the hang of this, but it was fun to play with the different skills & powerups to see what worked. |
| Apr 12 01:32:49 | 39m 29s | Holding On | ♥ 1 | I love when people take the Ludum Dare theme to explore games as a medium for storytelling. You did a great job with this - not what many people would expect a game to be, not "fun" (nor trying to be) but still a compelling & thoughtful experience on the perfect scale for a game jam. Well done! |
| Apr 12 01:52:11 | 19m 22s | DEFCON 0 | ♥ 1 | I also had trouble with resolution - my monitor is 16:10 and it was playable but the command prompt was hidden under the text. One option to make things resolution-independent is to have the game launch in windowed mode at a fixed resolution - 1280x720 is a pretty safe choice. I really like the take on the theme, but - as has already been mentioned - there's maybe not quite enough here. This is a solid concept for a game and a good beginning, but I feel like even one more thing to do would go a long way. Perhaps something to regenerate radar or silos, get more spies, or something like that? It could be really compelling if it was enough to give you some breathing room to hang on a bit longer, and... dare I say it... delay the inevitable. |
| Apr 12 02:17:51 | 25m 40s | Death is The End | ♥ 1 | Very cool! I saw your post about this during the compo weekend and made a note to come back and check this out, and I wasn't disappointed. I struggled in places to wrap my head around the mechanics on the later levels, so felt like I was just playing by gut rather than strategically. All in all, a really enjoyable and polished game. Thanks! |
| Apr 12 02:27:08 | 9m 17s | Save the Titanic | ♥ 0 | Nice low-poly aesthetic! It all comes together to a really nice package. It was a bit frustrating to hit the iceberg with the back of the boat - the first time I played, I lost because I when I picked up a gear and moved too early. |
| Apr 12 02:34:35 | 7m 27s | Hotel Lazarus | ♥ 1 | Very impressive for a compo entry! |
| Apr 12 02:47:19 | 12m 44s | Did I Just Poop Myself by the Produce Section | ♥ 1 | lolwut. I enjoyed it! |
| Apr 12 02:52:29 | 5m 10s | LD_50_Lost Soul | ♥ 1 | Nice take on the theme, but as others have said floaty controls make it hard to get far. Checkpoints are a really good thing to have, especially in a platformer, as it means that people can see more of the game. I saw your comment that you only had 5 or 6 hours, and this was your first LD Jam - this is a great start and I'm looking forward to see what you can do with more time and experience! |
| Apr 17 03:32:03 | 120h 39m | Ready, uNsTeAdY, FIRE! | ♥ 1 | I really like the art style and the music & sound effects done with your voice are charming. I tried with a controller (an old Xbox 360 wired jobbie) but it didn't work that well - it seemed like it only recognized inputs when they were changing, not when they were held, if that makes sense. Didn't have that problem with keyboard. |
| Apr 17 03:41:29 | 9m 26s | Doomed | ♥ 1 | This is really great! Nice take on the theme, and the progression of things getting more and more chaotic kept things interesting. It'd be nice if there was a bit more "juice" to it - things like hitting and getting hit feeling like they had more impact. The mouse sensitivity was also a bit higher than I prefer, but I can't fault an LD game for that! |
| Apr 17 03:53:42 | 12m 13s | Handsel and Gretel and Snakes | ♥ 1 | I really enjoyed this! The style of this is completely chaotic and I love it. Controls felt a little weird at first, but once I got the hang of them worked really well. |
| Apr 17 04:01:57 | 8m 15s | The Last Stand | ♥ 1 | Really great music & visual style - definitely set the mood for this in wonderful ways. Great job for a few hours! |
| Apr 17 04:20:02 | 18m 05s | Kharon's Twilight | ♥ 1 | This is really well done - lots of interlocking mechanics that mesh together really nicely, and drawing the power moves at random kept things interesting. I've always felt that doing a strategy game is playing Ludum Dare on hard mode, but you pulled it off pretty well. I did have the slowdown issue as well, in Chrome. It seems like every LD there's some weird Chrome issue that crops up which is a shame. |
| Apr 17 04:32:29 | 12m 27s | Hyper Keepy Ups Turbo | ♥ 1 | This is really polished - great job. My only wish is that I could use an analog stick on controller instead of jus the D-pad, to have finer control - but perhaps that's part of the challenge! |
| Apr 17 04:41:50 | 9m 21s | Pachinko is Life | ♥ 2 | I had the same issue where the post-it notes showed up in weird places, also on the WebGL build. Didn't stop me from playing but it make it difficult to know what I was choosing. I would never have expected this combination to work, but it totally does. Really interesting take! |
| Apr 17 05:02:02 | 20m 12s | High Class Steaks | ♥ 1 | I really like the minimal art style! |
| Apr 17 05:15:23 | 13m 21s | Jimbert the Senator Commits Tax Fraud | ♥ 1 | This is exactly what happens in the real senate. I'm amazed at the realism! |
| Apr 17 05:26:41 | 11m 18s | JUNKER | ♥ 1 | This is really cool! I also found the doorways a bit "sticky" it certainly wasn't a deal-breaker. |
| Apr 17 16:46:12 | 11h 19m | Like Rabbits | ♥ 0 | This is adorable! It feels appropriate to be playing it on Easter, lol. Some more sound effects would be nice, and it felt like sometimes the hitboxes to pick up rabbits were a bit small or not entirely where I expected them to be - but that didn't stop me from having fun. |
| Apr 17 17:04:57 | 18m 45s | You shall not pass | ♥ 0 | Really nice puzzle design. Took me a while to figure out strategies for solving them, but once I did I was hooked. |
| Apr 17 17:39:19 | 34m 22s | Supplicant - A DOS Text Adventure | ♥ 1 | Well, this took me way back! Great job capturing the flavour of the old text adventures, without some of the cruelty in the puzzle design. :p I think you got the difficulty & complexity just about exactly right for an LD game. Well done. |