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mrjoshuamclean

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TimestampSince previousGamemrjoshuamclean's comment
Dec 5 00:28:30 V. Girl ♥ 1 I think the highlight color should have bright and the default dim for selection text, and the choices could have been more varied/interesting, but you certainly nailed the vibe of the characters, and I loved how the effect followed the mouse. Maybe consider a different color for the red part to pop out of the background more. The sound was also subtle but effective. Here's my play: https://www.twitch.tv/videos/344727890
Dec 5 00:38:41 10m 11s Altruist Project ♥ 3 Love the graphics and audio, especially the sound design of the intro. Really set a perfect mood. I think the traps could be a little more obvious and the levels could be a little less stingy with items. Maybe the game could count how many items/people you use in the level and set some "par" to give you a reward for optimizing it. Otherwise, it's a neat use of the theme for sure. Here's my play: https://www.twitch.tv/videos/344727890?t=29m49s
Dec 5 00:47:21 8m 40s Satellite Impact ♥ 1 This was a neat little idea that could be taken in all sorts of directions. Definitely needs some sound and music. Some directional audio of approaching asteroids and a nice crunch would drive it home, and other things to buy plus upgrades would flesh out the mechanic. Here's my play: https://www.twitch.tv/videos/344727890?t=50m10s
Dec 5 03:22:29 2h 35m Quest for the West ♥ 1 Given the large amount of text, there weren't very many typos! Glad you pushed through with the writing because it's quite humorous. Love how you worked the frogs into every story. I think it needs a way to lose, maybe some "obviously bad" choices that guarantee losing large numbers of people. Here's my play: https://www.twitch.tv/videos/344727890?t=01h03m
Dec 5 03:28:01 5m 32s We Fight "Together"! ♥ 1 The premise for this is hilarious. I think it would be a bit more dynamic if the other characters moved around, and would stop it from being a chore of heading back and forth to them, but it was super hilarious firing them out of the canons. Main thing is, let me invert the mouse y-axis. 😝 Here's my play: https://www.twitch.tv/videos/344727890?t=01h30m33s
Dec 5 04:27:11 59m 10s The Questiest Quest of the Intertwined Feast ♥ 2 This was a great implementation of DDR mechanics, and the twist of sacrificing bits and pieces was super cool. Loved the Banjo-Kazooie style voice bits, although their volume might be a bit loud. Also feel like you should be able to skip through all the text if you like. But the dialogue was funny, and the characters were strong, and the music was fantastic. Could maybe even be a bit harder. ;) Here's my play: https://www.twitch.tv/videos/344727890?t=01h41m54s
Dec 5 05:05:28 38m 17s Diaball ♥ 1 This was super cool. Love the art style, as described in my chat: "If Edward McMillen did World of Goo." Somehow needs to make the button holding more clear. Maybe require the hold before releasing? After learning about the time slow, I never used the click again. Should also say the level number in the HUD and maybe have a level select (so I can leave and come back) but those are minor quibbles. Here's my play: https://www.twitch.tv/videos/344727890?t=02h09m22s
Dec 5 05:42:36 37m 08s Suicidal Knight ♥ 1 Love the anti-Metroidvania mechanics and the bow feels really cool, but I wish the sword would swing toward the mouse like the bow does. Would also be nice to be able to aim the shield or toggle it with a button since it's a challenge to block projectiles. Here's my play: https://www.twitch.tv/videos/344727890?t=02h36m28s
Dec 5 05:49:24 6m 48s Tainted Blade: The Dungeon Escape ♥ 1 Loved the feel of this game. Despite the simple graphics, the stealth was solid. Could easily see this expanded into a story-heavy Thief type experience. The "soul as magic" mechanic is great. One change I'd suggest is making the player kill more forgiving/fluid so you can react to an oncoming guard without ending up dead. There were a few times I felt the magic should have killed them before they could run me through. But otherwise... I can't get enough of that dagger. XD Here's my play: https://www.twitch.tv/videos/344729947
Dec 5 05:59:43 10m 19s Feasts must be made! ♥ 3 I think there needs to be a bit more penalty for sacrificing prisoners, and you should be able to pick up the fruits by simply touching them, but the platforming is very well made and I enjoyed the fruit graphics (they made me hungry!) Here's my play: https://www.twitch.tv/videos/344729947?t=37m32s
Dec 5 06:02:44 3m 01s Your Previous Body Save You ♥ 1 This was super fun. The physics really make it stand out. Not sure if the self-deprecating messages between levels are meant to be funny - if they are, they should be maybe a bit more polished. If not, maybe they're not necessary. Great work, although I did eventually get stuck. XD Here's my play: https://www.twitch.tv/videos/344729947?t=54m52s
Dec 5 06:04:47 2m 03s Sacrus ♥ 1 Love the backdrop and character art, plus the music fits perfectly. The controls are nice and I like that your "followers" move with you left and right, but I wish they didn't do that weird random-feeling orbital thing where they sometimes wrap too far and miss your target. Here's my play: https://www.twitch.tv/videos/344729947?t=01h18m06s
Dec 5 06:07:33 2m 46s For the Princess ♥ 2 Loved this, although the levels may have been a touch too spacious/lengthy for the mechanic. Also, the self-sacrifice animations are super dark and a bit shocking in such a cute game. XD Here's my play: https://www.twitch.tv/videos/344729947?t=01h34m03s
Dec 5 06:08:49 1m 16s Drained ♥ 2 Was a bit dark in some places, and I wish the blood packs would refill faster. Otherwise, love the visual effects and mood/scare factor. Here's a video of my play: https://www.twitch.tv/videos/344729947?t=01h52m42s
Dec 5 06:10:00 1m 11s bouncy arts ♥ 1 Love this game! Needs a timer for speedrun attempts and fastest times board. ;) Got stuck on the second to last level, but I'm glad it amped up the challenge. Maybe could have been a smoother curve up to that point, though. Good work. Here's my play :https://www.twitch.tv/videos/344729947?t=02h10m10s
Dec 5 06:11:15 1m 15s Flying Farmer ♥ 0 The red and green could be flipped to be a bit more traditional, and I feel helpless when there are poor balloon-tethered cats underneath the platform, but otherwise it's a neat and very original arcade experience. :)
Dec 6 14:16:44 32h 05m Night of the Clawrm ♥ 2 Glad I got the chance to play a fixed version. Still a bit buggy with knocking characters into the houses, but the concept is interesting and definitely hits the theme. Here's my play: https://www.twitch.tv/videos/345392408
Dec 6 14:22:24 5m 40s Human Meat Is Very Nourishing ♥ 1 I had fun with this, although I was a bit overwhelmed initially with the character screen. Maybe showing one person at a time would make it less daunting. Introducing one character at a time could work, but then it messes up the mechanic of using people as a resource, so I dunno how you could rectify that. Here's my play: https://www.twitch.tv/videos/345392408?t=10m27s
Dec 6 14:48:06 25m 42s Your God Demands... ♥ 2 This was a nice little game. Really glad it had native gamepad support. Felt very tight and polished, looked classically retro, and was easy to understand. Could be expanded with multiple levels where you slowly add more types of characters to add to the chaos, and I wish it supported d-pad out of the box, but luckily I was able to remap with DS4. :) Here's my play: https://www.twitch.tv/videos/345392408?t=33m32s
Dec 6 16:16:44 1h 28m Blob Time ♥ 2 Really interesting mechanic with having to minimize steps/jumps. The sliding on previous slime bits made some parts kind of frustrating, and it was hard to get used to the constantly changing speed of the character (though maybe that's a good thing?). The last level took a bit of an extra think but it was probably fine. You only introduced one mechanic per level, and there were neat variations in environment which I appreciated. Definitely needs gamepad support. :) Here's my play: https://www.twitch.tv/videos/345392408?t=45m33s
Dec 7 16:04:49 23h 48m Kinoko no kagi ♥ 0 Could you stop spamming my Google form please? Thanks.
Dec 11 23:25:41 103h 20m The War of the Four Races ♥ 1 Took me a while but that eureka moment was great. :) Here's my play: https://www.twitch.tv/videos/345392409
Dec 11 23:28:15 2m 34s Lonely Wanderer ♥ 1 Fantastic mood and graphics. Loved jumping out of the world and trying to bypass the whole shebang. XD Main gripe was I should be stopped from taking the skull back to the previous lava, and better air control would make it more playable. Here's my play: https://www.twitch.tv/videos/345392409?t=17m47s
Dec 11 23:33:36 5m 21s Off the Rails 2 ♥ 1 Definitely impressed with your engine. Could use a touch more guidance and (as you pointed out) a little more air control, but it felt like rollerblading and that was fun. Can imagine extra modes like racing etc. as well. :) Here's my play: https://www.twitch.tv/videos/345392409?t=44m58s
Dec 11 23:39:20 5m 44s Village of Sacrifice - LD43 ♥ 1 Love the neat, clean artwork and cool sound effects. Here's my play: https://www.twitch.tv/videos/345392409?t=01h11m49s
Dec 11 23:40:47 1m 27s Void Light ♥ 1 More of an experience than a game, but you did add the "get to the light" bit so at least there's something. But seriously, the whole thing is impressive. Although, could use a warning for the flashing lights bit. XD Here's my play: https://www.twitch.tv/videos/345392409?t=01h29m04s
Dec 11 23:45:58 5m 11s Labrats ♥ 1 Really cool head-scratching design here. Was a bit confused when it changed from "get the cheese" to "escape the maze" but otherwise was clear in the design, and I had fun struggling with it. Here's my play: https://www.twitch.tv/videos/345392409?t=01h48m27s
Dec 11 23:53:11 7m 13s Warping Wizards ♥ 1 Controlled really well and loved the challenge, although I found it hard to use the teleport in any meaningful way. Really cool presentation overall. :) Here's my play: https://www.twitch.tv/videos/345392409?t=02h17m22s
Dec 11 23:55:31 2m 20s Deadline of the Dead ♥ 2 Love the concept and execution. I'm not sure if the right-stick aiming is super necessary, but it doesn't hurt anyone. :) Here's my play: https://www.twitch.tv/videos/345392409?t=02h36m20s
Dec 11 23:58:38 3m 07s Ursa ♥ 5 Love the anti-Metroidvania mechanic. Kind of wished I could see an overview of the levels to make a more educated choice, but only one or two tries through each was enough to figure it out. I showed my fiancee the game and her reaction was O_O SO PRETTY Here's my play: https://www.twitch.tv/videos/345392409?t=03h13m01s
Dec 12 00:01:30 2m 52s Slash Rush ♥ 2 Looked a lot like a casual game, but wasn't really casual at all. Could maybe use an "easy mode" and use this as the super hard challenge since you have to get it perfect across multiple levels. Love the presentation, though, and shooting the shuriken feels really good. Here's my play: https://www.twitch.tv/videos/345392409?t=03h22m49s
Dec 12 01:12:29 1h 10m Go Gobelins ! ♥ 0 Super cool twist on the tower defense genre. Could use a touch more animation, a few extra effects, and some more balance, but it was quite enjoyable. :) Here's my play: https://www.twitch.tv/videos/345392409?t=03h37m45s
Dec 12 01:33:56 21m 27s Frank's Forbidden Food Factory in a Faraway Fantasy Farm ♥ 0 Cow and cactus is my new favorite food combination. ;) Here's my play: https://www.twitch.tv/videos/345392409?t=03h53m19s
Dec 12 01:47:58 14m 02s melancholy ♥ 0 Taking the dog's perspective really helps this hit home. Great delivery overall. Here's my play: https://www.twitch.tv/videos/345392409?t=04h15m23s
Dec 12 01:53:41 5m 43s Fading Light ♥ 0 Love the concept. A little bit hard to work out and it's very difficult to succeed, but I love the concept of an adventure-style game in a small area. Here's my play: https://www.twitch.tv/videos/345392409?t=04h28m50s