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thebmxeur

Feedback comments for LD42

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TimestampSince previousGamethebmxeur's comment
Aug 13 14:53:13 Dying Planet ♥ 1 You need to rename the folder build_Data to DyingPlanet_Data in order to play. At first I didn't see that the messages on the top right change so I was wondering what to do some sound when the message change would help to notice them. Spamming E to collect things or put them in the buildings was not fun. If spamming was not needed, more visual feed back would have helped.
Aug 13 15:01:11 7m 58s SPACETROIDS ♥ 1 Like pace said, you can just go to a corner and kill from there.
Aug 13 15:10:16 9m 05s The Walls ♥ 0 Mines are not very visible. The perspective makes it hard to see if you will pick up an item (the camera probably should follow the ship), collide with a mine or hit the wall. Random generation can mess you up.
Aug 13 15:23:09 12m 53s Cache_ ♥ 1 Controls are laggy and not good, bullets don't do damage for about a second after you or the enemy shoot them. No way to get life back, you need to go back out of the room to get bullets back. Some enemy shoot at you while they are of screen and some don't shoot while you're next to them. Sounds and graphics are ok.
Aug 13 15:32:00 8m 51s DoorsOS - RAM Simulator ♥ 2 Would be great if Microsoft started to play a sound each time a Window opened.
Aug 13 15:42:33 10m 33s Dont Drop ♥ 0 What jelbre said. Also had the bug where I didn't fell. And in one of the earlier level I got to the end but it didn't work (there were no pickups so I don't know what I did wrong).
Aug 13 15:52:12 9m 39s Brand new shop ♥ 1 Would have been great to have a count down before some of the mini games (clicking the colored button).
Aug 13 15:59:27 7m 15s Beyond Space ♥ 0 Would have like that you keep inertia and that to stop you have to turn and boost the other way (like in Asteroids for example).
Aug 13 16:13:50 14m 23s Volant Islands ♥ 1 Looked great, but I wish I could skip level transition, end of level animation and teleport animations. On the second to last level, I didn't use the teleport and the level was easy. As already mentioned there were times when the ground disappeared before I really went on it. Grid base movement would have fit the game better ?
Aug 13 16:20:27 6m 37s POP! Save Person McPersonFace ♥ 0 Same as dalbinblue, I wished the left and right controls were inverted.
Aug 13 16:29:56 9m 29s Terraforming Cookie Tower ♥ 1 Collision detection seems a bit off to me, also several time enemies just hug the exit letting no way to progress. Why not make the "buy" thing bound to "space" so it's easy to access ?
Aug 14 15:24:57 22h 55m Color Run ♥ 1 Nice game. I feel the color of the platforms should be always visible because it doesn't add anything to the game to not know. Jumping between wall requires to jump where the walls are the closest, or you'll not be high enough to reach the next platform. A little more room for error would have been great. The last vertical jump with the green platform is annoying because you don't see the crystal so you don't know if you need to move, and you need to get it on the way up because you wont get another chance. Also I feel that the green platform should not bounce you up, but let you jump higher. Several time I pressed jump by reflex and ended up killing all the momentum. And you should put level 2 before level 1.
Aug 14 15:28:51 3m 54s Running in some sort of space wich is some times a little bit lacking of some... ♥ 1 Dodging bugs is my favorite pastime. Doesn't work out of the box with a Steam Controller though.
Aug 14 15:40:11 11m 20s Running Out Of Spice ♥ 2 Looks and sound good. But nearly unreadable and thus unplayable. Too much effects make it impossible to see what is coming up (especially after collecting some spice), the camera is way too slow to catch up to the ship which also make it impossible to see what's in front of the ship. When the bar reaches 1/4 you loose so much speed that it's nearly impossible to reach a new container.
Aug 14 15:48:35 8m 24s Dungeon, Demon and 2 Walls ♥ 3 Not being able to hit up or down is annoying, didn't figure out that you could hit the wall to push them back at first, laser kills you without warning, enemies can spawn on you or so close that you'll die instantly. Graphics and sounds are ok.
Aug 14 16:04:44 16m 09s Home ♥ 0 Didn't understand how it works. Instructions say a/q to vacuum or deport, but pressing keys doesn't do anything most of the time. A friend told me to use AZER and QSDF but it doesn't work for me (either on AZERTY or QWERTY layout). Also the point/time kept going up while I was doing nothing but watch the ship moving over planets.
Aug 14 16:20:24 15m 40s Sphere ♥ 0 Doesn't work for me. It loads and then just display "Index out of bounds".
Aug 14 16:25:51 5m 27s Insanity ♥ 2 Don't like that the character change it's orientation when you stop moving. Don't like to be blocked by books on the floor.
Aug 14 16:45:24 19m 33s Build Out In Space ♥ 1 Way to easy, just making tower that reach the bottom of the screen and then it's just a matter of clicking when the tower passes over the bottom. Stopped because there was no challenge at all.
Aug 14 16:52:26 7m 02s MASTER OF POWER (vs jealous villagers) ♥ 0 The music was nice. Didn't really enjoy the game though. For the fixed version, google asks me to login, so you should probably fix that.
Aug 15 14:41:26 21h 49m Escape ♥ 1 I think one of the sheets on the wall is wrong. [spoiler] If I understand correctly, green mark indicates a good number at the right place, and a green mark crossed with a red one indicate a good number at the wrong place. The bottom right sheet indicates 2 numbers at the right place. But there are 2 numbers at the right place and 1 at the wrong place (1 is at the wrong place, 7 and 9 are at the right place). Which makes the puzzle unsolvable (if you take into account the other sheets).
Aug 15 14:52:33 11m 07s Potion Seller ♥ 2 Nice entry. Picking things and putting them where you want is a little bit off in my opinion.
Aug 15 15:02:38 10m 05s Refugee Rescue ♥ 1 The minimap colors are weird, why isn't the sea blue ? Would have loved it to have an indication of where the harbor was. When buying supply, it's not clear how much it costs.
Aug 15 15:13:09 10m 31s Ode to Resilience ♥ 1 Loved the idea, but the execution is a bit lacking. But enjoyed it.
Aug 15 15:19:22 6m 13s MY SYSTEM IS GETTING HACKED ♥ 0 Too much SFX and post process in my opinion. There should be more audio feedback for enemies approaching (and to know from where).
Aug 16 14:52:53 23h 33m WearOut ♥ 0 Hit boxes are off, there is not hit feedback, 2 frames animations are pretty bad. Overall the gamefeel is pretty bad.
Aug 16 15:03:44 10m 51s Salvation* ♥ 1 The retry button doesn't work. Also I didn't understand why I lost. Doesn't seem I was hit by anything. Nice atmosphere.
Aug 16 15:58:12 54m 28s Running Out of Space ♥ 1 Go 2 cartridges, a console, bone soup, but can't figure out what to do next. - Is there a way to see all possible action I can do ? - Why can't I just give the soup to the dog and go past him/her ? I can't throw the bone ? - The game would benefit from messages that would give you an indication of what the solution is. Like "give bone to dog" reply is: "It would just eat the bone if you give it away." That is what I want so I can got to the house. There is not reason given that the dog eating the bone wouldn't let me past. It doesn't give any indication of what the author want's me to do. And at this point it's just guessing and no fun at all.
Aug 17 13:28:21 21h 30m Your favourite game ♥ 1 Your coding skill are really bad if you waste 512Mo of RAM that fast. :) You could have gone with 16Mo to fit the Win95 style. I found that it's hard to focus on both the game and the ram situation at the same time. Having ingame problems to illustrate the lack of ram (slow down, graphics glitches, text disappearing... ) would have been more playable than having to read a ram counter at the top.
Aug 17 13:43:30 15m 09s Running In To Space ♥ 0 2 frame animation looks bad. First time I launched the game I started inside a crate. The game is nearly impossible to play well because you can't see what is coming and you don't control where you'll land. I like the idea of running to try to escape the planet gravity, but since it's not really possible in the game, that falls flat.
Aug 17 14:01:52 18m 22s Export Corp. ♥ 1 Didn't got at fist that you needed to store thing and only export what was asked (since on night 1 there is nothing to export). The storage area is pretty big and shrink down slowly. I think a constant shrink of one row or one area would have been better than random tiles (so you would have to constantly re organize storage). Also the game elements, text and UI overlapping made things harder to read than necessary. A better use stacking block together (like having a smaller export area so you're forced to fit blocks together) would have made it more interesting. And the fast forward time button can't be clicked during the export phase.
Aug 17 14:25:02 23m 10s Crumbling Dungeon ♥ 1 I think I would have prefer tile-based movements. And check point, if not at each room at least after getting each scrolls. I failed at the boss and I don't want to do everything again. It doesn't add anything to the game except (in my opinion) bad difficulty. Graphics are great.
Aug 17 14:42:13 17m 11s Huke ♥ 1 Interesting. I didn't like the blue balls, it's too random for a game where you don't have much controls. Would have loved more horizontal level where you need to pick up speed to go farther or higher. Also the surfaces where you can't put the grappling on are to similar to the ones you can.
Aug 17 14:48:41 6m 28s Zombie Invasion ♥ 0 Wait, there is a sword ?
Aug 17 15:09:15 20m 34s Climate Change Simulator 2018 Chinese Hoax Edition ♥ 1 I didn't expect to enjoy it. Took me some time to find the last survivor.
Aug 20 13:21:32 70h 12m Pathcloser ♥ 1 Restarting a level because I pressed the key a bit too long and moved 2 tile instead of 1 isn't great. Restarting the whole just to modify the path on one tile isn't great either. Would have loved to be able to just rewind the path instead of restarting. I find that it's near impossible to solve the puzzle without trial and error, and since error means restarting everything, it was not that pleasant.
Aug 20 13:30:41 9m 09s Escape from Space ♥ 0 Would have been cool to have a quick reload (like in Alien Swarm) because reloading in the alien wave room is like a death sentence.
Aug 20 13:39:06 8m 25s Manoeuvre kings ♥ 1 Should have a mode where you have a limit of things you are allowed to touch (and the limit should be 0) :)