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Feedback comments for LD41
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| Timestamp | Since previous | Game | minibobbo's comment | |
|---|---|---|---|---|
| Apr 24 11:44:05 | Love Is A Battlefield | ♥ 1 | This was fun! The two genres seemed incompatible but you made them fit together nicely. I loved the simple graphics and the spritework. A little feedback, it was difficult to read the girl's messages and dodge the bullets at the same time. Maybe if the enemies came in waves and the comments came between the waves? Also, on the final boss I stood in front of the giant laser to see what would happen. I died (which was expected). but then my life bar went way down off the bottom of the screen. Also, my player was gone, but I was still shooting and eventually it killed the boss. So I both won and lost and got to see the ending. This was a great little game! | |
| Apr 24 16:53:56 | 5h 09m | g3ms | ♥ 1 | This was a lot of fun! I loved the simple and bright visuals and the controls were smooth. Puzzle games are always tricky (especially during a game jam!) and this level progression was great. I was playing over my lunch break unfortunately and didn't have time to finish the level with the pink bouncing block but I think I have the technique and I just need to come back to it. Nicely done! It just needs some atmospheric music! |
| Apr 24 21:44:03 | 4h 50m | Mob Defense | ♥ 1 | I enjoyed the game, but I was a little confused about what everything did. A health indicator for all the elements would have helped a lot as well as an indication of how much everything costs. I liked the animations and how all the game played. This was a lot of fun! |
| Apr 25 02:24:50 | 4h 40m | Caribbean Trains | ♥ 1 | I enjoyed the game and had fun driving around and sinking ships. I LOVE this idea. Unfortunately I found it really difficult to steer the train (ship?). Especially once I sunk the second ship and my train extended a ridiculous length. It just got harder and harder to control. I loved the graphics and the overall feel of the game. I just wish I had some more control over what was happening. Nicely done! |
| Apr 25 12:31:51 | 10h 07m | Piloteer | ♥ 1 | I really enjoyed this! This was a great mashup of genres. Like others have said, it took a few rounds to get the hang of it. But once you do it is a great game! I would have liked to have the spacebar advance from move mode to shoot mode to play, just so that I didn't have to click in the lower right every time, but this is a small suggestion. |
| Apr 25 21:34:11 | 9h 02m | Retroviral | ♥ 1 | This was fun! Good visuals and music. I was able to get a hole in 1 on almost every level by putting the ball really softly and then pushing it into the hole since physics affect the ball until it comes to rest. The multiple weapons and enemy types were a neat touch! |
| Apr 25 21:41:09 | 6m 58s | Prom GOblin | ♥ 2 | Great art and sound. I agree with the other comments that the lack of feedback makes it difficult to tell what is going on. I wasn't sure if the my hits were doing anything. |
| Apr 26 02:15:20 | 4h 34m | Defender of the Road | ♥ 0 | I agree with some of the other comments that this could have used some different enemy types. It was fun for a little while, but actually I found I could just park the car on the road and blast everything with the cannon without even needing to build turrets. I liked the graphics. The enemies had their own sort of weird charm. Nicely done! |
| Apr 26 02:22:50 | 7m 30s | FPS - Fugly Puzzle Shooter | ♥ 1 | I really liked how you did the minimap. I wish there was a little more of a puzzle element to the game though. The randomly generated levels can keep things feeling fresh, but if they are too obviously random then each level is just "this is the same thing, but bigger". I didn't mind the control scheme, although WASD and mouse would have been easier. Nice job! |
| Apr 26 02:32:58 | 10m 08s | Super Platformer RPG | ♥ 1 | I really liked the 1 bit graphics (with the occasional extra color thrown in). The sound fit the mood of the game well and I enjoyed it. I would have liked some additional options for combat or maybe a way to reduce or avoid the damage like in Paper Mario. Some of the platform elements were difficult and it sometimes frustrating to get through a hard area only to have the enemy roll a 6 and kill you in two hits. Nicely done! |
| Apr 26 02:39:05 | 6m 07s | B.E.A.S.T.S - Break Everything And Stack Towering Structures | ♥ 2 | This was great! I wish I had a second player to play this with, so instead I just tried to make the tallest tower I could by making other smaller towers to jump off to reach the top of my big tower. I think I managed to get 8 or 9 high before time ran out! Great sound and graphics. I enjoyed the whole theme and mood. I agree that city destroying and city building are pretty incompatible. I also laughed at becoming the mayor at the end of the game! :) |
| Apr 26 02:49:20 | 10m 15s | Teeny Tailors | ♥ 1 | The artwork was amazing and the audio you chose fit the whole thing well. I thought it was rather funny that I could cut Cinderellas hair and put on makeup and gloves and have her ready to go to the ball in her underwear. ð Maybe if instead of each action adding to the bar you would have doing the same action over and over again give diminishing returns. I just had two of the mice alternate eating cheese and distracting the cat while the other one just repeatedly changed her shoes or whatever. |
| Apr 26 02:54:20 | 5m 00s | Grid Gunner | ♥ 3 | This was a lot of fun. It was a great mashup of genres. I enjoyed the strategic element of the game, but I wish you allowed the player to be moved with the keyboard as well as the mouse. I'm sure this is playable on a phone or tablet also, but having to click near the character to move would throw me off. Great music and aesthetic! EDIT: I also laughed at the Tip: Dying Reduces lives ð |
| Apr 26 03:02:33 | 8m 13s | Magic The Shattering | ♥ 1 | This was a great game with nice sound, graphics and concept. I liked the risk rewards with playing the cards and just the overall feel of the game. The homing weapons are awesome! |
| Apr 27 03:09:04 | 24h 06m | Simulator for average people | ♥ 0 | I have the same problem. I can run a standalone executable on my machine but I can't run the installation package. I'd like to play and rate. You can still export it again and attach it here so more people can play it. Porting to other platforms is allowed after the jam ends, and I think this would count. |
| Apr 27 03:14:20 | 5m 16s | Dancing Bandit | ♥ 1 | This was fun. I am really horrible at multitasking games but this has a lot of potential. I think that you could have made the player speed a little faster and given the player the ability to shoot during movement without taking away from the game at all. The art and the mood was good, although I would have liked to see something neat when you hit a note successfully. Do the spotlights follow you when they hear you? Because I swear in all my games they would home in on me and not stop following me until they hit me. |
| Apr 27 03:22:13 | 7m 53s | Rhythm and Cruise | ♥ 1 | Wow, I'm bad at these multitasking games. And rhythm games. And apparently boating games ð I liked the simple music loops and the controls were simple and intuitive. At first I thought it would be difficult to move the boat around, but about half way through the first game I got it. I think that the rhythm section has a really difficult jump going from the single to the double multiplier. Maybe just start with adding a single half beat every 4 instead of doubling the notes? This game has a lot of charm. Great job! EDIT - Oh, my top score was 180 |
| Apr 27 03:28:16 | 6m 03s | Bang Bang Revolution | ♥ 1 | This was fun! I'm really bad at it, but the shooting to the beat became natural pretty quickly. My top score was 19, but I think that was mostly due to a lucky series of targets. They are different each time, right? It was hard to shoot from one side to the other. The graphics and mood were spot on. I like how the gunshot wasn't distracting. You put some thought into it. Good job! |
| Apr 27 03:38:07 | 9m 51s | Kinesis Test | ♥ 2 | I really liked the art and the music. The overall idea was nice, but I had some problems getting the cards to even start the level. I was at the start of the second level and I went through 15 cards and never got a move left card, so I couldn't even start. Then I started over and reread that I could hit S to reshuffle the cards and it started to make more sense. Overall I feel like this was more of a strategy game where you prepare your deck in advance and then use it to get through the course. When you right click on a card does it give you a new one? It seemed like 90% of the cards I got were ups and downs. The lefts and rights were few and far between. The sprites have a lot of character and I liked the mood you created. Good job! |
| Apr 27 14:30:51 | 10h 52m | Dance Duel Cowboy! | ♥ 0 | This was a lot of fun. I like the simple rhythm mechanic and the animations had me laughing. I also like the simple layout and the visual filters you chose. The music was great also which really makes this whole thing work. This was a wonderful effort, especially for the compo. I think it is complete just the way that it is. |
| Apr 27 14:36:01 | 5m 10s | Count Weenie | ♥ 1 | This was very funny. I loved the simple animations and the look of the whole thing. The music in the different areas was a nice touch. I would have liked to see some feedback from hitting enemies or being hit. It would make the game feel a little more juicy. The eating animation was great and I appreciate how you made a character with three halves but don't care and don't mention it. |
| Apr 27 14:40:30 | 4m 29s | Guan's Island | ♥ 1 | This reminds me a lot of Zelda 2, which I am currently playing through with my kids, so I felt right at home. I also love Metroidvanias. Sometimes they are hard to get into and all the backtracking can get annoying, but I think that the smaller levels with the combination of the overworld map makes this one very approachable. I liked the visuals and how the sound went well with the overall feel of the game. Nicely done! |
| Apr 27 14:46:59 | 6m 29s | Remote Bot | ♥ 1 | I really liked the look and feel of this game. I'm sure that with practice this would have gotten easier and I would have learned to queue up the orders and execute them with up and down, but I never quite got there. This gae made me realize how inaccurate a typer I really am, so thanks for that. I liked the little things like the way that the @ turned around when you typed turn. You could have just made itinstantly switch, but instead you tweened it. I think that adds a lot to the game. Well done! |
| Apr 27 14:57:59 | 11m 00s | Rythm is Lava | ♥ 1 | This was a great game. I'm finding I really love the Pico-8 look and feel. The title screen was great and the whole experience was very polished. There were a lot of things to keep track of at the same time. I think the small screens made this more bearable, but I'm apparently not very good at this. I would have been fine with an option to turn off the lava. |
| Apr 27 15:02:12 | 4m 13s | Gravity Chess | ♥ 0 | This was a great game. I really liked the puzzle progression and the use of the standard chess pieces and moves made it approachable but the addition of the gravity made for some really cool puzzles. Was it difficult to come up with some of the later puzzles? I was trying to think of how I would design some of them and I have no idea. Very well done. |
| Apr 28 17:20:43 | 26h 18m | Five Iron Frenzy | ♥ 1 | I enjoyed the game. The music loop was pretty great and fit the whole theme and feel of the game well. The graphics were nice but could use some variety. I liked the swing animation! I found the combat to be a little flat though. You could just position yourself against the side of the screen and repeatedly attack until all the enemies were dead. Overall this is very nice work. The name wasn't inspired by the band Five Iron Frenzy by any chance, was it? |
| Apr 29 03:08:59 | 9h 48m | I bet that your CATS look good in the dance floor | ♥ 2 | This was fun! I unfortunately didn't have another person to play it with so I had to go solo. Like others have commented, this really does need music for a really cool experience. Also, there doesn't seem to be any time limit, does there? So the flashing panels added a little timing requirement, but if you found a perfect spot you could just wait until it lit up and place your cat then. Maybe adding a time limit to each player's turns would help the whole thing flow better? I liked the comments that popped up as you placed the cats! |
| Apr 29 03:20:21 | 11m 22s | City Blocks | ♥ 1 | I wish I was a better at typing so I could have advanced the story more. It was a lot of fun to try to multitask by typing and playing at the same time, but then you had to throw in a third task of trying to figure out the story at the same time. I think I know what it was, but I wasn't anywhere near the high score so I don't know if there is an ending and if I was correct in my guess. I'll have to come back to it later... |
| Apr 29 03:37:41 | 17m 20s | Final Click ZX | ♥ 1 | I normally hate clicker games. Yet I played this one almost all the way through. I didn't get the last couple trophies, but I really enjoyed the progression of this one. It was well balanced so you were always earning more upgrades which led to harder enemies which lead to more upgrades. This was extremely polished and nice. I liked the voiceovers when I purchased the upgrades. It made the whole thing feel more epic. I would have liked it if you could purchase different music in game. Then swapped between it or something. This was a great entry. Good job! |
| Apr 29 03:50:55 | 13m 14s | Draw Me Something | ♥ 1 | I really liked this concept! It was fun to fight against my creations. I didn't realize for the first one an a half drawings that I was timed and I was a little annoyed when my drawing disappeared. Maybe a little warning? I didn't see the count over on the right at first. The shooter part was a little tame. I just camped out in the center of the screen and shot everything after awhile. Moving around wasn't worth it. I got through 4 rounds and was in the middle of the fifth before anything even got close to me. Maybe the upgraded guys could only be hit by their color, forcing the player to change up their attacks or move around? Or maybe an enemy that shoots projectiles? Not trying to be overly critical! I love the concept and the way you implemented it! These were thoughts that popped into my head as I played that would have made me enjoy it more! I also liked the music a lot, especially the first song that sounded like you were just randomly hitting the piano! ð Edit - I'm not sure how to rate the Graphics category. "1 Star - these graphics sucked!!! Wait, I drew them..." ð |
| Apr 29 04:00:26 | 9m 31s | Shot Thru The Heart | ♥ 0 | That was funny. I enjoyed the mild puzzle elements of the game. I only missed one shot when the hipster turned around suddenly, but I caught up with him later during the "waste all your bullets" phase. I'm glad I got a happy ending. Join to jail would have been such a bummer. |
| Apr 29 04:07:26 | 7m 00s | Stop Motion | ♥ 0 | I really like how crazy the level with all the exploding sun things got. It was nice to feel all cool as I dodged all the bullets. It would be helpful if the bullets had a trail so you could tell when time was stopped which direction they were facing. I found the wall maze to be extremely difficult. Maybe I was just moving inefficiently but I couldn't get through it. |
| Apr 29 04:14:52 | 7m 26s | Tharkarys Invasion - Last Line of Defense | ♥ 0 | I liked the idea of a shooter/tower defense. It could use some sound effects and a little balancing. I'm assuming that there is no victory or loss condition? I wasn't able to win or lose. After awhile I was just overwhelmed by the number of ships appearing and I didn't seem to be able to kill them fast enough. It would have been fun to upgrade the towers also. Sometimes enemy ships can spawn right on top of your base. Might want to have a minimum distance they spawn it. Nice job! Congratulations on finishing! |
| Apr 29 04:22:13 | 7m 21s | CCC: Cyber City CAB | ♥ 1 | I made $1600! This was a lot of fun, especially when there were a lot of enemies and things got really frantic. I liked the mood you created and the fake 3d effect of the stacked blocks. The music was unobtrusive and stayed out of the way and the sound was simple, but fit in with everything else. I agree with the other comments about the larger arrows for closer targets. I also think that if you moved the camera ahead of the car when going forward and behind when going backwards it would make navigating a whole lot easier. Nicely done. |
| Apr 29 04:29:36 | 7m 23s | Flower Hero | ♥ 1 | Holy crap I am bad at this game. I would make easy easier. Like much easier. I can't multitask and don't do rhythm games well, so I think I hit the first flower, panicked, then missed the next 5, causing me to lose instantly. The second attempt was better, but I really can't play this game. The music was awesome and the graphics were great. I'm amazed that some people have minds that can play these types of games. I agree that a little more feedback on the flowers you hit and the ones that you didn't would be nice. I also think that a new card could be dealt to the empty spot faster. But this was excellent! |
| Apr 29 04:36:30 | 6m 54s | Super Soup Slicer | ♥ 2 | Simple, but it had a lot of charm. I liked the faces on all the game elements. The music seemed low to me though compared to the sound effects. I think there could be a lot of polish added pretty simply that would make things pop a little more. Maybe some animations for the pot when a vegetable hits it? Also, was there a lose condition? Is there anything stopping you from just looking at one pot and ignoring the others? Maybe a time limit to the level or something? Also, just having something like the vegetables spin as they fall would add a lot. Nice job! |
| Apr 29 04:42:07 | 5m 37s | Love Machine | ♥ 0 | I really enjoyed this. I know there isn't technically anything to do, but I did enjoy the scenery and the music is pretty rad. I really enjoyed the dialog also and when Sgt Salt popped up Valentine's reaction was the same as mine. I did love the controls. I'd be excited if you finished it, even if it was just a single enemy. The description intrigued me. |
| Apr 29 04:50:33 | 8m 26s | Dirty Pink | ♥ 1 | The visuals and the game design was excellent. I liked how your eyes went back and forth from the left to the right while trying to avoid the cards in the center. I agree with some others that even hitting the cars with the ice cream was difficult because they move so sporadically. If they moved a little smoother I think it would add a lot to the game. I also thought it would be nice if the ice cream cone was always under the dispenser on the beat or something. So if you knew what you were doing and could keep track of what you were dispensing you could load orders without looking to the right. Maybe that would take away from the experience you were trying to create, but I found myself wanting that while I was playing. Nicely done! Great music also, even if it was simple. EDIT - wait, I just read the instructions and saw you can change music! Nice! |
| Apr 29 04:57:38 | 7m 05s | Dangerous Gold | ♥ 1 | I think this is excellent programmer art. Especially the lava effects. I really liked the challenge of trying to land as close to the platforms as possible to minimize the falling time to stay ahead of the ever rising lava. The music was also a perfect fit. I always wanted to jump up the right side when the spikes were first introduced. Not sure why, but I did three times in a row. Very nicely done! |
| Apr 29 05:04:22 | 6m 44s | Hadecken | ♥ 2 | It was hard to learn, but I feel like a lot of these types of games are. There is a lot of strategic depth here and the art and card names were great. I was losing track of all the things that I could do. Maybe if you added the option of setting the round time? So when you are first starting out and learning the cards, controls and how to play you could have longer to decide what to do? Then later you could speed up the rounds? It might make the game more approachable. |
| Apr 29 05:19:01 | 14m 39s | Shootanoid | ♥ 1 | This was wonderful. Simple, but that is one of the things that makes it great. I would have really loved to have some great music to go along with it, but I understand the time constraints ð I enjoyed the level 10 space invaders layout. My only complaint is level 4. After level 3 (which I enjoyed a lot) level 4 seemed slow and not very exciting. I was glad to see that it picked back up after it. This is a small thing and I only bring it up because the rest of the game was so excellent. Put in a dodge ball mode where it just spawns a gold ball every couple seconds and you can't shoot. Then the game is to see how long you can last! |
| Apr 29 05:25:41 | 6m 40s | Typographythm | ♥ 1 | That was awesome. I wish I was a better typer so I could see the ending. I tried to bite the hand that feeds me, but it bit back... This was a lot of fun. Great art and music. I laughed at some of the silly statements and I really enjoyed being able to type in a message to respond to questions. This was very nicely done! Edit - nice font choice also. Reminds me of Mr Saturns font from Earthbound. |
| Apr 30 02:43:00 | 21h 17m | Legend of Zoom | ♥ 1 | This was super fun! I like the decision not to add an acceleration key but just to go forward all the time. The two button controls were simple to use and driving by the enemies and hitting them with your sword became pretty intuitive after the first room or two. I died once at the beginning, but once I got a feel for it the rest of the game went by pretty easily. This could easily be a really fun mobile game with the left and right turns being controlled by pressing in the lower corners of the screen! You should add the ability to place bombs as you travel around. Very nicely done! The re-imagining of the classic Zelda sprites was great. I like how you stuck with the old color palette. |
| Apr 30 03:15:06 | 32m 06s | ShootEm? | ♥ 1 | Even if they end up not being human I would still vote for them for president. This was a great experience. Thanks! Edit - Small thing, but during the tutorial the last word was getting cut off on my screen. I could see it start to get typed, but then it would disappear. |
| May 3 02:24:47 | 71h 09m | ASTROPOVER | ♥ 1 | This was a nice entry! I made it to level 3 easily but the difficulty takes a huge jump. The first encounter with the green guys puts you in a little corridor where you can't jump and dodge its shots, which was a little frustrating. The game requires a lot of memorization (like you mentioned in the description) and I generally don't like that type of game. The music was good and the sound effects fit in well with the mood. The graphics were nice also. I think that since you had the mouse aiming for left and right you should have just allowed the player to shoot in the direction the mouse was pointing. It would have been nice to be able to shoot enemies above me. Unfortunately the game froze on me twice, both on level 3. Each time the music went into a loop and the input froze. |
| May 3 02:32:32 | 7m 45s | Naturalist Royale - Online! | ♥ 0 | I also had to restart the game a few times to get it to load, but I then jumped into a round by myself. It was relaxing just exploring and collecting. I ended up finding 9 species and couldn't come up with the 10th anywhere! I only found 2 in the desert biome. Was there supposed to be 3? Nicely done. I think with other people it could be a fun race. I would make the player's sprite go on top of the creatures though, until you pick them up. |
| May 3 02:41:08 | 8m 36s | Magic Rocks | ♥ 1 | This was satisfying to walk down the corridor and shoot the fireballs at the stone guys. I liked getting the extra upgrades and using the cards, although I didn't see much point in the invisibility. Maybe I just could ahve skipped some of the enemies, but it never seemed worth it. I liked the boss fight at the end. Was that a mirror? So I was fighting a clone of myself or something? I think I missed the symbolism... FYI, the boss doesn't die when he hits 0 HP. You have to knock him into negatives before he actually is defeated. Seems like you need to turn a if(hp < 0) dead; to if (hp <= 0) dead; ð |
| May 3 02:47:27 | 6m 19s | Click Click Clutch - an idle clicker racing game | ♥ 1 | It seemed like the clicking speed was capped. So clicking faster only makes you go faster up to a point. I think that you should have received more money per race but made your opponents much faster. Right now they are easy to beat even without the upgrades, and if they were faster than you to start out you would get a good feeling of steadily improving until you could win. |
| May 3 02:55:47 | 8m 20s | Way Out | ♥ 2 | I enjoyed the voxel graphics and the feeling of putting down the zombies. The fenced in maze was a nice touch and felt claustrophobic in a good way. I think the hit detection was a little off. The guy who killed me was sitting in the middle of the screen hitting me repeatedly and I wasn't able to shoot him. I ran into the same problem with some of the other guys. I couldn't shake the vague feeling that my shots weren't going where they were supposed to, but the last guy made me realize I was right. This was a fun game! |
| May 3 03:01:54 | 6m 07s | NÅ«n | ♥ 0 | Art and mood were great. Once I saw the ending and realized was I was seeing I looked at the beginning and could see it there too. Creepy stuff. I'm not sure this game is possible. I think that you always lose. Is it possible to win? |