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| Timestamp | Since previous | Game | minibobbo's comment | |
|---|---|---|---|---|
| Aug 14 00:25:45 | The Reclaiming | ♥ 0 | I liked the idea. It was a little tricky to figure out what was going on and the first time I immediately died because I didn't have any food. Then I realized what that special note you had was for! A couple bugs: At one point my percentage owned was 60.0000000000001%. Looks like a floating point error 😄 Also, I would spend all my actions to attack the monsters and it said that I reclaimed some of man's area, but my percentage never went up. Was it supposed to? Music was a little weak, but it was an awesome attempt! Keep at it! Maybe adding a simple beat would help take it to the next level! | |
| Aug 14 00:35:38 | 9m 53s | Password Camp | ♥ 2 | This was a fun little game! I got good at fighting the monsters in the cabin after a little while and the game got much easier. Music was simple but worked well! Also, I liked the graphics and the PICO8 delivery. A couple suggestions: - The zombies come up out of the ground but your bullets pass through them until they actually start walking. It would be nice if I could hit them as they were rising. - It was really unclear what I was supposed to do with the memories. I got the memories of my murderer in the west and the passwords to get in and out, but he didn't let me through. I wasn't sure what else to do so I didn't complete the game. - It would be nice to be able to see the memories that you are overwriting before you choose to lose one. At the end I wasn't really sure what memories I had, which might have led to the problem with me leaving to go west. Nice work! |
| Aug 14 00:44:34 | 8m 56s | Stuck! | ♥ 1 | I loved the music and the mood of this game, and the title screen is awesome. I felt like I didn't really have any control and was just totally at the mercy of the physics engine though. I made it to stop 4 before not being able to complete it. Are the levels different? Or just the amount of time you have to complete it? Nicely done. I liked the muted talking too. Like you would hear if you were listening to headphones in a crowded subway! |
| Aug 14 00:51:05 | 6m 31s | Crystalmancer | ♥ 1 | All around a great entry. I really enjoyed the little palette swap option. I'm sure it was pretty simple to implement but it looks great. I was a little frustrated by the floating bouncing ball enemies since when I entered the room from the bottom they immediately swarmed me and I wasn't able to hit them with the rod because my shots would pass underneath them. Just a small nitpick in an excellent all around entry. I'd echo some of the other comments about a separate key for the hammer. It would make everything just a little smoother. |
| Aug 14 00:55:22 | 4m 17s | Get Comfortable | ♥ 0 | Lol I have no idea what I just played. I loved the music and sound effects especially! It was like playing a turn based snake with 4 snakes at once, but rewarded fast thinking. Graphics were charming and the sound worked perfectly with the whole package. I feel like this is the kind of awesome quirky things that game jams create. Thanks for sharing! EDIT - Also, I liked the comments about the positions that would randomly pop up. Welcome to the gun show! |
| Aug 14 01:02:59 | 7m 37s | Falling Ecosystem | ♥ 0 | This was difficult to understand at first, but part of the fun was trying to figure out what was going on. I was able to build trees and water which got me houses, but I wasn't ever able to get any oil. I think that was the next piece of the tech tree that I needed. The sound and the screen shakes were very well done. The whole experience just felt nice. |
| Aug 14 01:10:47 | 7m 48s | Detox | ♥ 1 | This was fun! These short, simple games are really a great product to come out of the game jams and the inclusion of an online leaderboard is very cool. I was really happy that I achieved 1000 points after a couple of attempts, but looking at the leaderboards makes me feel very bad 😄 The music loop is a little short, but I wouldn't have muted it by default. It has a certain charm to it. This is a great complete package. |
| Aug 14 01:19:36 | 8m 49s | Save the sheep | ♥ 3 | This was fun! Don't sell yourselves short in the description of the game. Or at least wait until the end to tell me some of the bugs or something. I would have liked to have a funny squashing noise or something when the sheep gets run over by the spiky death rods. I also had a ninja sheep that spawned on one side of the level and just happened to be walking at the right speed which took him between and around all the traps. I was happy to save him when he reached the other side and it made me chuckle. Nice entry, especially for your second! |
| Aug 14 01:27:14 | 7m 38s | Volcano Escape | ♥ 2 | Nice entry! It took me a couple tries to realize that I could jump multiple times, but once I figured that out I enjoyed bounding my way up the volcano. I think I got to the top of level 3 before dying. That sword is a beast. It would have been nice if the bullets fired by the eyeball guys would be killed when crashing into the floors or something to give me some option to deal with them other than "just run away" |
| Aug 14 01:33:31 | 6m 17s | Get To The Airlock | ♥ 3 | I enjoy these "maneuver through the maze" sort of games. This one was interesting with your air being the timer and the thrust. I liked the different music for each level and the different way each level looked. Plus the unique death screens and menu is something that rarely makes it into jam games. Well done! The spikes were a little punishing since hitting one slowly pretty much instantly killed you because it took off so much air that completing the level was impossible. Maybe the spikes should deal fixed damage and then knock you back? |
| Aug 14 01:38:55 | 5m 24s | Plenty Of Junk | ♥ 1 | I really enjoyed the movement and the feel of slipping between the junk in search of food. I almost launched myself out of the entire area. Is that possible? Music and sfx were simple, but worked well with the mood. Nice job! |
| Aug 14 01:43:59 | 5m 04s | The Adventures of Stickman in Macrosoft Doors! | ♥ 1 | The voice acting made me laugh. The premise is well done and I liked the random file names and stuff (I know it sounds like something you would see on a cat poster...) Controls were a little difficult. I would often slide off of the platforms and making the precision jumps was difficult. Some of that is the Unity 2d physics but it could use some tweaking. Animations and presentation were great! |
| Aug 14 01:52:14 | 8m 15s | Benjamin's Acceptance | ♥ 1 | That was extremely rewarding. At first I thought "This is one of those artsy depressing games" but then it goes quickly into absurdity (I really enjoyed the description of Benjamin's clothes) and the utter flailing around of Benjamin just creates this wonderful absurd mood. Well done! Edit - I'm not sure how to rate fun. Either very low or very high and I'm not sure which... |
| Aug 14 01:59:23 | 7m 09s | Chill Daddy | ♥ 3 | This looks and sounds beautiful! The intro cutscenes were genuinely moving and the music really made it seem like I was traveling across the world like in a movie montage. I also wasn't sure how to get past the final boss. I felt like I was hitting him but nothing was happening and then I would randomly be hit. It is a shame because I would have liked to see the end of the story! |
| Aug 14 04:04:11 | 2h 04m | DWN | ♥ 2 | I apparently am a sucker for games that simulate administrative tasks. A agree some music would be nice. I liked the way that the two games worked together. |
| Aug 14 04:11:46 | 7m 35s | Paranormal Investigations: The Darkness | ♥ 1 | I agree with a lot of the other comments. The mood is great and the artwork seems to really work well. I was also really confused by the combat but just ended up clicking on one of the "deal damage" attacks each time and I seemed to kill everything without any problems. I still got the bad ending though and Talbot got his eyes ripped out 😦 Nice ambient sounds. The text jumped around a lot and could have been easier to read. Maybe keep it left justified and starting in approximately the same spot each time? |
| Aug 15 04:10:42 | 23h 58m | Encumbered - Deckbuilding Inventory Action | ♥ 0 | I agree with most of the comments people have already made. This is playable and a wonderful looking game, but I think it could have benefited from a little clearer instructions. I really liked the graphics and the animations were very smooth. I also had trouble seeing the entire screen, but after I changed the view levels in Windows 10 it worked ok. I liked how you could damage your own cards by hitting them on the game board. The concept was excellent! |
| Aug 15 04:48:16 | 37m 34s | Ice Interstice | ♥ 1 | Great entry and a fun puzzle game. At first I thought the addition of the ice breath made for really simple puzzles, but some of the later ones were difficult without feeling cheap. Music and graphics were spot on. I also love seeing other people using Haxeflixel 😄 |
| Aug 15 16:16:26 | 11h 28m | Honest Dan's Clutteral Damage | ♥ 1 | Hey Dan! Nice entry! I enjoyed the humor and all the options. I'm glad that you didn't get to implement the "go find the item you stored yesterday" option because I know I would have sucked at it 😄 The entry was incredibly clean and I liked it. Aligning the boxes to a grid might have made everything a little easier to push around, but I think you intended the difficulty to be part of the game. Things can get pretty frantic. |
| Aug 15 23:18:14 | 7h 01m | Footprints | ♥ 1 | This was great! I felt like I was being chased by by the location markers from Google maps. The presentation and sound effects were great and really worked for the mood. I couldn't get much over a minute, because apparently I stink. You stink for making a game where accuracy counts a ton and then not giving us a crosshair 😆 |
| Aug 17 23:34:32 | 48h 16m | Collapsing Space | ♥ 0 | I am not a good typist! This was a fun entry. The concept was simple but well thought out. I liked how the game got harder by making the words longer. I find that I type a lot of words from muscle memory and hitting the strange words was difficult. Sound and music were fine and worked well with the aesthetic. I liked the final scene where my ship (repeatedly) blew up. Nicely done! |
| Aug 17 23:50:36 | 16m 04s | Zero G Hero | ♥ 3 | I loved the graphics and the whole mood for the game. The humor was good and you were able to add a lot of things into the game in a relatively short amount of time. I do have some thoughts since you are looking to develop this further. Obviously all these are in my opinion. - The game played very fast and all the characters were large. This means unfortunately that guys would be attacking you before you had a way to deal with them. Maybe zoom the game out a little? - The controls felt a little weird. I'm trying to put my finger exactly on what it was. I think it is because you used a physics engine for a platformer, which works and is quick, but when you use a pillbox collider (which I think you used) on a primarily grid based level it always feels a little weird. - Some of the drops were frustrating. Sliding down the walls was extremely slow and the falling speed was very fast. Either I had to wait a long time to see what was below me and drop safely, or I had to just drop and hope there weren't spikes down there (there were). - The first time through I didn't even realize how to use the sword. I hit the right mouse but nothing happened. I assumed that I was just missing a weapon and didn't figure out that I had to hold the button and press attack. Is there a reason you didn't just make the right mouse button attack with the sword? - The animation jumping off the wall looks strange, mostly because I was always holding back to reach the wall I just jumped from. I hope I don't come off as overly critical. I enjoyed the game and thought you guys did a great job. |
| Aug 17 23:55:23 | 4m 47s | Raft vs Shark | ♥ 1 | I was able to get to 45 meters. I liked the simple concept and the execution. Great job for your first time! There isn't a lot specifically that I wanted to leave comments on. This game had a lot of charm and worked really well. Those are some powerful waves or waterspouts or whatever! Sound and music fit the theme well. Good job! |
| Aug 18 03:46:34 | 3h 51m | Save the dudes | ♥ 0 | Just echoing what others had said. Obviously would benefit from some sound, but the graphics and puzzle elements were neat. It wasn't immediately apparent to me how I was supposed to rescue them. I was intuitively thinking that I was going to lower a basket or something which meant I was always above the dudes. I thought my spacebar wasn't working. Once I got it, I really enjoyed the puzzle. The third level took an extra try to get the pattern, but overall it works well. I know you mentioned you weren't going to expand it, but if there were some other obstacles that would be neat. I don't know how much more you could do with just the melting icebergs. Well done! |
| Aug 18 03:54:25 | 7m 51s | Shipping Fast | ♥ 1 | I also wasn't sure exactly what I was doing at first, but after a minute (and reading the description again) I got it. Simple and to the point, but I'll echo what others have said. Jumping on the boxes is one of your two main mechanics but it is much to difficult to control. If you are sold on using the physics you are kind of stuck using acceleration, but I think the game would benefit from you just manipulating the character's velocity or position directly to get a little more control. Also, I somehow managed to jump off the entire board and couldn't do anything but wait until time ran out. Strange. Congrats finishing and this is the exact type of simple, amusing concept that make jam games great. |
| Aug 18 04:00:03 | 5m 38s | Ultimate Question - 42 | ♥ 1 | Mood, music and sound effects were spot on. I also loved the binary color graphics and the simple gameplay. Some people must be much better at it than I am because I don't even think I made it into double digits for the score even though I tried a number of times. It did take a couple tries to get used to the velocity of the ship, but there isn't really any getting away from that. I was a little confused at first because of your note that "black holes consume everything" but then my ship was immediately positioned to fire directly into a black hole. I lost the first round thinking I was supposed to rotate around the planet somehow. Not a problem, and you figure it out the first time you launch, but thought I'd mention it. Very polished and nice! |
| Aug 18 04:06:09 | 6m 06s | Block Smash - Ludum Dare 42 Entry | ♥ 0 | This was a great first game and a fun little diversion in its own right. I think the speed was good and the the difficulty ramp was worked well. The placement of the pieces could use a little less randomness. You could do some little things to make it feel a little nicer. Maybe break the grid and let the players and blocks be placed everywhere? Tween the player's position between the columns so there is a feeling of movement? Nice job! |
| Aug 18 04:15:32 | 9m 23s | AsterVoid | ♥ 0 | That was a nice take on a classic game. The graphics and sounds were simple but fine given the inspiration and the aesthetic you were going for. A couple notes: - I would sometimes die, spawn into another asteroid, and then immediately die again. - It was a little weird that there seemed to be multiple rotation 'steps' for each graphic. So I could press left, have the graphic change, press left again and have the graphic not change but have my bullet appear at a different angle. I know there are some limitations because of the resolution, but I think that taking away those rotation steps within the same graphic would be better. I am trying for precision shots, so I always want to be able to tell where my bullets are going to go. - I crashed into the void and tried to skirt around it, but I somehow got stuck and couldn't move until a meteor killed me. Maybe a bug? - I think the hitboxes for the asteroids were a little larger than the graphics, which made trying to slip by an asteroid very difficult. Just things I noticed but they didn't overly distract from a very nice entry! |
| Aug 18 04:26:11 | 10m 39s | Pre Alpha Build | ♥ 1 | Well done! I'd be willing to bet with the number of comments that whatever I was going to say has already been said, but the art and feel of the game is great. Music and sound were adequate, but I think the game could have enjoyed a little more frantic music and overall feel. I'm still not sure what some of the buildings do. I'm assuming that the smelter and solar give you more building materials, but what does the lab do? |
| Aug 18 04:34:48 | 8m 37s | Proto Dash | ♥ 4 | Very solid entry! The basic concept was good and the execution and feel of the thing was excellent! I had a couple comments: - Sometimes the 2d sprites would be displayed in the wrong order, so I would get funny overlaps. proto.png - I didn't like how the camera would move as I charged up. I would position my mouse in the right spot, but the minute I held the button my path would get messed up because the camera would move around. Those are small complaints about an excellent entry! I loved how you had a nice intro and transitions. That gives it a very complete and professional feel. Nicely done! |
| Aug 18 04:38:11 | 3m 23s | Flash Flush | ♥ 1 | Am I a ship? I think I'm a ship floating in the toilet. Funny concept and a good (if simple) execution. |
| Aug 18 04:43:32 | 5m 21s | Easter Shabobble | ♥ 1 | Hey, running out of space! I get it now! Geez, that took me longer than it should have... Great graphics and presentation. Music fit the mood well. Not very challenging, but given the topic maybe that's not a bad thing! 😄 A couple suggestions: - The theme seemed forced, and I think the game could be better if you just got rid of it altogether. - There were times when there were graphical elements that blocked the entire screen. Didn't happen too often, but enough that it was distracting. - The end of level fade out is really long. It could be greatly shortened with no problems. Kinder eggs? |
| Aug 18 04:51:33 | 8m 01s | Last Piece | ♥ 1 | This was very nice. Like the others have said, it is fairly easy and exploitable, but it is a wonderful achievement for 72 hours! The graphics and mood were great, the sound was fine, and the UI was intuitive. When the game first started up I immediately used the center click to rotate my island, and it wasn't until I had already done it that I realized I had no reason to think that would work. But it did and it made me happy right from the start. Great job! |
| Aug 18 13:47:04 | 8h 55m | Sea of Bells | ♥ 1 | This was awesome! I loved the three different game modes and the whole presentation and mood. I was going to offer some comments like the screen rotation was unnecessary and causes some graphical problems, but I get the feeling that every decision was deliberate, so even if I would have done something else you made the game you wanted to make. Great job! |
| Aug 19 00:31:55 | 10h 44m | ECO WARRIORS | ♥ 0 | This was hilarious. I love how everything is over the top. I also love how the player's position wasn't frozen during the cutscene so while the suit was threatening me and telling me I fell right into his trap I could just walk outside and shoot him 😄 I appreciated the fact that he didn't finish his speech even while dead, so I guess you expected that people would do that. My only comment would be to put more emphasis on the mission objective when it changes midlevel. When I first wandered into the ambush I thought I was supposed to go back out and it wasn't until I was dead on the ground I happened to notice that the mission objective had changed to hold out or whatever it was. That might just be me though. Excellent work! |